DFWine Posted May 29, 2023 Posted May 29, 2023 (edited) I have a problem that manytimes when an animation done there are no cum stains, or if there is a stain it may not last long. Other function works well and I'm not sure what went wrong. (sorry for my bad english) Edited May 29, 2023 by DWHFurr
Indarello Posted May 29, 2023 Author Posted May 29, 2023 25 minutes ago, DWHFurr said: I have a problem that manytimes when an animation done there are no cum stains, or if there is a stain it may not last long. Other function works well and I'm not sure what went wrong. (sorry for my bad english) Amount of time they stay can be changed in Data/AAF/cum_overlaysdata.xml cum_overlaysdata_mutant.xml default is 60 sec. If there is no cum then probably this is unsupported anim pack our you are using other patches, or you did not enabled support for this pack, or something else 1
Joe_Oni Posted May 29, 2023 Posted May 29, 2023 Indarello, have you ever post a screenshot or an actual load order of your personal install? A lot of problems are usually a result of a messed up load order and an example of a working mod list would probably help answer a lot of questions users have.
Indarello Posted May 30, 2023 Author Posted May 30, 2023 14 hours ago, Joe_Oni said: Indarello, have you ever post a screenshot or an actual load order of your personal install? A lot of problems are usually a result of a messed up load order and an example of a working mod list would probably help answer a lot of questions users have. You just load patch files after animation mods and that it. If you use vortex, it will show that you have same files in animation and in patch and will ask which one to use, just select use files from patch. Load order of esp's does not metter. If you use other patches with my patch, then load order is your responsibility since I do not support that case
Joe_Oni Posted May 30, 2023 Posted May 30, 2023 (edited) Ok, good to know. I use MO2 and in my 600+ mods/merges and crap, I find it is very sensitive to load order. I've used your patch successfully in the past but last time I tried, aaf just wouldn't fire off and I'm currently running a lvl 88 pc so I'm not going to switch patches out. But I've been watching your mod and was thinking about using it again.. !cheers +++ brick my save and switched over. everything good apart from some errors from a couple of rufGT animations. Edited June 7, 2023 by Joe_Oni
d400022210 Posted June 9, 2023 Posted June 9, 2023 (edited) I updated from version 9.13 to version 10.0 and I can't make new scenes, but I can make new scenes with version 9.13, what's wrong? ? Edited June 10, 2023 by d400022210
mishovur Posted June 9, 2023 Posted June 9, 2023 8 hours ago, d400022210 said: 我從 9.13 版更新到 10.0 版,但我無法製作新場景,但我可以使用 9.13 版製作新場景,這是怎麼回事?? How can anyone know what's went wrong with your installation? I honestly doubt the author read Chinese, for one. And the other thing - how the hell anyone could know what went wrong when you upgraded the version of this patch from 9.13 to 10? Could be anything. And it's definitely not the patch's fault - It works perfectly, I can attest to it. 1
d400022210 Posted June 10, 2023 Posted June 10, 2023 7 hours ago, mishovur said: How can anyone know what's went wrong with your installation? I honestly doubt the author read Chinese, for one. And the other thing - how the hell anyone could know what went wrong when you upgraded the version of this patch from 9.13 to 10? Could be anything. And it's definitely not the patch's fault - It works perfectly, I can attest to it. Sorry for writing the translated article in Chinese, I forgot to try uninstalling all the AFF animations and reinstalling them one by one, it really worked
mbmdroid Posted June 21, 2023 Posted June 21, 2023 On 5/17/2023 at 3:15 PM, Indarello said: Can you post aaf errors or mod list (not esp list) Got this after updating the two, savage and your patch.
Indarello Posted June 21, 2023 Author Posted June 21, 2023 10 hours ago, mbmdroid said: Got this after updating the two, savage and your patch. you either using other patches or files load order are not correct
mbmdroid Posted June 22, 2023 Posted June 22, 2023 On 6/21/2023 at 12:59 PM, Indarello said: you either using other patches or files load order are not correct i dont think im using any patches, was trying to use this one, worked just fine until i updated this.
Indarello Posted June 23, 2023 Author Posted June 23, 2023 10 hours ago, mbmdroid said: i dont think im using any patches, was trying to use this one, worked just fine until i updated this. Send mod (not esp) load order
mbmdroid Posted June 23, 2023 Posted June 23, 2023 14 hours ago, Indarello said: Send mod (not esp) load order Found this, includes everything. dont know how to seperate .ESPsloadorder.txt
Indarello Posted June 24, 2023 Author Posted June 24, 2023 8 hours ago, mbmdroid said: Found this, includes everything. dont know how to seperate .ESPsloadorder.txt this is .esp load order, but I said, I need MOD load order What mod manager do you use?
CedricDnnersby Posted June 28, 2023 Posted June 28, 2023 Following situation: I installed your patch with the "only erect during animations" option and made some edits to the AAF xmls (commented out some anims). Now i want to use the "Always erect" option but i want to keep the Edits i made. Is it enough to use the "morphsetdata.xml" from the erect folder of your mod (and build the body with morphs set to 1)? I'm asking because there are also Folders like "bp70s erect" in your zip file and i'm wondering whats the difference compared to the non erect ones.
