Sgt. Marge Posted September 2, 2022 Posted September 2, 2022 2 hours ago, magicmike1234 said: thanks for the quick response! if i end the relationship and start it again later will i have to restart my progress? or will i just pick up where i left off? i also started running into the same problem with nick,just thought it was worth mentioning. but thanks again. There's actually the Jina mods for pretty much every male companion if you want to try BDH with someone other than Cait or Piper (Or Curie, again if you copy the sound files as I mentioned you can easily have her as your dom as well). I do know that once you get the Bimbo Collar, getting it back with a new companion happens very fast (at least it does for me). And you can adjust in the MCM how often you will get a unique task to work towards getting it the first time. So if you feel like it's taking a while with a new person, feel free to adjust that. As for whether progress resets or not if you haven't gotten it before, perhaps Izzy or Vaultbait knows.
SamanthaTraynor Posted September 2, 2022 Posted September 2, 2022 (edited) Ohhh, does this mean i need the Kinky Collars Mod? The only i got from Begin in my Inventory is the Robco Shock Collar Mark III and in the Chemistry Station i can build a Shock Collar Thx Edited September 2, 2022 by SamanthaTraynor
vaultbait Posted September 2, 2022 Posted September 2, 2022 1 hour ago, SamanthaTraynor said: Ohhh, does this mean i need the Kinky Collars Mod? The only i got from Begin in my Inventory is the Robco Shock Collar Mark III and in the Chemistry Station i can build a Shock Collar No, after you've been in a dom/sub relationship with a companion for a while and you've had a sufficient number of naughty BDH scenes, you will eventually have a conversation with your dom where they give you a special Vault-Tec Bimbo Collar (it's pink and has a digital marquee display built in which scrolls the word "BIMBO" across it). You can't build it yourself, though as noted you can use MCM to adjust the chances and conditions under which you'll get collar events for it. 8 hours ago, Sgt. Marge said: As for whether progress resets or not if you haven't gotten it before, perhaps Izzy or Vaultbait knows. No clue really, I've played through this a few times but I tend to do short playthroughs as I spend a lot of time playtesting various mods, and the bimbo collar bit from this mod takes a while (also I don't have this perpetually installed since otherwise I'd end up leaving it turned off a lot of the time in order to avoid dialogue conflicts and the like). 1
Sgt. Marge Posted September 2, 2022 Posted September 2, 2022 (edited) Just dropping a note here on choosing "Strong" as dominatrix, it seems like there are no solo Supermutant animations so those will fail, and you may see a debug error at the top left (if you have Sex 'Em Up installed) "SEU error sceneinit 4" If I find anything else of note regarding Strong I will simply edit this post and add to it. Edited September 2, 2022 by Sgt. Marge
vaultbait Posted September 2, 2022 Posted September 2, 2022 1 hour ago, Sgt. Marge said: Just dropping a note here on choosing "Strong" as dominatrix, it seems like there are no solo Supermutant animations so those will fail, and you may see a debug error at the top left (if you have Sex 'Em Up installed) "SEU error sceneinit 4" If I find anything else of note regarding Strong I will simply edit this post and add to it. Agreed. On my last playthrough of BDH I tried to use Strong as my dom and while it mostly worked, the dialogue clearly assumed a female mistress, voice files didn't map (I didn't think to copy them over like you did), and the lack of mutie masturbation scenes made it a pretty rough experience. In the end I concluded it wasn't really designed with that situation in mind at all. I've been having similar experiences with Sexual Harassment and mutie harassers (some of the new animations it adds don't have mutie equivalents, and a lot of the dialogue/scenarios would be out of character for them anyway).
