NuclearMuffin Posted June 26, 2020 Posted June 26, 2020 Is interesting npcs a mod i can use the old patch for or do i need to wait and have it updated by you? I was using it thinking it had a patch but the head are all different colors for the new npcs.
Ramare Posted June 26, 2020 Posted June 26, 2020 Nice to see that this is now seemingly fixed for real (for now); and just in time, I was just really jowonesing fur a cuwuter Skyrim. No, I'm not sorry. Rolled a character, picked a random alternate start, ASLAL gave me the "camping in the woods" start which is essentially their light version of the vanilla start, so I ended up following that trail for a while. Went in the cave that's usually the exit of the tutorial dungeon, saved one of those two dumbasses, cleared out the spider segment (mostly because I wandered into it by accident because I'm a dumbass), went through Riverwood, went to Whiterun and then back, hour or two of light gameplay with no major issues. Had a few minor issues, though. Maybe it's just me, but Redguards seem to have the wrong teeth (possibly only females and possibly only player characters) Had trouble with the brawl with Moku, but A: she's not from this mod and B: anything could cause that problem YA 8.x Interesting NPCs patch doesn't quite work; need a proper YA 9.x version, please. I tried to re-export the facegen myself, but it didn't seem to work. May or may not have been a MO2-related issue. Spoiler
ShadowKitty42 Posted June 27, 2020 Posted June 27, 2020 Working on updating my mod setup so I can start enjoying this in VR. Just missing one thing. Need a patch for Immersive World Encounters or a nudge in the right direction so I can make one myself.
Kardien Lupus Posted June 27, 2020 Posted June 27, 2020 Hello, I'm back from five months absence. And restarting upload Y.A Playthorugh.
ShadowKitty42 Posted June 29, 2020 Posted June 29, 2020 Is anybody running this in combination with Wrye Bash bashed patches? For some reason when I have my bashed patch enabled, i get the "hole in the crotch" issue and no genitals appear. But if I turn off the bashed patch, genitals appear just fine. Any idea how to fix this? Edit: I found out why, but I need a better solution for fixing it. For some reason, the bashed patch isn't adding SOS_Revealing keyword to the armors that have it, even though I have the necessary mods higher in the load order. Anybody know of a way to fix this without manually editing the bashed patch? (I would have to manually fix it every time the patch is remade) Edit2: NVM, I figured it out. For anybody else using a bashed patch, here's how to fix it. In Wrye Bash, find the SOS - Revealing Armors mod. At the bottom of the description, add {{BASH:Keywords}} on a new line and then click the save button below it. Rebuild your bashed patch.
Bad Dog Posted June 29, 2020 Author Posted June 29, 2020 Hey, welcome back @Kardien Lupus! @ShadowKitty42 wait, what? Didn't know you could do that. Also didn't know Bash would merge things other than leveled lists. I'll have to really read about it.
Bl1nd_Eye Posted June 30, 2020 Posted June 30, 2020 On 6/11/2020 at 7:26 PM, Daringhealer said: Yep thats exactly what is happening with me! See, this is why I'm using a mod that just makes everybody naked.
ShadowKitty42 Posted June 30, 2020 Posted June 30, 2020 On 6/29/2020 at 5:32 AM, Bad Dog said: Hey, welcome back @Kardien Lupus! @ShadowKitty42 wait, what? Didn't know you could do that. Also didn't know Bash would merge things other than leveled lists. I'll have to really read about it. Yeah when setting my up my SkyrimVR I had to get a lot of updated tools/programs. The latest version of Wrye Bash seems to have added a ton of new options for merging things Edit: Looks like I was a little mistaken about what Wrye Bash does on that. While you can have it import keywords, it doesn't merge with previous mods. For example, if 2 mods add keywords to something, only the last mod's keywords will be applied. Doesn't look like there's a way to merge keywords automatically.
Kardien Lupus Posted June 30, 2020 Posted June 30, 2020 Bug report : YA_Valehyena_Clutter_All.8.0.0.0 Cause outdoor Area CTD including New games.
