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Posted

As long as you weren't loading a save where your character is already drunk (The 'Drunk State' in the MCM under 'Debug' should be 0), there shouldn't be a way for male NPCs to approach you.

 

The only other thing I can think of is that the script wasn't actually replaced. Could you try overwriting the files that are in your Data folder?

If that doesn't help I could give you a version of the script with more logging added, so we can at least see if the modified script is running.

  • 2 weeks later...
Posted

Really cool mod, the only thing that bothers me is that the effects don't last longer. It would be really nice to stay drunk much longer than 20x the drink's value !

I also think that when you drink multiple drinks the timers should add up, instead of being more drunk for the same duration.

Posted
6 hours ago, UlbertAlainOdle said:

got a bug with Horrible Harrassment integration. when my character in the middle of harrasment animation, other NPCs keep triggering forced conversation asking if my character want have some fun.

I've just updated the mod to v1.3, which fixes this issue in my tests.

Posted
3 hours ago, Snaloe said:

Notice there is a script the same in this as Skooma Whore, are they the same or is this a conflict ? 

Thanks for the heads up.

 

I've got no idea how that made it into my scripts folder, but it definitely didn't belong there.

It shouldn't have broken anything, but I've re-uploaded v1.3 without that script file.

Posted
9 hours ago, Creek191 said:

Thanks for the heads up.

 

I've got no idea how that made it into my scripts folder, but it definitely didn't belong there.

It shouldn't have broken anything, but I've re-uploaded v1.3 without that script file.

Ah nice one.

Posted
On 8/29/2020 at 9:14 PM, Ernest Lemmingway said:

Is this mod compatible with the drunkenness system/visuals of RND, either the original or 2.0?

Quote

Compatibility

This should work with pretty much anything, even mods that modify the vanilla alcohol items.

No existing items/records were touched.

It worked for me, even with LE

 

 

Quote

v1.3 -- 2020-08-28

Well, RIP LE compatibility :(

 

Posted
On 8/31/2020 at 12:34 AM, boita said:

Well, RIP LE compatibility :(

 

Turns out there is also Powerofthree's Papyrus Extender.

 

I don't have LE setup myself, so if you could give it a shot and report back whether it works for you I could add a disclaimer to the main post that LE is theoretically compatible, even if I can't directly support issues that only occur there.

Posted

I don't know if it's a bug, but npcs never approach me to offer drink. If i offer drinks to them all works as it should, however

Posted
On 9/3/2020 at 3:25 PM, Loller99 said:

I don't know if it's a bug, but npcs never approach me to offer drink. If i offer drinks to them all works as it should, however

Are you drunk while waiting for NPCs to approach you?

 

If you are, you can enable "Show Notifications" under the "Debug" menu in the MCM. While drunk you should then see "[NPC] thinks about approaching" from time to time.

If this appears, it is most likely random chance that you aren't approached and you could increase the "Approach Chance" in the MCM.

 

If it doesn't appear while drunk around NPCs, something else is going wrong.

Posted
4 hours ago, Creek191 said:

Are you drunk while waiting for NPCs to approach you?

 

If you are, you can enable "Show Notifications" under the "Debug" menu in the MCM. While drunk you should then see "[NPC] thinks about approaching" from time to time.

If this appears, it is most likely random chance that you aren't approached and you could increase the "Approach Chance" in the MCM.

 

If it doesn't appear while drunk around NPCs, something else is going wrong.....I am tallking about the original SL DRUNK though, not the redux one

 

So, npcs are supposed to approach the player ONLY when the player is drunk?
I remember that when the mod first released npcs approached the player to get her drunk...

I am talking about the original SL drunk, btw, not the redux one.


By the way no, that message doesn't appear

Posted

It definitely works as functions so I can't complain it didn't work completely for me.  You did a really good job. I just have a mod conflicting with the drunken effect. I use RND SE and Frostfall and all that, so visuals get really screwed up with any mod I download. Even Mihail's Dementors. I had to disable Frostfall's frost effects (which also conflict with RND's drunken visauls), but for this mod, RND seems to make the drunken effect never leave. It just stays on the screen forever. Blurry. But this mod definitely works! So good job on that. The only Sexlab mod I'll ever need is the Anim Loader and then Skyrim Romance, cause there is the dialogue and the detail. I thought this mod might add to that. It almost does actually! I can't wait to see what you do with it in the future.

PS: For compatibility in later versions, I would make an MCM menu option to disable all screen effects. I look forward to this mod's future.

Posted
On 9/5/2020 at 8:55 PM, Loller99 said:

 

So, npcs are supposed to approach the player ONLY when the player is drunk?
I remember that when the mod first released npcs approached the player to get her drunk...

I am talking about the original SL drunk, btw, not the redux one.


By the way no, that message doesn't appear

Yes, I did it this way mostly for compatibility reasons, to

a) not be intrusive when the player wants to focus on other things

b) work wherever the player wants (e.g. custom towns/inns/etc) which would require patches if I manually set location restrictions

c) avoid having to constantly scan NPCs around the player for performance reasons

 

I can see the appeal of being approached simply by going somewhere people are drinking, but I'm afraid it would make things much more complicated and error prone.

 

 

When you are drunk and around NPCs, what are you seeing under "State information" in the "Debug" menu?

On 9/8/2020 at 6:22 AM, Lynche6669 said:

It definitely works as functions so I can't complain it didn't work completely for me.  You did a really good job. I just have a mod conflicting with the drunken effect. I use RND SE and Frostfall and all that, so visuals get really screwed up with any mod I download. Even Mihail's Dementors. I had to disable Frostfall's frost effects (which also conflict with RND's drunken visauls), but for this mod, RND seems to make the drunken effect never leave. It just stays on the screen forever. Blurry. But this mod definitely works! So good job on that. The only Sexlab mod I'll ever need is the Anim Loader and then Skyrim Romance, cause there is the dialogue and the detail. I thought this mod might add to that. It almost does actually! I can't wait to see what you do with it in the future.

PS: For compatibility in later versions, I would make an MCM menu option to disable all screen effects. I look forward to this mod's future.

Great idea, thanks for the suggestion!

 

I thought about doing that before but I just made the effects very weak to not be too intrusive instead.

But I can see how this might be necessary for compatibility with mods adding their own drunk effects.

  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted
22 hours ago, Gabranth2018 said:

the blurring effect remains even when my character is sober, someone has a solution?

Yeah. Looks like many people face this issue as well. Same thing for me.

Posted
On 5/6/2020 at 4:58 AM, JulySamba said:

I had the same issue with being permanently stuck in a drunk stage, I managed to fix it by entering this command

 

set cmc_SLDR_Stage to 0

 

and then drinking something so the normal drunk timer would start, after which I got sober as normal.

Hope this helps people with the same issue :)

 

On 12/8/2020 at 5:00 AM, G_Force080491 said:

Yeah. Looks like many people face this issue as well. Same thing for me.

 

On 12/7/2020 at 6:21 AM, Gabranth2018 said:

the blurring effect remains even when my character is sober, someone has a solution?

 

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