applesandmayo Posted November 6, 2021 Posted November 6, 2021 I know this may be a little odd, but has anyone found a way to get SLS to play nicely in VR? After installing it, I'm able to start into the game, but I get intermittent freezing about every minute or so, where the world freezes for about 15-20 seconds, and then it starts up again. The Survival MCM does not appear, but the enforcers/gate guards do, but I can't talk to them for anything SLS related. Resaver shows a ton of instances related to SLS, and I've had similar issue with the SE version, though really only with the bikini curse portion causing the log to build up, not stop me from playing. Currently have SL VR along with the necessary patches, Simply knock with the dll update and papyrusVR overwriting all of those.
safado Posted November 20, 2021 Posted November 20, 2021 On 11/5/2021 at 10:25 PM, applesandmayo said: I know this may be a little odd, but has anyone found a way to get SLS to play nicely in VR? After installing it, I'm able to start into the game, but I get intermittent freezing about every minute or so, where the world freezes for about 15-20 seconds, and then it starts up again. The Survival MCM does not appear, but the enforcers/gate guards do, but I can't talk to them for anything SLS related. Resaver shows a ton of instances related to SLS, and I've had similar issue with the SE version, though really only with the bikini curse portion causing the log to build up, not stop me from playing. Currently have SL VR along with the necessary patches, Simply knock with the dll update and papyrusVR overwriting all of those. Are you using SL Survival SE? Beta for SE in HERE. I do not have VR but try to use ReSaver to purge SL Survival.esp and clean the save of broken instances. ReLoad cleaned save. If you make the MCM appears, disable "sex & effect\Compulsive Sex" and maybe "Licenses1\Bikini License\Bikini Curse". Compulsive Sex may trigger Script stack dump Skyrim bug. Just in case, Bikini Curse triggers an animation that may be problematic in VR. I'm not sure. Perhaps disable the whole bikini license feature. My papyrus settings for SkyrimSE. You can disable the debug to get better performance. [Papyrus] fPostLoadUpdateTimeMS=1000.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=2.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800
Ed86 Posted November 20, 2021 Posted November 20, 2021 (edited) On 7/18/2020 at 9:38 PM, reikiri said: So, I kind of messed up. ? VR patch itself is safe, so no worries about that - I have the source for it in plenty of places, including here and on mega. This is about SLSO patch I'd been tinkering with to see how I could adapt it to work with VR patch, and got it to where I kind of liked it. 37 and 38 VR patch had the necessary code and hooks built into them, and just disabled it if SLSO was not installed.. and I never uploaded the modified script files from SLSO itself, because I was still debating if I even wanted to go that route. At making the fixes for 38, I was tired and out of time, so made a mistake. I meant to copy the current build out of mod tree, and then just cut the changed SLSO files out of it to make a release. But apparently when I copied the sources over, I instead moved them. So after deleting the SLSO sources.. well. They're gone. Ironically, I still have the compiled scripts, which work with current release.. but no way to keep them up to date, or make any changes or fixes.. so I'm going to have to abandon that project. I'm kind of hesitant to upload those scripts for two reasons - first, I don't want to publish things without sources.. and second, given how things are, if anyone actually wants to play with those scripts, they'll be permanently locked to version 38. On the other hand I spent probably dozens of hours working on them, and since they do basically work.. well. I guess I'll leave the choice for anyone who wants to give them a try. If you want to try them, you'll need to install first SL, beta 8, then SL aroused, then SLSO, then VR Patch Beta 38, and then finally the patch from this post. The patch includes the .json file that has SLSO settings I used for testing it, so it should have a working setup. On SL you'll need to enable 'separate orgasms' to make it work. You also MUST have latest (as of writing this) SKSEVR, version 12 (or probably any later version, when they come around) - which I think is so far only available from Expired's Patreon site (but is freely available there). During animation, you have a few extra gestures available with secondary gesture buttons (which you should be able to define in VRIK settings). Left controller secondary button tap, will set your 'self mode' to '-1', which is essentially 'avoid climax'. Right secondary tap will set it to '1', which is 'increase pleasure / try to climax'. Tapping a second time (either button) will reset to '0', which is 'do nothing'. Right button press-and-up