Akor Posted April 15, 2020 Author Posted April 15, 2020 HI @Gamaramdi - companion events you can try setting following values to make companion events less frequent... MCM -> Boston Devious Helper -> companion * Idle Timer Max/Min (higher value -> less events) * Active Chance (lower value -> less events) There should also be a dialog option when you talk to the companion to temporary pause events for 1 in game day. You can also draw your weapon, this will prevent events from triggering. - clothes Yes, old outfits get removed when you get a new one, this is intended. Don't think I can help with the shoes issue Is it all shoes in general or only from a specific mod? - dialog Is it a specific event/task that is causing dialog issues or all events? If I read it right it happens after animations? Can you upload a papyrus log from when this happened? @xyzxyz hmmm, you have a papyrus log from when this happened so I can check what was going wrong? 1
Gamaramdi Posted April 16, 2020 Posted April 16, 2020 22 hours ago, Akor said: HI @Gamaramdi - companion events you can try setting following values to make companion events less frequent... MCM -> Boston Devious Helper -> companion * Idle Timer Max/Min (higher value -> less events) * Active Chance (lower value -> less events) There should also be a dialog option when you talk to the companion to temporary pause events for 1 in game day. You can also draw your weapon, this will prevent events from triggering. - clothes Yes, old outfits get removed when you get a new one, this is intended. Don't think I can help with the shoes issue Is it all shoes in general or only from a specific mod? - dialog Is it a specific event/task that is causing dialog issues or all events? If I read it right it happens after animations? Can you upload a papyrus log from when this happened? @xyzxyz hmmm, you have a papyrus log from when this happened so I can check what was going wrong? Hi there! Thanks for your answer, -Yes, i'd changed the frecuency of events, on mcm, works great, thanks. -Is the shoes and every cloth in general, i have to do my homework with outfit studio on all the clothing mods anyway, she just keeps me working faster! LOL - I switched the dialogs to English, i had it on a horrible Spain spanish that i dont understand, and my first language is spanish... Latinamerican spanish... that seemed to fix it didn't had any issue today. best regards! 1
Greyholder Posted April 21, 2020 Posted April 21, 2020 Thank you for this Mod. Till now it was a lot of fun to play. After around 30h Playtime i have had no issues. Some ideas: - with more actors the loading times are very long, can we have a option in the MCM maybe that we can set a Max Number of Actors ? (For Pillory & Gangbang Parties) - Plugin for the Captive Tatto mod -> sends you out to fuck someone for a Tatto - Lick Me Clean after … have yet no actions, there is a ff facesit animation you could play afterwards 1
Mehmeme Posted April 21, 2020 Posted April 21, 2020 On 3/19/2020 at 8:18 PM, Akor said: With 75% it should have worked at some point... Maybe the GlobalVariable bugged out somehow and set itself to 0... Have you tried setting it back to a value lower then 100% and see if you get different results now. Do you have a papyurs log from after you have completed a companion task? It should log what it rolls for the 'Ask' option, or maybe an error if something goes wrong... Sorry for the late answer, I didnt play for a while and then totally forgot I wanted to test this... Anyway, since the last update everything seems to work ? 1
Akor Posted April 21, 2020 Author Posted April 21, 2020 @Greyholder Glad you like it ! - loading times Do you mean the loading times for when the NPCs are teleported to the scene or the loading times when the animations start? - Tattoo Good idea! I will see if I can add some content for it! - facesit Do you know the name of the animation or from which animation pack it is? @Mehmeme No worries, good to hear that it is working now
Greyholder Posted April 21, 2020 Posted April 21, 2020 @Akor - in the Indarello Package are 2 Animiations: a) Indarello Facesitting Staged and b)Indarello Yoga Cunnilingus Staged i think its from here: - Loading Times: The starting Time is ok, the wait is between the switching of N- Sceneplays. With 2 Actors its fast running, the Scene is switching active after a short Time. With 3 Actors i have several seconds more till the Scene is switching, special between scene a= PC + Actor 1 and scene b = PC + Actor 2. With 3 different actors the time is raising between each scene change to the next actor very high, with 4 actors in a loop i have a black screen and the scene already started. The loading times are then very annoying, so a custom limit "Max scene changes/actors/plays" would be helpful. - you also use the plug in ZaZOut4.esp for the pillory, the Zaz have unfortunatly a old skeletton in his esp. (or i have found not the actual upload) I have removed now the skeletton files manual, because i think there are the new ones in ZAZ Extended Skeleton. Have you a newer version from the zazout with fixed skelettons in the esp ?
justbob2 Posted April 23, 2020 Posted April 23, 2020 Can you only be a sub for one follower? I went with Cait for a long while with no problems, but when I left her behind to travel with Piper I never got the sub dialog (with Piper) and could not get her to remove devious devices.