Indarello Posted June 28, 2023 Author Posted June 28, 2023 (edited) 15 hours ago, CedricDnnersby said: Following situation: I installed your patch with the "only erect during animations" option and made some edits to the AAF xmls (commented out some anims). Now i want to use the "Always erect" option but i want to keep the Edits i made. Is it enough to use the "morphsetdata.xml" from the erect folder of your mod (and build the body with morphs set to 1)? I'm asking because there are also Folders like "bp70s erect" in your zip file and i'm wondering whats the difference compared to the non erect ones. yes, files are related to erection is morphsetData + files from LeitoErection folder + files bp70Erection folder If you choose always erect - files not installed from these folders, if choose erection during scenes - these files are installed Edited June 28, 2023 by Indarello
CedricDnnersby Posted June 29, 2023 Posted June 29, 2023 18 hours ago, Indarello said: yes, files are related to erection is morphsetData + files from LeitoErection folder + files bp70Erection folder If you choose always erect - files not installed from these folders, if choose erection during scenes - these files are installed Thank you for clarifying!
Indarello Posted June 29, 2023 Author Posted June 29, 2023 1 hour ago, CedricDnnersby said: Thank you for clarifying! So what files will you replace then?
CedricDnnersby Posted July 2, 2023 Posted July 2, 2023 On 6/29/2023 at 1:23 PM, Indarello said: So what files will you replace then? I will just reinstall your mod with always erect option since i only disabled some animations in the positiondata xmls and therefore did not touch the animation xml itself.
HyperByron Posted July 3, 2023 Posted July 3, 2023 Hiya, great mod. I was just wondering if there is a way to toggle the staged animations so they switch back to the separate parts of the animation. I.e instead of Leito Cowgirl just playing through all the way, breaking it back up into the parts Leito Cowgirl 1, 2 etc.
Indarello Posted July 4, 2023 Author Posted July 4, 2023 8 hours ago, HyperByron said: Hiya, great mod. I was just wondering if there is a way to toggle the staged animations so they switch back to the separate parts of the animation. I.e instead of Leito Cowgirl just playing through all the way, breaking it back up into the parts Leito Cowgirl 1, 2 etc. You can do it manually by editing xml configs
HyperByron Posted July 4, 2023 Posted July 4, 2023 13 hours ago, Indarello said: You can do it manually by editing xml configs Thanks chief, have a safe holiday!
GenBS Posted July 5, 2023 Posted July 5, 2023 (edited) I encountered a minor problem while using the mod, so I can't solve it on my own. In FF or FFF scenes, the woman NPC who plays the male role keeps dressing up during the scene. However, the clothes that the character is wearing are not what they are wearing now, but they are wearing the clothes they were wearing when they first met the character. This issue did not occur in FF scenes with female player (Nora). Oddly enough, it's okay in Leito animation. I'm not good at English, so I used Google Translate. Thanks for the awesome mod. Edited July 5, 2023 by GenBS
Indarello Posted July 5, 2023 Author Posted July 5, 2023 1 hour ago, GenBS said: I encountered a minor problem while using the mod, so I can't solve it on my own. In FF or FFF scenes, the woman NPC who plays the male role keeps dressing up during the scene. However, the clothes that the character is wearing are not what they are wearing now, but they are wearing the clothes they were wearing when they first met the character. This issue did not occur in FF scenes with female players. Oddly enough, it's okay in Leito animation. I'm not good at English, so I used Google Translate. Thanks for the awesome mod. this is F4 known bug, If you want to use some special outfit on your followers, then I suggest to create small mod that changes their default outfit, Or maybe there is some console command that you can use on NPC that will change their outfit not armor In Papyrus script this is SetOutfit function https://falloutck.uesp.net/wiki/SetOutfit_-_Actor But if equipitem is used - then this bug can occur, https://falloutck.uesp.net/wiki/EquipItem_-_Actor Technically outfit is a group of armor. In you armor mods there can be no outfit at all, so you will have to create it
GenBS Posted July 5, 2023 Posted July 5, 2023 43 minutes ago, Indarello said: this is F4 known bug, If you want to use some special outfit on your followers, then I suggest to create small mod that changes their default outfit, Or maybe there is some console command that you can use on NPC that will change their outfit not armor In Papyrus script this is SetOutfit function https://falloutck.uesp.net/wiki/SetOutfit_-_Actor But if equipitem is used - then this bug can occur, https://falloutck.uesp.net/wiki/EquipItem_-_Actor Technically outfit is a group of armor. In you armor mods there can be no outfit at all, so you will have to create it First of all, I'm not sure if I understood your explanation well. After the aaf scene is over, NPC wears the clothes I equip. There is no problem. The problem is during the aaf scene. At the beginning of scene, everyone starts naked, but after a while, as mentioned above, the npc woman who played the male role wears the clothes she was wearing when she first met. During the scene, I take off the npc's clothes, but quickly put the clothes back on. Strapon disappeared and appeared again. I'm not exactly sure, but this seems to happen when going over stages. Just in case, I installed UAP and tested it. This issue never occurred with UAP. But I don't want to use UAP. Because I like your mod better. Right now, I'm just playing around avoiding scenes where only women do. Thank you for your quick reply.
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