doopdoo Posted October 26, 2020 Posted October 26, 2020 For some reason some creatures dont impregnate properly and just dump non funtional sperm into women, I tested around with different creatures and companions and I am not sure whats different with them, the ones I tested that didnt work were; Bloatfly, Cazadors and Giant Mantis. The rest that I tested worked properly in which it were; Bighorners, Dogs, Radscorpions and Deathclaws.
tlrd Posted October 27, 2020 Posted October 27, 2020 I'm playing TTW 3.2.2 and everything was fine until i left for the mojave and now whenever i wear clothes with pregnancy enabled there's a noticable stutter if i remove my clothes or disable pregnancy the stutter disappears. I've tried many things and cant seem to fix it but the weirdest thing is that while i was in the captial wastes i had no problems with anything afaik. Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm Sexout.esm BelthansQuoVagis.esm SexoutCommonResources.esm CoitoErgoSum.esm SexoutSlavery.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutTryout.esm Maternity Pack Overkill.esp SomeguySeries.esm SexOutMDJJFollowers.esp SexoutStore.esm Fertile Breeder.esp SexoutWorkingGirl.esp SexoutSoliciting.esm A Trail of Crumbs.esm Regulators.esm FBFarm.esp FBCaptured.esp FBZeta.esp FBJade.esp FBDCBreeder.esp Sortomatic.esm FalloutTTWquestoverhaul.esp NVWillow.esp Project Nevada - Core.esm Project Nevada - Extra Options.esm Expanded Megaton House - TTW.esp CESxDLC.esp ARESproject.esp PrnOut.esp CASM with MCM.esp BQV2DLC.esp BelthansMeaKulpa.esp RemoveWorkstationNeeds.esp MPO scriptaddon Tryout.esp HalfwayHouse.esp TTW SM and Ghouls FIX.esp SexoutSoliciting-DLC.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JIP Improved Recipe Menu.esp Tutorial Killer.esp Delay DLC - TTW.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp FOVSlider.esp bzArmour.esp SexoutPosNew.esp SexoutAnimManagement.esp SexoutSpunk.esp SunnyCompanion.esp NewVegasBounties.esp Mojave Pimp.esp Maternity Pack Overkill TTW32addon.esp GARU.esp MPO scriptaddon TTW.esp MojaveDelight.esp JustModsAssorted.esp HY_WasteWar2.esp Ammo Count Memory.esp Holster Gear.esp NewVegasExtendedMapMarkers.esp The Weapon Mod Menu.esp Heartache By the Number Fix.esp Rewarding Exploring.esp Rewarding Exploring - TTW Patch.esp BetterSaves.esp SmallerTalk.esp Casino Exchange All.esp SexoutDogSexTTWWillow.esp SexoutWillow.esp TTW - Essential Travelling Merchants.esp TTW_PNxEO.esp GlovesGalore_DeadMoney.esp Asurah_LeatherGloves.esp -My Merged Patch.esp Anything that might help(i also have NVTF and NVAC)
gizmo1206 Posted October 27, 2020 Posted October 27, 2020 On 10/21/2020 at 6:12 AM, gizmo1206 said: speaking of bodyswapping issues i thought i had it figured out,my old problem was me setting the pregnancy length below %7 would could the body swap to not happen,but now my character is pregnant with a deathclaw and its not working but it seems to be slightly different than the old issue i had since with that the manually setting the belly wouldnt work for it but for this new problem it does. And turning on debug shows the bodyswap token too.(not sure if i have latest version,but looking at when it came out i feel like i might) finally got around to testing and looks like bodyswapping is tied to pregnancy length, upped the percent from 7 to 10 after resetting pregnancy and got pregnant by a deathclaw and after waiting one day it swapped. Where 7% seemed to work for most it looks like faster pregnancies like deathclaws need more time
Beanyboii123 Posted November 6, 2020 Posted November 6, 2020 Started a new game as a male character. It seems simply impossible for women to get pregnant. I turned up the fertilty to the max for both men and women. Checking with the Medical scanner the female character had 2 Ova. Checking with the "inv" command and indeed she has 2 ova items with her. Plenty of sperm too. 0.3 million sperm in womb, around 100 ml in vagina. Waited like an hour in real time, but still no impregnation happened. I play with TTW. I don't have or had the Stutter Removal mod(which another poster said could cause problems). Anyone has any clue what could be the problem here? I would really like this mod to work for my playthrough but I just can't get it to budge. My guess is that the script handling the impregnation is simply not running correctly but I have no idea how to fix this. Also play with vanilla races though in character creation there are 2 versions of each race(one with and one without wrinkles), I play the one with wrinkles which should be the default Caucasian
