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Posted
10 minutes ago, LenAnderson said:

 

Hm, still not sure what caused the issue.

 

The delay after the restart is expected. When RMR restarts it basically does the following:

  1. shows "restarting" notification
  2. restores original body (and does other shutdown things)
  3. waits a bit
  4. reapplies base morphs / permanent morphs if that is enabled (and does other startup things)
  5. sends out an event to potentially listening mods, that they should supply their trigger names and current values
  6. shows "finished restarting" notification

Once the trigger mods re-register their names and send their current values, those are used to morph the player. So there may be a small delay between RMR saying it has finished restarting and all morphs being back. Especially with UC, since it puts a delay based on in-game time before sending the current value. Smallest duration for that timer is 2 in-game minutes. With a mod like dynamic timescale (or just a manually set low timescale), depending on your settings it may take 2 real-time minutes of unpaused playing until UC sends the update.

 

 

This lead me to find a potential unrelated bug with the restart logic, though (would only affect slider sets with permanent morphs). Something I need to test a bit.

 

That could be it. I'm running Dynamic Timescale and at the time of tweaking RMR (before I asked for help here) I didn't move so the timescale was 1. It's when player moves the timescale would be higher (20, in my case).

 

Nonetheless, I'm glad it wasn't the issue. After messing with settings some more I can confirm RMR works as it should, no issues whatsoever!

 

Keep up the great work!

Posted
1 hour ago, LenAnderson said:

Hard to say without seeing the log. Could be that UC missed sending its trigger value after the restart, or some timing issue between the two mods...

You could try restarting RMR again, either by making another change in MCM or with the restart button in RMR's general settings.

Your current status should still exist in UC, so once you get the two mods to properly communicate with each other again everything should be back to normal without anything being lost.

 

Yes, in the Papyrus log there should be a line like "[Unhealthy Craving] UpdateTriggerName" any time UC re-registers its trigger name in RMR.

Posted (edited)
48 minutes ago, rubber_duck said:

That could be it. I'm running Dynamic Timescale and at the time of tweaking RMR (before I asked for help here) I didn't move so the timescale was 1. It's when player moves the timescale would be higher (20, in my case).

 

Oh, that might also play into the increased delay. UC feeds updates to RMR based on a "game time" timer which is also used for its other various upkeep and so is tied to the game's timescale in order to not make you lose weight too quickly or slowly relative to the length of the game day. Any time RMR asks UC to re-register, UC immediately schedules another morph update to happen at the earliest opportunity which is the minimum delay for StartTimerGameTime (0.033 game days or approximately 2 in-game minutes). Playing around with the timescale could inflate that so it takes longer than anticipated, or could mean it's happening so fast that RMR isn't ready for it yet and so doesn't actually take effect until after the next full pulse (however many game minutes you've got configured for updates in MCM, half an hour by default), I'm not sure which without adding more debugging.

 

Edit: I also include warnings in the FAQ that non-vanilla timescales are likely to impact the playability of UC, though I mostly just expected it to imbalance some of the statistics, I didn't consider the possibility that it might race RMR sometimes.

Edited by vaultbait
Posted
47 minutes ago, vaultbait said:

 

Oh, that might also play into the increased delay. UC feeds updates to RMR based on a "game time" timer which is also used for its other various upkeep and so is tied to the game's timescale in order to not make you lose weight too quickly or slowly relative to the length of the game day. Any time RMR asks UC to re-register, UC immediately schedules another morph update to happen at the earliest opportunity which is the minimum delay for StartTimerGameTime (0.033 game days or approximately 2 in-game minutes). Playing around with the timescale could inflate that so it takes longer than anticipated, or could mean it's happening so fast that RMR isn't ready for it yet and so doesn't actually take effect until after the next full pulse (however many game minutes you've got configured for updates in MCM, half an hour by default), I'm not sure which without adding more debugging.

 

Edit: I also include warnings in the FAQ that non-vanilla timescales are likely to impact the playability of UC, though I mostly just expected it to imbalance some of the statistics, I didn't consider the possibility that it might race RMR sometimes.

 

This.

 

Actually, I've been using Dynamic Timescale ever since it came out and sometimes it changes things (I wouldn't necessarily use term breaks here). Prior to installing UC (and updating RMR to v2) I had DT set to 30 when moving and 1 when standing still. Default timescale is 20, so I made it faster. When I installed UC for the first time my custom timescale (DT) didn't break it - but it did make it very fast-paced, so to say. It was much, much easier to lose weight than to gain it.

