Jump to content

[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


Recommended Posts

Posted
2 hours ago, yirtisus said:

Can anyone in this topic help me solve an issue with the new FallUI Hud mod?

 

I have a working AAF setup but when I install FallUI HUD (which I really would like to, for reasons) the AAF Hud menu disappears and hotkey for it stops working.

If I have the mod installed, but set to force load DEF_UI within FallUI, the menu comes back and it's all fine again, but then I lose all features from FallUI.

I am really trying to figure out which files/settings are affected and what needs to be done, but I can't...

 

If anyone could help me patch or make AAF compatible with FallUI I would really much appreciate it and it would help a lot of people in my situation.

 

EDIT: The conflict is caused by HudFramework. So either FallUi needs to be patched for HudFramework or vice versa

This is generally the wrong forum for your issue. You need to go to the thread of the authors for those mods or the AAF troubleshooting forum. There is also an AAF Discord whose address might be listed on first page of this thread.

Posted (edited)

Im having the 30% error after installing AAF_hardship so I force reset AAF, and all it did was CTD

 

edit: after trying multiple esp's amd still getting the same issue, i updated aaf to 1.6.1 and now it just gets stuck on 68%, and does the exact same thing

Edited by Spiders_Venom
Posted
1 hour ago, Spiders_Venom said:

Im having the 30% error after installing AAF_hardship so I force reset AAF, and all it did was CTD

 

Sounds like you have incompatible or incompatible versions of animation packs and patch mods installed, or files left over from a prior installation... but also AAF_hardship is not AAF. Probably you're trying to so something like combine UAP with Staged Leito Plus. Anyway, don't seek help in this thread, either ask in the Hardship support thread, or on the AAF Discord like the guide says.

Posted
Just now, vaultbait said:

 

Sounds like you have incompatible or incompatible versions of animation packs and patch mods installed, or files left over from a prior installation... but also AAF_hardship is not AAF. Probably you're trying to so something like combine UAP with Staged Leito Plus. Anyway, don't seek help in this thread, either ask in the Hardship support thread, or on the AAF Discord like the guide says.

UAP?

 

also i have put a post on the harship thread thread

Posted
4 minutes ago, Spiders_Venom said:

UAP?

 

(UAP) Ultimate AAF Patch. If you combine that with SLP you need to take some additional precautions to ensure they don't try to change the same animations.

 

6 minutes ago, Spiders_Venom said:

also i have put a post on the harship thread thread

 

Then have a bit of patience. Not everyone's questions get answered the same day (or week, or necessarily ever).

Posted
14 minutes ago, vaultbait said:

 

(UAP) Ultimate AAF Patch. If you combine that with SLP you need to take some additional precautions to ensure they don't try to change the same animations.

 

 

Then have a bit of patience. Not everyone's questions get answered the same day (or week, or necessarily ever).

ik i have had a bit of patience and i've kept on trying

 

and i have UAP disabled in MO2

Posted
2 hours ago, dablikeagamer said:

Can somebody please tell what is the difference between ocbp and ocbpc?

What one has the other doesn't that sort of thing.

 

OCBP provides body acceleration physics, OCBPC is an extension to it which provides collision spheres for breasts and similar body parts. You generally use them together.

Posted (edited)

Does anyone know how to disable actor scaling in AAF? It's my last resort for one of my favorite BJ animations to line up.

Edited by shunter
Posted
15 hours ago, shunter said:

Does anyone know how to disable actor scaling in AAF? It's my last resort for one of my favorite BJ animations to line up.

It is better to have auto scaling and fix such staff with offsets in xml, you can try my patch where I fixed all bad offsets I could find

Posted
17 hours ago, vaultbait said:

 

OCBP provides body acceleration physics, OCBPC is an extension to it which provides collision spheres for breasts and similar body parts. You generally use them together.

Thanks!

bd9.jpg

Posted
3 hours ago, Rix142 said:

Is there an aaf test room we can coc into?

Not that I am aware of... however, you can use the Fallout 4 test room and then spawn NPC(s) to test on.

Posted
5 hours ago, RitualClarity said:

Not that I am aware of... however, you can use the Fallout 4 test room and then spawn NPC(s) to test on.

