Reaperofthefallen001 Posted July 4, 2021 Posted July 4, 2021 i can confirm this works with latest version of looks menu
maddadicusrex Posted July 4, 2021 Posted July 4, 2021 2 hours ago, yirtisus said: Can anyone in this topic help me solve an issue with the new FallUI Hud mod? I have a working AAF setup but when I install FallUI HUD (which I really would like to, for reasons) the AAF Hud menu disappears and hotkey for it stops working. If I have the mod installed, but set to force load DEF_UI within FallUI, the menu comes back and it's all fine again, but then I lose all features from FallUI. I am really trying to figure out which files/settings are affected and what needs to be done, but I can't... If anyone could help me patch or make AAF compatible with FallUI I would really much appreciate it and it would help a lot of people in my situation. EDIT: The conflict is caused by HudFramework. So either FallUi needs to be patched for HudFramework or vice versa This is generally the wrong forum for your issue. You need to go to the thread of the authors for those mods or the AAF troubleshooting forum. There is also an AAF Discord whose address might be listed on first page of this thread.
pvpcake Posted July 4, 2021 Posted July 4, 2021 (edited) Im having the 30% error after installing AAF_hardship so I force reset AAF, and all it did was CTD edit: after trying multiple esp's amd still getting the same issue, i updated aaf to 1.6.1 and now it just gets stuck on 68%, and does the exact same thing Edited July 4, 2021 by Spiders_Venom
vaultbait Posted July 4, 2021 Posted July 4, 2021 1 hour ago, Spiders_Venom said: Im having the 30% error after installing AAF_hardship so I force reset AAF, and all it did was CTD Sounds like you have incompatible or incompatible versions of animation packs and patch mods installed, or files left over from a prior installation... but also AAF_hardship is not AAF. Probably you're trying to so something like combine UAP with Staged Leito Plus. Anyway, don't seek help in this thread, either ask in the Hardship support thread, or on the AAF Discord like the guide says.
pvpcake Posted July 4, 2021 Posted July 4, 2021 Just now, vaultbait said: Sounds like you have incompatible or incompatible versions of animation packs and patch mods installed, or files left over from a prior installation... but also AAF_hardship is not AAF. Probably you're trying to so something like combine UAP with Staged Leito Plus. Anyway, don't seek help in this thread, either ask in the Hardship support thread, or on the AAF Discord like the guide says. UAP? also i have put a post on the harship thread thread
vaultbait Posted July 4, 2021 Posted July 4, 2021 4 minutes ago, Spiders_Venom said: UAP? (UAP) Ultimate AAF Patch. If you combine that with SLP you need to take some additional precautions to ensure they don't try to change the same animations. 6 minutes ago, Spiders_Venom said: also i have put a post on the harship thread thread Then have a bit of patience. Not everyone's questions get answered the same day (or week, or necessarily ever).
pvpcake Posted July 4, 2021 Posted July 4, 2021 14 minutes ago, vaultbait said: (UAP) Ultimate AAF Patch. If you combine that with SLP you need to take some additional precautions to ensure they don't try to change the same animations. Then have a bit of patience. Not everyone's questions get answered the same day (or week, or necessarily ever). ik i have had a bit of patience and i've kept on trying and i have UAP disabled in MO2
good0593 Posted July 5, 2021 Posted July 5, 2021 (edited) By Saya_Scarlett Can reprint your article to 9DM and gamemale? Thank you. Edited July 5, 2021 by good0593
dablikeagamer Posted July 5, 2021 Posted July 5, 2021 (edited) Can somebody please tell what is the difference between ocbp and ocbpc? What one has the other doesn't that sort of thing. Edited July 5, 2021 by dablikeagamer
vaultbait Posted July 6, 2021 Posted July 6, 2021 2 hours ago, dablikeagamer said: Can somebody please tell what is the difference between ocbp and ocbpc? What one has the other doesn't that sort of thing. OCBP provides body acceleration physics, OCBPC is an extension to it which provides collision spheres for breasts and similar body parts. You generally use them together. 1
shunter Posted July 6, 2021 Posted July 6, 2021 (edited) Does anyone know how to disable actor scaling in AAF? It's my last resort for one of my favorite BJ animations to line up. Edited July 6, 2021 by shunter
Indarello Posted July 6, 2021 Posted July 6, 2021 15 hours ago, shunter said: Does anyone know how to disable actor scaling in AAF? It's my last resort for one of my favorite BJ animations to line up. It is better to have auto scaling and fix such staff with offsets in xml, you can try my patch where I fixed all bad offsets I could find
dablikeagamer Posted July 6, 2021 Posted July 6, 2021 17 hours ago, vaultbait said: OCBP provides body acceleration physics, OCBPC is an extension to it which provides collision spheres for breasts and similar body parts. You generally use them together. Thanks!
