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15 hours ago, zergface said:

Can i add some suggestions to the mod, might improve some aspects of it, even tho realistically they will never be implemented, an hp threshold where the lowest hp the pc or a npc the more % chances it has to pee or cum, pee puddles on death like the pee and fart mod would add more immersion to it.

"an hp threshold where the lowest hp the pc or a npc the more % chances it has to pee or cum": that should be possible. "HP" is health points i guess?

"pee puddles on death": will not be possible for my mod

"fart mod": ... i have to take a look at this... ?

 

Thanks for the feedback!

 

 

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  • 2 months later...
5 hours ago, chevalierx said:

any way bypass ZAZ

if mod read animation or use assiets so non need for zaz  esp ?

Currently i do not see a solution to run the peeing/squirting without the ZAZ pack. Even when i only use some very small animations, they belong to the ZAZ package...

BTW: i still have the last version without the ZAZ available in the download section, see version 2.5b (without peeing/squirting).

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  • 1 month later...
18 hours ago, Bluegunk said:

Has anyone tried converting this excellent mod to an ESPFE?  With it being quest and script based, I should have thought it would work OK? I'd love to know.

Thank you!

Hi, today i made some attemps to convert it into esl. But i have to compact the FormIDs for a esl file and that leeds into some issues with existing savegames.

E,g,; it is not possible to add the Dancing Penis Spell into the player inventory because the formID has changed but the old ID somehow still exist in the savegame...

I guess for an initial game it would be fine.

 

I am still working on this ?

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4 hours ago, Surverx said:

Hi, today i made some attemps to convert it into esl. But i have to compact the FormIDs for a esl file and that leeds into some issues with existing savegames.

E,g,; it is not possible to add the Dancing Penis Spell into the player inventory because the formID has changed but the old ID somehow still exist in the savegame...

I guess for an initial game it would be fine.

 

I am still working on this ?

 

Well, I am trying it on a brand new play-through list today. I'll let you know how I get on (may take a few days though...). 

Yes, it's not possible to change mid play as the form IDs throw a wobbly!

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On 1/8/2022 at 9:07 PM, Bluegunk said:

 

Well, I am trying it on a brand new play-through list today. I'll let you know how I get on (may take a few days though...). 

Yes, it's not possible to change mid play as the form IDs throw a wobbly!

 

I left it as ESP. I'm not sure it worked as ESPFE.

 

Another quick question / suggestion: I get messages in the top left corner to tell me things like a mudcrab (and even a red squirrel) had jizzed nearby.  (I assume this mod is placing them there.)  Might it be possible (in future) to switch off creature / all messages in the MCM? I could not see a way to do so in the current MCM.

 

I'm not interested in knowing a mudcrab has jizzed while a dragon is biting off my head. It would be nice to have less clutter on the screen, too!

 

Thanks!

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3 hours ago, Bluegunk said:

 

I left it as ESP. I'm not sure it worked as ESPFE.

 

Another quick question / suggestion: I get messages in the top left corner to tell me things like a mudcrab (and even a red squirrel) had jizzed nearby.  (I assume this mod is placing them there.)  Might it be possible (in future) to switch off creature / all messages in the MCM? I could not see a way to do so in the current MCM.

 

I'm not interested in knowing a mudcrab has jizzed while a dragon is biting off my head. It would be nice to have less clutter on the screen, too!

 

Thanks!

You do not want to know if the squirrel ejaculates? ?

You can deactivate all "dirty talk messages" in the general section of the MCM:

grafik.png.75c9e9c80979bd5aebe86bf06583780f.png

... i think this was not one of my best idea/function to implement ?

Edited by Surverx
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5 minutes ago, Surverx said:

You do not want to know if the squirrel ejaculates? ?

You can deactivate all "dirty talk messages" in the general section of the MCM:

grafik.png.75c9e9c80979bd5aebe86bf06583780f.png

... i think this was not one of my best idea/function to implement ?

 

Oh! Of course - I get it!  Thanks a million. I am sorry, I should have realised that's what those options were about. D'Oh!   ?

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  • 3 weeks later...