 

I have since tweaked DT to run at 20 (default value) when moving, but kept 1 when standing still. It seems to do the trick, as now it's somewhat more difficult to lose weight. For reference, before it was rather challenging to keep my character at Thick, but ever since I slowed the timescale I'm having a tough time losing weight and as result my character is either Overweight or Fat. Mind you, this is what I originally wanted! Easy to gain weight - a bit harder to lose it.

 

Nonetheless, the delay was just that - delay. after running around DC for a few seconds, UC immediately reported that I've burned some fat, and RMR applied morphs properly.

Posted (edited)
5 hours ago, LenAnderson said:

The thresholds should still apply to sleep morphing.

 

Radiation activity showed around 500. Periodic damage showed no or only minimal morph. Switching to after-sleep, my actress bursts at the seams. When resetting to periodic everything was fine again.
I've just been to the doctor, if the radiation gets to the limit again, I'll log and post here.

 

edit//

To avoid any misunderstandings: if I set the minimum value to 50 and the radiation increases to 51, does the morphing then use the value 1 (difference) or does the morphing start immediately at 51? Regardless of how the period is set.

Edited by deathmorph
Posted
On 12/11/2022 at 8:50 PM, sullysam said:

toggle a pushup effect for bras, etc

 

I've just uploaded a trigger to do this: RMR: Cleavage

You define which slots should have an effect and the trigger sends a simple on (any slot occupied, 100%) / off (all slots empty, 0%) value to RMR.

Posted
On 12/18/2022 at 7:29 PM, deathmorph said:

To avoid any misunderstandings: if I set the minimum value to 50 and the radiation increases to 51, does the morphing then use the value 1 (difference) or does the morphing start immediately at 51? Regardless of how the period is set.

 

Didn't see the edit. Morph strength is linear between the two thresholds, with lower threshold = 0 and upper threshold = target size.

 

So in your example:

(percentages expressed as decimals: 100% = 1.00; 0% = 0.00)
lower threshold       0.50
upper threshold       1.00
target size increase  1.50
trigger value         0.51
morph strength        0.02
morph value           0.03

strength = (trigger - lower) / (upper - lower)
         = (   0.51 -  0.50) / ( 1.00 -  0.50)
         =         0.01      /       0.50
         =         0.01      *       2.00
         =                  0.02
         
value    = strength * target
         =     0.02 *   1.50
         =         0.03

 

Posted

I have tested it again now. It now seems to be working. That's why I don't attach a log. I can no longer understand it at the moment.
If I notice something again, then I'll report back.

PS: Is there a possibility to increase the minimum value from 75? I want to set it up so that Morph starts at 50 in the first set and ends at 80 or 90 (not sure which one to go with then). For all clothing except backpack and head lamp. This set should only be able to be reset by the doctor.
The second set should start at 80 or 90 and only for the headlamp and backpack. And be reset by rads.
I am currently using the maximum value that can be set, 75.

Posted
2 minutes ago, deathmorph said:

Is there a possibility to increase the minimum value from 75?

 

I didn't even remember that I put that limit in there... As long as the lower threshold is below the upper threshold everything should be fine. I'll probably remove the limit with one of the next updates.

For now you can either edit the MCM ini file directly, or use RMR Helper to set a lower threshold above 75%.

Posted

I am having an issue where for some reason, part of the menu simply refuses to load a huge chunk of the menu. If I try scrolling down through the trigger section, it will not load until suddenly popping up at a certain section

image.png.be09a55bcfc05543d286d6c9545163e9.png

 

[Everything between this and the screenshot below will not load at all]

 

image.png.43bd106a37cf0fac38b1bc9b1c552d76.png

Posted
3 hours ago, TheWatcherOfChaos said:

I am having an issue where for some reason, part of the menu simply refuses to load a huge chunk of the menu.

 

  • What version of MCM are you using?
  • Upload a papyrus log.
  • Probably a good idea to upload the MCM log as well (.../Documents/My Games/Fallout4/F4SE/MCM.log)
Posted
9 hours ago, LenAnderson said:

 

  • What version of MCM are you using?
  • Upload a papyrus log.
  • Probably a good idea to upload the MCM log as well (.../Documents/My Games/Fallout4/F4SE/MCM.log)

MCM: 1.39
Papyrus Log: Have no clue where that is
MCM Log: Attached

MCM.log

Posted

I'm running into some issues with trigger (Unhealthy Craving). Any help is much appreciated!

 

Is there a way to hard-reset the trigger? Somehow it got bugged and won't update periodically (after 60 in-game minutes). It still works (gain/burn weight), but I cannot burn weight just by time, I have to consume certain items that burn it.

