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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes)


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Posted (edited)

Loosing track of what was actually done. lol.

Gorilla-F will play 2 animations on the ground  (SC  pack) and same 2 on a mattress,  one plays on double bed as well (beats me  where you going to find double bed  and gorilla, but still)

Bunch of SM-F animations will play on the SMbed (it is a 'Super Mutant Bed' after all)

A threesome SM+Hound+F animation is cloned and separated, now the  SM+F part can be played separately. 

Even more animations for the Pool Table.  Dogs on a Pool Table look stupid and funny. 

 

--- OLD VERSION DELETED ---

 

Edited by mishovur
Posted (edited)

Very minor update. Mostly position fixes.

In addition I took a gay animation from BP pack (deleted initially) and  made it into FMM just cause I felt like it. So just another spit-roast :)

Can be  played on the ground, double bed, and a Pool Table (poor poor Pool Table, it could've told tales....)

Anyhow, not much was done, been busy. 

The damn ground 'double dog' animation is still broken (works for furniture just fine, though). Simple repositioning not fixing it, so I will have to properly clone it.

 

--- OLD VERSION DELETED ---

 

Edited by mishovur
  • 1 month later...
Posted (edited)

Some more fixes. 

1. Some non-staged group animations were adopted and combined to create staged ones (not many, maybe 4-5)

2. Some mistakes in positions were fixed (not many, mostly my own typos)

3. Because of people who are using tags 'aggressive' in one way or another I (after finishing some clean up) just cloned MOST of the animations. 

Meaning each and every animation in SC pack now has two versions 'normal' (non aggressive) and 'aggressive'. Reason behind it - I'm tired of explaining to the mod authors that there are NOT many animations in the game to begin with, especially group ones.  And using the tags when we are talking about group animations especially it's counterproductive (you end up with 'there is no animation with said tag, bye-bye' error) 

So effectively for every animation there is an 'aggressive' clone. Player will not notice it, I just edited 'positions' file, that's it. Essentially created extra links.

4. I been asked to add something for the 'beach chairs' - there are bunch of said chair in multiple locations, mostly along the river banks in the city, some next to the pools. So I have adopted 4 animations for said chair, by request. 

 

I believe unless some bug will be found it will be the final version... for now. 

Everything checked and double checked. No issues on my install of the game.

 

Again, it requires Indarello's patch. Nothing was made by me, the animations are from SC pack, BP70 pack and so on. 

I just 'fixed it' a little bit.

Everything is made so it would work the best with 60 sec animation time limit. 

 

P.S. Oh, I forgot. I took SACA and SABA files and made them staged as well.

 

 --- Older version removed ---

 

Edited by mishovur
Posted

 Just when I thought I was out, they pull me back in!

 

lol.

I've been asked to try and adapt more 3P or maybe even 4P animations to the 'Couch' 'Couches' 'FederalistCouch' 

True, currently there is only one existing 3P animation 'Double handjob/blowjob' (for humans, cause I jury-rigged a SM-FMM to it before) for Couches, I'll try to do something with it...

ofc it's possible to just move almost any standing (aka ground) animation to couch, but it will NOT look good. 

Will take me some doing and time. So be patient, ok :)

 

Posted (edited)

Small update.

 

2 MMF animations for the Couches (one SC one BP70, BP70's will not work well with the shorter couch, you know the black one, but it's kinda rare anyway)

1 Reworked FMM animation for double bed (it's starts as rev cowgirl + blowjob, and transitions to DP, taken from the bunk bed by SC)

Same one animation adopted for single bed (cause why not?)

Couple more animations are added to bunk bed (held missionary and cowgirl), cause there was only 1 older FM animation for bunk bed, non-staged.

 

Sorry starting tomorrow I will disappear for couple of weeks. So it is what it is :)

 

P.S. The FMM animation on a single bed is NOT perfect, sadly the repositioning (especially rotation) is not working very well in all cases, so yeah, I know, to match female hands to the bed I had to rotate everything 180 degrees, sadly it leads to glitches, and nothing I can do about it, so there will be a minor clipping of female hands there for one stage, just saying, cause bedsteads are of a different height.

 

P.P.S. I found a cut finishing stage from Bunkbed and reintroduced it in all 3 adaptations. Looks very good in fact, no clue why was it cut to begin with, probably cause of 45 sec limit in original patch.

 

Have fun :) See you next month.

 

AAF.my.fixes.29.01.24_Covega.7z

Edited by mishovur
Posted
15 hours ago, mishovur said:

 Sorry starting tomorrow I will disappear for couple of weeks. So it is what it is :)

 

Maybe you could drink something to make you transparent. That way no one will accidentally step on your toes.

Posted (edited)

Had a free evening, unexpectedly, I might add.

 

1. 2 more FM animations for 'Toilet' (strait adoption from Throne animations with repositioning)

2. 1 FM animation for 'Urinal', a mashup of 3 different animation, works ok, you'll see.