Akor Posted April 23, 2020 Author Posted April 23, 2020 @Greyholder oh cool, I didn't know Indarello had animations in it, I thought it only had patches Quote - Loading Times: ... Yes, I noticed too sometimes switching takes quite long, I will try to improve it or at least like you suggested give some options to limit scenes/actors to speed things up a bit... - pillory No, I don't have a skeleton fix for the zaz thing... It's the floating dick thingi right? =D @justbob2 You should be able to, but honestly I did the follower/sub stuff pretty long ago and I haven't played around with it or tested it in recent version so it might be broken. Did you unsub before switching followers? (There should be a dialog option when talking about dd or when a task is tarting, something like 'Let's talk about our relationship')
Greyholder Posted April 24, 2020 Posted April 24, 2020 @Akor Yes its the floating thing. Hoping there will be a update sometimes in the ZAZ mod. There is also a standalone pillory mod (usable pillory i think) but that thing have instead of the floating issue a other one. (But was very funny to see lol) Do you need other input / ideas for Tasks or something ?
Akor Posted April 24, 2020 Author Posted April 24, 2020 @Greyholder Ideas are always welcome, no promises though that I implement them ;D
izzyknows Posted April 24, 2020 Posted April 24, 2020 On 4/14/2020 at 4:03 PM, Akor said: Would the 'Fuck off' option be a permanent thing or when would it reset? 'Beaten' is too dark for my taste =/... could do spanking, but that's already in the normal task list... Taking away items might be something, if there is a way to get items back somehow... Or maybe just taking away clothes for some time and forcing the PC to run around naked... I think just a single sliding scale would work for both. A global variable that goes from 0 to 10, with 5 being the default "neutral". 0 being the "ask to much" bad end and 10 being the "demand to much" bad end. Each ask or demand would set the gv -1 or +1.
Akor Posted April 25, 2020 Author Posted April 25, 2020 @izzyknows 'Demand to much' -> 'bad end' ok! But 'ask to much' you want to trigger bad events too? =O Should the demand value be higher then the ask value, so they don't cancel each other out. So you have to ask more often to stay neutral and use demand only from time to time....
izzyknows Posted April 25, 2020 Posted April 25, 2020 1 hour ago, Akor said: @izzyknows 'Demand to much' -> 'bad end' ok! But 'ask to much' you want to trigger bad events too? =O Should the demand value be higher then the ask value, so they don't cancel each other out. So you have to ask more often to stay neutral and use demand only from time to time.... I was thinking.. Asking to much would have a less bad outcome than demanding. Like maybe "sure.. I have the keys..... agree to task, scene plays out, they say something like "ha ha sucker" and leave your PC bound up. Maybe also take all your caps or chems.. at the extreme end of the scale. I like the idea of demanding costing more points. I mean, seriously, demanding help usually doesn't end well. hehehhe 2
MrMagoo Posted April 28, 2020 Posted April 28, 2020 Very nice mod - thanks for the good work ? A couple of suggestions that I think would enhance useability if you are interested; 1] MCM option to toggle off random person DD help. So only your master/mistress decides if your devices will be removed. 2] Option to add no-strip items. So that you can assign special items e.g. Slave Collar from DCW that helpers from this mod cannot strip. Could maybe be done by soft integration with this mod: Spoiler
Userofskyrim Posted April 28, 2020 Posted April 28, 2020 Hey a suggestion for your mod. So users can use their own slutty clothing for events. Why doesn't the Companion just tell the player to wear something slutty and then dismiss them from the dialogue. So the player then can just equip what they like and then talk to the companion again and say something like "Is this fine?" and the companion could just confirm that. That wouldn't be as hard to implent as actually giving the players the option to add their clothings or outfits to some list. I believe that could be a good workaround, especially for players using Fusion Girl, which the outfits you're currently using don't all have bodylside conversions for.
Akor Posted April 29, 2020 Author Posted April 29, 2020 @MrMagoo 1) You could set the "Device Removal Chance" in MCM->Boston Devious Helper -> Helper to 0 Then NPCs should never remove DD from the PC. You will still get the dialog option though, but the NPC will always refuse to help. 2) Is the Slave Collar not recognized as equipped (you get no dialog to ask to remove it) or is it not unequipped after asking for removal? @Userofskyrim Yes, it's something I have already on my ToDo list. Either a dialog or a MCM menu to register some custom outfit. 1
xyzxyz Posted April 30, 2020 Posted April 30, 2020 This is the log from the last time when the pillory scene failed. I hope it's usefull. It was a scene with 2 men. Papyrus.0.log
izzyknows Posted April 30, 2020 Posted April 30, 2020 2 hours ago, xyzxyz said: This is the log from the last time when the pillory scene failed. I hope it's usefull. It was a scene with 2 men. Papyrus.0.log 2.99 MB · 0 downloads Vanila Fudge is causing massive stack dumps, which is most likely screwing with a lot of other stuff. I'd suggest disabling it & start a new run and see how things go. You really can't debug anything until you have a stable (for the most part) game.
xyzxyz Posted April 30, 2020 Posted April 30, 2020 9 minutes ago, izzyknows said: Vanila Fudge is causing massive stack dumps, which is most likely screwing with a lot of other stuff. I'd suggest disabling it & start a new run and see how things go. You really can't debug anything until you have a stable (for the most part) game. Fudge isn't installed anymore. MCG and AAF prostitution could cause some entries.