turmapop11 Posted November 6, 2020 Posted November 6, 2020 13 hours ago, Beanyboii123 said: Started a new game as a male character. It seems simply impossible for women to get pregnant. I turned up the fertilty to the max for both men and women. Checking with the Medical scanner the female character had 2 Ova. Checking with the "inv" command and indeed she has 2 ova items with her. Plenty of sperm too. 0.3 million sperm in womb, around 100 ml in vagina. Waited like an hour in real time, but still no impregnation happened. I play with TTW. I don't have or had the Stutter Removal mod(which another poster said could cause problems) Anyone has any clue what could be the problem here? I would really like this mod to work for my playthrough but I just can't get it to budge. My guess is that the script handling the impregnation is simply not running correctly but I have no idea how to fix this. I have the same exact problem, but the only difference for me is that there is no sperm according to the scanner. TTW, max percentages. Same issue of pregnancy not being possible, MCM still is there and the mod is installed, but nothing works. Vanilla races too. Replying to be tagged if you find a solution
shaidien Posted November 11, 2020 Posted November 11, 2020 Has anyone ever gotten this to work? I grab the babies from the box at docs and go outside then wait like 5 days or so robots came but no kids. Tried on other game and even though sunny had ova and loads of cum she did not get pregnant. What could be wrong?
dborg2 Posted November 12, 2020 Author Posted November 12, 2020 21 hours ago, shaidien said: Has anyone ever gotten this to work? I grab the babies from the box at docs and go outside then wait like 5 days or so robots came but no kids. Tried on other game and even though sunny had ova and loads of cum she did not get pregnant. What could be wrong? That sounds like a settings issue. I have had this mod work many times for me. Note that also Sexout Spunk settings might cause issues getting pregnant.
shaidien Posted November 12, 2020 Posted November 12, 2020 10 minutes ago, dborg2 said: That sounds like a settings issue. I have had this mod work many times for me. Note that also Sexout Spunk settings might cause issues getting pregnant. It cant even finish the child egg from the box . Now both robots advanced to get born that also came from box. And yes the load order is as suggested. Here I am just wanting a simple pregnancy mod.
shaidien Posted November 12, 2020 Posted November 12, 2020 Anyone please tell me the settings. My girl has a ova fertcyc 79.3 fetlvl 17.19 . I fucked the store guy and never washed. Will this get her pregnant? And can I make it super easy to get knocked up. I mean so easy she just see a penis and she get pregnant.
dborg2 Posted November 12, 2020 Author Posted November 12, 2020 I'm officially now the owner of the mod, but my knowledge on this section is minor, but some things to think about The fertility-settings should be, so that at least 1 day your female can't get pregnant (otherwise the Ova process scripts break), the speed of the pregnancy should be 3% or higher too. there is a section where the womb is filled with spunk, but no fertilization has taken place (even when ova is present). But with calculation cycles, it should detect pregnancy taking place at some point. One thing I never understood was the Spunk stuff and calculations going into that. That is something that the moddeveloper of SexoutSpunk can best answer. 1
Beanyboii123 Posted November 12, 2020 Posted November 12, 2020 2 hours ago, dborg2 said: I'm officially now the owner of the mod, but my knowledge on this section is minor, but some things to think about The fertility-settings should be, so that at least 1 day your female can't get pregnant (otherwise the Ova process scripts break), the speed of the pregnancy should be 3% or higher too. there is a section where the womb is filled with spunk, but no fertilization has taken place (even when ova is present). But with calculation cycles, it should detect pregnancy taking place at some point. One thing I never understood was the Spunk stuff and calculations going into that. That is something that the moddeveloper of SexoutSpunk can best answer. Hmm, I think this might have been what broke it for me. For testing purposes I made the cycle one day which probably broke the process scripts as you said. Edit: Well, that was pretty easy, I changed it to 3 days instead and pregnancy happened in about 10 minutes. If you are going to update the mod I'd suggest you make the minimum cycle at least 2 days so this bug doesn't happen again. My issue with this mod is primarily how complex it seems (compared to for example Fertility Mode for Skyrim) which is why I tried to test it quickly. It would for example be far more helpful to have both this mod and the Medical Scanner track the cycle by days instead of by percentage so when you'd scan someone you see which day they are in in their cycle and then based on that you can set the ovulation window on specifc days as well (default day 12 to 15 on a 28 day fertility cycle). Also, taking some cues from Fertility Mode, maybe an option in the mod configuration to give the player a message when an NPC either produces an Ova or gets impregnated. Anyway thanks for the help and thanks for the mod