It would be nice if you can implement an "orgasm/pee/squirt on commant" function when pc get commented by NPC based on SL Fame and Fame Comments. It can also be fine tuned based on PC's stats, fame rank and preferablly a cooldown so to prevent rapid fire when multiple NPC comments is happenning. Not being demanding here just a feature suggestion for our dear author to consider. Anyways nice mod, I've had a lot of fun with it.

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21 hours ago, kape001 said:

It would be nice if you can implement an "orgasm/pee/squirt on commant" function when pc get commented by NPC based on SL Fame and Fame Comments. It can also be fine tuned based on PC's stats, fame rank and preferablly a cooldown so to prevent rapid fire when multiple NPC comments is happenning. Not being demanding here just a feature suggestion for our dear author to consider. Anyways nice mod, I've had a lot of fun with it.

Hi, i am sorry but i do not understand your suggestion (i am not a nativ english speaker :-)).

Are you talking about commands or comments?

What does "... when pc get commented by NPC..." mean?

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17 hours ago, Surverx said:

Hi, i am sorry but i do not understand your suggestion (i am not a nativ english speaker :-)).

Are you talking about commands or comments?

What does "... when pc get commented by NPC..." mean?

It's what SexLab Sexual Fame Framework and Fame comments do. I'm not quite sure how to better explain it, maybe you can take a look at the mod page? 

 

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Amazing mod, works good, thank you sir for this.

 

I only got two questions. The first is the cumshot function doesn't work for me. When I killed a npc or myself (all futa characters), the schlong was erected and the subtitle was shown, but nothing came out from the schlong. I did toggle "orgasm on death" option and enable the schlong I'm using in CumShot mod (the schlong does cum in normal sexlab animation). The schlong I'm using is TRX Futanari schlong.

 

The second question is, for some reason, after a npc died and the subtitle "xx is limp forever" was shown, all of her clothes were unequipped, all blood or gore effect on her body (like cut wounds or decapitation neck gorecap) would also be gone. The npc was cleaned and naked, and it's a little bit weird for me.

 

Can you help me? Thanks!

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6 hours ago, sweet777cj said:

Amazing mod, works good, thank you sir for this.

 

I only got two questions. The first is the cumshot function doesn't work for me. When I killed a npc or myself (all futa characters), the schlong was erected and the subtitle was shown, but nothing came out from the schlong. I did toggle "orgasm on death" option and enable the schlong I'm using in CumShot mod (the schlong does cum in normal sexlab animation). The schlong I'm using is TRX Futanari schlong.

 

The second question is, for some reason, after a npc died and the subtitle "xx is limp forever" was shown, all of her clothes were unequipped, all blood or gore effect on her body (like cut wounds or decapitation neck gorecap) would also be gone. The npc was cleaned and naked, and it's a little bit weird for me.

 

Can you help me? Thanks!

Hi, regarding the missing cumshots please chech this: If you want to use the cumshot option be sure that in the cumshot mod dialog following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked.

 

Regarding you second question: It could be that there are some interactions between the cumshot mod and some other mods you have installed. Please try to deactivate the cumshot for you NPCs and see if it looks better. But in general i am not aware of such behavior.

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Hello,

 

I've tried getting this to work on creatures.

I get the message but nothing happens otherwise.

I'm only trying to get the non combat variant to work, so getting close to the creature should be enough.

It seems to be installed correctly and I have the settings to the mod done.....

 

I'm running SE with Vortex

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2 hours ago, handler1234 said:

Hello,

 

I've tried getting this to work on creatures.

I get the message but nothing happens otherwise.

I'm only trying to get the non combat variant to work, so getting close to the creature should be enough.

It seems to be installed correctly and I have the settings to the mod done.....

 

I'm running SE with Vortex

Hi.

To see the creatures penis moving you have to install the Animal SoS mod. I remember that it took me quite a while to make these mod run (but i love it :-)). So have a look to the Animal SoS page and see what you need to make that mod run properly.

 

BTW does the non combat arousal functions work on human NPC's? If yes it will work on creatures once you have installed the animal SoS mod sucessfully.

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9 hours ago, Surverx said:

Hi.

To see the creatures penis moving you have to install the Animal SoS mod. I remember that it took me quite a while to make these mod run (but i love it :-)). So have a look to the Animal SoS page and see what you need to make that mod run properly.

