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Posted

Ok so I've reshaped and reweighted the beast meshes to fit with the new CBBE body, if anyone's interested.

 

YA_CBBE_BeastMeshes.rar

 

I've tested in game and they should be working fine. Included are both regular and digi versions so you'll need to pick one and make sure it's overwriting everything else. If anyone notices issues with the meshes let me know.

Posted

is their any way to get this mod with the digitigrade legs for khajiit and argonians but keep the default skyrim races?

 

like still have the furry races there just a minority. 

Posted

@Mars951 No, I did a "compleat khajiit" with digi legs and pawfeet but it's kinda old. Haven't done the same for the argonians. You could do this on your own--no texture or mesh work, just playing in SSEedit--but it's a bit intricate.

Posted
13 hours ago, Bad Dog said:

Anybody using @Frosferes' kit upthread, report back how it goes and I'll include it on the OP.

Looks good. Before and after, same NPC:

 

digifix.jpg.a3e944c017db1c2f7205de8cc8f08fa1.jpg

 

Feline feet were less of a problem but they are even better now. Thanks, Frosferes!

 

For reference, all I did was do drop in the right meshes, re-ran bodyslide [body = CBBE Body Special, preset = CBBE Curvy], and also FNIS for good measure.

Posted

 

1 hour ago, the0fromnexus said:

Looks good. Before and after, same NPC:

 

digifix.jpg.a3e944c017db1c2f7205de8cc8f08fa1.jpg

 

Feline feet were less of a problem but they are even better now. Thanks, Frosferes!

 

For reference, all I did was do drop in the right meshes, re-ran bodyslide [body = CBBE Body Special, preset = CBBE Curvy], and also FNIS for good measure.

 

Wow X_X He did it. XD And here I was thinking nobody ever would. ? Still, I'm already entrenched in BHUNP.

 

As an aside...

 

Running CAO/NifOptimizer on just the meshes reduces the total file size from 8~GB to 6~ GB.  That's.... fair bit of space saved just from meshes alone; almost an abnormal amount.  Think anything bad will happen? ?

Posted

I realise now that I forgot to include hand slot armour/clothes meshes with the updated models. This won't be an issue unless the wrist seam is exposed and should be fixed with a fairly simple copy/paste job in nifskope. Could probably do with sorting out before going on the main page. I can do this unless anyone else volunteers?

 

On a related note, I've been having a weird issue with my load order. My body replacer keeps overwriting the armour records and replacing the YA hands with the replacer's own Khajiit hands. This is despite YA being further down the MO plugin list than any other mod that affects those records. I opened my load order up in SSEedit and for reasons unknown to me the plugin 'file order' (from MO) and 'load order' are not synchronised, and YA is always loading first. Nothing I do in MO seems to change it and I'm scratching my head cos it feels like I'm missing something obvious here.

 

Also, I'm having an invisible shin issue with MMG's digi boots. Is this a problem with that addon or something on my end like the armour records?

Posted

Updating all the armors and clothes sounds like out of the scope of this mod. Don't people who use bodyslide know how to do that as part of the normal process of getting the body shape you want?

 

When running MO, some tools will update an existing file rather than just writing a new one. New files will go under Overwrite, but if it updates it will update whatever the winning file is in your left-side mod order.

 

Plugin order on the right is set by MO. I have a tool up on nexus that sets the right-side order to the left side order, but you still have to run LOOT. Usually that only changes the order if it's really necessary but sometimes LOOT has opinions and switches things around. Best to use LOOT's mod groups and set YiffAgeConsolidated up to be a Late Loader. 

Posted

The only thing that seems to affect erections for the sheath options is the SOS PageUp and PageDown hotkeys; the Erection spell does nothing and neither does SexLab.

Posted
3 hours ago, Bad Dog said:

Updating all the armors and clothes sounds like out of the scope of this mod. Don't people who use bodyslide know how to do that as part of the normal process of getting the body shape you want?

 

When running MO, some tools will update an existing file rather than just writing a new one. New files will go under Overwrite, but if it updates it will update whatever the winning file is in your left-side mod order.

 

Plugin order on the right is set by MO. I have a tool up on nexus that se Its the right-side order to the left side order, but you still have to run LOOT. Usually that only changes the order if it's really necessary but sometimes LOOT has opinions and switches things around. Best to use LOOT's mod groups and set YiffAgeConsolidated up to be a Late Loader. 

