Bad Dog Posted July 26, 2020 Author Posted July 26, 2020 Do they look right in game? I'm seeing some of those in my patches and it seems like it won't be used.
ShadowKitty42 Posted July 26, 2020 Posted July 26, 2020 I haven't tried yet. I know nothing about tint layers so I wasn't sure if that was a major problem or not. I also don't know what it should look like lol I'm mostly just going for no grey faces
Bad Dog Posted July 27, 2020 Author Posted July 27, 2020 To get no gray faces you have to facegen. The thing to look for with this one is whether the face doesn't match the body, but both head and body are tinted.
ShadowKitty42 Posted July 27, 2020 Posted July 27, 2020 Ah, I see. Yeah, I knew about the gray faces. But now I know what to look for on tints lol
AreeSoothsayer Posted July 28, 2020 Posted July 28, 2020 Hi again. Installed some really pornish mods, but they were too glitchy. When I removed them... well it has taken me 7 hours to get Skyrim Se working properly again.... but. YA_SOS only has the female no slong working. If I turn off the Vextis..ix? whatever!off the SoS is completely disabled. Any clue how to get the rest of the equipment to work? Edit: Nevermind, tried a brand new game and it worked fine. Just the one 5m in didn't. Stupid bugs.
Ynotnoswad Posted July 29, 2020 Posted July 29, 2020 On 7/9/2020 at 3:12 PM, Bad Dog said: On 7/8/2020 at 3:33 PM, Ynotnoswad said: Using SSE Version 9. All the Sabre Lions (Orcs) have furry heads, no bodies and human hands/feet, with floating sos bits. Cruft in your files, or bad load order. Post that. Make sure you put YA as close to the end as you can. It was a missing Orc body in Arma. loadorder.txt
Ynotnoswad Posted July 29, 2020 Posted July 29, 2020 On 7/24/2020 at 12:27 AM, ShadowKitty42 said: Transmogrifier, Ther's a mod that will let me Furrify other mods NPC's without Facegen?
ShadowKitty42 Posted July 30, 2020 Posted July 30, 2020 5 hours ago, Ynotnoswad said: Ther's a mod that will let me Furrify other mods NPC's without Facegen? Not a mod per-say, but there is an xEdit script that comes with this mod. It's in the Tools folder of the main download.
Ynotnoswad Posted July 30, 2020 Posted July 30, 2020 3 hours ago, ShadowKitty42 said: 8 hours ago, Ynotnoswad said: Ther's a mod that will let me Furrify other mods NPC's without Facegen? Not a mod per-say, but there is an xEdit script that comes with this mod. It's in the Tools folder of the main download. Thanks! Missed that!
Ynotnoswad Posted July 30, 2020 Posted July 30, 2020 On 7/23/2020 at 3:44 AM, AreeSoothsayer said: SE version of SOS will give all npcs their bits but not the player. Keeps wearing underwear. I always go into SOS texture files and delete the underwear.
Ynotnoswad Posted July 30, 2020 Posted July 30, 2020 I found this mod that lets you use some racemenu like applications to npc's ingame: Standalone EFF Cosmetic Menu - https://www.nexusmods.com/skyrim/mods/93112 Just run it through CC and save to convert to form 44. Works great!
ShadowKitty42 Posted August 1, 2020 Posted August 1, 2020 @Bad Dog Just going through my modlist in xEdit to make corrections and make sure that things are going through correctly and found a problem. One of the mods I patched using your transmog script is coming up with incorrect file paths. I know you restructured the model/texture file structure and I think you forgot to update them in the transmog script. For example: The patch I created used this file path - Actors\Character\Character Assets\MaleFeet_1.nif Current version of YA Consolidated used - actors\character\BDBeastModels\felinemalefeet_1.nif
nonnaya Posted August 2, 2020 Posted August 2, 2020 Hello, I am having issues with the NPC head tints not matching body colors. I tried following the instructions provided by Bad Dog and in the xEdit script included in the main download, but even after creating a patch and generating new faces half of the NPCs have dark tinted faces. Interestingly, this doesn't just seem to be modded NPCs, as I noticed Alvor in Riverwood has this issue as well. I've spent the last week or so reading through the threads and trying various fixes, but am at my wits end. Did I miss a step in the process? What can I do to get the heads matching again? Thanks in advance for any help you can provide.