Thanks for your reply. Last year I had a mod with a room where you had a location with multiple rooms and terminals to launch the animations.

Must be another mod I tried. It would be nice to have this option in AAF.

Posted
2 hours ago, Rix142 said:

Thanks for your reply. Last year I had a mod with a room where you had a location with multiple rooms and terminals to launch the animations.

Must be another mod I tried. It would be nice to have this option in AAF.

That mod might still be around.

Also, FYI you can just launch AAF and manually activate the animations. You don't need any mods to do this. You only need the animations that you wish to use.

 

Posted (edited)

Thanks for the guide but after the 'basic' requirements (1-27) I'm (still) stuck at 68%.

 

Please Note as well:

  1. #6. ZAZ... says req  4.0 -- link offers 3.5
  2. I had to install #10 before #9 - In order to install Devious Devices, so former #9 could apply the patches for DD (to not unequip scripted armor/clothes).

 

I'm using Vortex nowadays, so below is the summarized "Rule List" I had to come up with while installing the mods in the given order.

I guess I made a mistake somewhere here, but I dont see it... then again... that AAF should be last in load order - while installed early on seems weird to me.

 

So I guess I need help, please.

Below is a 'summarized' list of "Vortex Rules"

 

My Approach, as I already have over 2000 hours in FO4, 'now' I found LL, and it will add alot more hours for sure, different savegames/profiles.

 

With Vortex one can create profiles with 'custom/specific' game & mod settings - per profile, which is great!


This said, by now, I like to start from 'existing' savegames, I had prepared: The Save Game (TSG (1-6, and 7 is lightly modded: ~20 mods))
Anyway, I was able to re-create the modlist for TSG7 in Vortex.

But regardless wether I start a new game, use a non-modded or a slightly modded savegame to start, AAF always "stops" at 68%.

Back to profiles, I do have 1 profile where 'this' works, but... I've also already spent this whole week in just preparing a new savegame (based on different/continues) profiles.
Like Basic (TSG7), Default, SimPrep (just like default, but with some story progress to 'skip' certain Sim2 quests (be faster)), SimStart (SimPrep with all SS2 story-quests done)...

Issue is, in the tryout 'branch' I got it working, but forgot to document my apporach.. and that branch had other mods missing, that after enabling got other mods to break as well.
Oddly enough, that branch had the skeletal knee fix enabled AND the ZAZ things.. and it worked..
Luckily I figured about SS2, which was a bit of... shelter... for the furstration to redo all the proper installation and rule orders.

And the SimStart is from where I now want to start a new clone 'root source' for LoversLab / AAF.
Thought a new fresh 'basic' approach as a seperate profile would be best... and now we're here...

Already spent 3 nights trying to figure out the right order for rules and installations / enable.. I'm getting tired. :sweat:

And just to be clear, after years of manual modding, I got tired, so I eventualy gave in and started to use Vortex just recently.

Sidenote:
Isnt it ironic that both times I give a mod manager a chance, is a time where it is all about to change...
Last time: NMM -> Vortex
This time: The Nexit? 
 

 

 

 

UAP- After:
* Custom Moans
* Fo4 Animations byLeito 2.0a
* Brave Anims 1.1.1
* SavageCabbages 1.2.6
* Mutated Lust 1.3
* Bad End 1.05
* AAF 161.1b

 

AAF - After/Before: (no change)
* Real Handcuffs 0.4.12

 

Animated Fannies:
* Before: Female outfit replaces with vanialla shoes 4.94 (fka: cco?)
* After: CBBE 2.6.3

 

Custom Moans:
* After: Atomic Lust
* After: Animations by Leito 2.0a

 

Body Talk - Before:
* CBBE 2.6.3

 

BraveAnims - After:
* Savage Cabbage 1.2.6

 

 

Threads that handle 30% or 68% usualy lead here, which I already had read before that.

When I try to: "AAF Force Start command", the stopquest command works fine... waited 20 secs (ingame, console closed), started... CTD...

 

Any ideas please?

 

The appended files are those that were "touched" (aka updated) on the last (manual, as in, not demanded by vortex) deployment of the mods.

