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Boston Devious Helper ALPHA


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Posted

@izzyknows

 

Quote

set bdh_cmd to 23 doesn't do anything. Ran it 10 times & no morph. Boobs would jiggle like something was going on. LOL

By ran I mean, entered command, exit console, open console, enter command........

 

straaaange... got a log?! =/

 

Posted
2 hours ago, Akor said:

@izzyknows

 

 

straaaange... got a log?! =/

 

It was MY fault! I had set the min/max to 80/90 so it wouldn't morph. Lowered the settings & it worked. DUH!

 

The belly morph did reset after 5hrs. It must have been a stuck timer for whatever Bugthesda reason.

Posted

@Akor
Attached is a log with a LOT of scenes. It ends with a Slut Walk Dance/Masturbate where the NPC didn't masturbate, but Piper did.

I see the error at line 2457


BDH-ERROR - AFF: [034] Failed to start 'F' scene because there are no 'SOLO FEMALE HUMAN' animations.

Which is a false error... Piper was over in the corner going to town. unless this is causing it. But I don't know diddle about the tags. LOL


excludeTags(F)

Papyrus.0.log

Posted
Quote

It was MY fault! I had set the min/max to 80/90 so it wouldn't morph. Lowered the settings & it worked. DUH!

The belly morph did reset after 5hrs. It must have been a stuck timer for whatever Bugthesda reason.

Hmm... still don't understand why the boob reset did reset the belly and butt...

 

Was the raider in the dance animation male or female?

Companion masturbating is fine, I added a 50% chance for the companion to masturbate during dance.

Posted
30 minutes ago, Akor said:

Was the raider in the dance animation male or female?

Companion masturbating is fine, I added a 50% chance for the companion to masturbate during dance.

It was female.

That explains why the companion wasn't consistent. :)

Posted

Download v0.3.3

2020-06-11

*** Updating from version 0.3.2 requires NO clean save! ***

*** Updating from version 0.3.1 (or lower) requires a clean save | new game! ***

 

  • Boston Devious Helper v0.3.3.7z

Changed

  • Reset-Event command did not affect bimbo events.
  • Gender check not working on leveled NPCs.
  • Bimbo-Heroine event not picking a target on start.
Posted

Remote Bimbo Fuck: (long distance travel)
Was at Finch Farm, took off to (guessing) Bunker Hill. Had to use kah a couple times along the way, got to the end of the bridge by the U.S.S. Constitution and stopped.

Not sure "why" my PC stopped traveling. Didn't look like a pathing issue, she just stopped and entered standing idle. timer ran out maybe?

Anyway, is it possible to turn AI detection Off until destination is reached?

Posted

@izzyknows

I think there is a little bug -.-

It should not pick NPC that are far away only ones in close proximity...

 

Where you attacked? The event should turn off if the PC gets hit by something...

Posted
24 minutes ago, Akor said:

@izzyknows

I think there is a little bug -.-

It should not pick NPC that are far away only ones in close proximity...

 

Where you attacked? The event should turn off if the PC gets hit by something...

Just me.. but I like the "long range" travel. It just triggered again while I was at my Mass State House settlement. The target was at Rail Road HQ. I had to coc outside & then again into RR HQ since she couldn't open doors. But that worked very well.
I also tdetect and it worked great.

 

Yes she was shot several times and ignored it. (talking about the first time) I kah & used a couple stimpak's.

 

Posted

@Akor I can't seem to get the Custom Outfits to work.

I've tried Easy Girl, ASA and several others. They don't seem to save.

The log is loading, saving outfit, receiving Bimbo Collar, fast travel, Equip Outfit.

 

Outfit was a 3 piece Easy Girl.

Papyrus.0.log

Posted

Holly Fork Balls!

Remote Fuck: Started at Warwick, target Glory at RR HQ.

Via the scenic route! Almost to Adam Cats, Quincy, USS Riptide, CIT, Bunker Hill then RR HQ. Took almost 10 minutes. LMFAO!

 

Oh, if yo stay in 1st person, your PC will open doors just fine.

 

Posted

Hi @leopardus

You mean make the nude events more frequent or events related to being nude? SlutOutfits can already make the pc be naked. And there is also a bimbo collar event that checks your outfit and makes you go naked if you don't have a slut outfit.

 

@izzyknows

Yes, I think I added a bug in one of the last versions with outfits not saving =(

 

Posted

Download v0.3.4

 

2020-06-12

Updating from version 0.3.2 (or higher) requires NO clean save!
Updating from version 0.3.1 (or lower) requires a clean save | new game!

 

  • Boston Devious Helper v0.3.4.7z

Changed

  • Fixed bug that caused far away NPC being picked for the Remote- (AutoBimbo) event.
  • Fixed bug that prevented custom outfits from saving.
Posted

@Akor On an old save, the current run updated to v0.3.4, the AutoBimbo is still selecting long range targets. Walden Pond>>RR HQ.

