rubber_duck Posted December 18, 2022 Posted December 18, 2022 10 minutes ago, LenAnderson said: Hm, still not sure what caused the issue. The delay after the restart is expected. When RMR restarts it basically does the following: shows "restarting" notification restores original body (and does other shutdown things) waits a bit reapplies base morphs / permanent morphs if that is enabled (and does other startup things) sends out an event to potentially listening mods, that they should supply their trigger names and current values shows "finished restarting" notification Once the trigger mods re-register their names and send their current values, those are used to morph the player. So there may be a small delay between RMR saying it has finished restarting and all morphs being back. Especially with UC, since it puts a delay based on in-game time before sending the current value. Smallest duration for that timer is 2 in-game minutes. With a mod like dynamic timescale (or just a manually set low timescale), depending on your settings it may take 2 real-time minutes of unpaused playing until UC sends the update. This lead me to find a potential unrelated bug with the restart logic, though (would only affect slider sets with permanent morphs). Something I need to test a bit. That could be it. I'm running Dynamic Timescale and at the time of tweaking RMR (before I asked for help here) I didn't move so the timescale was 1. It's when player moves the timescale would be higher (20, in my case). Nonetheless, I'm glad it wasn't the issue. After messing with settings some more I can confirm RMR works as it should, no issues whatsoever! Keep up the great work!
vaultbait Posted December 18, 2022 Posted December 18, 2022 1 hour ago, LenAnderson said: Hard to say without seeing the log. Could be that UC missed sending its trigger value after the restart, or some timing issue between the two mods... You could try restarting RMR again, either by making another change in MCM or with the restart button in RMR's general settings. Your current status should still exist in UC, so once you get the two mods to properly communicate with each other again everything should be back to normal without anything being lost. Yes, in the Papyrus log there should be a line like "[Unhealthy Craving] UpdateTriggerName" any time UC re-registers its trigger name in RMR.
vaultbait Posted December 18, 2022 Posted December 18, 2022 (edited) 48 minutes ago, rubber_duck said: That could be it. I'm running Dynamic Timescale and at the time of tweaking RMR (before I asked for help here) I didn't move so the timescale was 1. It's when player moves the timescale would be higher (20, in my case). Oh, that might also play into the increased delay. UC feeds updates to RMR based on a "game time" timer which is also used for its other various upkeep and so is tied to the game's timescale in order to not make you lose weight too quickly or slowly relative to the length of the game day. Any time RMR asks UC to re-register, UC immediately schedules another morph update to happen at the earliest opportunity which is the minimum delay for StartTimerGameTime (0.033 game days or approximately 2 in-game minutes). Playing around with the timescale could inflate that so it takes longer than anticipated, or could mean it's happening so fast that RMR isn't ready for it yet and so doesn't actually take effect until after the next full pulse (however many game minutes you've got configured for updates in MCM, half an hour by default), I'm not sure which without adding more debugging. Edit: I also include warnings in the FAQ that non-vanilla timescales are likely to impact the playability of UC, though I mostly just expected it to imbalance some of the statistics, I didn't consider the possibility that it might race RMR sometimes. Edited December 18, 2022 by vaultbait
rubber_duck Posted December 18, 2022 Posted December 18, 2022 47 minutes ago, vaultbait said: Oh, that might also play into the increased delay. UC feeds updates to RMR based on a "game time" timer which is also used for its other various upkeep and so is tied to the game's timescale in order to not make you lose weight too quickly or slowly relative to the length of the game day. Any time RMR asks UC to re-register, UC immediately schedules another morph update to happen at the earliest opportunity which is the minimum delay for StartTimerGameTime (0.033 game days or approximately 2 in-game minutes). Playing around with the timescale could inflate that so it takes longer than anticipated, or could mean it's happening so fast that RMR isn't ready for it yet and so doesn't actually take effect until after the next full pulse (however many game minutes you've got configured for updates in MCM, half an hour by default), I'm not sure which without adding more debugging. Edit: I also include warnings in the FAQ that non-vanilla timescales are likely to impact the playability of UC, though I mostly just expected it to imbalance some of the statistics, I didn't consider the possibility that it might race RMR sometimes. This. Actually, I've been using Dynamic Timescale ever since it came out and sometimes it changes things (I wouldn't necessarily use term breaks here). Prior to installing UC (and updating RMR to v2) I had DT set to 30 when moving and 1 when standing still. Default timescale is 20, so I made it faster. When I installed UC for the first time my custom timescale (DT) didn't break it - but it did make it very fast-paced, so to say. It was much, much easier to lose weight than to gain it. I have since tweaked DT to run at 20 (default value) when moving, but kept 1 when standing still. It seems to do the trick, as now it's somewhat more difficult to lose weight. For reference, before it was rather challenging to keep my character at Thick, but ever since I slowed the timescale I'm having a tough time losing weight and as result my character is either Overweight or Fat. Mind you, this is what I originally wanted! Easy to gain weight - a bit harder to lose it. Nonetheless, the delay was just that - delay. after running around DC for a few seconds, UC immediately reported that I've burned some fat, and RMR applied morphs properly.
