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[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


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Posted
15 hours ago, JBpy said:

 

Use "AAF Sex Em Up".

The above is an excellent option but there is also a more chunky way of doing it is to use AAF itself to call the animation. There is a guide posted in the discord channel on the SFW channel (Pinned) that will help  you walk through how to call an animation. experiment and learn which animation you are calling is the one you want and you can call it at any time without any mods. As I said it is a bit chunky but this process isn't intended for actual play.

 

(Sorry for typo issues. On a machine with a bad keyboard to quickly write this up. I am mostly just popping in and watching some threads currently as the reason for the issue.  I have to stretch my arms out to full length to reach this keyboard as well to make these post. lol Not ideal! )

Posted

Good afternoon, my apologies if it was answered already but i see in the patches section UAP is the recommended patch to use?. I have been doing some research and Indarello patch seems more active and updated. Is there any difference or different purpose?.

 

Thanks and good day!

Posted

Hey,does anyone know how to fix error 061? It says it cant find fitting actors nearby. I installed everything correctly multiple times but that error just wont go away

 

Posted
13 hours ago, Atreides__ said:

Good afternoon, my apologies if it was answered already but i see in the patches section UAP is the recommended patch to use?. I have been doing some research and Indarello patch seems more active and updated. Is there any difference or different purpose?.

 

Thanks and good day!

You can actually play with AAF without a patch. Most of the newer animations are geared toward AAF ,not the patches. The patches offer extra bells and whistles to the AAF sex action. UAP has been offered as gay centric, and offers a representation of available animations using manual staged posing. (ex. if an animation has 5 steps in it, you would have to use the PgUp or PgDn keys to advance or backtrack the next stage). Indarello's patch offers cum squirts, cum stains, sounds, and auto staged representation of available animations. That means if an animation gets chosen, it will advance itself in a timed manner. (more immersive in my humble opinion) You could try both and see what meets your wants. Neither is mandatory and you need know there are 2 camps of "believers" for these patches. I have used Indarello patch regardless of the one camps' opinion of him and it works fine with AAF. Also, you can run AAF without Buffout but I believe UAP needs it, but double check its' requirements. 

Posted

Hello. My mod plugins didnt show up in game mods menu. Im new to this MO2, i use NMM before this, and all plugins show up in game mods menu.

Did i do something wrong ?

 

Thanks.

Posted
17 minutes ago, zhuguannan123 said:

Hi...where is that 'low self-esteem' debuff from? and how do I get rid off it?

Thank you.

[AAF] Sex Attributes - Framework (1/4/2021)

Posted

Hey there.

Apologies in advance because I did research this and it seems like it is an issue that has been looked at before but I couldn't really find a solution no matter where I looked. So if it's there and I missed it please forgive me.

Anyway:

I followed the guide to the best of my ability but no matter what I do I still get an error for bad formatted XML files that cannot be parsed.

Since it's time consuming for you and I don't want to needlessly waste anyone's time before I exhaust the (quite shallow) depths of my ability to crack this , I want if possible for someone to explain to me this:

What file/s, or what mod/s can cause this to happen, what I mean is: If I'm getting this error, it's either the XMLs that actually are poorly formatted, or the "whatever" is reading them is expecting them to be formatted differently.

Since this is an issue with ALL XMLs, as I have tried replacing them with versions from my older AAF installation that worked flawlessly, and it just parses them succesfully until it get's to one of the new ones, no matter which on it is, it crashes, I'm assuming it;s more likely the second option

So what can I look at before giving up and have to be taken by the hand?

(I'm trying to make this work without completely starting from scratch as there are A LOT of handcrafted nifs and things I don't want to lose, and since I'm really bad at this I loath to have to do it all over again. But If I must I will, until I reach that point however I'm trying to make sense of this so I can at least not work blind)

I find it extremely strange that AAF cannot parse it's own included XMLs, how can this be???

Posted
1 hour ago, Trailbandit said:

Hey there.

Apologies in advance because I did research this and it seems like it is an issue that has been looked at before but I couldn't really find a solution no matter where I looked. So if it's there and I missed it please forgive me.