 

The author recommended stopping the trigger's main quest, saving and loading the game and then starting the trigger quest again. Do I need to disable RMR as well or not?

 

Also, and this is general question, what's the correct procedure when it comes to restarting the trigger? RMR works fine, the trigger is at fault here.

 

Thanks in advance and happy Holidays!

Posted
5 hours ago, TheWatcherOfChaos said:

MCM: 1.39
Papyrus Log: Have no clue where that is
MCM Log: Attached

MCM.log 24.16 kB · 1 download

 

Quote
Warning: Cannot retrieve a property value MCM_TriggerNames from a form with no scripts attached. (LenA_RadMorphing.esp|4C50)

 

Looks like RMR is not properly installed. Make sure the esp is actually deployed and enabled. Also check via console that the quests LenARM_Main and LenARM_API exist (e.g., with sqv LenARM_Main).

 

Papyrus log: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging

Posted
3 hours ago, rubber_duck said:

I'm running into some issues with trigger (Unhealthy Craving). Any help is much appreciated!

 

Is there a way to hard-reset the trigger? Somehow it got bugged and won't update periodically (after 60 in-game minutes). It still works (gain/burn weight), but I cannot burn weight just by time, I have to consume certain items that burn it.

 

The author recommended stopping the trigger's main quest, saving and loading the game and then starting the trigger quest again. Do I need to disable RMR as well or not?

 

Also, and this is general question, what's the correct procedure when it comes to restarting the trigger? RMR works fine, the trigger is at fault here.

 

Thanks in advance and happy Holidays!

 

RMR does not really know about the triggers (apart from having a list of trigger names that gets reset every time you load a save, the only purpose of this list is to show the names to you in MCM). You can remove / stop / restart triggers as much as you like without affecting RMR.

The correct procedure to restarting a trigger depends on how it is implemented. So for UC I would follow the steps vaultbait outlined.

Posted
2 hours ago, LenAnderson said:

 

 

Looks like RMR is not properly installed. Make sure the esp is actually deployed and enabled. Also check via console that the quests LenARM_Main and LenARM_API exist (e.g., with sqv LenARM_Main).

 

Papyrus log: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging

The .esp file is deployed and active.

 

In console the quests "LenARM_Main" and "LenARM_Rads_Main" show up but no mention of the API at all
 

I enabled Papyrus and made a Logs folder in my FO4 doc folder, but nothing showed up at all

Posted
18 hours ago, rubber_duck said:

I'm running into some issues with trigger (Unhealthy Craving). Any help is much appreciated!

 

Is there a way to hard-reset the trigger? Somehow it got bugged and won't update periodically (after 60 in-game minutes). It still works (gain/burn weight), but I cannot burn weight just by time, I have to consume certain items that burn it.

 

The author recommended stopping the trigger's main quest, saving and loading the game and then starting the trigger quest again. Do I need to disable RMR as well or not?

 

Also, and this is general question, what's the correct procedure when it comes to restarting the trigger? RMR works fine, the trigger is at fault here.

 

Thanks in advance and happy Holidays!

 

Once I'm in a position to provide better debugging options we can hopefully narrow down the cause. It seems like some combination of a StartTimerGameTime not getting restarted and an AnimationEvent coming unregistered, so odds are some latent bug crashed the script when those were supposed to get updated. Stopping and starting UC's main quest is just a workaround because the stop/start events intentionally unset and reset everything, but as you observed that includes reinitializing all the script properties too, which is of course not ideal. I'd much rather fix the underlying bug though, instead of adding more workarounds.

Posted

I should probably figure out how to do this myself, but ...

 

It would be nice if there was a "sleep" trigger for rmr (to easily remove armor when sleeping).

Posted
7 hours ago, sen4mi said:

I should probably figure out how to do this myself, but ...

 

It would be nice if there was a "sleep" trigger for rmr (to easily remove armor when sleeping).

 

RMR is primarily about setting body morph values from triggers, the equipment removal feature is based on exceeding set thresholds with body morphs. Making an RMR trigger which adjusts morphs whenever you sleep would be about the same amount of work as making a mod which undresses you when you sleep. There's also already the Sleep Undress mod, though I'm having trouble tracking down the URL for that at the moment.

 

Anyway, I've implemented a similar routine in another mod I'm working on (including respecting the AAF keywords used by Roggvir's No-Strip Items Manager), and am happy to provide pointers. There's really not much to it though, the script would be pretty short.

Posted

Help!