Sgt. Marge Posted September 2, 2022 Posted September 2, 2022 2 hours ago, vaultbait said: Agreed. On my last playthrough of BDH I tried to use Strong as my dom and while it mostly worked, the dialogue clearly assumed a female mistress, voice files didn't map (I didn't think to copy them over like you did), and the lack of mutie masturbation scenes made it a pretty rough experience. In the end I concluded it wasn't really designed with that situation in mind at all. I've been having similar experiences with Sexual Harassment and mutie harassers (some of the new animations it adds don't have mutie equivalents, and a lot of the dialogue/scenarios would be out of character for them anyway). I may end up giving him the "Super mutant waistcloth" to wear as it looks like a skirt for the *immersion* Jina Strong was one of the only Jina mods I didn't install for this play-through, and that may very well be a valid solution as she uses CBBE so I would think FF animations would work. There was talk 2 or 3 months back on the discord of maybe making a mutant version of those new Harassment animations but not sure how far that got as the person that made them is pretty busy. It is fun to push mods beyond their initial design. Earlier in the playthrough I had Jina Valentine as my dom. That was great.
vaultbait Posted September 2, 2022 Posted September 2, 2022 1 hour ago, Sgt. Marge said: Jina Strong was one of the only Jina mods I didn't install for this play-through, and that may very well be a valid solution as she uses CBBE so I would think FF animations would work. 1
AthenaLiandry Posted October 5, 2022 Posted October 5, 2022 (edited) Any chance of a release that doesn't require AWKCR? Trying to clear it out from my modlist. Edit: With RC8 out, would be great ^^; Edited October 5, 2022 by AthenaLiandry
izzyknows Posted October 5, 2022 Posted October 5, 2022 7 hours ago, AthenaLiandry said: Any chance of a release that doesn't require AWKCR? Trying to clear it out from my modlist. Edit: With RC8 out, would be great ^^; The next update wont require it.
ebbluminous Posted October 5, 2022 Posted October 5, 2022 3 hours ago, izzyknows said: The next update wont require it. Good. AWKCR is made of evil
AthenaLiandry Posted October 6, 2022 Posted October 6, 2022 11 hours ago, izzyknows said: The next update wont require it. Great! Can't wait, thank you for the reply ^^
vaultbait Posted October 6, 2022 Posted October 6, 2022 On 10/5/2022 at 12:58 PM, izzyknows said: The next update wont require it. Wait... Does that mean BDH is still under development? I haven't seen Akor around for some time. Has someone else taken over maintenance of it?
izzyknows Posted October 7, 2022 Posted October 7, 2022 3 hours ago, vaultbait said: Wait... Does that mean BDH is still under development? I haven't seen Akor around for some time. Has someone else taken over maintenance of it? I need more coffee! Wrong mod, There's an attachment that removes the requirement a few pages back. Boston Devious HelperNo_AWKCR.7z 212.28 kB · 123 downloads Edited October 20, 2021 by izzyknows
timmy238 Posted October 14, 2022 Posted October 14, 2022 So I may just be dumb or missed something, how do you get the silent voice dialog to show? Also love your work @Kimy I wish for more but from what I hear fallout 4 is a bitch to mod.
vaultbait Posted October 14, 2022 Posted October 14, 2022 2 hours ago, timmy238 said: So I may just be dumb or missed something, how do you get the silent voice dialog to show? Also love your work @Kimy I wish for more but from what I hear fallout 4 is a bitch to mod. In your game settings make sure both kinds of subtitles are enabled. Also, Boston Devious Helper is Akor's mod (though it relies heavily on Devious Devices, which is Kimy's). 1
timmy238 Posted October 14, 2022 Posted October 14, 2022 4 hours ago, vaultbait said: In your game settings make sure both kinds of subtitles are enabled. Also, Boston Devious Helper is Akor's mod (though it relies heavily on Devious Devices, which is Kimy's). Both are on, there is no words though? Will this fix it? F4z Ro D-oh - Silent Voice at Fallout 4 Nexus - Mods and community (nexusmods.com) Edited 1 minute ago by timmy238
vaultbait Posted October 14, 2022 Posted October 14, 2022 24 minutes ago, timmy238 said: Both are on, there is no words though? Will this fix it? F4z Ro D-oh - Silent Voice at Fallout 4 Nexus - Mods and community (nexusmods.com No, that only makes it possible to skip dialogue which doesn't have existing voice files. If dialogue isn't being reflected in subtitles even though you have them on (both kinds), then something else is interfering, maybe a dialogue overhaul mod of some sort?