deathmorph Posted December 18, 2022 Posted December 18, 2022 (edited) 5 hours ago, LenAnderson said: The thresholds should still apply to sleep morphing. Radiation activity showed around 500. Periodic damage showed no or only minimal morph. Switching to after-sleep, my actress bursts at the seams. When resetting to periodic everything was fine again. I've just been to the doctor, if the radiation gets to the limit again, I'll log and post here. edit// To avoid any misunderstandings: if I set the minimum value to 50 and the radiation increases to 51, does the morphing then use the value 1 (difference) or does the morphing start immediately at 51? Regardless of how the period is set. Edited December 18, 2022 by deathmorph
LenAnderson Posted December 21, 2022 Author Posted December 21, 2022 On 12/11/2022 at 8:50 PM, sullysam said: toggle a pushup effect for bras, etc I've just uploaded a trigger to do this: RMR: Cleavage You define which slots should have an effect and the trigger sends a simple on (any slot occupied, 100%) / off (all slots empty, 0%) value to RMR.
LenAnderson Posted December 21, 2022 Author Posted December 21, 2022 On 12/18/2022 at 7:29 PM, deathmorph said: To avoid any misunderstandings: if I set the minimum value to 50 and the radiation increases to 51, does the morphing then use the value 1 (difference) or does the morphing start immediately at 51? Regardless of how the period is set. Didn't see the edit. Morph strength is linear between the two thresholds, with lower threshold = 0 and upper threshold = target size. So in your example: (percentages expressed as decimals: 100% = 1.00; 0% = 0.00) lower threshold 0.50 upper threshold 1.00 target size increase 1.50 trigger value 0.51 morph strength 0.02 morph value 0.03 strength = (trigger - lower) / (upper - lower) = ( 0.51 - 0.50) / ( 1.00 - 0.50) = 0.01 / 0.50 = 0.01 * 2.00 = 0.02 value = strength * target = 0.02 * 1.50 = 0.03
deathmorph Posted December 22, 2022 Posted December 22, 2022 I have tested it again now. It now seems to be working. That's why I don't attach a log. I can no longer understand it at the moment. If I notice something again, then I'll report back. PS: Is there a possibility to increase the minimum value from 75? I want to set it up so that Morph starts at 50 in the first set and ends at 80 or 90 (not sure which one to go with then). For all clothing except backpack and head lamp. This set should only be able to be reset by the doctor. The second set should start at 80 or 90 and only for the headlamp and backpack. And be reset by rads. I am currently using the maximum value that can be set, 75.
LenAnderson Posted December 22, 2022 Author Posted December 22, 2022 2 minutes ago, deathmorph said: Is there a possibility to increase the minimum value from 75? I didn't even remember that I put that limit in there... As long as the lower threshold is below the upper threshold everything should be fine. I'll probably remove the limit with one of the next updates. For now you can either edit the MCM ini file directly, or use RMR Helper to set a lower threshold above 75%. 1
TheWatcherOfChaos Posted December 24, 2022 Posted December 24, 2022 I am having an issue where for some reason, part of the menu simply refuses to load a huge chunk of the menu. If I try scrolling down through the trigger section, it will not load until suddenly popping up at a certain section [Everything between this and the screenshot below will not load at all]
LenAnderson Posted December 24, 2022 Author Posted December 24, 2022 3 hours ago, TheWatcherOfChaos said: I am having an issue where for some reason, part of the menu simply refuses to load a huge chunk of the menu. What version of MCM are you using? Upload a papyrus log. Probably a good idea to upload the MCM log as well (.../Documents/My Games/Fallout4/F4SE/MCM.log)
TheWatcherOfChaos Posted December 24, 2022 Posted December 24, 2022 9 hours ago, LenAnderson said: What version of MCM are you using? Upload a papyrus log. Probably a good idea to upload the MCM log as well (.../Documents/My Games/Fallout4/F4SE/MCM.log) MCM: 1.39 Papyrus Log: Have no clue where that is MCM Log: Attached MCM.log
rubber_duck Posted December 24, 2022 Posted December 24, 2022 I'm running into some issues with trigger (Unhealthy Craving). Any help is much appreciated! Is there a way to hard-reset the trigger? Somehow it got bugged and won't update periodically (after 60 in-game minutes). It still works (gain/burn weight), but I cannot burn weight just by time, I have to consume certain items that burn it. The author recommended stopping the trigger's main quest, saving and loading the game and then starting the trigger quest again. Do I need to disable RMR as well or not? Also, and this is general question, what's the correct procedure when it comes to restarting the trigger? RMR works fine, the trigger is at fault here. Thanks in advance and happy Holidays!