RitualClarity Posted July 7, 2021 Posted July 7, 2021 3 hours ago, Rix142 said: Is there an aaf test room we can coc into? Not that I am aware of... however, you can use the Fallout 4 test room and then spawn NPC(s) to test on.
Rix142 Posted July 7, 2021 Posted July 7, 2021 5 hours ago, RitualClarity said: Not that I am aware of... however, you can use the Fallout 4 test room and then spawn NPC(s) to test on. Thanks for your reply. Last year I had a mod with a room where you had a location with multiple rooms and terminals to launch the animations. Must be another mod I tried. It would be nice to have this option in AAF.
RitualClarity Posted July 8, 2021 Posted July 8, 2021 2 hours ago, Rix142 said: Thanks for your reply. Last year I had a mod with a room where you had a location with multiple rooms and terminals to launch the animations. Must be another mod I tried. It would be nice to have this option in AAF. That mod might still be around. Also, FYI you can just launch AAF and manually activate the animations. You don't need any mods to do this. You only need the animations that you wish to use.
Sephrajin Posted July 9, 2021 Posted July 9, 2021 (edited) Thanks for the guide but after the 'basic' requirements (1-27) I'm (still) stuck at 68%. Please Note as well: #6. ZAZ... says req 4.0 -- link offers 3.5 I had to install #10 before #9 - In order to install Devious Devices, so former #9 could apply the patches for DD (to not unequip scripted armor/clothes). I'm using Vortex nowadays, so below is the summarized "Rule List" I had to come up with while installing the mods in the given order. I guess I made a mistake somewhere here, but I dont see it... then again... that AAF should be last in load order - while installed early on seems weird to me. So I guess I need help, please. Below is a 'summarized' list of "Vortex Rules" My Approach, as I already have over 2000 hours in FO4, 'now' I found LL, and it will add alot more hours for sure, different savegames/profiles. With Vortex one can create profiles with 'custom/specific' game & mod settings - per profile, which is great! This said, by now, I like to start from 'existing' savegames, I had prepared: The Save Game (TSG (1-6, and 7 is lightly modded: ~20 mods)) Anyway, I was able to re-create the modlist for TSG7 in Vortex. But regardless wether I start a new game, use a non-modded or a slightly modded savegame to start, AAF always "stops" at 68%. Back to profiles, I do have 1 profile where 'this' works, but... I've also already spent this whole week in just preparing a new savegame (based on different/continues) profiles. Like Basic (TSG7), Default, SimPrep (just like default, but with some story progress to 'skip' certain Sim2 quests (be faster)), SimStart (SimPrep with all SS2 story-quests done)... Issue is, in the tryout 'branch' I got it working, but forgot to document my apporach.. and that branch had other mods missing, that after enabling got other mods to break as well. Oddly enough, that branch had the skeletal knee fix enabled AND the ZAZ things.. and it worked.. Luckily I figured about SS2, which was a bit of... shelter... for the furstration to redo all the proper installation and rule orders. And the SimStart is from where I now want to start a new clone 'root source' for LoversLab / AAF. Thought a new fresh 'basic' approach as a seperate profile would be best... and now we're here... Already spent 3 nights trying to figure out the right order for rules and installations / enable.. I'm getting tired. And just to be clear, after years of manual modding, I got tired, so I eventualy gave in and started to use Vortex just recently. Sidenote: Isnt it ironic that both times I give a mod manager a chance, is a time where it is all about to change... Last time: NMM -> Vortex This time: The Nexit? UAP- After: * Custom Moans * Fo4 Animations byLeito 2.0a * Brave Anims 1.1.1 * SavageCabbages 1.2.6 * Mutated Lust 1.3 * Bad End 1.05 * AAF 161.1b AAF - After/Before: (no change) * Real Handcuffs 0.4.12 Animated Fannies: * Before: Female outfit replaces with vanialla shoes 4.94 (fka: cco?) * After: CBBE 2.6.3 Custom Moans: * After: Atomic Lust * After: Animations by Leito 2.0a Body Talk - Before: * CBBE 2.6.3 BraveAnims - After: * Savage Cabbage 1.2.6 Threads that handle 30% or 68% usualy lead here, which I already had read before that. When I try to: "AAF Force Start command", the stopquest command works fine... waited 20 secs (ingame, console closed), started... CTD... Any ideas please? The appended files are those that were "touched" (aka updated) on the last (manual, as in, not demanded by vortex) deployment of the mods. Thank you in advance EDIT: Or should I add Harassment, SA, DD unlock Bench, etc mods already as well? You know, before we fix this? As removing usualy is easier/"saver"? I want different profiles/savegames... but I also dont want to "fix AAF" a 3rd time. (sorry cant think of a better wording in a foreign language) loadorder.txt plugins.txt Edited July 9, 2021 by Sephrajin