 

BTW does the non combat arousal functions work on human NPC's? If yes it will work on creatures once you have installed the animal SoS mod sucessfully.

Hi

 

Thank you for a quick answer, but I already have animal SoS installed.

Here is my load order.

 

I should probably have posted the load order immediately, sorry about that.

It seems to be working with humans, I can make them cum with the spell.

They also seem to cum near me, but only when they have clothes on, unless there's some huge cooldown on cumming.

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10 hours ago, handler1234 said:

Hi

 

Thank you for a quick answer, but I already have animal SoS installed.

Here is my load order.

 

I should probably have posted the load order immediately, sorry about that.

It seems to be working with humans, I can make them cum with the spell.

They also seem to cum near me, but only when they have clothes on, unless there's some huge cooldown on cumming.

Is Baka ABC compatible with Animal SoS?

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On 2/1/2022 at 12:40 PM, Surverx said:

Hi, regarding the missing cumshots please chech this: If you want to use the cumshot option be sure that in the cumshot mod dialog following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked.

 

Regarding you second question: It could be that there are some interactions between the cumshot mod and some other mods you have installed. Please try to deactivate the cumshot for you NPCs and see if it looks better. But in general i am not aware of such behavior.

Thank you for replying ;D

 

I tried your first suggestion and it worked, my npcs can now do cumshot (my main character still can't and I'm finding reasons)

 

Sadly I still haven't found solutions for my second problem, but after many tests I can confirm it has nothing to do with cumshot mod and probably only caused by this mod (the problem only appeared when I turn this mod on). My assumption is maybe it's caused by every time npcs get erecting or limp this mod refreshes the status and my game can't find the textures (such as modded gore neck cap).

 

But it doesn't affect playing and this mod is still great, thanks anyway ;D

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After a game without DP in it, I thought I try it again.

 

After a hysterical night at the Sleeping Giant which ended up like some kind of porn sex party, could you please advise the best settings in the Non Combat Arousal so that arousal ramps up slowly, like over a day or two? The default settings goes straight to orgy level.  If I switch off the non-combat arousal element, sense and sensibility is instantly restored.

 

Thanks!

Edited by Bluegunk
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1 minute ago, Bluegunk said:

After a game without DP in it, I thought I try it again.

 

After a hysterical night at the Sleeping Giant which ended up like some kind of porn sex party, could you please advise the best settings in the Non Combat Arousal so that arousal ramps up slowly, like over a day or two? The default settings goes straight to orgy level.  If I switch off the non-combat arousal element, sense and sensibility is instantly restored.

 

Thanks!

Hi. Honestly i implemented the Non Combat Arousal function for a fast and direct arousal change (I love to see the cocks moving ?).

Of course you can set the "amount of arousal per cycle" and the "Scan intervall in seconds" parameter to a very small value and deactivate the "close area" function.

But i think in this case it maybe makes more sense to switch off the complete non combat arousal function and just work with the Sexlab aroused Redux mod parameter. Here you already have a constant arousal increase over a day...

 

So, in summary: If have no experience with slow arousal values but if you set "amount of arousal per cycle" to 1 (minimum) and "Scan intervall in seconds" to 25 (maximum), the arousal should change quite slowly (again, maybe you than should just use Sexlab aroused redux without the non combat arousal function?).

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30 minutes ago, Surverx said:

Hi. Honestly i implemented the Non Combat Arousal function for a fast and direct arousal change (I love to see the cocks moving ?).

Of course you can set the "amount of arousal per cycle" and the "Scan intervall in seconds" parameter to a very small value and deactivate the "close area" function.

But i think in this case it maybe makes more sense to switch off the complete non combat arousal function and just work with the Sexlab aroused Redux mod parameter. Here you already have a constant arousal increase over a day...

 

So, in summary: If have no experience with slow arousal values but if you set "amount of arousal per cycle" to 1 (minimum) and "Scan intervall in seconds" to 25 (maximum), the arousal should change quite slowly (again, maybe you than should just use Sexlab aroused redux without the non combat arousal function?).

 

Thanks for the quick response!  OK I'll try that. I thought it should be along those lines.  If everyone gets too randy I can always switch off the module for a while. But heck - it's good fun!  That Sleeping Giant session was out of control!

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