LenAnderson Posted December 25, 2022 Author Posted December 25, 2022 5 hours ago, TheWatcherOfChaos said: MCM: 1.39 Papyrus Log: Have no clue where that is MCM Log: Attached MCM.log 24.16 kB · 1 download Quote Warning: Cannot retrieve a property value MCM_TriggerNames from a form with no scripts attached. (LenA_RadMorphing.esp|4C50) Looks like RMR is not properly installed. Make sure the esp is actually deployed and enabled. Also check via console that the quests LenARM_Main and LenARM_API exist (e.g., with sqv LenARM_Main). Papyrus log: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
LenAnderson Posted December 25, 2022 Author Posted December 25, 2022 3 hours ago, rubber_duck said: I'm running into some issues with trigger (Unhealthy Craving). Any help is much appreciated! Is there a way to hard-reset the trigger? Somehow it got bugged and won't update periodically (after 60 in-game minutes). It still works (gain/burn weight), but I cannot burn weight just by time, I have to consume certain items that burn it. The author recommended stopping the trigger's main quest, saving and loading the game and then starting the trigger quest again. Do I need to disable RMR as well or not? Also, and this is general question, what's the correct procedure when it comes to restarting the trigger? RMR works fine, the trigger is at fault here. Thanks in advance and happy Holidays! RMR does not really know about the triggers (apart from having a list of trigger names that gets reset every time you load a save, the only purpose of this list is to show the names to you in MCM). You can remove / stop / restart triggers as much as you like without affecting RMR. The correct procedure to restarting a trigger depends on how it is implemented. So for UC I would follow the steps vaultbait outlined.
TheWatcherOfChaos Posted December 25, 2022 Posted December 25, 2022 2 hours ago, LenAnderson said: Looks like RMR is not properly installed. Make sure the esp is actually deployed and enabled. Also check via console that the quests LenARM_Main and LenARM_API exist (e.g., with sqv LenARM_Main). Papyrus log: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging The .esp file is deployed and active. In console the quests "LenARM_Main" and "LenARM_Rads_Main" show up but no mention of the API at all I enabled Papyrus and made a Logs folder in my FO4 doc folder, but nothing showed up at all
vaultbait Posted December 25, 2022 Posted December 25, 2022 18 hours ago, rubber_duck said: I'm running into some issues with trigger (Unhealthy Craving). Any help is much appreciated! Is there a way to hard-reset the trigger? Somehow it got bugged and won't update periodically (after 60 in-game minutes). It still works (gain/burn weight), but I cannot burn weight just by time, I have to consume certain items that burn it. The author recommended stopping the trigger's main quest, saving and loading the game and then starting the trigger quest again. Do I need to disable RMR as well or not? Also, and this is general question, what's the correct procedure when it comes to restarting the trigger? RMR works fine, the trigger is at fault here. Thanks in advance and happy Holidays! Once I'm in a position to provide better debugging options we can hopefully narrow down the cause. It seems like some combination of a StartTimerGameTime not getting restarted and an AnimationEvent coming unregistered, so odds are some latent bug crashed the script when those were supposed to get updated. Stopping and starting UC's main quest is just a workaround because the stop/start events intentionally unset and reset everything, but as you observed that includes reinitializing all the script properties too, which is of course not ideal. I'd much rather fix the underlying bug though, instead of adding more workarounds. 1
sen4mi Posted December 26, 2022 Posted December 26, 2022 I should probably figure out how to do this myself, but ... It would be nice if there was a "sleep" trigger for rmr (to easily remove armor when sleeping).