sets 'partner mode' to 1, press-and-down sets it to '-1'. Press-and-left and press-and-right select previous/next partner, which only works (and makes sense) on scenes with more than 2 participants. right press-and-back will 'pause' the built-in minigame (gaining pleasure / using up stamina/mana), press-and-forward will set it to advance again. Most of the settings in SLSO menu do what they advertise, but the whole internal working from SLSO is pretty much rewritten, and out of the 5 widgets the mod shows during animation (which only show up if you use the latest SKSEVR), widgets 4 and 5 are repurposed to show your stamina and mana, because the original UI items don't show very well - if at all - during animations, especially in 1st person view. Just keep in mind.. it was still work-in-progress, so there may be issues with it, and the 'balance' may be off. The source no longer exists, so I won't be able to do any changes/fixes on it, and I'll be dropping it in v39 - so if you want it, save the current SLSO for Skyrim SE (v1.6.5), VR Patch 38, this patch, and maybe the current VRIK and Sexlab beta 8 too just to be safe... because once any of those has a major update (possibly excluding VRIK), this won't work anymore. SLSO Patch for SL VRpatch 38.7z 14.76 kB · 638 downloads --- Install order: SexLab SE 163 beta 8 SexLab Aroused (loose files) [possibly some other SL mods that SLSO wants to overwrite files from] SexLab Separate Orgasm 1.6.5 SL VR Patch Beta 8 38 SLSO Patch for SL VRPatch 38 [the rest of SL mods] (e.g. SLAL SE, animation packs, schlongs etc) -- edit -- A couple things I should have mentioned.. Since animations advance mainly based on the satisfaction of actor in 'active' position (generally the male position in most animations), and that can be affected by number of factors, they can last significantly longer. During animation, the stage will generally change back or forward every few seconds, based on various conditions. And depending on MCM settings, the animation will advance to the end if the active actor has either had orgasm, or ran out of stamina. If you disable those settings, and you play in a victim role (f.ex. animation started through defeat), and you have victim controls disabled.. and especially if you get a female actor in male role, you may end up in situation where they'll be just going and going. :3 If that happens, I'm pretty sure I put in a condition that once the active actor has climaxed once, if you set the 'partnermode' to -1 (right secondary gesture button + down), the animation should advance to the end. If you want to 'play safe', don't disable victim controls from SL MCM, and you should always have an 'out' by using the 'end animation' gesture (right primary gesture button + up). -- /edit -- ----------------------------- As to where to go from here? I'm not planning to rewrite all the changes I did to the scripts. I do like having some kind of 'mini game' available for SL animations, but I'll be more likely to make something from the scratch. What form it would take, and when it would be done - depends on how much time I have at my paws, whether I burn myself out, or get distracted by some shiny things somewhere.. and how creative I manage to get overall. CPU had an interesting idea on LE anim speed control thread, I'd probably use that as inspiration.. if Skyrim VR had a plugin to control animation speed, which is doesn't as of yet. That, combined with the 'hover' mode of hand tracking from VRIK, and some inspiration from SLSO, could give a solid base for something interesting. However there's features missing still, so meanwhile I'll just tinker with some basic features similar to what the SLSO patch had - and keep an eye on any further issues coming to light on v 38 patch. or whoever interested decompiled sources, so you can compare it to original SLSO 1.6.5 and remake scripts, and maybe update to latest version Source.7z Edited November 20, 2021 by Ed86 1
MrSuspiciousX Posted November 22, 2021 Posted November 22, 2021 So... firstly the link to the one with the vrik patch just comes back here. Secondly, can somebody please tell me what to do here? I had this working before. Messed up and had to reinstall all mods. Now I : 1. Get a wrong version of papyrusutil.dll vr error but there's literally only one version (vr patch) 2. Get a wrong version of skyrim error (no patch) 3. Get no error but framework either wont respond to install option or it goes through the process, says ready, but isn't I know I had this error before, and it was a stupid easy fix but don't remember what the fix was T_T