The mod works partially or at a times i dont know very welll, but here is my log.
Also where is the option to restart RMR? I didnt find it in debug options.

Here is the Load Order


00  Fallout4.esm
01  DLCRobot.esm
02  DLCworkshop01.esm
03  DLCCoast.esm
04  DLCWorkshop02.esm
05  DLCWorkshop03.esm
06  DLCNukaWorld.esm
07  Unofficial Fallout 4 Patch.esp  [Version 2.1.4]
08  XDI.esm
09  BakaFramework.esm
0A  HUDFramework.esm
0B  WorkshopFramework.esm  [Version 2.3.2]
0C  CWSS Redux.esp  [Version 4.01]
0D  SS2.esm  [Version 2.2.5]
0E  SS2_XPAC_Chapter2.esm  [Version 2.2.5]
0F  RSE_II_Resources.esm
10  TortureDevices.esm
11  behSlaveMarket.esm
12  Hardcore Raiders.esl  [Version 2.esp]
13  Bememoth Separated Cart.esl
14  TCDeyes.esp
15  INVB_OverlayFramework.esp
16  AAF.esm  [Version 166.0]
17  AAFThemes.esl  [Version 210819.0]
18  PANPC.esm
19  PACE.esm
1A  SS2WorkshopHUDOverride.esl
1B  WG City Plans Pack ESL.esl  [Version 1.0]
1C  DundeeStoryWealthCityPlansPack01.esl  [Version 1.0]
1D  DundeeStoryWealthCityPlansPack02.esl  [Version 1.0]
1E  FusionGirlLooksMenu.esl
1F  UlfEquip.esm
20  MaleBodies_AMPatch.esm
21  HiPolyFacesCompanionPlugin.esl
22  Natural2KFaceTexturesAllInOne.esl
23  FaceCustomization.esl
24  Atomic Muscle.esp
25  AM Skingen.esp
26  AM Skingen - Automatron.esp
27  AM Skingen - Far Harbour.esp
28  AM Skingen - Nuka World.esp
29  FO4HHS_AAF.esp
2A  ASA.esp
2B  ApalLeotard.esp
2C  DonEb14n Clothes pack.esp
2D  Clothes Pack v2.0 by DonEb14n.esp
2E  Clothes Pack 2 by DonEb14n.esp
2F  Clothes Pack 4 by DonEb14n.esp
30  Collection of tops v2.0.esp
31  [Ehren]_Converse_Heels_FO4.esp
32  fortaleza2.esp
33  rfortaleza2.esp
34  fortaleza2-outfit.esp
35  fortaleza2-outfit-basic_colors.esp
36  fortaleza2-outfit-CS.esp
37  Fortaleza2-armor.esp
38  Fortaleza2-armor-basic_colors.esp
39  Fortaleza2-armor-CS.esp
3A  HN66Fo4_EasyGirl_BS.esp
3B  HN66Fo4_TRS.esp
3C  ModularVaultSuit.esp
3D  le666piercings.esp
3E  Sheva's Tribal Outfit.esp
3F  Kharneth_Slave_Clothes.esp
40  slootyVaultSuit.esp
41  VtawWardrobe4.esp
42  VtawWardrobe1.esp
43  VtawWardrobe7.esp
44  VtawWardrobe5.esp
45  VtawWardrobe6.esp
46  VtawWardrobe5BeltsFix.esp
47  Kharneth_RE_Jill_Wasteland.esp
48  PANPC SS2 Chapter 2 NoEnableKeyword patch.esp
49  PANPC SS2 Chapter 1 NoEnableKeyword patch.esp
4A  SS2Extended.esp  [Version 2.2.5]
4B  CleanMySettlement.esp
4C  Universal Working Bathroom Fixtures (CWSS and DLCs).esp  [Version 1.8]
4D  InstituteSettlements2.esp
4E  SS2_FDK_TinyLiving.esp
4F  Settlement PreCombine Changes.esp
50  NAC.esp
51  RealHandcuffs.esp
52  NAC X Water LOD God Rays Fix.esp
53  CheatTerminal.esp
54  RSE_II_AbductionsAddonPack.esp
55  FP_FamilyPlanningEnhanced.esp
56  SS2WastelandVenturers.esp  [Version 1.4.0]
57  SS2_SIMPDDDD.esp
58  [SS2 Addon] SimSettlements SuperStructures.esp
59  AkaWaterWorld.esp
5A  GetDirty_NoCleanlinessPatchForCWSS.esp
5B  SS2_ruined_simsettlement_addonpack.esp
5C  SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