vaultbait Posted December 26, 2022 Posted December 26, 2022 7 hours ago, sen4mi said: I should probably figure out how to do this myself, but ... It would be nice if there was a "sleep" trigger for rmr (to easily remove armor when sleeping). RMR is primarily about setting body morph values from triggers, the equipment removal feature is based on exceeding set thresholds with body morphs. Making an RMR trigger which adjusts morphs whenever you sleep would be about the same amount of work as making a mod which undresses you when you sleep. There's also already the Sleep Undress mod, though I'm having trouble tracking down the URL for that at the moment. Anyway, I've implemented a similar routine in another mod I'm working on (including respecting the AAF keywords used by Roggvir's No-Strip Items Manager), and am happy to provide pointers. There's really not much to it though, the script would be pretty short. 1
supercaca Posted December 26, 2022 Posted December 26, 2022 Help! The mod works partially or at a times i dont know very welll, but here is my log. Also where is the option to restart RMR? I didnt find it in debug options. Here is the Load Order 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCWorkshop02.esm 05 DLCWorkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.4] 08 XDI.esm 09 BakaFramework.esm 0A HUDFramework.esm 0B WorkshopFramework.esm [Version 2.3.2] 0C CWSS Redux.esp [Version 4.01] 0D SS2.esm [Version 2.2.5] 0E SS2_XPAC_Chapter2.esm [Version 2.2.5] 0F RSE_II_Resources.esm 10 TortureDevices.esm 11 behSlaveMarket.esm 12 Hardcore Raiders.esl [Version 2.esp] 13 Bememoth Separated Cart.esl 14 TCDeyes.esp 15 INVB_OverlayFramework.esp 16 AAF.esm [Version 166.0] 17 AAFThemes.esl [Version 210819.0] 18 PANPC.esm 19 PACE.esm 1A SS2WorkshopHUDOverride.esl 1B WG City Plans Pack ESL.esl [Version 1.0] 1C DundeeStoryWealthCityPlansPack01.esl [Version 1.0] 1D DundeeStoryWealthCityPlansPack02.esl [Version 1.0] 1E FusionGirlLooksMenu.esl 1F UlfEquip.esm 20 MaleBodies_AMPatch.esm 21 HiPolyFacesCompanionPlugin.esl 22 Natural2KFaceTexturesAllInOne.esl 23 FaceCustomization.esl 24 Atomic Muscle.esp 25 AM Skingen.esp 26 AM Skingen - Automatron.esp 27 AM Skingen - Far Harbour.esp 28 AM Skingen - Nuka World.esp 29 FO4HHS_AAF.esp 2A ASA.esp 2B ApalLeotard.esp 2C DonEb14n Clothes pack.esp 2D Clothes Pack v2.0 by DonEb14n.esp 2E Clothes Pack 2 by DonEb14n.esp 2F Clothes Pack 4 by DonEb14n.esp 30 Collection of tops v2.0.esp 31 [Ehren]_Converse_Heels_FO4.esp 32 fortaleza2.esp 33 rfortaleza2.esp 34 fortaleza2-outfit.esp 35 fortaleza2-outfit-basic_colors.esp 36 fortaleza2-outfit-CS.esp 37 Fortaleza2-armor.esp 38 Fortaleza2-armor-basic_colors.esp 39 Fortaleza2-armor-CS.esp 3A HN66Fo4_EasyGirl_BS.esp 3B HN66Fo4_TRS.esp 3C ModularVaultSuit.esp 3D le666piercings.esp 3E Sheva's Tribal Outfit.esp 3F Kharneth_Slave_Clothes.esp 40 slootyVaultSuit.esp 41 VtawWardrobe4.esp 42 VtawWardrobe1.esp 43 VtawWardrobe7.esp 44 VtawWardrobe5.esp 45 VtawWardrobe6.esp 46 VtawWardrobe5BeltsFix.esp 47 Kharneth_RE_Jill_Wasteland.esp 48 PANPC SS2 Chapter 2 NoEnableKeyword patch.esp 49 PANPC SS2 Chapter 1 NoEnableKeyword patch.esp 4A SS2Extended.esp [Version 2.2.5] 4B CleanMySettlement.esp 4C Universal Working Bathroom Fixtures (CWSS and