Ezarr Posted June 5, 2022 Posted June 5, 2022 Hi, I would like to request the porting of this pokemon armor (Jessie from team rocket). Link: https://tre-maga.com/19750
Kahnadah Posted June 9, 2022 Posted June 9, 2022 (edited) Plz n thx! https://arca.live/b/tullius/52074492?category=의상&p=1 https://www.patreon.com/posts/67587577 Edited June 10, 2022 by Kahnadah
zeromax123123 Posted June 16, 2022 Posted June 16, 2022 On 2/12/2022 at 7:23 AM, zapho said: https://www.nexusmods.com/skyrimspecialedition/mods/61202?tab=description Narukami Armor; Author FAQ says there's no plans for a backport... kinda devastating- anyone halp pls? ? I tried but there's some weird stretchy stuff for the kimono(Not the HDT apparently? Idunno...) same issue please let me know if you fix it somehow :C
Lyman the Lunatic Posted June 16, 2022 Posted June 16, 2022 Well, I tried. I don't know what I did wrong. The software kept deleting the convert files. Can anyone backport this mod for me? The name's Elden Ring Step Dodge, a script dodge mod. Spoiler https://www.nexusmods.com/skyrimspecialedition/mods/64248/?tab=files
深淵の神 Posted June 16, 2022 Posted June 16, 2022 12 hours ago, Lyman the Lunatic said: Well, I tried. I don't know what I did wrong. The software kept deleting the convert files. Can anyone backport this mod for me? The name's Elden Ring Step Dodge, a script dodge mod. Hide contents https://www.nexusmods.com/skyrimspecialedition/mods/64248/?tab=files Elden Ring Step Dodge LE.7z 2
Lyman the Lunatic Posted June 17, 2022 Posted June 17, 2022 10 hours ago, サマエル said: Elden Ring Step Dodge LE.7z 10.86 kB · 3 downloads Wow, thanks. Why does this always happen to me, things don't work my way lol.
深淵の神 Posted June 17, 2022 Posted June 17, 2022 5 hours ago, Lyman the Lunatic said: Wow, thanks. Why does this always happen to me, things don't work my way lol. This was exactly the problem I found the 1st time I follow the tutorial, sometimes is up to misleading or unspecific info. I guess you were following this tuto https://www.nexusmods.com/skyrim/mods/104459?tab=description Animation Backport Tutorial You must set properly this file: converttoskyrim.bat SET DIR_HKO=*PUT HERE THE RIGHT PATH OF THIS FILE* Quote Make sure the paths are set properly (description). Note that the file SkyrimRefrence.hko is misspelled. Also make sure it was properly downloaded as a hko file. Some people report that placing hctStandAloneFilterManager.exe and SkyrimRefrence.hko in the same folder fails to convert.
Lyman the Lunatic Posted June 17, 2022 Posted June 17, 2022 3 hours ago, サマエル said: This was exactly the problem I found the 1st time I follow the tutorial, sometimes is up to misleading or unspecific info. I guess you were following this tuto https://www.nexusmods.com/skyrim/mods/104459?tab=description Animation Backport Tutorial You must set properly this file: converttoskyrim.bat SET DIR_HKO=*PUT HERE THE RIGHT PATH OF THIS FILE* Yes, that's the tutorial I followed. Thing is, I did set the SET DIR_HKO to where I saved it. Here's my location address for everything. SET DIR_EXE=F:\Skyrim mods\HavokAnimationConverter\HavokContentTools SET DIR_HKO=F:\Skyrim mods\SkyrimRefrence Or is it because it's all in drive F so the software got confused?
shadowlord445 Posted June 20, 2022 Posted June 20, 2022 https://www.nexusmods.com/skyrimspecialedition/mods/69609?tab=description Big thanks to anyone who can backport this one.
prkzeus Posted June 21, 2022 Posted June 21, 2022 https://www.nexusmods.com/skyrimspecialedition/mods/22992 there's a way to do it backport this?
SilentOption Posted June 27, 2022 Posted June 27, 2022 I tried to backport this Mod but I can;'t seem to find the female mesh type for nifscope
XeroxedJoy Posted July 1, 2022 Posted July 1, 2022 Does the tutorial on the first page cover everything to do with backporting bodies and bodyslide files from SSE to LE? or is there more I'll have to do?
Dorabella Posted July 1, 2022 Posted July 1, 2022 1 hour ago, XeroxedJoy said: or is there more I'll have to do? For Bodyslide presets, you don't need to. for other parts of the body (ShapeData folder), see a page back the tutorial of @Harvald 1
XeroxedJoy Posted July 1, 2022 Posted July 1, 2022 15 hours ago, ?????? 1627 said: For Bodyslide presets, you don't need to. for other parts of the body (ShapeData folder), see a page back the tutorial of @Harvald Nice, tyvm. As far as I can tell, this works perfectly
akumaxx Posted July 2, 2022 Posted July 2, 2022 https://www.nexusmods.com/skyrimspecialedition/mods/69718?tab=files Storm calling magic much appreciated thank you.