5D  SS2-Jampads2.esp
5E  JunkTownTwo.esp  [Version 2]
5F  SS2_Addon_R2R.esp
60  ohSIM_Sim2_Settlements_Scrappers_Addon.esp
61  SS2AOP_VaultTecTools.esp
62  SS2-PraRandomAddon.esp
63  SS2-PraRandomAddon-FIS.esp
64  SS2_DLCSettlerPatch.esp
65  SS2Extended_OutfitInjectionPatch.esp
66  SS2_NobodysLeaders2.esp
67  SS2_NobodysLeaders2_VaultTecWorkshop.esp
68  SS2_NobodysLeaders2_Automatron.esp
69  SS2_XDI Patch.esp
6A  Render Tattoos.esp
6B  ASOAstinsSkinOverlays(Brands).esp
6C  RutahTattooPack_FO4.esp
6D  LMBTOverlays.esp
6E  LewdMarks.esp
6F  ws_pubes.esp
70  TCDOverlaysSET.esp
71  Svbtats.esp
72  TCD.esp
73  TCDOverlays.esp
74  TCDM.esp
75  ASOAstinsSkinOverlays(Brands)_ROF.esp
76  TCD_TCDM_ROF.esp
77  TCDOverlays_ROF.esp
78  Lewdmarks_ROF.esp
79  INVB_OverlayFramework_Tattoo_TCD_Both.esp
7A  LMBTOverlays_ROF.esp
7B  SlaveTattoos_ROF.esp
7C  Svbtats_ROF.esp
7D  TCDOverlaysSET_ROF.esp
7E  Render Tattoos_ROF.esp
7F  ws_pubes_ROF.esp
80  RutahTattooPack_FO4_ROF.esp
81  INVB_OverlayFramework_Tattoo_TCDOverlays.esp
82  TCDeyes_Contacts.esp
83  FP_SexualHarassment.esp
84  CombatStripLite.esp
85  GetDirty.esp
86  AAF_Dirty_Sex.esp
87  SlaveTattoos.esp
88  HBD_MorphDebug.esp
89  PipBoySkinPack.esp
8A  SettlementMenuManager.esp
8B  AzarPonytailHairstyles.esp
8C  Smoke-able Cigars.esp
8D  DeadInvisibleBodiesFix_ROF.esp
8E  LooksMenu.esp
8F  The Eyes Of Beauty.esp
90  KSHairdos.esp
91  The Eyes of Beauty Looking Stranger.esp
92  dD-Enhanced Blood.esp
93  WestTekTacticalOptics.esp  [Version 2.0]
94  NAC-FH.esp
95  NAC-NW.esp
96  NAC-RemoveMenuItem.esp
97  LooksMenu Customization Compendium.esp
98  PanPC_Nac.X Weather Patch.esp
99  AAF_Four-Play_Animations_Crazy6987.esp
9A  Mutated Lust.esp
9B  SavageCabbage_Animations.esp
9C  AAF_CreaturePack01.esp
9D  AAF_CreaturePack02DLC.esp
9E  Rufgt's Animations.esp
9F  AAF_GrayAnimations.esp
A0  SMBehemoth Loincloth.esp
A1  rxl_bp70_animations.esp
A2  Crazy_Animations_Gun.esp
A3  Farelle_Animations.esp
A4  Atomic Lust.esp
A5  SnapdragonAnimations.esp
A6  BraveAnims.esp
A7  BraveAnims_Fix.esp
A8  EAMR.esp
A9  AAF_BadEnd_Animations.esp
AA  Vadermania[AAF_anims].esp
AB  FO4_AnimationsByLeito.esp
AC  FPAttributes.esp
AD  ZaZOut4.esp  [Version 0.0.3]
AE  Zaz Particle Effects.esp
AF  ErectionFix_SilverPerv.esp
B0  Deathclaw_nude.esp
B1  HumanResources.esp
B2  AAF_AutonomyEnhanced.esp
B3  CRX.esp
B4  Prisoner Shackles.esp
B5  Remove Infection.esp
B6  Raider Pet.esp  [Version 1]
B7  Commonwealth Captives.esp
B8  Vioxsis_Strap-Ons.esp
B9  FPAttributesHUD.esp
BA  AAF_SEU.esp
BB  AAF_Spectators.esp
BC  AAF_Violate.esp
BD  AAF_Violate_Feral_Animations.esp
BE  AAF_Violate_DLC_Patch.esp
BF  UAP Moans.esp
C0  PenPos.esp
C1  CBBEHeadRearFix.esp
C2  HiPolyFaces.esp
C3  LenA_RadMorphing.esp
C4  LenARM_Trigger_SPECIAL.esp
C5  LenARM_Trigger_Rads.esp
C6  UnhealthyCraving.esp
C7  SKKFastStartNewGame.esp
C8  M8r Complex Sorter.esp

 

And here it is Papyrus Log file. 