DLCs).esp [Version 1.8] 4D InstituteSettlements2.esp 4E SS2_FDK_TinyLiving.esp 4F Settlement PreCombine Changes.esp 50 NAC.esp 51 RealHandcuffs.esp 52 NAC X Water LOD God Rays Fix.esp 53 CheatTerminal.esp 54 RSE_II_AbductionsAddonPack.esp 55 FP_FamilyPlanningEnhanced.esp 56 SS2WastelandVenturers.esp [Version 1.4.0] 57 SS2_SIMPDDDD.esp 58 [SS2 Addon] SimSettlements SuperStructures.esp 59 AkaWaterWorld.esp 5A GetDirty_NoCleanlinessPatchForCWSS.esp 5B SS2_ruined_simsettlement_addonpack.esp 5C SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp 5D SS2-Jampads2.esp 5E JunkTownTwo.esp [Version 2] 5F SS2_Addon_R2R.esp 60 ohSIM_Sim2_Settlements_Scrappers_Addon.esp 61 SS2AOP_VaultTecTools.esp 62 SS2-PraRandomAddon.esp 63 SS2-PraRandomAddon-FIS.esp 64 SS2_DLCSettlerPatch.esp 65 SS2Extended_OutfitInjectionPatch.esp 66 SS2_NobodysLeaders2.esp 67 SS2_NobodysLeaders2_VaultTecWorkshop.esp 68 SS2_NobodysLeaders2_Automatron.esp 69 SS2_XDI Patch.esp 6A Render Tattoos.esp 6B ASOAstinsSkinOverlays(Brands).esp 6C RutahTattooPack_FO4.esp 6D LMBTOverlays.esp 6E LewdMarks.esp 6F ws_pubes.esp 70 TCDOverlaysSET.esp 71 Svbtats.esp 72 TCD.esp 73 TCDOverlays.esp 74 TCDM.esp 75 ASOAstinsSkinOverlays(Brands)_ROF.esp 76 TCD_TCDM_ROF.esp 77 TCDOverlays_ROF.esp 78 Lewdmarks_ROF.esp 79 INVB_OverlayFramework_Tattoo_TCD_Both.esp 7A LMBTOverlays_ROF.esp 7B SlaveTattoos_ROF.esp 7C Svbtats_ROF.esp 7D TCDOverlaysSET_ROF.esp 7E Render Tattoos_ROF.esp 7F ws_pubes_ROF.esp 80 RutahTattooPack_FO4_ROF.esp 81 INVB_OverlayFramework_Tattoo_TCDOverlays.esp 82 TCDeyes_Contacts.esp 83 FP_SexualHarassment.esp 84 CombatStripLite.esp 85 GetDirty.esp 86 AAF_Dirty_Sex.esp 87 SlaveTattoos.esp 88 HBD_MorphDebug.esp 89 PipBoySkinPack.esp 8A SettlementMenuManager.esp 8B AzarPonytailHairstyles.esp 8C Smoke-able Cigars.esp 8D DeadInvisibleBodiesFix_ROF.esp 8E LooksMenu.esp 8F The Eyes Of Beauty.esp 90 KSHairdos.esp 91 The Eyes of Beauty Looking Stranger.esp 92 dD-Enhanced Blood.esp 93 WestTekTacticalOptics.esp [Version 2.0] 94 NAC-FH.esp 95 NAC-NW.esp 96 NAC-RemoveMenuItem.esp 97 LooksMenu Customization Compendium.esp 98 PanPC_Nac.X Weather Patch.esp 99 AAF_Four-Play_Animations_Crazy6987.esp 9A Mutated Lust.esp 9B SavageCabbage_Animations.esp 9C AAF_CreaturePack01.esp 9D AAF_CreaturePack02DLC.esp 9E Rufgt's Animations.esp 9F AAF_GrayAnimations.esp A0 SMBehemoth Loincloth.esp A1 rxl_bp70_animations.esp A2 Crazy_Animations_Gun.esp A3 Farelle_Animations.esp A4 Atomic Lust.esp A5 SnapdragonAnimations.esp A6 BraveAnims.esp A7 BraveAnims_Fix.esp A8 EAMR.esp A9 AAF_BadEnd_Animations.esp AA Vadermania[AAF_anims].esp AB FO4_AnimationsByLeito.esp AC FPAttributes.esp AD ZaZOut4.esp [Version 0.0.3] AE Zaz Particle Effects.esp AF ErectionFix_SilverPerv.esp B0 Deathclaw_nude.esp B1 HumanResources.esp B2 AAF_AutonomyEnhanced.esp B3 CRX.esp B4 Prisoner Shackles.esp B5 Remove Infection.esp B6 Raider Pet.esp [Version 1] B7 Commonwealth Captives.esp B8 Vioxsis_Strap-Ons.esp B9 FPAttributesHUD.esp BA AAF_SEU.esp BB AAF_Spectators.esp BC AAF_Violate.esp BD AAF_Violate_Feral_Animations.esp BE AAF_Violate_DLC_Patch.esp BF UAP Moans.esp C0 PenPos.esp C1 CBBEHeadRearFix.esp C2 HiPolyFaces.esp C3 LenA_RadMorphing.esp C4 LenARM_Trigger_SPECIAL.esp C5 LenARM_Trigger_Rads.esp C6 UnhealthyCraving.esp C7 SKKFastStartNewGame.esp C8 M8r Complex Sorter.esp And here it is Papyrus Log file. >>>>Papyrus.0.log<<<<