gizmo1206 Posted November 23, 2020 Posted November 23, 2020 anyone might know what would cause this? was pregnant with deathclaw then after i gave birth i was still pregnant so i turned on player debug. first screenshot is from me loading a save before the birth to see if the human pregtoken was still there(never had sex with any human during that time)
Rawhide_K Posted November 27, 2020 Posted November 27, 2020 Concerning historical stutter problems some users have reported with no fix, I have arrived. I'm sure there are others complaining, but that's beside the point. This has been a long standing issue for myself as well. In preparations to play new vegas in VR, I've been attempting to purge all consistent performance anomalies from my setup. Anyway, to make it short, this small snippet of code is the culprit. if rCurrOutfit if (NX_IsInList SexoutSLClothAppearPregnantP7 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 7 if (NX_IsInList SexoutPFLNudeP7 rCurrOutfit == 1) && fClothingTightness > 1 Set fClothingTightness to 1 endif elseif (NX_IsInList SexoutSLClothAppearPregnantP6 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 6 elseif (NX_IsInList SexoutSLClothAppearPregnantP5 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 5 elseif (NX_IsInList SexoutSLClothAppearPregnantP4 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 4 elseif (NX_IsInList SexoutSLClothAppearPregnantP3 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 3 elseif (NX_IsInList SexoutSLClothAppearPregnantP2 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 2 elseif (NX_IsInList SexoutSLClothAppearPregnantP1 rCurrOutfit == 1) Set fClothingTightness to fCurrBellySize - 1 else ; *** Outfit not correct size (probably not swappable) if (NX_IsInList SexoutSLClothAppearPregnant rCurrOutfit == 0) Set fClothingTightness to fCurrBellySize ; if iDebug == 5 && fCurrBellySize >= 1 ; DebugPrint "PregBodyCalc %n: Oufit Not Preg Compatible %n, BellySize %1.2f " rActor rCurrOutfit fCurrBellySize ; endif endif endif endif and to be more specific, it's this snippet within that snippet ;****************************************************************** ; SexoutSLClothAppearPregnant is a VERY large list, containing every single pregnancy armor. ; Checking against this list causes periodic, noticeable lag spikes, especially if otherwise running ; at a stable framerate. This should probably be a toggleable debug rather than an always on feature. ;else ; *** Outfit not correct size (probably not swappable) ; if (NX_IsInList SexoutSLClothAppearPregnant rCurrOutfit == 0) ; Set fClothingTightness to fCurrBellySize ; if iDebug == 5 && fCurrBellySize >= 1 ; DebugPrint "PregBodyCalc %n: Oufit Not Preg Compatible %n, BellySize %1.2f " rActor rCurrOutfit fCurrBellySize ; endif ; endif the cause of years of woe, a check to see if you're stupid and wearing non preggo armor while pregnant. all for a disabled debug output and a single clothing tightness command. here is a frametime graph, standing still in goodsprings, framecapped at 60 (no vsync). first is with this bit commented out, second is with it enabled. it might not look like much on rivatuner's stupid graph, but it's definitely something you can feel if you have an otherwise stable framerate. and it feels bad. the very large spikes are from taking screenshots btw. i have attached an esp that contains this script with the offending section commented out, for your pleasure. preggo_stutter_fix.esp 1
Halstrom Posted November 27, 2020 Posted November 27, 2020 1 hour ago, Rawhide_K said: Concerning historical stutter problems some users have reported with no fix, I have arrived. I'm sure there are others complaining, but that's beside the point. This has been a long standing issue for myself as well. In preparations to play new vegas in VR, I've been attempting to purge all consistent performance anomalies from my setup. Anyway, to make it short, this small snippet of code is the culprit. and to be more specific, it's this snippet within that snippet the cause of years of woe, a check to see if you're stupid and wearing non preggo armor while pregnant. all for a disabled debug output and a single clothing tightness command. Nice work tracking it down, I've never been a professional programmer and pretty sure that's some of my original code, probably wrote that near 10years ago I had to do all sorts of bodgy stuff to work around functions we didn't have or quirks with the NV engine. I haven't played NV for years, Dborg2 can probably slip that into the next update I suspect. I have no idea whether there was a good reason for this bit: Set fClothingTightness to fCurrBellySize Maybe the rest could be changed to: if iDebug == 5 && fCurrBellySize >= 1 if (NX_IsInList SexoutSLClothAppearPregnant rCurrOutfit == 0) Set fClothingTightness to fCurrBellySize DebugPrint "PregBodyCalc %n: Oufit Not Preg Compatible %n, BellySize %1.2f " rActor rCurrOutfit fCurrBellySize endif endif