>>>>Papyrus.0.log<<<<

Posted
16 minutes ago, supercaca said:

Help!

The mod works partially or at a times i dont know very welll, but here is my log.
Also where is the option to restart RMR? I didnt find it in debug options.

Here is the Load Order

  Reveal hidden contents


00  Fallout4.esm
01  DLCRobot.esm
02  DLCworkshop01.esm
03  DLCCoast.esm
04  DLCWorkshop02.esm
05  DLCWorkshop03.esm
06  DLCNukaWorld.esm
07  Unofficial Fallout 4 Patch.esp  [Version 2.1.4]
08  XDI.esm
09  BakaFramework.esm
0A  HUDFramework.esm
0B  WorkshopFramework.esm  [Version 2.3.2]
0C  CWSS Redux.esp  [Version 4.01]
0D  SS2.esm  [Version 2.2.5]
0E  SS2_XPAC_Chapter2.esm  [Version 2.2.5]
0F  RSE_II_Resources.esm
10  TortureDevices.esm
11  behSlaveMarket.esm
12  Hardcore Raiders.esl  [Version 2.esp]
13  Bememoth Separated Cart.esl
14  TCDeyes.esp
15  INVB_OverlayFramework.esp
16  AAF.esm  [Version 166.0]
17  AAFThemes.esl  [Version 210819.0]
18  PANPC.esm
19  PACE.esm
1A  SS2WorkshopHUDOverride.esl
1B  WG City Plans Pack ESL.esl  [Version 1.0]
1C  DundeeStoryWealthCityPlansPack01.esl  [Version 1.0]
1D  DundeeStoryWealthCityPlansPack02.esl  [Version 1.0]
1E  FusionGirlLooksMenu.esl
1F  UlfEquip.esm
20  MaleBodies_AMPatch.esm
21  HiPolyFacesCompanionPlugin.esl
22  Natural2KFaceTexturesAllInOne.esl
23  FaceCustomization.esl
24  Atomic Muscle.esp
25  AM Skingen.esp
26  AM Skingen - Automatron.esp
27  AM Skingen - Far Harbour.esp
28  AM Skingen - Nuka World.esp
29  FO4HHS_AAF.esp
2A  ASA.esp
2B  ApalLeotard.esp
2C  DonEb14n Clothes pack.esp
2D  Clothes Pack v2.0 by DonEb14n.esp
2E  Clothes Pack 2 by DonEb14n.esp
2F  Clothes Pack 4 by DonEb14n.esp
30  Collection of tops v2.0.esp
31  [Ehren]_Converse_Heels_FO4.esp
32  fortaleza2.esp
33  rfortaleza2.esp
34  fortaleza2-outfit.esp
35  fortaleza2-outfit-basic_colors.esp
36  fortaleza2-outfit-CS.esp
37  Fortaleza2-armor.esp
38  Fortaleza2-armor-basic_colors.esp
39  Fortaleza2-armor-CS.esp
3A  HN66Fo4_EasyGirl_BS.esp
3B  HN66Fo4_TRS.esp
3C  ModularVaultSuit.esp
3D  le666piercings.esp
3E  Sheva's Tribal Outfit.esp
3F  Kharneth_Slave_Clothes.esp
40  slootyVaultSuit.esp
41  VtawWardrobe4.esp
42  VtawWardrobe1.esp
43  VtawWardrobe7.esp
44  VtawWardrobe5.esp
45  VtawWardrobe6.esp
46  VtawWardrobe5BeltsFix.esp
47  Kharneth_RE_Jill_Wasteland.esp
48  PANPC SS2 Chapter 2 NoEnableKeyword patch.esp
49  PANPC SS2 Chapter 1 NoEnableKeyword patch.esp
4A  SS2Extended.esp  [Version 2.2.5]
4B  CleanMySettlement.esp
4C  Universal Working Bathroom Fixtures (CWSS and DLCs).esp  [Version 1.8]
4D  InstituteSettlements2.esp
4E  SS2_FDK_TinyLiving.esp
4F  Settlement PreCombine Changes.esp
50  NAC.esp
51  RealHandcuffs.esp
52  NAC X Water LOD God Rays Fix.esp
53  CheatTerminal.esp
54  RSE_II_AbductionsAddonPack.esp
55  FP_FamilyPlanningEnhanced.esp
56  SS2WastelandVenturers.esp  [Version 1.4.0]
57  SS2_SIMPDDDD.esp
58  [SS2 Addon] SimSettlements SuperStructures.esp
59  AkaWaterWorld.esp
5A  GetDirty_NoCleanlinessPatchForCWSS.esp