LenAnderson Posted December 26, 2022 Author Posted December 26, 2022 16 minutes ago, supercaca said: Help! The mod works partially or at a times i dont know very welll, but here is my log. Also where is the option to restart RMR? I didnt find it in debug options. Here is the Load Order Reveal hidden contents 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCWorkshop02.esm 05 DLCWorkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.4] 08 XDI.esm 09 BakaFramework.esm 0A HUDFramework.esm 0B WorkshopFramework.esm [Version 2.3.2] 0C CWSS Redux.esp [Version 4.01] 0D SS2.esm [Version 2.2.5] 0E SS2_XPAC_Chapter2.esm [Version 2.2.5] 0F RSE_II_Resources.esm 10 TortureDevices.esm 11 behSlaveMarket.esm 12 Hardcore Raiders.esl [Version 2.esp] 13 Bememoth Separated Cart.esl 14 TCDeyes.esp 15 INVB_OverlayFramework.esp 16 AAF.esm [Version 166.0] 17 AAFThemes.esl [Version 210819.0] 18 PANPC.esm 19 PACE.esm 1A SS2WorkshopHUDOverride.esl 1B WG City Plans Pack ESL.esl [Version 1.0] 1C DundeeStoryWealthCityPlansPack01.esl [Version 1.0] 1D DundeeStoryWealthCityPlansPack02.esl [Version 1.0] 1E FusionGirlLooksMenu.esl 1F UlfEquip.esm 20 MaleBodies_AMPatch.esm 21 HiPolyFacesCompanionPlugin.esl 22 Natural2KFaceTexturesAllInOne.esl 23 FaceCustomization.esl 24 Atomic Muscle.esp 25 AM Skingen.esp 26 AM Skingen - Automatron.esp 27 AM Skingen - Far Harbour.esp 28 AM Skingen - Nuka World.esp 29 FO4HHS_AAF.esp 2A ASA.esp 2B ApalLeotard.esp 2C DonEb14n Clothes pack.esp 2D Clothes Pack v2.0 by DonEb14n.esp 2E Clothes Pack 2 by DonEb14n.esp 2F Clothes Pack 4 by DonEb14n.esp 30 Collection of tops v2.0.esp 31 [Ehren]_Converse_Heels_FO4.esp 32 fortaleza2.esp 33 rfortaleza2.esp 34 fortaleza2-outfit.esp 35 fortaleza2-outfit-basic_colors.esp 36 fortaleza2-outfit-CS.esp 37 Fortaleza2-armor.esp 38 Fortaleza2-armor-basic_colors.esp 39 Fortaleza2-armor-CS.esp 3A HN66Fo4_EasyGirl_BS.esp 3B HN66Fo4_TRS.esp 3C ModularVaultSuit.esp 3D le666piercings.esp 3E Sheva's Tribal Outfit.esp 3F Kharneth_Slave_Clothes.esp 40 slootyVaultSuit.esp 41 VtawWardrobe4.esp 42 VtawWardrobe1.esp 43 VtawWardrobe7.esp 44 VtawWardrobe5.esp 45 VtawWardrobe6.esp 46 VtawWardrobe5BeltsFix.esp 47 Kharneth_RE_Jill_Wasteland.esp 48 PANPC SS2 Chapter 2 NoEnableKeyword patch.esp 49 PANPC SS2 Chapter 1 NoEnableKeyword patch.esp 4A SS2Extended.esp [Version 2.2.5] 4B CleanMySettlement.esp 4C Universal Working Bathroom Fixtures (CWSS and DLCs).esp [Version 1.8] 4D InstituteSettlements2.esp 4E SS2_FDK_TinyLiving.esp 4F Settlement PreCombine Changes.esp 50 NAC.esp 51 RealHandcuffs.esp 52 NAC X Water LOD God Rays Fix.esp 53 CheatTerminal.esp 54 RSE_II_AbductionsAddonPack.esp 55 FP_FamilyPlanningEnhanced.esp 56 SS2WastelandVenturers.esp [Version 1.4.0] 57 SS2_SIMPDDDD.esp 58 [SS2 Addon] SimSettlements SuperStructures.esp 59 AkaWaterWorld.esp 5A GetDirty_NoCleanlinessPatchForCWSS.esp 5B SS2_ruined_simsettlement_addonpack.esp 5C SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp 5D SS2-Jampads2.esp 5E JunkTownTwo.esp [Version 2] 5F SS2_Addon_R2R.esp 60 ohSIM_Sim2_Settlements_Scrappers_Addon.esp 61 SS2AOP_VaultTecTools.esp 62 SS2-PraRandomAddon.esp 63 SS2-PraRandomAddon-FIS.esp 