nonnaya Posted August 2, 2020 Posted August 2, 2020 Okay, this is a little strange. I opened up my patch in the CK and was going through the actors checking on face tinting to see if it matches. For most of them it does look like it worked, but for some the Preset listed is correct but the preview displays it incorrectly. I was able to get it to show up correctly again by clicking on the color palette and then closing it again. Another oddity I see is that on some of them the face tinting color is set to "ColorAverage" instead of one of the YA tints. Once again, clicking on the color palette and then cancelling out updates the preview to show the intended colors. Very strange, but I'm pretty new to the CK so maybe this is par for the course. Unfortunately, it looks like this means I will be going through quite a lot of these manually unless there is a better way to batch update the tints. Edit: further testing shows the faces that appeared to be matching are close, but doing this process of clicking the palette and cancelling out applies a tint that is clearly the intended blend, as it then matches the body even better. Edit 2: Unfortunately the manually rematched tints I tried to apply in my last edit did not stick when I tested ingame, and when I opened up the patch esp everything was off color again. Final Edit: I figured out what I was doing wrong, I am running xEdit and the CK through Mod Organizer 2 and files were being output to my overwrite folder but were not being read by Skyrim for whatever reason. Ended Up Manually creating mod folders and needed directories for the patch in my MO install folder/mods. Moved the ESP created in xEdit as well as the textures and meshes (including folders) to the mod directory as well. Apologies if this was obvious, I am new to actually opening the CK.
Kardien Lupus Posted August 2, 2020 Posted August 2, 2020 Mod Patch requests. First, Skyrim Bruma Yiffy Age of Skyrim patch aren't work well. Furries are suffer purple face issue and some more glitch. I request to version of skyrim bruma patch. Second we started this game as 'Yiffy' But now many Furry think this Mod is a whole separate Furry game agasint Vanilla Skyrim. Since many people want SFW but Furrfied everything. People want safe for work Sign Mod. Currently Furry sign mod have Yiffying aspect, Some people want to see it as normal but furrfied version. Thanks for reading this message.
Dark_Messiah Posted August 2, 2020 Posted August 2, 2020 Need some help here. My problems are as follows: some of the races are half human even though im loading yiffy age and all other addons after the body replacer. The digitigrade legs only work on a few races like the ones the mod itself adds. the rest have the mesh but pretty much have plantigrade posture. and yes i did enable the digi addon for the mod. I have tried everything i could think of. I removed xpmse and reinstalled ya. I removed the bodyreplacer and reinstalled ya. I have a question. I installed most of the mods with Vortex. Could that cause problems? NVM did a clean install and now im manually installing everything i can instead of using Vortex. The mod works now. I hate vortex. I usually had 0 problems with nexus mod manager dunno why they had to change it so much. Now whenever there are files i need to overwite i need to go through a dialogue and chose which mods files come after which one. If you have like 10 mods its fine. But if like me you use around 100, it becomes an extreme annoyance. When using nexus mod manager all it asked was files already exist by xyz mod do you want to overwrite? Yes or no. The end. Update: tested the game after every mod installed i have no idea what cause the problems, and i did install every mod i could manually minus the ones that were structured for mod manager installation. and now it all works.
nonnaya Posted August 2, 2020 Posted August 2, 2020 Hey Dark Messiah, I think your issue was probably that during mod installation you may have accidentally set a different mod to overwrite files used by YA-- if, forr example, conflicting textures are told to be given priority over the YA ones, it will break things even with correct esp load order. Hope this helps, personally I recommend MO2 over Vortex as it makes troubleshooting much easier.
