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Skyrim SexLab and VR


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Posted

is there a patch to disable planck during sexlab stuff? to some extent i like the extra functionality of being able to re-allign everything in real time. but to a much greater extent i like not being crushed to death when i get defeated by anything larger than me. sure that probably should happen... but i'm also seeing a lot of weirdness when npc's attempt to interact with each other during scenes.

 

i'd like to keep planck active but it's causing too many ragdoll glitches, but i can't remove the mod because it resolves a huge issue i've been having with short weapon combat. and honestly combat is so much more rewarding now i actually need to hit my targets and not some nebulous collision volume.

Posted
20 hours ago, wrothbog said:

is there a patch to disable planck during sexlab stuff? to some extent i like the extra functionality of being able to re-allign everything in real time. but to a much greater extent i like not being crushed to death when i get defeated by anything larger than me. sure that probably should happen... but i'm also seeing a lot of weirdness when npc's attempt to interact with each other during scenes.

 

i'd like to keep planck active but it's causing too many ragdoll glitches, but i can't remove the mod because it resolves a huge issue i've been having with short weapon combat. and honestly combat is so much more rewarding now i actually need to hit my targets and not some nebulous collision volume.

update to the latest planck.

Posted

I played Skyrim VR last year and managed to get SL and SLAL working just fine. Now I'm trying to play Enderal VR and can't SL to work at all. Running FNIS, Nemesis, or the workaround for doing both for flat Enderal SE doesn't work. All characters are just t-posing. Has anyone had luck getting Enderal VR to work with SL?

  • 3 weeks later...
Posted
On 6/6/2022 at 7:46 AM, RappyRed2k said:

Thank you, I put some effort into dwindling down causes now that I knew that it is actually possible to get them to work together, and I found a solution.
It was as simple as rechecking Disable scaling/CTD Fix over at the SL MCM menu, I unchecked it ages ago and didn't think it'd have any impact and would just allow me to properly scale actors in scenes, this was the source of my problems.


So, if anyone in the future might somehow stumble upon this thread checking for a fix for PLANCK and SL VR animations hopefully this'll solve your problem as well

Cheers for the fix!

Posted

Whenever I'm in First Person, moving the headset around moves my character around and makes everything out of alignment... Is there any possible fix for this? I'm running VRIK 0.8.1, latest PLANCK, and latest HIGGS. PapyrusUtils and the patches are in the right order.

Posted

Does anyone know how to prevent controller/hand collisions during animations or completely disable them for non-hostile NPCs? During animations, if my controls pass by the NPC in the animation it knocks them around and moves them, which is really annoying.

  • 4 weeks later...
Posted (edited)

So this new mod sailable ship mod came out: https://www.nexusmods.com/skyrimspecialedition/mods/72070

And it has the spinning problem. After hours of testing it turns out that it's cause by SexLab. Cause as soon as I add SL to the list the spinning bug starts to happen. I always thought that the spinning was caused by DD or ZAP. Is there a git somewhere for the DLL file so I can do some testing myself?

 

Edit: Nevermind. I think I just fixed all VR spin issues related to SetVehicle. I'm gonna do some testing now and post the patch here if it works well enough. Just out of curiosity. What does SexLabUtil.VehicleFixMode actually do?

Edited by l1nkler
Posted
4 hours ago, l1nkler said:

I think I just fixed all VR spin issues related to SetVehicle. I'm gonna do some testing now and post the patch here if it works well enough.

If this is the case, you're my hero.

Posted

I haven't done a lot of testing but so far everything still seems to be working. SetVehicle doesn't make you puke and sl scenes still work. DD furniture also seems to be working.
The only issue I found is that when you're using DD furniture or in the intro sequence you're put about 2 meters higher then you should be. And a slight bit backwards. I think that could be fixed in future patches.

 

The only thing I did was I made sure that there is no way for SexLabUtil.VehicleFixMode() to be fired. No idea what it does but it seems to fix it. This also removes the needs for any other mod specific no spin patchs.

 

If this isn't the correct solution then to bad. I just want sailable ship to work and this fixes it.

sl vr setvehicle patch.7z

Posted
21 minutes ago, gargamel9 said:

If this is the case, you're my hero.

And you can be my first test subject XD. Check the post above. Just keep in mind it didn't have much testing so CTDs are possible. But it's only some script changes and no ESP so it should be safe to remove.

Posted

Awesome!

12 hours ago, l1nkler said:

The only issue I found is that when you're using DD furniture or in the intro sequence you're put about 2 meters higher then you should be.

Does this mean that ZAZ furniture does work? I do not rely on DD much, in my mods, but I do use ZAZ stuff heavily, including furniture. This furniture did mostly work with the existing spin patches, with alignment fairly spot-on, as long as one has a scale 1.0 character, and VRIK hand animation disabled through SL or VRIK Actions...

Posted
12 hours ago, l1nkler said:

And you can be my first test subject XD.

I'll do some testing today.

Posted
40 minutes ago, gargamel9 said:

Awesome!

Does this mean that ZAZ furniture does work? I do not rely on DD much, in my mods, but I do use ZAZ stuff heavily, including furniture. This furniture did mostly work with the existing spin patches, with alignment fairly spot-on, as long as one has a scale 1.0 character, and VRIK hand animation disabled through SL or VRIK Actions...