Anyway:

I followed the guide to the best of my ability but no matter what I do I still get an error for bad formatted XML files that cannot be parsed.

Since it's time consuming for you and I don't want to needlessly waste anyone's time before I exhaust the (quite shallow) depths of my ability to crack this , I want if possible for someone to explain to me this:

What file/s, or what mod/s can cause this to happen, what I mean is: If I'm getting this error, it's either the XMLs that actually are poorly formatted, or the "whatever" is reading them is expecting them to be formatted differently.

Since this is an issue with ALL XMLs, as I have tried replacing them with versions from my older AAF installation that worked flawlessly, and it just parses them succesfully until it get's to one of the new ones, no matter which on it is, it crashes, I'm assuming it;s more likely the second option

So what can I look at before giving up and have to be taken by the hand?

(I'm trying to make this work without completely starting from scratch as there are A LOT of handcrafted nifs and things I don't want to lose, and since I'm really bad at this I loath to have to do it all over again. But If I must I will, until I reach that point however I'm trying to make sense of this so I can at least not work blind)

I find it extremely strange that AAF cannot parse it's own included XMLs, how can this be???

 

Not to rehash old discussions, but AAF does correctly parse its own included XML files. You either have some leftover XML files from a prior installation of something, or you're installing some animation patch mod which is mismatched with the intended version of the animation packs it's trying to patch, resulting in inconsistencies in the set of XML files AAF is trying to make sense of.

 

Also, as the very beginning of the guide boldly states, you're far better off asking for help on the AAF Discord rather than here.

Posted
1 hour ago, vaultbait said:

 

Not to rehash old discussions, but AAF does correctly parse its own included XML files. You either have some leftover XML files from a prior installation of something, or you're installing some animation patch mod which is mismatched with the intended version of the animation packs it's trying to patch, resulting in inconsistencies in the set of XML files AAF is trying to make sense of.

 

Also, as the very beginning of the guide boldly states, you're far better off asking for help on the AAF Discord rather than here.

Thanks for taking the time. I'm trying to access the discord server but my client just will not load messages, I don't know why ?

I have completely removed all xlms from previous installations, reinstalled AAF and compared old and new XMLs to make sure they are the new ones. I still get the error. I have also cleared all my srcipts, no difference.

Also, I get this error even for the "
AAF_actorTypeData_all.xml" which as far as I can tell, no mod listed in the guide or any other I'm using (not that it matters because I didn't install any of them on top of the guide) seems to attempt to replace it.

The XML is triple checked to be the latest one included in the AAF 161.1b , and I still get errors.

I did completely delete the old AAF folder before beginning the guide so It's highly unlikely I have older versions left over. So if there is an old XML in there I don't know how that can be possible ?

Is it possible for an animation patch to cause parsing problems in an XML that it does not directly change? I can understand an incompatibility to cause AAF to not parse an incompatible XML, but can it cause it to not parse it's own included XMLs?


Is there a completely different location I might have any leftovers? like my documents or some other place that can affect AAF?

I'm trying to get a feel of how this works so I can find the problem.

Posted
On 6/7/2021 at 7:39 PM, palethanatos said:

??? I already installed AAF(and the requirements)+Themes+Bodies+Animations(and the settlement mods the anims use)+the patches and then SEU to test things. I'm sorry, I don't understand what you mean

Once again  SEU is not  for testing  it clearly  states  on SEU instalation  Do No Install  Seu until  you have  full working  animation  SEU is to be installed  only afterwards  you have working  animation s .

Posted
21 hours ago, Trailbandit said:

Is it possible for an animation patch to cause parsing problems in an XML that it does not directly change? I can understand an incompatibility to cause AAF to not parse an incompatible XML, but can it cause it to not parse it's own included XMLs?

 

Yes, there are relationships where elements within XML files refer to elements in each other's contents. What generally winds up happening is that a patch mod alters a reference in one XML file to something which existed in some version of an XML file provided by an animation pack but has since changed or been renamed, and now it's instructing AAF to load something you don't have. There is no real "stable API" provided by animation packs, so names of things change out from under the patch mods with some frequency. Make sure to test without any patch mods, ideally with just AAF and one animation pack (for example a pose pack) and make sure it starts with no errors, before adding more content. Then add more animation packs and patches gradually, testing between them, in order to spot incompatibilities.