Bad Dog Posted August 5, 2020 Author Posted August 5, 2020 On 7/29/2020 at 10:00 PM, ShadowKitty42 said: Not a mod per-say, but there is an xEdit script that comes with this mod. It's in the Tools folder of the main download. Um, but you still have to facegen. So far as I know CK is the only tool that does that.
ShadowKitty42 Posted August 5, 2020 Posted August 5, 2020 7 hours ago, Bad Dog said: Um, but you still have to facegen. So far as I know CK is the only tool that does that. i know. i understood what he said as meaning the appearance changes other than facegen. not claiming that facegen isn't needed.
Bad Dog Posted August 13, 2020 Author Posted August 13, 2020 Not sure what you mean by "beastSchlongs" or "doesn't seem to work". If you mean none of the guys are getting erect when you use my sheathing schlong, a load order and papyrus log are what's needed. But it's probably Vortex that's the problem. Check the load order--LOOT doesn't know anything about YA unless you define special rules.
ShadowWolfEX2 Posted August 13, 2020 Posted August 13, 2020 yo, new here, and i got a problem and i'm so confused of why its happening. the bodies of everyone who isnt already a beast race or was added by the mod like reachmen are fine, but the the ones that are replaced have a human body, no tail but hands, head and feet are animal i've looked around to see if textures gotten replaced or something and i cant see anything? the body mods im using are. i'm using sos, cbbe 3bbb and i'm using vortex as my loader
ShadowWolfEX2 Posted August 13, 2020 Posted August 13, 2020 i did it, dunno how i managed it. but i somehow got it to sort. also may i say that wow sorting with vortex is... not great
DJShamrock Posted August 14, 2020 Posted August 14, 2020 @Bad Dog Bug report, using current version and having a conflict with Wintersun, looks like the Meridia statue is missing collision (assuming something going on with the .nif here for Altar/Statue of Meridia) which prevents the activator for Wintersun from working.
Keegan van Sloppenstein Posted August 14, 2020 Posted August 14, 2020 On 8/13/2020 at 3:47 AM, Bad Dog said: Not sure what you mean by "beastSchlongs" or "doesn't seem to work". If you mean none of the guys are getting erect when you use my sheathing schlong, a load order and papyrus log are what's needed. But it's probably Vortex that's the problem. Check the load order--LOOT doesn't know anything about YA unless you define special rules. Had the same problem pop up all of a sudden. Everything used to work perfectly except when suddenly it didn't. Tried cleaning and re-installing and whatnot but nope, nothing. Adjustment of the player with PgUp/PgDown still worked as intended, but no model swap during scenes or via SLA. Anthro schlong was fine but sheathing one was not. After drilling down a bit into the root cause: It's No Enchantment Restriction SKSE Remake. What happens is that this piece of code fails: ; Only relevant if the actor has one of our schlongs if !theActor.WornHasKeyword(BD_SOS_SchlongKW) if !currentSchlong || !currentSchlong.HasKeyword(BD_SOS_SchlongKW) Debug.Trace("[BDSOS] Not a BD schlong: " + currentSchlong + " on " + Name(theActor)) return else Debug.Trace("[BDSOS] WornHasKeyword failed--returned false, but armor has keyword") endif endif WIth the above SKSE mod installed it keeps going into the "[BDSOS] Not a BD schlong" case even for all the things that should have the keyword. Apparently this mod messes up keyword detection. I guess that's how the enchantment restriction removal is implemented but didn't check. Un-ticked that mod in MO2 and it's all good again. EDIT: Suggestion: You could add check at startup if a known-good schlong armor really has the keyword. If it doesn't, show an error. So it's at least no more blind guessing why it won't work.
Valehyena Posted August 14, 2020 Posted August 14, 2020 Anyone else having constant freezes in riften, DarkBrotherhood sancuatary (right as the first introductions are given) a few other spots it seems to happen in the exact same fashion each time. I am wondering if anyone else is having that issue
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now