Haven't started a new run to see if that changes. But just wanted to mention it.

 

The outfit fix is working great! :)

 

Posted

@izzyknows

Quote

On an old save, the current run updated to v0.3.4, the AutoBimbo is still selecting long range targets. Walden Pond>>RR HQ.

Haven't started a new run to see if that changes. But just wanted to mention it.

oh man... scripting is hard :o(

I found/fixed some more stuff related this issue, I hope this is gone now.

 

Curie 

I haven't included this voice type. I noticed it affects load time so I'm not sure if I should add more.

You can just rename or copy either Folder NPCFCaitNPCFPiper to NCPFCurie and it should work.

The folders are in the voice-zip -> (e.g. \Sound\Voice\Boston Devious Helper.esp\NPCFCait )

 

 

Posted

Download v0.3.5

 

2020-06-13

Updating from version 0.3.2 (or higher) requires NO clean save!
Updating from version 0.3.1 (or lower) requires a clean save | new game!

 

  • Boston Devious Helper v0.3.5.7z

Changed

  • More fixes relating the bug(s) where far away NPCs getting selected for bimbo events.
Posted
1 hour ago, Akor said:

Curie 

I haven't included this voice type. I noticed it affects load time so I'm not sure if I should add more.

You can just rename or copy either Folder NPCFCaitNPCFPiper to NCPFCurie and it should work.

The folders are in the voice-zip -> (e.g. \Sound\Voice\Boston Devious Helper.esp\NPCFCait )

I'll do that. Load times are not to bad for me. Faaaaar from vanilla, but acceptable..sort of. LOL

I wonder if there's a way to make all NPC's use a single set of voice files for BDH dialogue? You know what I mean? For example: Minutemen, RR Agents and settlers all use the same dialogue files when using the Vault-Tec soda fountain. But that is probably scripted into the fountain.

 

Posted
27 minutes ago, izzyknows said:

I'll do that. Load times are not to bad for me. Faaaaar from vanilla, but acceptable..sort of. LOL

I wonder if there's a way to make all NPC's use a single set of voice files for BDH dialogue? You know what I mean? For example: Minutemen, RR Agents and settlers all use the same dialogue files when using the Vault-Tec soda fountain. But that is probably scripted into the fountain.

You can use an alias with a Forced Voice Type to make any NPC use whatever voice you want.  Create a voice type with the audio files you want, then add a reference alias with that voice type to a new or existing quest.  When you want the NPC to use that voice, put them in that alias and they will say all their lines in your voice.  When they are cleared from that alias they go back to their normal voice.  This is how I make all NPCs use the silent lip-synched voice files in my mods.

Posted
37 minutes ago, EgoBallistic said:

You can use an alias with a Forced Voice Type to make any NPC use whatever voice you want. 

Is it bad that I understood that? LOL

 

Posted

@izzyknows

It might not be a big issue. I just noticed it when I was testing voice stuff some time ago.

I basically copied all voice files from every NPCs in every voice folder... :classic_blink:

This slowed loading times a lot , so having a lot of voice files definitely has some impact, but one more Companion folder is probably fine.

 

@EgoBallistic

I already use forced voice aliases for the temporary NPCs that participate in events, at least somewhat, it's not 100% perfect =/
I didn't use a forced voice alias for the companion because It would disable her normal dialog audio...

At least that was what I originally figured out, I didn't know what I was doing most of the time when I started working on the mod, so I have a lot of stuff done in a really crappy way...

 

I'm a bit afraid of changing the existing dialog because I think I would probably break a lot of things and I'm not sure if that is worth it  :O

If you would start over I would make a lot of things different / better... maybe =D

 

Posted

I have an issue with my companion getting stuck trying to give a new task. She wants to ask something, following real close, but no notification or BDH dialogue is available. Hope that makes sense! And it's for a new task... cool down timer has ran out.

If I Reset Events all is good, she sandboxes and triggers BDH tasks like normal. Is there a way to trigger the tasks manually? I'm "thinking" it might be a collar issue..... but really have no clue.

 

On another note, during the Voice activated task, it would be kool to use the collars voice file when "Say It" is chosen. Just a thought. :)

 

Posted

@izzyknows

Probably a bimbo collar event, when it starts the follow package for the companion is activated and then the collar should start booting so there is no dialog for the companion at this point...

Do you have a log the log for when this happened, I would need to know what event it was that got stuck...

 

Quote

On another note, during the Voice activated task, it would be kool to use the collars voice file when "Say It" is chosen. Just a thought. 

You mean for the player dialog to trigger the scene or did I forget to add a collar voice file?

 

 

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