Akor Posted April 30, 2020 Author Posted April 30, 2020 @xyzxyz It looks like AAF could not find the pillory device when it tried starting the animation. Did the PC somehow move away after/between the dialog to trigger the scene? Do you remember what pillory device you were close to? (the ZAZ one or the one from TortureDevices)? Quote [04/30/2020 - 11:36:08AM] error: BDH-ERROR - AFF: [044] Starten der Szene 'FMM' fehlgeschlagen, da keine Ort kompatiblen 'FMM' Animationen. Starte die Szene näher zu Orten, für welche du kompatible Animationen installierst hast.||[bdh:bdh_animationlib <BDH_LibQuest (3B01E7C1)>]
xyzxyz Posted April 30, 2020 Posted April 30, 2020 39 minutes ago, Akor said: @xyzxyz It looks like AAF could not find the pillory device when it tried starting the animation. Did the PC somehow move away after/between the dialog to trigger the scene? Do you remember what pillory device you were close to? (the ZAZ one or the one from TortureDevices)? I stood next to a hydro pillory (Torture Device) in sanctuary. The guests were from Diamond city.
izzyknows Posted May 1, 2020 Posted May 1, 2020 15 hours ago, xyzxyz said: Fudge isn't installed anymore. MCG and AAF prostitution could cause some entries. You need a clean save. That one is porked. Never uninstall scripted mods mid play through. Once you start seeing stack dumps like that, it's time to roll back & undo what you did. Or otherwise fix the mess. Stack dumps effect how the engine works in many areas, which will cause unrelated mods and vanilla scripts to malfunction.
Akor Posted May 1, 2020 Author Posted May 1, 2020 @xyzxyz I did look around a bit more but could not find anything... It appears BDH did 'see' the pillory device but AAF did not O.o Maybe it is what @izzyknows says and its some strange error related to the mod you removed. Have you tried starting a pillory animation (FMM) directly through the AAF menu?
xyzxyz Posted May 1, 2020 Posted May 1, 2020 5 minutes ago, Akor said: @xyzxyz I did look around a bit more but could not find anything... It appears BDH did 'see' the pillory device but AAF did not O.o Maybe it is what @izzyknows says and its some strange error related to the mod you removed. Have you tried starting a pillory animation (FMM) directly through the AAF menu? Nope. I never tried to start animations via AAF wizard only. I saw other mods starting pillory animations.
Gamaramdi Posted May 1, 2020 Posted May 1, 2020 On 2/2/2020 at 2:00 PM, Akor said: Changelog 2020-03-17 Boston Devious Helper v0.2.3.7z Fixed Some cases where the music playlist would not stop after animations 2020-03-13 Boston Devious Helper v0.2.2.7z Added Support for HN66s EasyGirl Outfits Option to reset MCM settings to default values MCM -> Boston Devious Helper -> Misc -> Commands -> Reset Settings Fixed Invalid actors being selected for events (Vault 111 - cryo corpses, Pre-war, childs) Slut outfits from not installed mods being selected Slut outfits not being recognized as unequipped if the outfit only consists of 1 item Nipple piercings not matching (Sed7) Music Tracks 29-40 had the wrong xwm file linked (all where pointing to 28.xwm) 2020-03-01 Boston Devious Helper v0.2.1.7z Fixed Tasks not being randomized. 2020-02-29 !!! VERSION 0.2.0 REQUIRES A CLEAN SAVE -OR- NEW GAME !!! Boston Devious Helper v0.2.0.7z Boston Devious Helper v0.2.0 - Voice.7z !!! VERSION 0.2.0 REQUIRES A CLEAN SAVE -OR- NEW GAME !!! Added Mistress has a new task for her sub! Asking NPCs for help with DD now also works for the companion (if she is locked in DD) Changed NPCs from hostile factions should remain peacefull during events. Mistress will dress her sub more frequently. Fixed Bug that prevented NPC to be teleported back after events. Companion not sneaking when PC has DDs equipped. Companion not using audio voice files (for non BDH dialog) when the PC has DD equipped. Dogmeat being added to events. Minor bugs. I've been playing this mod for a while, is great, i love the mod and the slut walk, BUT I HATE TO PLAY WITH or adopt followers, so... here's the thing: Is there a way to select my own outfit to activate the slut walk by console command ? so i can play the slut walk roll by choice without a companion?
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