vaultbait Posted July 9, 2021 Posted July 9, 2021 (edited) 12 minutes ago, Sephrajin said: ZAZ... says req 4.0 -- link offers 3.5 It's actually 4.0 you're downloading there, the file is misnamed and the author doesn't have time to redo the Google Drive entry to correct the filename right now, because they're busy relocating all their other mods off Nexus. Also if you read this guide more closely, you'll see one of the first things it tells you is to ask for help in the AAF Discord, not here. Edited July 9, 2021 by vaultbait 1
Sephrajin Posted July 9, 2021 Posted July 9, 2021 (edited) 25 minutes ago, vaultbait said: It's actually 4.0 you're downloading there, the file is misnamed and the author doesn't have time to redo the Google Drive entry to correct the filename right now, because they're busy relocating all their other mods off Nexus. Also if you read this guide more closely, you'll see one of the first things it tells you is to ask for help in the AAF Discord, not here. Thank you. Yes I went there in the meantime now... Fun fact: the GFV solved my issue... it seems I was missing 3 F4SE script files EDIT: But I still want to point out that: I had to install #10 before #9 - In order to install Devious Devices, so former #9 could apply the patches for DD (to not unequip scripted armor/clothes). Edited July 9, 2021 by Sephrajin
vaultbait Posted July 9, 2021 Posted July 9, 2021 (edited) 9 minutes ago, Sephrajin said: Thank you. Yes I went there in the meantime now... Fun fact: the GFV solved my issue... it seems I was missing 3 F4SE script files Three scripts is a suspicious number. If you're using ZaZOut4, it overwrites three of F4SE's scripts with outdated versions. If you maybe installed F4SE manually and then used your mod manager to install ZaZOut4 and then uninstalled it again, that set of steps could very well have removed those three scripts (since the mod manager wouldn't have known about files placed there manually for F4SE) Edited July 9, 2021 by vaultbait 1
Sephrajin Posted July 9, 2021 Posted July 9, 2021 1 minute ago, vaultbait said: Three scripts is a suspicious number. If you're using ZaZOut4, it overwrites three of F4SE's scripts with outdated versions. Yes I had ZaZOut4 installed at some point... but that was the tryout branch (as described in the spoiler). Seems the removing of that mod there had some 'overlapping' effects on other profiles... But its fixed now, so all good
Eperke Posted July 9, 2021 Posted July 9, 2021 (edited) This is a great thing ... but what if it stops after loading? (obviously, stolen idea) however, I don't know why .... it stops and nothing happens. ------- in addition, the page the enter the entry also lock ... closes randomly. ------- Habár tudom a választ... vissza kell törölni régebbi mentéshez. Valami káosz született a betöltésben. A játék saját betöltési ellenőrzését használva és azt érdemben felülírva úgy tűnik bizonyos részeket újra kell törölni és bemásolni... és igen. Egy korábbi mentésre. vagy új játékra... de ki a fene akar örökké új baszakodásba kezdeni csak azért, hogy az alkalmatlan alkalmazás alkalmassá váljon a működésre? (ez a dolognak a legjobb megfogalmazása mivel a nagyjából 100. szint körül - 50-150 - a játék szinte használhatatlan mindenféle problémák megjelenése miatt.) A CZ részt mindig valamiért az első harmad körébe pakolja és az hiba. Nyilván a használók közt tudott, hogy a szinte végére kell tenni vagy legalább az utolsó környezeti változó mögé. Ez után csak ruhák az egyéni kialakítás eszközei és a rajzfilm mozgatók lehetnek... Edited July 9, 2021 by Eperke
killerpizza05 Posted July 11, 2021 Posted July 11, 2021 The penis is floating in mid-air and i cant find zaz skeleton plugin to sort it up to first in the load order
Indarello Posted July 11, 2021 Posted July 11, 2021 1 hour ago, killerpizza05 said: The penis is floating in mid-air and i cant find zaz skeleton plugin to sort it up to first in the load Because skeleton dont need plugin, it just replace original skeleton
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