Posted
1 hour ago, vaultbait said:

 

Yes, there are relationships where elements within XML files refer to elements in each other's contents. What generally winds up happening is that a patch mod alters a reference in one XML file to something which existed in some version of an XML file provided by an animation pack but has since changed or been renamed, and now it's instructing AAF to load something you don't have. There is no real "stable API" provided by animation packs, so names of things change out from under the patch mods with some frequency. Make sure to test without any patch mods, ideally with just AAF and one animation pack (for example a pose pack) and make sure it starts with no errors, before adding more content. Then add more animation packs and patches gradually, testing between them, in order to spot incompatibilities.

Thank you! That was very helpful. This was exactly what I needed, insight on the relationships between the files.

I gave up on trying to do this "top down" (in a way) and I'm now working the other way around.

I started with a fresh clean 1.10.163 install, followed the guide again as best I could. It worked.

Then I tried slowly carrying over my older files, especially custom meshes and esp, until things broke and then backtracked.

It's been a PITA but I'm starting to get most things to work without breaking AAF.

I have a long way to go and will probably have to accept some of my older mods will just not work. But I try to prioritize.

Untill now I think I got about 85% of the animation related stuff working. I even got shinos pose animations to work without braking anything (I used the latest nexus download with the older XMLs I had. Happily they didn't brake anything :) )

I'm hoping that mods that are (virtually) completely unrelated (outfits, workshops, weapons) will not further brake stuff. Fingers crossed.

I really, really appreciate you trying to help. I really do. I apologize I bother you guys here, but I can't seem to access the discord server. Either I'm doing something stupid (I don't regularly use discord, I have gaps in how things work) or the server is too busy? (can that be the case?)

Right now I do have one more question if I may: when using vortex, where are load priorities stored? (as in both for esp load order and mod relationships). I want to make failsafe milestone backups as I go, and I want to know what locations I should back up to make them full proof. A of yet I just backup the entire fallout4 installation folder and the my games\ fallout4 folder. Is there anything else I should be backing up?

Posted
13 hours ago, Trailbandit said:

Right now I do have one more question if I may: when using vortex, where are load priorities stored? (as in both for esp load order and mod relationships). I want to make failsafe milestone backups as I go, and I want to know what locations I should back up to make them full proof. A of yet I just backup the entire fallout4 installation folder and the my games\ fallout4 folder. Is there anything else I should be backing up?

 

By default Vortex will save its state in your homedir, under the AppData\Roaming\Vortex directory. Be aware however that some subpaths like downloads\fallout4 (where the downloaded mod archives are stored) and fallout4\mods (where the installed mods are kept unpacked for staging) can be very large and/or contain lots of files. I personally just back it all up, but if you're short on space and not worried about having to redownload it all you could probably omit those.

Posted
29 minutes ago, vaultbait said:

 

By default Vortex will save its state in your homedir, under the AppData\Roaming\Vortex directory. Be aware however that some subpaths like downloads\fallout4 (where the downloaded mod archives are stored) and fallout4\mods (where the installed mods are kept unpacked for staging) can be very large and/or contain lots of files. I personally just back it all up, but if you're short on space and not worried about having to redownload it all you could probably omit those.

Ok Great. I think I'm set for now. fingers crossed it goes well from here on out.

I am having minor issues with specific animation misalignment and things like that but I'll seek help on the creators' threads obviously.

Still no luck with the discord server btw. I don't know what's up with that. Either I'm very unlucky or missing something profound.


Anyway
Thanks again!! ❤️

Posted
On 6/14/2021 at 10:05 PM, maddadicusrex said:

You can actually play with AAF without a patch. Most of the newer animations are geared toward AAF ,not the patches. The patches offer extra bells and whistles to the AAF sex action. UAP has been offered as gay centric, and offers a representation of available animations using manual staged posing. (ex. if an animation has 5 steps in it, you would have to use the PgUp or PgDn keys to advance or backtrack the next stage). Indarello's patch offers cum squirts, cum stains, sounds, and auto staged representation of available animations. That means if an animation gets chosen, it will advance itself in a timed manner. (more immersive in my humble opinion) You could try both and see what meets your wants. Neither is mandatory and you need know there are 2 camps of "believers" for these patches. I have used Indarello patch regardless of the one camps' opinion of him and it works fine with AAF. Also, you can run AAF without Buffout but I believe UAP needs it, but double check its' requirements. 