64 SS2_DLCSettlerPatch.esp 65 SS2Extended_OutfitInjectionPatch.esp 66 SS2_NobodysLeaders2.esp 67 SS2_NobodysLeaders2_VaultTecWorkshop.esp 68 SS2_NobodysLeaders2_Automatron.esp 69 SS2_XDI Patch.esp 6A Render Tattoos.esp 6B ASOAstinsSkinOverlays(Brands).esp 6C RutahTattooPack_FO4.esp 6D LMBTOverlays.esp 6E LewdMarks.esp 6F ws_pubes.esp 70 TCDOverlaysSET.esp 71 Svbtats.esp 72 TCD.esp 73 TCDOverlays.esp 74 TCDM.esp 75 ASOAstinsSkinOverlays(Brands)_ROF.esp 76 TCD_TCDM_ROF.esp 77 TCDOverlays_ROF.esp 78 Lewdmarks_ROF.esp 79 INVB_OverlayFramework_Tattoo_TCD_Both.esp 7A LMBTOverlays_ROF.esp 7B SlaveTattoos_ROF.esp 7C Svbtats_ROF.esp 7D TCDOverlaysSET_ROF.esp 7E Render Tattoos_ROF.esp 7F ws_pubes_ROF.esp 80 RutahTattooPack_FO4_ROF.esp 81 INVB_OverlayFramework_Tattoo_TCDOverlays.esp 82 TCDeyes_Contacts.esp 83 FP_SexualHarassment.esp 84 CombatStripLite.esp 85 GetDirty.esp 86 AAF_Dirty_Sex.esp 87 SlaveTattoos.esp 88 HBD_MorphDebug.esp 89 PipBoySkinPack.esp 8A SettlementMenuManager.esp 8B AzarPonytailHairstyles.esp 8C Smoke-able Cigars.esp 8D DeadInvisibleBodiesFix_ROF.esp 8E LooksMenu.esp 8F The Eyes Of Beauty.esp 90 KSHairdos.esp 91 The Eyes of Beauty Looking Stranger.esp 92 dD-Enhanced Blood.esp 93 WestTekTacticalOptics.esp [Version 2.0] 94 NAC-FH.esp 95 NAC-NW.esp 96 NAC-RemoveMenuItem.esp 97 LooksMenu Customization Compendium.esp 98 PanPC_Nac.X Weather Patch.esp 99 AAF_Four-Play_Animations_Crazy6987.esp 9A Mutated Lust.esp 9B SavageCabbage_Animations.esp 9C AAF_CreaturePack01.esp 9D AAF_CreaturePack02DLC.esp 9E Rufgt's Animations.esp 9F AAF_GrayAnimations.esp A0 SMBehemoth Loincloth.esp A1 rxl_bp70_animations.esp A2 Crazy_Animations_Gun.esp A3 Farelle_Animations.esp A4 Atomic Lust.esp A5 SnapdragonAnimations.esp A6 BraveAnims.esp A7 BraveAnims_Fix.esp A8 EAMR.esp A9 AAF_BadEnd_Animations.esp AA Vadermania[AAF_anims].esp AB FO4_AnimationsByLeito.esp AC FPAttributes.esp AD ZaZOut4.esp [Version 0.0.3] AE Zaz Particle Effects.esp AF ErectionFix_SilverPerv.esp B0 Deathclaw_nude.esp B1 HumanResources.esp B2 AAF_AutonomyEnhanced.esp B3 CRX.esp B4 Prisoner Shackles.esp B5 Remove Infection.esp B6 Raider Pet.esp [Version 1] B7 Commonwealth Captives.esp B8 Vioxsis_Strap-Ons.esp B9 FPAttributesHUD.esp BA AAF_SEU.esp BB AAF_Spectators.esp BC AAF_Violate.esp BD AAF_Violate_Feral_Animations.esp BE AAF_Violate_DLC_Patch.esp BF UAP Moans.esp C0 PenPos.esp C1 CBBEHeadRearFix.esp C2 HiPolyFaces.esp C3 LenA_RadMorphing.esp C4 LenARM_Trigger_SPECIAL.esp C5 LenARM_Trigger_Rads.esp C6 UnhealthyCraving.esp C7 SKKFastStartNewGame.esp C8 M8r Complex Sorter.esp And here it is Papyrus Log file. >>>>Papyrus.0.log<<<< The reload button is on the general settings page: But it looks to me like RMR is not completely installed or something in your save is messed up. All the RMR-related (all the lines containing "LenARM") warnings and errors in your log should not be there. Some types / scripts are missing, properties cannot be assigned, variables not saved... Once you get that fixed, if it's still not working, please describe what is happening vs what you expected to happen and under which circumstances. Something as general as "does not work" doesn't really help in narrowing down the actual issue. 1