Bad Dog Posted July 1, 2020 Author Posted July 1, 2020 On 6/29/2020 at 10:13 PM, ShadowKitty42 said: Edit: Looks like I was a little mistaken about what Wrye Bash does on that. While you can have it import keywords, it doesn't merge with previous mods. For example, if 2 mods add keywords to something, only the last mod's keywords will be applied. Doesn't look like there's a way to merge keywords automatically. Bummer. Mator Smash will do that, but you have to be a little careful about picking over its leavings. I find that something--the unofficial patch, or clothing and clutter fixes--does something with cloaks and hoods that screws it up. What's the latest Valehyena Clutter, and where is it? I'll point to it rather than posting my own version. The older version does cause a crash. Another question: Anyone having trouble with Sexlab creatures on SE? I have it all set up, creature animations exist, creatures turned on in SL, SL can see the animations in the toggle list. But Mass Matchmater never finds the creature animations--it just turns into a masturbation scene. Is there something I'm missing? Similar with Eager NPCs--the dialogs work, the morning surprise works, but the dungeon cleared event always fails. SL writes to the console saying it couldn't find a matching animation. Related to the above or not? 1
yamagiblue Posted July 1, 2020 Posted July 1, 2020 5 hours ago, Bad Dog said: Bummer. Mator Smash will do that, but you have to be a little careful about picking over its leavings. I find that something--the unofficial patch, or clothing and clutter fixes--does something with cloaks and hoods that screws it up. What's the latest Valehyena Clutter, and where is it? I'll point to it rather than posting my own version. The older version does cause a crash. Another question: Anyone having trouble with Sexlab creatures on SE? I have it all set up, creature animations exist, creatures turned on in SL, SL can see the animations in the toggle list. But Mass Matchmater never finds the creature animations--it just turns into a masturbation scene. Is there something I'm missing? Similar with Eager NPCs--the dialogs work, the morning surprise works, but the dungeon cleared event always fails. SL writes to the console saying it couldn't find a matching animation. Related to the above or not? I haven't had any issues with Creature SL animations, but I don't use Mass Matchmaker. Are you by any chance using this SE version? I'll definitely download it and give it a try to see if I get the same thing. Valehyena's Clutter updated on May 25 with fixes included can be found here. I have SLEN installed but I rarely use it. I'll give it a try soon and see if I can get the same. EDIT: I have gotten a couple creature animations to work on Mass Matchmaker, but I've also had a case where it couldn't find a creature animation. They just stood there until at some point the horse just up and died. Will try it out more as I go. 1
Kardien Lupus Posted July 1, 2020 Posted July 1, 2020 43 minutes ago, yamagiblue said: Valehyena's Clutter updated on May 25 with fixes included can be found here. I will test his New Version Mod now.
Kardien Lupus Posted July 1, 2020 Posted July 1, 2020 I uploaded 3 of My Yiffy Age of skyrim Game Play-through You can see it my Channel : https://www.youtube.com/channel/UCrDpe2-7qE52KX_ngnfUZ6g/
XeonWolf Posted July 3, 2020 Posted July 3, 2020 Hey, just looking for help with this problem I'm having texture mismatch on some NPCs, not all of them were the head is darker than the body, I'm read all the post here that I could find of similar issues but no fix has worked, I'm not using any mods that alter NPCs other than CBBE for the women and the alt textures from Valehyena (both male and female textures) so I'm out of ideas of what could be causing this Edit: the most affected NPCs are most of the companions and I found out the old trick of changing the character's weight from LE works temporally, so it is a facegendata issue, just don't know what could be causing it since AFAIK I don't have any mods that change that. Edit 2: I tried turning off various mods to see if I might find the culprit there but nothing. Mod load order 0 Advanced issue found ▲ Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 CityMarkers.esm 7 7 BadDogSchlongCore.esm 8 8 ClimatesOfTamriel.esm 9 9 SexLab.esm 10 a Campfire.esm 11 b RaceCompatibility.esm 12 c Schlongs of Skyrim - Core.esm 13 d SkyUI_SE.esp 14 e SMIM-SE-Merged-All.esp 15 f Lore Weapon Expansion - Daedric Crescent.esp 16 10 Lore Weapon Expansion - Goldbrand.esp 17 11 Lore Weapon