timmy238 Posted October 14, 2022 Posted October 14, 2022 6 minutes ago, vaultbait said: No, that only makes it possible to skip dialogue which doesn't have existing voice files. If dialogue isn't being reflected in subtitles even though you have them on (both kinds), then something else is interfering, maybe a dialogue overhaul mod of some sort? I have one dialog mod I am sure of
timmy238 Posted October 14, 2022 Posted October 14, 2022 Just now, timmy238 said: I have one dialog mod I am sure of Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) at Fallout 4 Nexus - Mods and community (nexusmods.com)
timmy238 Posted October 14, 2022 Posted October 14, 2022 (edited) that and a second one I downloaded in the meantime. Extended Dialogue Interface at Fallout 4 Nexus - Mods and community (nexusmods.com) I do have more mods that have silent dialog in them so this is kinda a attempt to fix all of them. Edited October 14, 2022 by timmy238
timmy238 Posted October 14, 2022 Posted October 14, 2022 *Unofficial Fallout 4 Patch.esp *XDI.esm *HUDFramework.esm *ArmorKeywords.esm *WorkshopFramework.esm *WashOutThatCum.esl *CWSS Redux.esp *TortureDevices.esm *behSlaveMarket.esm *IceStormsGRL45.esl *Skb-MinigunsRebirth.esl *Devious Devices.esm *AAF.esm *AAFThemes.esl *IceStormsSeekerMine.esl *TAAFlickerRemover.esl *T65PA.esl *Bandolier.esl *TeslaHeavyGun.esl *CALIBER-COMPLEX.esm *Loot Detector.esl *CanarySaveFileMonitor.esl *Homemaker.esm *IceStormsOrsisF17.esl *HellcatPA.esl *SavrenX SuperMutant Armor HD.esp *SavrenXBetterRobotHDLibertyPrime.esp *SavrenX HD Vanilla Clothes Optimized.esp *SavrenX HD Vanilla Armor.esp *SavrenXWeaponHD.esp *AAF_Violate.esp *HumanResources.esp *AngeliTech suit.esp *RRTV_GoodneighborCondo.esp *Splash of Pine Trees.esp *FOLODIP - New LODs.esp *Reverb and Ambiance Overhaul.esp *jsrs.esp *JSRS_CaliberComplex.esp *MAIM Distributor.esp *Armorsmith Extended.esp *NWA-Damage Version 2.esp *MAIM 2.esp *Flashy_PersonalEssentials.esp *AnimalLoverWastelandSeducer.esp *AAF_GenderSelect.esp *SavageCabbage_Animations.esp *Mutated Lust.esp *CumOverlays.esp *FPAttributesHUD.esp *Slave&ModelPinup.esp *Commonwealth Captives.esp *Prisoner Shackles.esp *ZaZOut4.esp *le666piercings.esp *FO4PiercingsSED7.esp *AAF_CreaturePack01.esp *Vioxsis_Strap-Ons.esp *Atomic Lust.esp *Luxor's Sanctuary Bridge 4k.esp *LooksMirror.esp *DevtacRonin.esp *WestTekTacticalOptics.esp *Ronin-WestTekPatch.esp *RAW INPUT.esp *JNFA.esp *Locksmith.esp *KSHairdosExtra.esp *AkmaBudae.esp *CALIBER - 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Limited Blood Decals.esp *ESPExplorerFO4.esp *CRX.esp *CheatTerminal.esp *FP_FamilyPlanningEnhanced.esp *Duke your New Best Friend.esp *JSRS_Regions.esp *WorkshopPlus.esp *NAC X Water LOD Fix.esp *Wasteland Water Revival - Clearly Visible.esp *Boston Devious Helper.esp *RealHandcuffs.esp *RealHandcuffs_AWKCR_Compatibility.esp *RealHandcuffs_DD_Compatibility.esp *HHFootsteps.esp *Devious Devices Addon - High Heels Sound.esp *CombinedArmsNV.esp *CombinedArmsEXPack.esp *CombinedArms_CALIBER_COMPLEX_PATCH.esp *CCOSaucySettlersReplacer.esp *Better Power Armor - Extended.esp *tao_expanded_heels_sound.esp *HHFootsteps_extended.esp *CombinedArmsEX_CALIBER_COMPLEX_PATCH.esp *MinigunsRebirth_CALIBER_COMPLEX_PATCH.esp *FOLODIP - Raider Windmills.esp *CBBE.esp *PIP-Pad.esp *AngeliPowerarmor.esp *PA-Quick Animations.esp *EnclaveSpaceSuitTEST1.esp *MK18.esp *MK18_CALIBER_COMPLEX_PATCH.esp *AER15.esp *AER15_CALIBER_COMPLEX_PATCH.esp *BH_MCX_Spear.esp *Hellfirenew.esp *Hellfirenew - MPAM Compatibility.esp *AK400.esp *AK400_CALIBER_COMPLEX_PATCH.esp *SymbioteArmor.esp *No Underarmor Scalling CROSS Cybernetics .esp *No Underarmor Scalling.esp *CROSS_Cybernetics.esp *cross-lgdry-cyber.esp *CROSS_Cybernetics_NoRobotFootStepSounds.esp *Custom Legendary Modifications Remade.esp *Caliber Complex Loot Detector Patch - CCLD.esp *HN66-SiriusArmor.esp *HsProduktVhs2.esp *3dscopes.esp *FOrigin12.esp *PMC_Flashlights.esp *AER15_DamageModifiers.esp *WheelMenu.esp *CROSS_GoreCrits.esp *CROSS_GoreCrits_FarHarborPatch.esp *FIS-Naming-Weap-Armo-EN.esp *advancedAITweaks.esp *NAC-FH.esp *NAC-NW.esp *Glowing Eyes.esp *LooksMenu Customization Compendium.esp *PIP-Pad_LMCC.esp *LooksMenu.esp *AzarPonytailHairstyles.esp *The Eyes Of Beauty.esp *TheEyesOfBeauty.esp *SleekStylesPack.esp *LongerPowerLinesInf.esp *WindowBoards.esp *Caliber-Complex Suppresed Weapon Patch.esp *BH_MCX_Spear_STS_Patch.esp *G3Family.esp *G3Family_CALIBER_COMPLEX_PATCH.esp *HK_UMP.esp *HK_UMP_CALIBER_COMPLEX_PATCH.esp *MAIM 2 - EZ Keywords.esp *AE Animated Jetpacks.esp *CROSS_Jetpack.esp *Cross Cybernetics Jetpack Fix.esp *Cross Cybernetic and Jetpack Fix.esp *cross-lgdry-jtpack.esp *AWKCR - Mod Power Armor Engine Glitch Fix.esp *TransferSettlements.esp *Homemaker - Streetlights Use Passive Power.esp *Homemaker - Unlocked Institute Objects.esp *JSRS_Footsteps.esp *HN66-SiriusArmor-SEV.esp *StartMeUpShaunDefaultAppearance.esp *FPAttributes.esp *StartMeUp.esp *StartMeUpNukaWorldPatch.esp *EnhancedLightsandFX.esp *SatelliteWorldMap.esp Bashed Patch, 0.esp
timmy238 Posted October 16, 2022 Posted October 16, 2022 On 10/14/2022 at 7:14 PM, vaultbait said: No, that only makes it possible to skip dialogue which doesn't have existing voice files. If dialogue isn't being reflected in subtitles even though you have them on (both kinds), then something else is interfering, maybe a dialogue overhaul mod of some sort? Ok so found the issue and I feel dumb XD. I use fall ui mod and a preset from that, turns out that subtitles are edited out from it so after switching back to vanilla preset it fixed itself.
deathmorph Posted November 12, 2022 Posted November 12, 2022 Is it possible to set in settings not to remove Raider Pet and SH collars by a helper? At first glance, I don't see a clear option in the menu for this.
izzyknows Posted November 12, 2022 Posted November 12, 2022 27 minutes ago, deathmorph said: Is it possible to set in settings not to remove Raider Pet and SH collars by a helper? At first glance, I don't see a clear option in the menu for this. No, but that would be a very handy option to have! 1
deathmorph Posted November 13, 2022 Posted November 13, 2022 On 11/12/2022 at 1:19 PM, izzyknows said: No, but that would be a very handy option to have! Yes, pity. Then I guess I'll have to make do with turning off the dialogue once a collar is equipped. It's a pity about the piquant orders in the meantime.
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