Pretty far through a playthrough, using only the UAP and Staged Leito patches (along with the AAF requirements/animations, of course).  Animations all work well, although there is an occasional erection failure.  However, I have not seen any ejaculations, even though I recall that when I used a previous version of the Indarello patch, those did occur.

 

Is there anything I should troubleshoot on the UAF/Leito patches concerning ejaculations.  Also, do you see any issue with using Indarello patch in addition to the UAP and Staged Leito patches?

 

Thanks in advance for your assistance.

Posted
43 minutes ago, Dez65 said:

Pretty far through a playthrough, using only the UAP and Staged Leito patches (along with the AAF requirements/animations, of course).  Animations all work well, although there is an occasional erection failure.  However, I have not seen any ejaculations, even though I recall that when I used a previous version of the Indarello patch, those did occur.

 

Is there anything I should troubleshoot on the UAF/Leito patches concerning ejaculations.  Also, do you see any issue with using Indarello patch in addition to the UAP and Staged Leito patches?

 

Thanks in advance for your assistance.

You cannot use 2 patches together. Both of these totally handle animations differently. I do not use UAF and you need to check its page to see what extra functions it offers. I am guessing here that because you need to manual advance the stages, there will not be many bells and whistles. Indies' patch has the squirts and cum stains. Leito had some of his animations auto staged with squirts built in but only if they were not aggressive tagged. 

Posted
19 hours ago, maddadicusrex said:

You cannot use 2 patches together. Both of these totally handle animations differently. I do not use UAF and you need to check its page to see what extra functions it offers. I am guessing here that because you need to manual advance the stages, there will not be many bells and whistles. Indies' patch has the squirts and cum stains. Leito had some of his animations auto staged with squirts built in but only if they were not aggressive tagged. 

Thanks!

Posted (edited)
On 6/18/2021 at 3:53 PM, maddadicusrex said:

You cannot use 2 patches together. Both of these totally handle animations differently. I do not use UAF and you need to check its page to see what extra functions it offers. I am guessing here that because you need to manual advance the stages, there will not be many bells and whistles. Indies' patch has the squirts and cum stains. Leito had some of his animations auto staged with squirts built in but only if they were not aggressive tagged. 

 

UAP and SLP were compatible at one time, but some months back there were changes (I think around introduction of interactive position trees in UAP) which rendered them mutually incompatible in their latest versions. There was some hope the conflict between those mods might be rectified, but Ulf's departure from the scene has rendered that outcome unlikely, so yes I would tread lightly when trying to combine them unless you really, really, really know what you're doing and how to troubleshoot the ensuing issues on your own. At a bare minimum you'd need to configure UAP to not touch any of the animation packs SLP covers (or vice versa), but it's not for the faint of heart.

Edited by vaultbait
Posted
8 hours ago, zhuguannan123 said:

thanks! but how do i cure those debuffs, they are overpowered....

 

You can wait for some of them to wear off, and talk to Neura in the Memory Den to reset your disposition (for a high price). If you find the debuffs to strong, you can adjust a wide variety of sliders in the MCM for it to fine tune accumulation and recovery rates to suite your playstyle.

Posted

Hello again, first of all: I still can't access the discord server, and I can't tell if it's something I'm doing wrong.

Is there any chance this is because of limitation due to ISPs? Is anyone else having this problem? It will just not load messages,  it will just endlessly sit like that.


Secondly: I had something weird happen and I'm a bit worried.

I suddenly realized All male characters in ALL animations had developed erectile dysfunction 100% of the time... (main character is female, so I don't know if that would affect main character)

I reloaded all relevant mods a few times but nothing changed.

But then, I tried simply loading a different, earlier, save and the problem just went away like 99% of the time!

I can't think of how this could be possible. What can one do, -in game- that could affect AFF functionality in that manner, so I can keep an eye out for it?