razzor69 Posted July 2, 2022 Posted July 2, 2022 This is might be one of the best mod on SSE, https://www.nexusmods.com/skyrimspecialedition/mods/63232 so immersive
wataridori Posted July 3, 2022 Posted July 3, 2022 (edited) On 6/17/2022 at 7:48 PM, Lyman the Lunatic said: Yes, that's the tutorial I followed. Thing is, I did set the SET DIR_HKO to where I saved it. Here's my location address for everything. SET DIR_EXE=F:\Skyrim mods\HavokAnimationConverter\HavokContentTools SET DIR_HKO=F:\Skyrim mods\SkyrimRefrence Or is it because it's all in drive F so the software got confused? Have you created "SkyrimRefrence" folder and put all files there? You're supposed to point to the folder containing files, not to the file itself. I've put .hko file, .bat file and all animation files into the same folder, added folder address into the file, then ran .bat - worked like a charm. Are you using x64 version of HavokContentTools? You might also try to remove spaces from folder names. On the side note, maybe someone can help me out with converting behavior files? FNIS for modders gives me this: ERROR(2020): No match between folder name and filename. No idea what it means anim.7z Edited July 3, 2022 by monowhale typos
Lyman the Lunatic Posted July 5, 2022 Posted July 5, 2022 On 7/4/2022 at 4:05 AM, monowhale said: Have you created "SkyrimRefrence" folder and put all files there? You're supposed to point to the folder containing files, not to the file itself. I've put .hko file, .bat file and all animation files into the same folder, added folder address into the file, then ran .bat - worked like a charm. Are you using x64 version of HavokContentTools? You might also try to remove spaces from folder names. If you mean "Put the files I want to convert with SkyrimRefrence.hko": Yes. Doesn't work anyway. Yes, I use the x64 version, because that's what the tutorial said. Doesn't work. So you proposed put everything together, here's my new address. SET DIR_EXE=F:\Skyrim mods\HavokAnimationConverter\SkyrimRefrence\HavokContentTools SET DIR_HKO=F:F:\Skyrim mods\HavokAnimationConverter\SkyrimRefrence Still doesn't work.
Obryanov Posted July 5, 2022 Posted July 5, 2022 https://www.nexusmods.com/skyrimspecialedition/mods/61973 Would anyone be willing to tackle this one? I tried porting some meshes and while that did work, I have no idea how to handle the actual race or physics.
27X Posted July 5, 2022 Posted July 5, 2022 16 hours ago, Lyman the Lunatic said: If you mean "Put the files I want to convert with SkyrimRefrence.hko": Yes. Doesn't work anyway. Yes, I use the x64 version, because that's what the tutorial said. Doesn't work. So you proposed put everything together, here's my new address. SET DIR_EXE=F:\Skyrim mods\HavokAnimationConverter\SkyrimRefrence\HavokContentTools SET DIR_HKO=F:F:\Skyrim mods\HavokAnimationConverter\SkyrimRefrence Still doesn't work. 1
toukamiku Posted July 5, 2022 Posted July 5, 2022 Hi, would someone be so kind to port this little mod for LE. Thanks and sorry for the inconvenience n_n.
nuttyboy812 Posted July 9, 2022 Posted July 9, 2022 Does anybody have any info on backporting SMP outfits from SE to LE? I tried porting [Rektas] Luna BHUNP and while the SMP does seem to work just fine, it also seems to have some bones that are freaking out. Pic related.
27X Posted July 10, 2022 Posted July 10, 2022 9 hours ago, nuttyboy812 said: Does anybody have any info on backporting SMP outfits from SE to LE? I tried porting [Rektas] Luna BHUNP and while the SMP does seem to work just fine, it also seems to have some bones that are freaking out. Pic related. Node constraints and ranges have to be identical, not next nearest or any other batch conversion horseshit. Better off directly copying them into a converted nif. Same goes for the xml. LE supports 300 nodes, SSE only supports 79, so if the nif is multipart, you need to adjust things accordingly.
nuttyboy812 Posted July 11, 2022 Posted July 11, 2022 16 hours ago, 27X said: Node constraints and ranges have to be identical, not next nearest or any other batch conversion horseshit. Better off directly copying them into a converted nif. Same goes for the xml. LE supports 300 nodes, SSE only supports 79, so if the nif is multipart, you need to adjust things accordingly. Would you mind attaching a screenshot showing this off? I'm not quite sure what you're referring to in the nif here, but once I know where to find what I need I'll be able to copy it all over just fine I think. Normally I would just re-rig this thing, but I want to learn how to actually fix this stuff properly since it's probably quicker, and I hate rigging. Sorry for the bother, I've pretty much never dealt with SMP stuff before this.
wataridori Posted July 12, 2022 Posted July 12, 2022 On 7/6/2022 at 1:24 AM, toukamiku said: Hi, would someone be so kind to port this little mod for LE. Thanks and sorry for the inconvenience n_n. idk if it will be of any use tor you, but i've converted models and textures eternity ago to use with BP2 Meeko replacer (also deleted genitals QQ) [FO4] Dogmeat.7z 3
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