It works as in you don't need the spin patches. But the alignment is really far off. Like twice your player height above the spot you should be. I'm gonna see if I can make a patch for that as well but that's something for probably far off in the future. I don't really rely that much on furniture. However because the way those spin patches are made I think you can still use them and that should fix the alignment. What they do is they change SetVehicle to SetAnimation or something like that for the player. So in theory they should work. But I haven't tested that out yet.

Posted
4 minutes ago, l1nkler said:

It works as in you don't need the spin patches. But the alignment is really far off. Like twice your player height above the spot you should be. I'm gonna see if I can make a patch for that as well but that's something for probably far off in the future. I don't really rely that much on furniture. However because the way those spin patches are made I think you can still use them and that should fix the alignment. What they do is they change SetVehicle to SetAnimation or something like that for the player. So in theory they should work. But I haven't tested that out yet.

I see. I'll test both variants and report. If you were able to make it work without the alignment issue, that would be awesome, as it might even make mods like Touring Carriages work (I know there is a fix for that, but it does seem to be interfered with by SL or something else in my load order. On that note, there is one other issue with Touring Carriages, and the vanilla intro scene – namely that (with or without spin), the player remains floating where the carriage was boarded/the scene started, while the carriage drives off to the distance – this only happens sometimes with the intro scene (presumably through a certain combination of mods), but always with Touring Carriages, even with the fix loaded... possibly due to SL? As SL is has a permanent place in the load order of most people here, I assume, if you could fix that, that would be an awesome improvement for immersion...

Posted
3 minutes ago, gargamel9 said:

I see. I'll test both variants and report. If you were able to make it work without the alignment issue, that would be awesome, as it might even make mods like Touring Carriages work (I know there is a fix for that, but it does seem to be interfered with by SL or something else in my load order. On that note, there is one other issue with Touring Carriages, and the vanilla intro scene – namely that (with or without spin), the player remains floating where the carriage was boarded/the scene started, while the carriage drives off to the distance – this only happens sometimes with the intro scene (presumably through a certain combination of mods), but always with Touring Carriages, even with the fix loaded... possibly due to SL? As SL is has a permanent place in the load order of most people here, I assume, if you could fix that, that would be an awesome improvement for immersion...

I'm convinced it's because of SL. As without SL I'm in the correct place in the intro. Allthough the cart was standing still so something was still off when I was testing. If I only had the source code for the VR version of the DLL. Then I probably could fix it properly.

Posted
1 hour ago, l1nkler said:

If I only had the source code for the VR version of the DLL. Then I probably could fix it properly.

Is there a way to get that? Bethesda probably won't hand it out :(, especially given the way we use their product here :D.

Posted
3 minutes ago, gargamel9 said:

Is there a way to get that? Bethesda probably won't hand it out :(, especially given the way we use their product here :D.

No. I mean the SexlabUtil.DLL. I can't even find the source for that on github.

Posted
19 minutes ago, l1nkler said:

No. I mean the SexlabUtil.DLL. I can't even find the source for that on github.

Maybe the authors would be willing to help you out? Have you tried contacting them? I believe there is a contact somewhere on this site (or PMing the poster of the SL mod directly?).

Posted
38 minutes ago, gargamel9 said:

Maybe the authors would be willing to help you out? Have you tried contacting them? I believe there is a contact somewhere on this site (or PMing the poster of the SL mod directly?).

I'll try that at some point. For now I'm happy with what I achieved and I wanna play for once. Spent my entire weekend on this.

Posted
On 8/21/2022 at 8:41 PM, l1nkler said:

And you can be my first test subject XD.

So far, so good. Furniture kind of works. Pose is assumed, but there is some strong vibration, and when moved, the character breaks out, losing directional control of the body. But I still have VRIK actions installed. So this might be a result of conflicts between that, and your fix. I'll continue testing, when I have time

  • 2 weeks later...
Posted (edited)

I've just gone back in to Skyrim VR, and am in a fuddle with all these patches.  I've done searching these forums but the search engine on LL is...ahem. Apologies if I'm covering covered ground.

 

I seriously have the spinning bug. I installed the Vrik patches from JayDrizzle's thread. They made no difference.  I've tried to stop the spinning by adjusting options in Sexlab with no luck either. I also applied the patch on this thread.  I have Sexlab Beta 9, ZAZ 9+, a few anim packs with SLAL, and a slew of the usual sexlab mods but nothing that would flatten my game. Admittedly I upgraded to SL9 but I'd hope minor changes would not cause me these issues. I was getting nowhere in 8 either.  I also have Higgs and Planck.

 

Among you experts, what might I have missed in setting this up?  I'd also like to know why my character is headless in 3rd person view in the Flower Girls anims!!

 

I'd appreciate what help you can give me!

 

PS I use MO2 and normally play AE. I've had plenty of experience in setting stuff up and troubleshooting (which means I'll embarrass myself when someone tells me where I went wrong). I started the game on Realm of Lorkhan. I'm on an Oculus Quest 1 via Link to PC.

Edited by Bluegunk

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