Conflicted777 Posted November 22, 2021 Posted November 22, 2021 4 hours ago, MrSuspiciousX said: So... firstly the link to the one with the vrik patch just comes back here. Secondly, can somebody please tell me what to do here? I had this working before. Messed up and had to reinstall all mods. Now I : 1. Get a wrong version of papyrusutil.dll vr error but there's literally only one version (vr patch) 2. Get a wrong version of skyrim error (no patch) 3. Get no error but framework either wont respond to install option or it goes through the process, says ready, but isn't I know I had this error before, and it was a stupid easy fix but don't remember what the fix was T_T idk about 2 or 3 but for your number 1 what i did was make sure sexlab wasnt overwriting Papyrus
Tailervive Posted November 22, 2021 Posted November 22, 2021 On 3/7/2021 at 9:03 AM, Beef Cheeks said: This would most likely indicate that there is another mod utilizing the G key. Some mods don't detect when the key is already used properly, depending on the hook they use for the hotkey. I'd also recommend you to use the SexLab Defeat Baka edition. Base SexLab Defeat is horribly buggy and half-broken for SSE. Baka's version includes popular patches found deep in LL Forum threads as well as some extra patches that can help with CTD's and other issues. Personally, though, if using Devious Devices, I've opted to use the newly created Naked Defeat patch for Naked Dungeons, which adds more functionality to the incomplete defeat portion that was already in Naked Dungeons. This is a lot less complex to set up than Defeat, and also a lot lighter. It does have Simple Slavery compatibility too, so it really does everything that you should need. I would also keep an eye on a new mod, Yamete!. It aims to be an SSE combat defeat mod. It's looking very promising. @Beef Cheeks What do you mean by "Naked Defeat patch for Naked Dungeons"? I tried to install Naked Defeat, and it causes T-Posing on everyone - any suggestions what could have caused this? Also, FNIS complains about it: >>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim VR compatible<< Could it be that this warning causes T-posing?
Tailervive Posted November 23, 2021 Posted November 23, 2021 (edited) 10 hours ago, MrSuspiciousX said: So... firstly the link to the one with the vrik patch just comes back here. Secondly, can somebody please tell me what to do here? I had this working before. Messed up and had to reinstall all mods. Now I : 1. Get a wrong version of papyrusutil.dll vr error but there's literally only one version (vr patch) 2. Get a wrong version of skyrim error (no patch) 3. Get no error but framework either wont respond to install option or it goes through the process, says ready, but isn't I know I had this error before, and it was a stupid easy fix but don't remember what the fix was T_T Are you sure you are using sexlab 7 or 8 and not the latest (which is 9)? Also - have to share - I spent cumulatively 25 hours making Skyrim VR work with SL and few essential mods before I was able to start actually playing - the process of installing all this staff is entertainment in itself Really feels like being fucked roughly. Still need to install few more mods and iron out few kinks (heh...) but, men... it is worth it! Edited November 23, 2021 by Tailervive 1
johnicarus Posted November 23, 2021 Posted November 23, 2021 Maybe I'm being dumb here, but I can't find the SL framework Beta 8 anywhere, can anyone link it? 1
Beef Cheeks Posted November 23, 2021 Posted November 23, 2021 (edited) 5 hours ago, Tailervive said: @Beef Cheeks What do you mean by "Naked Defeat patch for Naked Dungeons"? I tried to install Naked Defeat, and it causes T-Posing on everyone - any suggestions what could have caused this? Also, FNIS complains about it: >>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim VR compatible<< Could it be that this warning causes T-posing? You probably installed the LE version. You need to install the SE version. They both used to be on that page, but the author eventually split the SE version here: Naked Defeat SE - Combat Sex - LoversLab Things have changed. That post of mine was 8 months ago. Lol. Naked Defeat started out good and then it started relying on certain dependencies that made it a bit more bloated, at least imo. It works way better than SexLab Defeat, but it relies on mods that breaks certain other mods that I use. It has some really neat features now, but I advise you to give the entire main post a good read and make sure you're following the compatibility instructions and FAQ. Also read recent changelogs. It does some really cool things that you may like, but a bit too much for me, and I found it unstable with VR once it started integrating certain things. However, I had said previously to keep an eye on Yamete! And for good reason: It's now a really solid defeat mod. Way better than anything I've used IMO. It has a way better designed MCM than SexLab Defeat and also does calculates conditions during combat a lot more optimized than SL Defeat does. It also makes it possible for you to "defeat" others with similar (but separately configurable) conditions. I highly advise giving it a try now. A reminder: You need to use SexLab Beta 8 with the VR patch, and you need to make sure no scripts are overwriting SexLab scripts. They are most likely incompatible with the VR patch. Edited November 23, 2021 by Beef Cheeks