 

Thank you in advance :)

 

 

EDIT:

Or should I add Harassment, SA, DD unlock Bench, etc mods already as well?

You know, before we fix this? As removing usualy is easier/"saver"?

I want different profiles/savegames... but I also dont want to "fix AAF" a 3rd time. (sorry cant think of a better wording in a foreign language)

 

loadorder.txt plugins.txt

Edited by Sephrajin
Posted (edited)
12 minutes ago, Sephrajin said:

ZAZ... says req  4.0 -- link offers 3.5

 

It's actually 4.0 you're downloading there, the file is misnamed and the author doesn't have time to redo the Google Drive entry to correct the filename right now, because they're busy relocating all their other mods off Nexus.

 

Also if you read this guide more closely, you'll see one of the first things it tells you is to ask for help in the AAF Discord, not here.

Edited by vaultbait
Posted (edited)
25 minutes ago, vaultbait said:

 

It's actually 4.0 you're downloading there, the file is misnamed and the author doesn't have time to redo the Google Drive entry to correct the filename right now, because they're busy relocating all their other mods off Nexus.

 

Also if you read this guide more closely, you'll see one of the first things it tells you is to ask for help in the AAF Discord, not here.

 

Thank you.

Yes I went there in the meantime now...

Fun fact: the GFV solved my issue... it seems I was missing 3 F4SE script files :)

 

EDIT:

But I still want to point out that:

 

I had to install #10 before #9 - In order to install Devious Devices, so former #9 could apply the patches for DD (to not unequip scripted armor/clothes).

Edited by Sephrajin
Posted (edited)
9 minutes ago, Sephrajin said:

 

Thank you.

Yes I went there in the meantime now...

Fun fact: the GFV solved my issue... it seems I was missing 3 F4SE script files :)

 

 

Three scripts is a suspicious number. If you're using ZaZOut4, it overwrites three of F4SE's scripts with outdated versions. If you maybe installed F4SE manually and then used your mod manager to install ZaZOut4 and then uninstalled it again, that set of steps could very well have removed those three scripts (since the mod manager wouldn't have known about files placed there manually for F4SE)

Edited by vaultbait
Posted
1 minute ago, vaultbait said:

 

Three scripts is a suspicious number. If you're using ZaZOut4, it overwrites three of F4SE's scripts with outdated versions.

Yes I had ZaZOut4 installed at some point... but that was the tryout branch (as described in the spoiler).

Seems the removing of that mod there had some 'overlapping' effects on other profiles... :(

But its fixed now, so all good :)

Posted (edited)

This is a great thing ... but what if it stops after loading? (obviously, stolen idea) however, I don't know why .... it stops and nothing happens.

 

-------

in addition, the page  the enter  the entry also lock ...  closes randomly. 

 

890361839_Fallout42021-07-0814-58-02-48.jpg.f12a54686d1b98b7ecb6b7d90362da46.jpg

 

-------

Habár tudom a választ... vissza kell törölni régebbi mentéshez. Valami káosz született a betöltésben. A játék saját betöltési ellenőrzését használva és azt érdemben felülírva úgy tűnik bizonyos részeket újra kell törölni és bemásolni... és igen. Egy korábbi mentésre. vagy új játékra... de ki a fene akar örökké új baszakodásba kezdeni csak azért, hogy az alkalmatlan alkalmazás alkalmassá váljon a működésre? (ez a dolognak a legjobb megfogalmazása mivel a nagyjából 100. szint körül - 50-150 - a játék szinte használhatatlan mindenféle problémák megjelenése miatt.) A CZ részt mindig valamiért az első harmad körébe pakolja és az hiba. Nyilván a használók közt tudott, hogy a szinte végére kell tenni vagy legalább az utolsó környezeti változó mögé. Ez után csak ruhák az egyéni kialakítás eszközei és a rajzfilm mozgatók lehetnek...

Edited by Eperke
Posted
1 hour ago, killerpizza05 said:

The penis is floating in mid-air and i cant find zaz skeleton plugin to sort it up to first in the load 

 

Because skeleton dont need plugin, it just replace original skeleton

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...