5B  SS2_ruined_simsettlement_addonpack.esp
5C  SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
5D  SS2-Jampads2.esp
5E  JunkTownTwo.esp  [Version 2]
5F  SS2_Addon_R2R.esp
60  ohSIM_Sim2_Settlements_Scrappers_Addon.esp
61  SS2AOP_VaultTecTools.esp
62  SS2-PraRandomAddon.esp
63  SS2-PraRandomAddon-FIS.esp
64  SS2_DLCSettlerPatch.esp
65  SS2Extended_OutfitInjectionPatch.esp
66  SS2_NobodysLeaders2.esp
67  SS2_NobodysLeaders2_VaultTecWorkshop.esp
68  SS2_NobodysLeaders2_Automatron.esp
69  SS2_XDI Patch.esp
6A  Render Tattoos.esp
6B  ASOAstinsSkinOverlays(Brands).esp
6C  RutahTattooPack_FO4.esp
6D  LMBTOverlays.esp
6E  LewdMarks.esp
6F  ws_pubes.esp
70  TCDOverlaysSET.esp
71  Svbtats.esp
72  TCD.esp
73  TCDOverlays.esp
74  TCDM.esp
75  ASOAstinsSkinOverlays(Brands)_ROF.esp
76  TCD_TCDM_ROF.esp
77  TCDOverlays_ROF.esp
78  Lewdmarks_ROF.esp
79  INVB_OverlayFramework_Tattoo_TCD_Both.esp
7A  LMBTOverlays_ROF.esp
7B  SlaveTattoos_ROF.esp
7C  Svbtats_ROF.esp
7D  TCDOverlaysSET_ROF.esp
7E  Render Tattoos_ROF.esp
7F  ws_pubes_ROF.esp
80  RutahTattooPack_FO4_ROF.esp
81  INVB_OverlayFramework_Tattoo_TCDOverlays.esp
82  TCDeyes_Contacts.esp
83  FP_SexualHarassment.esp
84  CombatStripLite.esp
85  GetDirty.esp
86  AAF_Dirty_Sex.esp
87  SlaveTattoos.esp
88  HBD_MorphDebug.esp
89  PipBoySkinPack.esp
8A  SettlementMenuManager.esp
8B  AzarPonytailHairstyles.esp
8C  Smoke-able Cigars.esp
8D  DeadInvisibleBodiesFix_ROF.esp
8E  LooksMenu.esp
8F  The Eyes Of Beauty.esp
90  KSHairdos.esp
91  The Eyes of Beauty Looking Stranger.esp
92  dD-Enhanced Blood.esp
93  WestTekTacticalOptics.esp  [Version 2.0]
94  NAC-FH.esp
95  NAC-NW.esp
96  NAC-RemoveMenuItem.esp
97  LooksMenu Customization Compendium.esp
98  PanPC_Nac.X Weather Patch.esp
99  AAF_Four-Play_Animations_Crazy6987.esp
9A  Mutated Lust.esp
9B  SavageCabbage_Animations.esp
9C  AAF_CreaturePack01.esp
9D  AAF_CreaturePack02DLC.esp
9E  Rufgt's Animations.esp
9F  AAF_GrayAnimations.esp
A0  SMBehemoth Loincloth.esp
A1  rxl_bp70_animations.esp
A2  Crazy_Animations_Gun.esp
A3  Farelle_Animations.esp
A4  Atomic Lust.esp
A5  SnapdragonAnimations.esp
A6  BraveAnims.esp
A7  BraveAnims_Fix.esp
A8  EAMR.esp
A9  AAF_BadEnd_Animations.esp
AA  Vadermania[AAF_anims].esp
AB  FO4_AnimationsByLeito.esp
AC  FPAttributes.esp
AD  ZaZOut4.esp  [Version 0.0.3]
AE  Zaz Particle Effects.esp
AF  ErectionFix_SilverPerv.esp
B0  Deathclaw_nude.esp
B1  HumanResources.esp
B2  AAF_AutonomyEnhanced.esp
B3  CRX.esp
B4  Prisoner Shackles.esp
B5  Remove Infection.esp
B6  Raider Pet.esp  [Version 1]
B7  Commonwealth Captives.esp
B8  Vioxsis_Strap-Ons.esp
B9  FPAttributesHUD.esp
BA  AAF_SEU.esp
BB  AAF_Spectators.esp
BC  AAF_Violate.esp
BD  AAF_Violate_Feral_Animations.esp
BE  AAF_Violate_DLC_Patch.esp
BF  UAP Moans.esp
C0  PenPos.esp
C1  CBBEHeadRearFix.esp
C2  HiPolyFaces.esp
C3  LenA_RadMorphing.esp
C4  LenARM_Trigger_SPECIAL.esp
C5  LenARM_Trigger_Rads.esp
C6  UnhealthyCraving.esp
C7  SKKFastStartNewGame.esp
C8  M8r Complex Sorter.esp