Expansion - Relics of the Crusader.esp 18 12 Gildergreen Regrown.esp 19 13 FurnitureMarkerSex.esp 20 14 RLO - Exteriors.esp 21 15 CityMarkersSkyrim.esp 22 16 SexLab Romance.esp 23 17 SLPleasure.esp 24 18 WetandCold.esp 25 19 ClimatesOfTamriel-Interiors-Warm.esp 26 1a RLO - Effects.esp 27 1b ClimatesOfTamriel-Nights-L1.esp 254 FE 0 Headtracking.esp RaceMenuPluginSAM.esp 28 1c CBBE.esp 29 1d YiffyAgeConsolidated.esp 30 1e DawnguardArsenal.esp 31 1f Immersive Weapons.esp 32 20 YiffyAgeSchlongs.esp 33 21 YiffyAgeDigi.esp 34 22 YiffyAgeBoots.esp 35 23 Lore Weapon Expansion.esp 36 24 Hunterborn.esp 37 25 Schlongs of Skyrim.esp SOS - Shop.esp 38 26 Hunterborn - Campfire Patch.esp 39 27 RaceMenuMorphsCBBE.esp 40 28 iHUD.esp 41 29 SkillsOfTheWild.esp 42 2a Hunterborn - Soups and Stews.esp 43 2b UIExtensions.esp 44 2c LrsamwaysExpandedSkyrimWeaponry.esp 45 2d skyforgedWeapons.esp 46 2e IcePenguinWorldMap.esp SOS - VectorPlexus Regular Addon.esp 47 2f FNIS.esp 48 30 RaceMenu.esp 49 31 SOSRaceMenu.esp 50 32 RaceCompatibilityUSKPOverride.esp 51 33 RaceMenuPlugin.esp 52 34 XPMSE.esp SOS - VectorPlexus Muscular Addon.esp 53 35 Werewolf Full Access.esp 54 36 Ordinator - Perks of Skyrim.esp 55 37 Alternate Start - Live Another Life.esp 56 38 RLO - Interiors.esp 57 39 NorthernGrass.esp 58 3a RLO - Illuminated Spells.esp 59 3b RLO - VIS Patch.esp 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 CityMarkers.esm 7 7 BadDogSchlongCore.esm 8 8 ClimatesOfTamriel.esm 9 9 SexLab.esm 10 a Campfire.esm 11 b RaceCompatibility.esm 12 c Schlongs of Skyrim - Core.esm 13 d SkyUI_SE.esp 14 e SMIM-SE-Merged-All.esp 15 f Lore Weapon Expansion - Daedric Crescent.esp 16 10 Lore Weapon Expansion - Goldbrand.esp 17 11 Lore Weapon Expansion - Relics of the Crusader.esp 18 12 Gildergreen Regrown.esp 19 13 FurnitureMarkerSex.esp 20 14 RLO - Exteriors.esp 21 15 CityMarkersSkyrim.esp 22 16 SexLab Romance.esp 23 17 SLPleasure.esp 24 18 WetandCold.esp 25 19 ClimatesOfTamriel-Interiors-Warm.esp 26 1a RLO - Effects.esp 27 1b ClimatesOfTamriel-Nights-L1.esp 254 FE 0 Headtracking.esp RaceMenuPluginSAM.esp 28 1c CBBE.esp 29 1d YiffyAgeConsolidated.esp 30 1e DawnguardArsenal.esp 31 1f Immersive Weapons.esp 32 20 YiffyAgeSchlongs.esp 33 21 YiffyAgeDigi.esp 34 22 YiffyAgeBoots.esp 35 23 Lore Weapon Expansion.esp 36 24 Hunterborn.esp 37 25 Schlongs of Skyrim.esp SOS - Shop.esp 38 26 Hunterborn - Campfire Patch.esp 39 27 RaceMenuMorphsCBBE.esp 40 28 iHUD.esp 41 29 SkillsOfTheWild.esp 42 2a Hunterborn - Soups and Stews.esp 43 2b UIExtensions.esp 44 2c LrsamwaysExpandedSkyrimWeaponry.esp 45 2d skyforgedWeapons.esp 46 2e IcePenguinWorldMap.esp SOS - VectorPlexus Regular Addon.esp 47 2f FNIS.esp 48 30 RaceMenu.esp 49 31 SOSRaceMenu.esp 50 32 RaceCompatibilityUSKPOverride.esp 51 33 RaceMenuPlugin.esp 52 34 XPMSE.esp SOS - VectorPlexus Muscular Addon.esp 53 35 Werewolf Full Access.esp 54 36 Ordinator - Perks of Skyrim.esp 55 37 Alternate Start - Live Another Life.esp 56 38 RLO - Interiors.esp 57 39 NorthernGrass.esp 58 3a RLO - Illuminated Spells.esp 59 3b RLO - VIS Patch.esp
Bad Dog Posted July 3, 2020 Author Posted July 3, 2020 You've got way too many things loading after YA. I'd start there. That said, I've had trouble eliminating the black faces. Always in some other mod that I've made a patch for and run facegen, but it doesn't take for every NPC anyway. I'll update patches but I don't really know what the cause is. 1
Vulpine_Lover Posted July 3, 2020 Posted July 3, 2020 Ok is there an Immersive Armors patch or something to fix things like this?
slethis Posted July 3, 2020 Posted July 3, 2020 ahahaha... So I haven't researched it yet (literally just came across it), but... has anyone done Meridia's quest yet with YA 9? Replacing her beacon and going up in the sky, you're greeted with.... a naked high elf chick talking to you instead of just a disembodied voice
XeonWolf Posted July 3, 2020 Posted July 3, 2020 10 hours ago, Bad Dog said: You've got way too many things loading after YA. I'd start there. That said, I've had trouble eliminating the black faces. Always in some other mod that I've made a patch for and run facegen, but it doesn't take for every NPC anyway. I'll update patches but I don't really know what the cause is. If it's just a thing the mod has and can't be really fixed it's ok then, doesn't really break anything. And well, that's what LOOT said my load order should be, before that I had YA almost at the bottom and with barely anything loaded basically just the essentials and YA, same results, nothing changed, no crashes no nothing. Thanks anyways!