dborg2 Posted November 28, 2020 Author Posted November 28, 2020 On 11/27/2020 at 11:09 PM, Halstrom said: Nice work tracking it down, I've never been a professional programmer and pretty sure that's some of my original code, probably wrote that near 10years ago I had to do all sorts of bodgy stuff to work around functions we didn't have or quirks with the NV engine. I haven't played NV for years, Dborg2 can probably slip that into the next update I suspect. I have no idea whether there was a good reason for this bit: Set fClothingTightness to fCurrBellySize Maybe the rest could be changed to: if iDebug == 5 && fCurrBellySize >= 1 if (NX_IsInList SexoutSLClothAppearPregnant rCurrOutfit == 0) Set fClothingTightness to fCurrBellySize DebugPrint "PregBodyCalc %n: Oufit Not Preg Compatible %n, BellySize %1.2f " rActor rCurrOutfit fCurrBellySize endif endif I like the suggestion and will implement it immediately. I don't think 'knowing' the outfit has pregnancy features is interesting, as long as no swaps are taking place either. Also I don't know why it would check against a list containing pregnancy outfits in the first place. It seems you'd only want to check the non-pregnant outfits at most. Since it's only purpose is debugging, I'll immediately implement it for Sexout Pregnancy, and later will add the outfits for MPO. (to the new list) Edit1. Checking the list, I notice that it isn't even working for the correct purpose. The old outfitlist didn't have any 'Non-Pregnant' outfits in it. Because the list is used by other scripts and mods to detect pregnancy-visibility, I'm creating a new list and manually adding only the non-pregnant outfits that can swap. Edit2. Looked at the script suggestion of Halstrom. Changed the iDebug==5 to iDebug > 4 Moved the "Set fClothingTightness to fCurrBellySize" so that it is always set and then later overwritten by the other IF's. Edit3. I realize my solution also would result in an update in SCR, But for now I'll have SOPreg overwrite the following scripts: SexoutSQAddFallout3Stuff and SexoutSCR00SAddDLCStuff Edit4. I currently have no way to really test performance. @Rawhide_K I hope I can indulge you to test this BETA version. SexoutPregnancyV3.esm
Halstrom Posted November 29, 2020 Posted November 29, 2020 15 hours ago, dborg2 said: I like the suggestion and will implement it immediately. I don't think 'knowing' the outfit has pregnancy features is interesting, as long as no swaps are taking place either. Also I don't know why it would check against a list containing pregnancy outfits in the first place. It seems you'd only want to check the non-pregnant outfits at most. Since it's only purpose is debugging, I'll immediately implement it for Sexout Pregnancy, and later will add the outfits for MPO. (to the new list) Yeah a lot of the debugging system was for a lot of early issues that probably never occur and because we didn't have pregnant versions of more than 20 outfits initially in V2. The AppearPregnant formlist was mainly so people could use it in dialogue checks etc too without needing to script. I think when I started PregnancyV1 we just the vaultsuit and it was using original Sexout
dborg2 Posted November 29, 2020 Author Posted November 29, 2020 7 hours ago, Halstrom said: Yeah a lot of the debugging system was for a lot of early issues that probably never occur and because we didn't have pregnant versions of more than 20 outfits initially in V2. The AppearPregnant formlist was mainly so people could use it in dialogue checks etc too without needing to script. I think when I started PregnancyV1 we just the vaultsuit and it was using original Sexout Yes. I think me fixing a lot of outfits (and the formidlists), actually made it worse.
Rawhide_K Posted December 1, 2020 Posted December 1, 2020 On 11/28/2020 at 2:56 AM, dborg2 said: Edit4. I currently have no way to really test performance. @Rawhide_K I hope I can indulge you to test this BETA version. SexoutPregnancyV3.esm It's all working just fine over here. And since you changed the formlist it's checking against, there is also no additional notable performance loss when entering debug mode / being pregnant / wearing the wrong clothes. 1
dborg2 Posted December 2, 2020 Author Posted December 2, 2020 8 hours ago, Rawhide_K said: It's all working just fine over here. And since you changed the formlist it's checking against, there is also no additional notable performance loss when entering debug mode / being pregnant / wearing the wrong clothes. Thank you for testing. *****New version officially released*****
doopdoo Posted December 4, 2020 Posted December 4, 2020 On 10/26/2020 at 6:54 PM, doopdoo said: For some reason some creatures dont impregnate properly and just dump non funtional sperm into women, I tested around with different creatures and companions and I am not sure whats different with them, the ones I tested that didnt work were; Bloatfly, Cazadors and Giant Mantis. The rest that I tested worked properly in which it were; Bighorners, Dogs, Radscorpions and Deathclaws. So noone else has this problem?