Tailervive Posted November 23, 2021 Posted November 23, 2021 4 hours ago, Beef Cheeks said: You probably installed the LE version. You need to install the SE version. They both used to be on that page, but the author eventually split the SE version here: Naked Defeat SE - Combat Sex - LoversLab Things have changed. That post of mine was 8 months ago. Lol. Naked Defeat started out good and then it started relying on certain dependencies that made it a bit more bloated, at least imo. It works way better than SexLab Defeat, but it relies on mods that breaks certain other mods that I use. It has some really neat features now, but I advise you to give the entire main post a good read and make sure you're following the compatibility instructions and FAQ. Also read recent changelogs. It does some really cool things that you may like, but a bit too much for me, and I found it unstable with VR once it started integrating certain things. However, I had said previously to keep an eye on Yamete! And for good reason: It's now a really solid defeat mod. Way better than anything I've used IMO. It has a way better designed MCM than SexLab Defeat and also does calculates conditions during combat a lot more optimized than SL Defeat does. It also makes it possible for you to "defeat" others with similar (but separately configurable) conditions. I highly advise giving it a try now. A reminder: You need to use SexLab Beta 8 with the VR patch, and you need to make sure no scripts are overwriting SexLab scripts. They are most likely incompatible with the VR patch. Thank you very much for the reply. For the life of me, can't find Naked Defeat SE version download link... oh well, I'll try Yamete! Yeah, I started with installing Beta 9 and spent 4 hours trying to figure out why nothing works Switched to beta 8 and it became a smoother sailing from there on. Thank you very much for this thread!
LAKster Posted November 23, 2021 Posted November 23, 2021 8 hours ago, johnicarus said: Maybe I'm being dumb here, but I can't find the SL framework Beta 8 anywhere, can anyone link it? In the same boat, would love a link because I am starting to feel stupid as can be 1
Tailervive Posted November 23, 2021 Posted November 23, 2021 (edited) Edited November 23, 2021 by Tailervive 2
Tailervive Posted November 23, 2021 Posted November 23, 2021 18 hours ago, johnicarus said: Maybe I'm being dumb here, but I can't find the SL framework Beta 8 anywhere, can anyone link it? 10 hours ago, LAKster said: In the same boat, would love a link because I am starting to feel stupid as can be Check my comment above (messed up quotation function) 2
johnicarus Posted November 24, 2021 Posted November 24, 2021 2 hours ago, Tailervive said: Check my comment above (messed up quotation function) Thank you so much!
LAKster Posted November 24, 2021 Posted November 24, 2021 19 hours ago, Tailervive said: Check my comment above (messed up quotation function) Brilliant!, Thank you! Never occured to me to check the backup post >.>
tripover Posted November 27, 2021 Posted November 27, 2021 Hi VR cognoscenti, is there somewhere I can refer to for getting gestures to work to control SL animations? The animations themselves work, but I can't yet understand the VR controls. I've got valve index controllers and VRIK. No gestures set up in VRIK as such - I am not sure if I need to set up there for gestures to get through to SL. At present I have to keep going into the MCM for SL and adjust things there, so I am clearly missing a trick. The controllers otherwise work well, so I expect this is a mapping exercise but am going with trial and error and floundering. Any pointers appreciated! Many thanks
Guest Posted November 27, 2021 Posted November 27, 2021 1 hour ago, tripover said: Hi VR cognoscenti, is there somewhere I can refer to for getting gestures to work to control SL animations? The animations themselves work, but I can't yet understand the VR controls. I've got valve index controllers and VRIK. No gestures set up in VRIK as such - I am not sure if I need to set up there for gestures to get through to SL. At present I have to keep going into the MCM for SL and adjust things there, so I am clearly missing a trick. The controllers otherwise work well, so I expect this is a mapping exercise but am going with trial and error and floundering. Any pointers appreciated! Many thanks Yep! You need to set the gestures up in VRIK for them to work properly. I.e., go to VRIK's gestures, pick the combo you want (right thumb press etc) and then choose "Mod Action" for that gesture. That way, during the animation, press that gesture button, and voila. So for example, in mine I can press the left hand thumbstick and move to the left, then hold trigger to move the selected actor around.