Bad Dog Posted July 3, 2020 Author Posted July 3, 2020 If I wanted you to do what LOOT says, the OP would have said "use LOOT to sort your load order". Instead, the OP says, "Load the mods in this order." That's because I want you to load the mods in that order. Not the order LOOT gives you. I set LOOT up with rules so it does the right thing. YA is a "Late Loader", I think, so it goes right before LAL. That way I can use LOOT without it screwing me up. Yes, I just recently discovered Meridia morphed into a nude high elf. I wasn't sure I hated it enough to go hunt for a fix.
slethis Posted July 3, 2020 Posted July 3, 2020 Oh no, it's amazing to have that, it's quite amusing imo. Especially the end when she comes sauntering up to you in the sky, I say leave it, lol.
XeonWolf Posted July 4, 2020 Posted July 4, 2020 13 hours ago, Bad Dog said: If I wanted you to do what LOOT says, the OP would have said "use LOOT to sort your load order". Instead, the OP says, "Load the mods in this order." That's because I want you to load the mods in that order. Not the order LOOT gives you. I set LOOT up with rules so it does the right thing. YA is a "Late Loader", I think, so it goes right before LAL. That way I can use LOOT without it screwing me up. Yes, I just recently discovered Meridia morphed into a nude high elf. I wasn't sure I hated it enough to go hunt for a fix. Sorry... Using LOOT to edit my load order was one of my attemtps to see if the problem could be fixed and since it didn't I reverted to using my own load order in which YA is at the bottom like you said in the instructions I also just ran into another bug, the Briarhearts have invisible forearms, again I unloaded most of my mods and reinstalled YA but the problem still persists Spoiler
hazelboi Posted July 4, 2020 Posted July 4, 2020 Sorry for bothering you again, but ever since I went from YA version 7 too YA version 9 my sheath and slit hoodie schlongs aren't getting the right arousal animation applied to them bu sos aroused, insead of the penis coming out of the sheath or slits the sheath has been just stretching upwards and the slit does nothing. This seems to be the correct animation only for the anthro hoodie which has been working fine.
Jonjoun Posted July 6, 2020 Posted July 6, 2020 Hello. I seem to be having an issue with Argonians with YA. With some testing, the game seems to freeze whenever an Argonian NPC is nearby, but I believe specifically when they talk. I've uninstalled YA and they work fine, so I believe YA is the culprit. I didn't seem to have this issue when I used 7.0, but after taking a break from the game, uninstalling 7.0 and installing 9.0 this issue is presenting itself, even at a new game. The Argonians in question are vanilla NPCs, and all NPCs from random encounters to unique ones seem to cause a freeze. Any help would be appreciated. Thanks! Edit: I figure it would be important to add that all YA downloads are from the 9.0 google drive, however I have the patch for interesting NPCs from 7.0. This seems to work fine, with the exception of facegen issues on Nords. I have uninstalled all YA related material during testing, and it still freezes with only "01_Yiffy_Age_SE.9.0.0.0" installed, so I doubt that the patch is the culprit.
Bad Dog Posted July 6, 2020 Author Posted July 6, 2020 The briarhearts are bugged checking out a fix now. (Because, FYI, they're bugged in vanilla and then USLEEP came along and fixed them by completely changing how the hearts work. Probably what they did makes more sense but I got in a snarl trying to support both without a special USLEEP patch.) Going from 7 to 9 means you've got different scripts driving the schlongs, I'm sorry to say. Your best bet is a clean install of the schlongs--go to a small place, save, remove SOS and everything that depends on it (ouch), load, save, clean, load, save, reinstall all the SOS mods, load, should be good. You might be able to get away with just uninstalling any hoodie schlongs, maybe try that first.
Kardien Lupus Posted July 6, 2020 Posted July 6, 2020 20 minutes ago, Bad Dog said: The briarhearts are bugged checking out a fix now. (Because, FYI, they're bugged in vanilla and then USLEEP came along and fixed them by completely changing how the hearts work. Probably what they did makes more sense but I got in a snarl trying to support both without a special USLEEP patch.) Going from 7 to 9 means you've got different scripts driving the schlongs, I'm sorry to say. Your best bet is a clean install of the schlongs--go to a small place, save, remove SOS and everything that depends on it (ouch), load, save, clean, load, save, reinstall all the SOS mods, load, should be good. You might be able to get away with just uninstalling any hoodie schlongs, maybe try that first. It seems Black Pace Bug and Argonian CTD are standard issue and not yet fixed.
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