supercaca Posted December 26, 2022 Posted December 26, 2022 (edited) 2 hours ago, LenAnderson said: The reload button is on the general settings page: But it looks to me like RMR is not completely installed or something in your save is messed up. All the RMR-related (all the lines containing "LenARM") warnings and errors in your log should not be there. Some types / scripts are missing, properties cannot be assigned, variables not saved... Once you get that fixed, if it's still not working, please describe what is happening vs what you expected to happen and under which circumstances. Something as general as "does not work" doesn't really help in narrowing down the actual issue. Could be this F4SE main Script being overwritten by some mod in my AAF Mods package? >>>> EDIT BINGOOOOOOOOO!!!! Now it is working, I need to chek out what mod is that script, I really hope is from my disabled commonweath slavers... Now I am gonna enjoy finally this masterfull and awesome mod, Thank you for the help! >>>> EDIT 2 Final The script that was troubling this mod was from this mod >>> https://www.nexusmods.com/fallout4/mods/43627 Edited December 26, 2022 by supercaca
snickerkill Posted December 27, 2022 Posted December 27, 2022 Small Question: I have 'Only Dr's can reset morph's' but whenever I go see a Dr, there is no option to heal the radiation effects. Is there a special HUD mod I need? I also see no menu option pop-up like in the mod screen shots. Am I missing something, other than F4SE, Bodyslide, CBBE?
Miauzi Posted December 27, 2022 Posted December 27, 2022 Vor 3 Stunden sagte snickerkill: Kleine Frage: Ich habe 'Nur Ärzte können Morphs zurücksetzen', aber wenn ich zu einem Arzt gehe, gibt es keine Möglichkeit, die Strahlungseffekte zu heilen. Brauche ich einen speziellen HUD-Mod? Ich sehe auch kein Menüoptions-Popup wie in den Mod-Screenshots. Übersehe ich etwas außer F4SE, Bodyslide, CBBE? not all doctors can do that. For the sake of my blog story, I always take the doctor "Kay" in BunkerHill - she always says that she started out as a cattle doctor... ..but she also learned how to treat people. So the treatment works with her. It is immediately to the left after the BunkerHill entrance - turn BEFORE the obelisk. The other doctor - who is standing at the counter next to "Deb" - isn't always there.
sen4mi Posted December 27, 2022 Posted December 27, 2022 18 hours ago, vaultbait said: RMR is primarily about setting body morph values from triggers, the equipment removal feature is based on exceeding set thresholds with body morphs. Making an RMR trigger which adjusts morphs whenever you sleep would be about the same amount of work as making a mod which undresses you when you sleep. There's also already the Sleep Undress mod, though I'm having trouble tracking down the URL for that at the moment. Anyway, I've implemented a similar routine in another mod I'm working on (including respecting the AAF keywords used by Roggvir's No-Strip Items Manager), and am happy to provide pointers. There's really not much to it though, the script would be pretty short. I would like that pointer. (It looks like I am about to have to generate a new character because I cannot start this game with my current save.)
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