dborg2 Posted December 5, 2020 Author Posted December 5, 2020 15 hours ago, doopdoo said: So noone else has this problem? Small insects have many issues either their eggnumber explodes or they don't get generated at all. It depends on pregnancy settings, but I haven't found the break-point. also @Timi2 I haven't seen any moveable vagina's in Fallout New Vegas.
dborg2 Posted December 5, 2020 Author Posted December 5, 2020 26 minutes ago, Timi2 said: There was some mention here on LL about some bodyslider working for new vegas so i assumed maybe it would be possible to generate collisions. Even though it has been years since New Vegas launched, why is there no such mod ? Considering this is a Bethesda game, there shouldn't be any Game Engine limitations though. Oh. I don't know anything for CBBE for FNV. I can't use the mods, as I have no way to make it work with Sexout Pregnancy and stuff.
doopdoo Posted December 5, 2020 Posted December 5, 2020 4 hours ago, dborg2 said: Small insects have many issues either their eggnumber explodes or they don't get generated at all. It depends on pregnancy settings, but I haven't found the break-point. So it depends on settings? Got any settings that get them to work or do you mean by no break-point that you havent?
dborg2 Posted December 5, 2020 Author Posted December 5, 2020 2 hours ago, Timi2 said: Please tell me. Is there seriously no mod to add body collisions in New Vegas ? Even old Skyrim released in 2011 has animated body mods.... Game - Release date - # of mods on NexusMods Oblivion - March 20 2016 - 29.8k Fallout 3 - October 28, 2008 - 15.5Jk Fallout NV - October 19, 2010 - 22.5k (Using Fallout 3 engine with 1 or 2 changes) Skyrim - November 11, 2011 - 65.2K + 30.5K Special edition (so with overlap) From what I noticed most improvements were in the handling of meshes and animations. Fallout 3/NV can be flooded by animations and scripts, breaking the game, forcing you to go to restart the game and go to a previous save (or run the risk of missing actions/stuck tokens). Even scripts that are completely programmed correctly, will fail to start or crash midway, if the engine runs out of memory or buffer. While you can (probably) still break Skyrim, I have only rarely had scripts/animations breaking midway (unless programming errors) ----------- Specifically CBBE. When great modders finally managed to backport it from Skyrim to Fallout New Vegas, the Sexout Common Resources/Sexout Pregnancy mods were basically solidified already. Which means all mods depending on it, would not switch over. I know of 3 body animation mods - Bouncing-Breast mods, that were ported over from Oblivion or recreated and improved upon. - Pregnant bellies (filled with larva) (Sexout Common Resources/Pregnancy) - Tails, claws which you can find in Sexout Breeder I don't know enough about CBBE, but if it was ported from Skyrim, it might have Bouncing Breasts too. 1 hour ago, doopdoo said: So it depends on settings? Got any settings that get them to work or do you mean by no break-point that you havent? I usually set female pregnancy times to 3%-7%, Female Cycle on 4-8 days, and Ova-life to 3-6 (MUST ALWAYS BE AT LEAST 1 DAY SHORTER THAT CYCLE) and Fertility to 70% Sometimes I also increase male fertility %, but I haven't experienced much differences with this But in all honesty the only time I did anything with insect-pregnancies, was when I was testing the Bloatfly episode in Sexout Breeder, which was years ago. 1
dborg2 Posted December 6, 2020 Author Posted December 6, 2020 3 hours ago, Timi2 said: Okay so there is Engine limitation in Fallout games. Surprising though. There's so much to explore in the wasteland but so less role-play and moddable elements. Even the latest released fallout game lacks diverse role-play and story elements, as compared to Skyrim SE. On the contrary, TTW seems to have much more potential for role-play elements. With G.E.C.K and two wastelands to explore, creating custom dialogues should be possible. Now i just need a suitable body mod for pregnancy. Would it be fine to install only one, or multiple body mods like Type - 3 and Bouncing-Breast together ? Type - 3 and Bouncing-Breast work great together. Also most pregnancy outfits are based on Type-3 forms. 1
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