Finally bud! lol Next question do we need Yiff SOS? 04_Yiffy_Age_SOS_SE.7.0.1 ?

ScreenShot35.png

Posted
3 hours ago, gekalter said:

The only thing that seems to affect erections for the sheath options is the SOS PageUp and PageDown hotkeys; the Erection spell does nothing and neither does SexLab.

 

Strange.... It seems to make males erect when I use the "Erect NPC" spell. ? Might want to check that SexLab Aroused is working.

Posted
6 hours ago, Bad Dog said:

Updating all the armors and clothes sounds like out of the scope of this mod. Don't people who use bodyslide know how to do that as part of the normal process of getting the body shape you want?

You're right, Ignore what I said about that I was mistaken about something.

6 hours ago, Bad Dog said:

When running MO, some tools will update an existing file rather than just writing a new one. New files will go under Overwrite, but if it updates it will update whatever the winning file is in your left-side mod order.

 

Plugin order on the right is set by MO. I have a tool up on nexus that sets the right-side order to the left side order, but you still have to run LOOT. Usually that only changes the order if it's really necessary but sometimes LOOT has opinions and switches things around. Best to use LOOT's mod groups and set YiffAgeConsolidated up to be a Late Loader. 

I wonder if it is LOOT that's automatically messing up my plugin arangement because it thinks the replacer should take priority? It doesn't seem to have any issue updating the load order when I move most other plugins around, there are just a couple that don't want to move. I'll have another look through.

Posted

LOOT isn't magic. It has built-in rules about some things, but doesn't know anything about YA. You have to tell it to load YA last.

 

Schlongs should respond to keys, SL Aroused, and sex. If they aren't getting hard for sex, post a load order and log.

 

Posted
On 11/27/2020 at 10:14 PM, MonVert said:

 

Strange.... It seems to make males erect when I use the "Erect NPC" spell. ? Might want to check that SexLab Aroused is working.

I don't think the problem is Aroused. From my testing, the only way I've found to get the penis to come out of the sheath/slit is to use the SOS built-in hotkeys to move it up and down, and only when you use it on the player (it does nothing to NPCs). Neither the erection spell nor initiating sex with SexLab work.

 

image.png.cb9fc72fb6e6ce115b1faa887c4c09a7.pngimage.png.667c88cb05351a9556937c42047be208.pngimage.png.ccf9e3382982dd532b021935957b2539.png

Posted

I'm surprised it's loading SOS after XPMSE. That's probably wrong. The rest looks fine.

 

You have to turn on "SOS Integration" in SL Aroused's MCM menu.

 

If none of that helps, post a log.

Posted

Ok Bad Dog! I found my working game whew! I swear this game hates me! When I try do fresh with clean mods some reason it crashes all the time? even its in load order. anyway I will do the installed Yiff mod sometime later today going get hair cut before lunch with my mask on if not to busy.

Posted
4 hours ago, Bad Dog said:

I'm surprised it's loading SOS after XPMSE. That's probably wrong. The rest looks fine.

 

You have to turn on "SOS Integration" in SL Aroused's MCM menu.

 

If none of that helps, post a log.

I hate to be that guy, but I'm not sure what you mean by "log".

Also, I did some screwing around and swapped some mods out. I'm using the regular SexLab framework (not light) and now it seems to be working correctly for sex animations. Only Aroused and using the SOS hotkeys on NPCs are not working now. I have a feeling Aroused is not the problem, since opening the SOS internal information thing after casting the erection spell has the erection flag correctly marked as true.

Posted

Hey, BadDog, do you know what's up with this effect?

 

Spoiler

ScreenShot151.thumb.jpg.398a83b56a6ef42d853ca67c68ec0149.jpg

 

The effect is usually black if it's any of the other male races. Seems to happen regardless of digi or not.... So it must be a mesh/texture issue?

Posted

A seam in the thigh there generally means you aren't running with the SOS male body. Do you have something overwriting it?

 

Posted
2 hours ago, Bad Dog said:

A seam in the thigh there generally means you aren't running with the SOS male body. Do you have something overwriting it?

 

 Right, since my last post was somehow auto-deleted... This time without links.

 

I was trying out SMMB Male Bodyslide (Google it), since it has a SoS(+physics) compatible body. Though, I guess, SoS compatible just means the schlongs.

 

Would it be too much to ask for updated textures? ? There doesn't seem to be a lot on the horizon for men in SE.

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