Also: this occasionally, rarely still happens some times, and it might be entirely my imagination, but MAYBE, just maybe, I'm noticing some correlation between this problem and the apparel unequiping system. I currently have this set to partial unequip in AAF, is there a way to retroactively change this to "eveything" without redoing the whole installation? Or am I screwed basically?

Posted
5 minutes ago, Trailbandit said:

I suddenly realized All male characters in ALL animations had developed erectile dysfunction 100% of the time...

 

If you're using BodyTalk for your male body replacer, be sure to build the nude body in BodySlide with the "build morphs" checkbox enabled, and the erection slider at 0% (unless you're using a patch mod which says in its description to use a different slider value). That's the most common oversight anyway.

 

8 minutes ago, Trailbandit said:

But then, I tried simply loading a different, earlier, save and the problem just went away like 99% of the time!

I can't think of how this could be possible. What can one do, -in game- that could affect AFF functionality in that manner, so I can keep an eye out for it?

Also: this occasionally, rarely still happens some times, and it might be entirely my imagination, but MAYBE, just maybe, I'm noticing some correlation between this problem and the apparel unequiping system.

 

This makes my suggestion above less likely to be the solution. The second most common cause is if you have a slow system or lots of resource-intensive/script-heavy mods running, sometimes things like morphs tend not to fire successfully some of the time.

 

10 minutes ago, Trailbandit said:

I currently have this set to partial unequip in AAF, is there a way to retroactively change this to "eveything" without redoing the whole installation? Or am I screwed basically?

 

Just reinstall AAF itself, you don't have to reinstall anything else. The AAF FOMOD installer menu has a page where you can choose between a number of undressing profiles, the most thorough of which is the "compatible" one which also removes a lot of things in the normally unused clothing slots which mods tend to make use of. Or you can simply open the Data\AAF\AAF_equipmentSetData.xml file with a text editor like notepad and add the names of additional slots you want handled to the unEquip list in there (visit the URL from the comment block in that file to find out the proper slot names).

Posted
2 hours ago, vaultbait said:

 

If you're using BodyTalk for your male body replacer, be sure to build the nude body in BodySlide with the "build morphs" checkbox enabled, and the erection slider at 0% (unless you're using a patch mod which says in its description to use a different slider value). That's the most common oversight anyway.

 

 

that's true, I haven't build any male bodies in bodyslide. I didn't even realize I needed to because it all worked out of the box after installation. I'll keep this in mind though. It's important to know. If I need to I can just batch build all BodyTalk files right?

Also: If things are working without manually building the bodies. Should I still build them anyway?

 

 

2 hours ago, vaultbait said:

This makes my suggestion above less likely to be the solution. The second most common cause is if you have a slow system or lots of resource-intensive/script-heavy mods running, sometimes things like morphs tend not to fire successfully some of the time.


Ah, that's very interesting. My system isn't super slow, but I do run an older 3820 which isn't super fast by today's standards either.  (gpu isn't an issue I guess in this particular case but it's a 1070 if that's important). I'm not exactly sure how many of my mods are script intensive, but I wager it's a fair number.

Even though I'm skeptical as to if this could be the reason for it to happen systematically, now that it got back to "normal" at least that could very well be the reason I still get a few softies every now and then,

I actually tested and got a scene were only one of the numerous males had a problem. Which does point to a non systematic, cause (as a script not firing would be) So good advice there.

 

 

2 hours ago, vaultbait said:

Just reinstall AAF itself, you don't have to reinstall anything else. The AAF FOMOD installer menu has a page where you can choose between a number of undressing profiles, the most thorough of which is the "compatible" one which also removes a lot of things in the normally unused clothing slots which mods tend to make use of.

Excellent, I was afraid that would break the "sequence", I'll be less scared of that in the future :)

 

2 hours ago, vaultbait said:

Or you can simply open the Data\AAF\AAF_equipmentSetData.xml file with a text editor like notepad and add the names of additional slots you want handled to the unEquip list in there (visit the URL from the comment block in that file to find out the proper slot names).


Oh snap! I didn't know I could do that. ❤️ I will check that out! thank you!

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