iEx5 Posted December 1, 2021 Posted December 1, 2021 (edited) After a day of trying i didn't get why gestures won't work, 1.I have lastest VRIK test build 28, 2.Patches are installed properly, and haptics are enabled in SLVR settings. 3.Gestures are working in Vrik(Haptics when in not an animation) and set for Mod action(None), 4.When Animation plays,no any haptic feedback or function which SLVR should to execute(As example at least end animation doesn't work,but it works manually with MCM) ... 4.1. Additionally tested with Mod action - Sit (From Sit Anywhere) - it works fine. It feels like something blocks a haptics input when im entering an animation. Edited December 1, 2021 by iEx5
Beef Cheeks Posted December 2, 2021 Posted December 2, 2021 (edited) 23 hours ago, iEx5 said: After a day of trying i didn't get why gestures won't work, 1.I have lastest VRIK test build 28, 2.Patches are installed properly, and haptics are enabled in SLVR settings. 3.Gestures are working in Vrik(Haptics when in not an animation) and set for Mod action(None), 4.When Animation plays,no any haptic feedback or function which SLVR should to execute(As example at least end animation doesn't work,but it works manually with MCM) ... 4.1. Additionally tested with Mod action - Sit (From Sit Anywhere) - it works fine. It feels like something blocks a haptics input when im entering an animation. Do you have the optional file from the VRIK Nexus page titled "VRIK Rift-Index-WMR Controller Bindings V2.1.0" installed? It is required for any Rift/Quest/Index/WMR headsets. And if you have an Index, did you follow the extra instructions in its description that you have to do in the Steam client? Edited December 2, 2021 by Beef Cheeks 1
iEx5 Posted December 2, 2021 Posted December 2, 2021 (edited) 1 hour ago, Beef Cheeks said: Do you have the optional file from the VRIK Nexus page titled "VRIK Rift-Index-WMR Controller Bindings V2.1.0" installed? It is required for any Rift/Quest/Index/WMR headsets. And if you have an Index, did you follow the extra instructions in its description that you have to do in the Steam client? Do you have the optional file from the VRIK Nexus page titled "VRIK Rift-Index-WMR Controller Bindings V2.1.0" installed? -Yes, and they just swap touchpad with grab to interact. And if you have an Index, did you follow the extra instructions in its description that you have to do in the Steam client? -I have WMR, Just in case checked even that before,but there's no any fixes for WMR. Besides,since VRIK's gesture works, i dont think problem is hiding in bindings,maybe im missing something else proably... (Or im maybe being stupid somewhere). Edit: [FIXED]Yep,Seems like it was done by my mess i've done after reading whole code of SLVR / VRIK. For some reason VRIK's scripts would not give callback to a plugin which result in such behavior. Thanks for help, Beef Cheeks :] Edited December 2, 2021 by iEx5
LunaticCat Posted December 5, 2021 Posted December 5, 2021 (edited) well, I tried to follow this and sexlab framework tutorial to the letter, but I end up in a spinning hell everytime I start the game... any clues on how to fix it? I attached my modlist bellow if it can help I saw a lot of topics about it spinning during sex scenes, but for myself it's right at the start of the game. plus it's not really spinning but more "not following my head movement". I can stabilise it by looking in a specific direction, but if I move my head a bit to the left/right, it will start the spinning hell Edited December 5, 2021 by LunaticCat
unwashed biomass Posted December 6, 2021 Posted December 6, 2021 10 hours ago, LunaticCat said: well, I tried to follow this and sexlab framework tutorial to the letter, but I end up in a spinning hell everytime I start the game... any clues on how to fix it? I attached my modlist bellow if it can help I saw a lot of topics about it spinning during sex scenes, but for myself it's right at the start of the game. plus it's not really spinning but more "not following my head movement". I can stabilise it by looking in a specific direction, but if I move my head a bit to the left/right, it will start the spinning hell If you are talking about vanila cart start it will happen. I recommend use of alternate start or you could also make clean save after helgen (oldshool solution).