 

 

And here it is Papyrus Log file. 

>>>>Papyrus.0.log<<<<

 

 

The reload button is on the general settings page: RMR_2.2.0__1.png.272f0071379b38ccf909a72

 

 

But it looks to me like RMR is not completely installed or something in your save is messed up. All the RMR-related (all the lines containing "LenARM") warnings and errors in your log should not be there. Some types / scripts are missing, properties cannot be assigned, variables not saved...

 

 

Once you get that fixed, if it's still not working, please describe what is happening vs what you expected to happen and under which circumstances. Something as general as "does not work" doesn't really help in narrowing down the actual issue.

Posted (edited)
2 hours ago, LenAnderson said:

 

 

The reload button is on the general settings page: RMR_2.2.0__1.png.272f0071379b38ccf909a72

 

 

But it looks to me like RMR is not completely installed or something in your save is messed up. All the RMR-related (all the lines containing "LenARM") warnings and errors in your log should not be there. Some types / scripts are missing, properties cannot be assigned, variables not saved...

 

 

Once you get that fixed, if it's still not working, please describe what is happening vs what you expected to happen and under which circumstances. Something as general as "does not work" doesn't really help in narrowing down the actual issue.

 

Could be this F4SE main Script being overwritten by some mod in my AAF Mods package?

 

Captura.JPG.6dc0a4c05e5b696acf65b5d3b12ec2b2.JPG

 

>>>> EDIT

BINGOOOOOOOOO!!!! Now it is working,

I need to chek out what mod is that script, I really hope is from my disabled commonweath slavers...
Now I am gonna enjoy finally this masterfull and awesome mod,
Thank you for the help!

 

>>>> EDIT 2 Final

The script that was troubling this mod was from this mod >>> https://www.nexusmods.com/fallout4/mods/43627

Edited by supercaca
Posted

Small Question:
I have 'Only Dr's can reset morph's' but whenever I go see a Dr, there is no option to heal the radiation effects. Is there a special HUD mod I need? I also see no menu option pop-up like in the mod screen shots. Am I missing something, other than F4SE, Bodyslide, CBBE?

Posted
Vor 3 Stunden sagte snickerkill:

Kleine Frage:
Ich habe 'Nur Ärzte können Morphs zurücksetzen', aber wenn ich zu einem Arzt gehe, gibt es keine Möglichkeit, die Strahlungseffekte zu heilen. Brauche ich einen speziellen HUD-Mod? Ich sehe auch kein Menüoptions-Popup wie in den Mod-Screenshots. Übersehe ich etwas außer F4SE, Bodyslide, CBBE?

not all doctors can do that.
For the sake of my blog story, I always take the doctor "Kay" in BunkerHill - she always says that she started out as a cattle doctor...
..but she also learned how to treat people.
So the treatment works with her.
It is immediately to the left after the BunkerHill entrance - turn BEFORE the obelisk.
The other doctor - who is standing at the counter next to "Deb" - isn't always there.

Fallout4_Kapitel13_52.jpg.e9a27eb3393c6471e258788d7eb1d7c7.jpg

Posted
18 hours ago, vaultbait said:

 

RMR is primarily about setting body morph values from triggers, the equipment removal feature is based on exceeding set thresholds with body morphs. Making an RMR trigger which adjusts morphs whenever you sleep would be about the same amount of work as making a mod which undresses you when you sleep. There's also already the Sleep Undress mod, though I'm having trouble tracking down the URL for that at the moment.

 

Anyway, I've implemented a similar routine in another mod I'm working on (including respecting the AAF keywords used by Roggvir's No-Strip Items Manager), and am happy to provide pointers. There's really not much to it though, the script would be pretty short.

 

I would like that pointer.

 

(It looks like I am about to have to generate a new character because I cannot start this game with my current save.)

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