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Skyrim SexLab and VR


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  • 2 weeks later...
Posted
On 8/3/2026 at 10:34 PM, Zhengge117 said:

The animation object invisibility repair patch has been tested and it has been confirmed that the animation objects can function and display normally. And it can also be used with a regular camera at the same time.
SexLabVR_Native_AnimObject_Fix.rar

Thank you for making this. I can confirm that this works correctly and fixes the animobjects attached to the player issue. It should be installed it over the SL v163 and "SL VRpatch Beta 8 38-test" files.

Posted

I installed the mod, and everything launches. I installed the mod itself in Riverwood and started testing it. The gestures don’t work, and I can’t do anything at all. I’m playing on a Meta Quest 3, and my mod load order is shown below.

image.png.6fc13d0bd0692a6df984407e365deb27.png

Posted

so i have been having an error displacement is out of range i have downloaded everything correctly i assume i can be very wrong tho please help it would be appreciated a lot thanks i think load order might be the thing thanks a lot2026-08-20-d06e59eb-081e-44dc-9143-ecd25

Posted (edited)
On 8/20/2026 at 1:56 PM, dantehere said:

so i have been having an error displacement is out of range i have downloaded everything correctly i assume i can be very wrong tho please help it would be appreciated a lot thanks i think load order might be the thing thanks a lot2026-08-20-d06e59eb-081e-44dc-9143-ecd25

 

Did you install/update VR Address Library for SKSEVR?

Edited by past79
Posted (edited)
On 8/3/2026 at 10:34 PM, Zhengge117 said:

The animation object invisibility repair patch has been tested and it has been confirmed that the animation objects can function and display normally. And it can also be used with a regular camera at the same time.
SexLabVR_Native_AnimObject_Fix.rar

By the way, this is pretty silly but on my computer the sslActorAlias.pex (compiled script) that is included with your mod disables the 'heels scaling' fix of Sexlab so that high heels will cause an actor to be offset. The code you included with modifications to sslActorAlias.psc is completely fine when recompiled on my install of CK. I suspect this might be because you have different versions of dependency scripts than I do. I'll include my compiled version of sslActorAlias.pex along with a slight modification I added to the code to assist with debugging. I hate to publish a fix of a fix of a fix (fix-ception) but maybe this will help someone.

SexlabVR_Native_AnimObject_HeelsFix.zip

Edited by CommandoCats
Posted (edited)
16 hours ago, CommandoCats said:

By the way, this is pretty silly but on my computer the sslActorAlias.pex (compiled script) that is included with your mod disables the 'heels scaling' fix of Sexlab so that high heels will cause an actor to be offset. The code you included with modifications to sslActorAlias.psc is completely fine when recompiled on my install of CK. I suspect this might be because you have different versions of dependency scripts than I do. I'll include my compiled version of sslActorAlias.pex along with a slight modification I added to the code to assist with debugging. I hate to publish a fix of a fix of a fix (fix-ception) but maybe this will help someone.

SexlabVR_Native_AnimObject_HeelsFix.zip 45.16 kB · 1 download

If I may ask, could you provide all the psc sources you needed to make this change and where you found them?  I'm new to the CK and was trying a fix myself but couldn't figure out which psc sources I needed nor where to find them.  I figured they were all available in my MO2 virtual folder but I had no idea how to utilize that instead of trying to hunt things down individually.

Edited by StuffedNinga
Posted
5 hours ago, StuffedNinga said:

If I may ask, could you provide all the psc sources you needed to make this change and where you found them?  I'm new to the CK and was trying a fix myself but couldn't figure out which psc sources I needed nor where to find them.  I figured they were all available in my MO2 virtual folder but I had no idea how to utilize that instead of trying to hunt things down individually.

I'm not sure I have permissions to share all the source files. This is an issue with adult mods that depend on a dozen other adult mods - everyone just builds a huge collection of .pscs from the lab and other places. I think I asked TAK of DoM fame and they gave me their folder awhile back to get me started.

Posted
1 hour ago, CommandoCats said:

I'm not sure I have permissions to share all the source files. This is an issue with adult mods that depend on a dozen other adult mods - everyone just builds a huge collection of .pscs from the lab and other places. I think I asked TAK of DoM fame and they gave me their folder awhile back to get me started.

Gotcha.  I didn't think about that.  I guess I could just try extracting all my source files from the virtual folder.  I just figured folk were using MO2 in some way that I couldn't quite figure out.

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