JayDrizzle Posted December 7, 2021 Posted December 7, 2021 On 12/5/2021 at 6:15 AM, LunaticCat said: well, I tried to follow this and sexlab framework tutorial to the letter, but I end up in a spinning hell everytime I start the game... any clues on how to fix it? I attached my modlist bellow if it can help I saw a lot of topics about it spinning during sex scenes, but for myself it's right at the start of the game. plus it's not really spinning but more "not following my head movement". I can stabilise it by looking in a specific direction, but if I move my head a bit to the left/right, it will start the spinning hell Yeah the No Spin patched that I made fix this solution with various mods. However, vanilla Skyrim uses the VR Vomit Ride known as: SetVehicle. I have not made a patch for the intro scene and I would suggest what unwashedbiomass has suggested; use an alternate start mod. I use Realm of Lorkhan and I disable it after all mods are loaded, MCMs configured, and I left the realm. I have played hundreds of hours on that save and have no negative effects from disabling it (as long as the mod order for other mods has not changed on the right plane of MO2) That might be easier to see and control in Mod Organizer 2 than in Vortex.
LunaticCat Posted December 8, 2021 Posted December 8, 2021 21 hours ago, JayDrizzle said: Yeah the No Spin patched that I made fix this solution with various mods. However, vanilla Skyrim uses the VR Vomit Ride known as: SetVehicle. I have not made a patch for the intro scene and I would suggest what unwashedbiomass has suggested; use an alternate start mod. I use Realm of Lorkhan and I disable it after all mods are loaded, MCMs configured, and I left the realm. I have played hundreds of hours on that save and have no negative effects from disabling it (as long as the mod order for other mods has not changed on the right plane of MO2) That might be easier to see and control in Mod Organizer 2 than in Vortex. On 12/6/2021 at 1:02 AM, unwashed biomass said: If you are talking about vanila cart start it will happen. I recommend use of alternate start or you could also make clean save after helgen (oldshool solution). Well, thanks guys. I finally made it launch. I forgot to install an animation starter but it should work after that x)
mrowrpurr Posted December 30, 2021 Posted December 30, 2021 (edited) I can't get most of the gestures to work - I can sit anywhere fine with Be Seated - I can holster weapons and shields using VRIK (using both controllers) - During scenes, I can perform all "right button +" gestures (using my primary Right 1 defined in VRIK, default: press joystick) - During scenes, I CAN NOT perform any "left button +" gestures - During scenes, I CAN NOT perform any of the SLSO gestures Like... wth? I can go into/out of 3rd person. I can change the stage and change the animation. But I cannot: align actors or adjust schlong OR perform any SLSO gestures (which is kinda important!) Tested using Follow me for sex (definitely not in a victim role, plus I have victim controls enabled). And, yeah, I've tried configuring the primary and secondary VRIK buttons to different things. Pretty much the one where you press down the joystick on the right controller is what works for me in the context of SLSO/SL animations. The buttons all work great in other contexts. Anyone have any ideas? Like... clearly everything is hooked up. But I can't use my left controller at all & I can't use my secondary buttons. Only primary, right hand. Mod list: https://gist.github.com/mrowrpurr/260b10fd9ab4c989a13cf6b55ded2583 Device is a Quest 2 (linked to PC). I don't think it's my device (?) it's probably a conflict (?) ~ Getting an Index as well so I'll be able to test a different device shortly. But the device works for other gestures. Just not during SLSO animation. Any thoughts, anyone? (I am super comfortable looking thru Papyrus if pointed in the right direction, not a C++ girl tho). Thank you!! Note: I setup a loop over all action indexes + sent a mod event for each one (based on existing logic in the SL patch) and only the "Right Thumbstick" ones trigger (note: I can configure the Thumbstick to be the Grip or Trigger instead and those work too, but only the "Right Thumbstick" triggers). Totally weird. Continuing to search for answers... EDIT: It works if... you go into the Gesture Overview/Config and map *something* to your Right secondary button and Left primary/secondary buttons. It doesn't matter what is mapped or what the gesture is. Simply having ANY action mapped to the left/[button] or right/[button] is enough and then the gestures are properly detected! Sooo unintuitive. But yay. Edited December 30, 2021 by mrowrpurr 1
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