3. Since I stolen a part of it from feral animations - I added a 'Toilet' F-Ghoul animation, while at it, now it's staged (same, mashup)

4. 2 more animations for 'Double Bed' and 'Bunk Bed' for feral ghouls, taken from single bed and adjusted 

5. While on the topic of ferals - adopted 'barrel' staged animation to the 'Pool table' (and it actually looks very well)

6. As afterthought adopted to 'Toilet' the blowjob-doggy FMM animation (very easy, almost identical) 

 

Beside this I had fixed some things in BP70 pack. Mostly cut stages in bunch of animations, and in some cases fixed the order of stages as well.

 

P.S. I don't know why this update is that 'bathroom-heavy'. I just went to Third Rail and realized there is very small pool of animations for the bathrooms :)

 

 

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AAF.my.fixes.31.01.24_Covega.7z

Edited by mishovur
Posted
14 minutes ago, mishovur said:

Had a free evening, unexpectedly, I might add.

 

1. 2 more FM animations for 'Toilet' (strait adoption from Throne animations with repositioning)

2. 1 FM animation for 'Urinal', a mashup of 3 different animation, works ok, you'll see.

3. Since I stolen a part of it from feral animations - I added a 'Toilet' F-Ghoul animation, while at it, now it's staged (same, mashup)

4. 2 more animations for 'Double Bed' and 'Bunk Bed' for feral ghouls, taken from single bed and adjusted 

5. While on the topic of ferals - adopted 'barrel' staged animation to the 'Pool table' (and it actually looks very well)

6. As afterthought adopted to 'Toilet' the blowjob-doggy FMM animation (very easy, almost identical) 

 

Beside this I had fixed some things in BP70 pack. Mostly cut stages in bunch of animations, and in some cases fixed the order of stages as well.

 

P.S. I don't know why this update is that 'bathroom-heavy'. I just went to Third Rail and realized there is very small pool of animations for the bathrooms :)

 

 

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AAF.my.fixes.31.01.24_Covega.7z 1.01 MB · 1 download

You have missing texture for ghouls

Posted (edited)
4 hours ago, lee3310 said:

You have missing texture for ghouls

Yeah, I know. Never actually bothered. In my game all non-human animations are actually disabled anyway.

But. If you will link me proper ghoul textures - I will install it, and say thanks :))

 

Thing is the Ham was the closest NPC to the bathrooms in the Third Rail :)))

Edited by mishovur
Posted (edited)
3 hours ago, mishovur said:

Yeah, I know. Never actually bothered. In my game all non-human animations are actually disabled anyway.

But. If you will link me proper ghoul textures - I will install it, and say thanks :))

 

Thing is the Ham was the closest NPC to the bathrooms in the Third Rail :)))

Depends on which Male body replacer you are using (generally shipped with the body). Try this (should cover most body replacers or go back to the body mod page and look for textures in the description).

Edited by lee3310
Posted
4 hours ago, lee3310 said:

Depends on which Male body replacer you are using (generally shipped with the body). Try this (should cover most body replacers or go back to the body mod page and look for textures in the description).

 

hm.. Thing is I only need the male Ghoul replacement. The female is TWB on my setup (exactly same as normal body, just with ghoulish textures)

For male bodies I think I'm using BT2. Essentially in don't need the body itself, I only need the textures for ghouls. I'll look it up when I'll have some free time :)

Posted (edited)
4 hours ago, mishovur said:

 

hm.. Thing is I only need the male Ghoul replacement. The female is TWB on my setup (exactly same as normal body, just with ghoulish textures)

For male bodies I think I'm using BT2. Essentially in don't need the body itself, I only need the textures for ghouls. I'll look it up when I'll have some free time :)

 

I believe BodyTalk comes with its own ghoul textures.

 

Besides that, I use Ghouls Revamped. I think it looks the best, though I resized the face textures to 1k because I don't use 2k faces (the default face textures are 2k in that mod). It has EVB and CBBE support (nude males and females) in the optional files section. The EVB textures work just fine on BodyTalk. It's just a great retexture all around for male and female ghouls.

Edited by Spyder Arachnid
Posted

if she sit on the wall shackles and you trigger the scene then the position is not right.

 

when she is somewhere else not on the shackles then the position during the scene is right.

 

and yeah my english is the best in the world. ;) 

Posted
On 1/31/2024 at 6:26 PM, IInEoII said:

if she sit on the wall shackles and you trigger the scene then the position is not right.

 

when she is somewhere else not on the shackles then the position during the scene is right.

 

and yeah my english is the best in the world. ;) 

I dont think I can do something about it

Posted (edited)
On 1/31/2024 at 12:26 PM, IInEoII said:

if she sit on the wall shackles and you trigger the scene then the position is not right.

If by "not right" you mean not a shackles positon then you have fix it in script (not xml), by forcing the location (furniture) in the function call. AAF will ignore used furniture during scan (if someone sitting on them).

Edited by lee3310
  • 3 weeks later...
Posted (edited)

A patch completely independent of what I've been doing

 

It's a patch for Tattoo After Rape + Captive Tattoos combo.

In my opinion it's not all that immersive when the random rapists out of the sudden are all carrying tattoo kits with inks and needles.

But the idea itself - of applying some overlays after rape (rather rough sex in general) is sound. 

 

So, what I did, essentially, I have edited the pool of tattoos and used only the 'spanking, whipping and bruising'

And set it in a way that raiders will more likely whip your character (3 to 1 chance)

Gunners will most likely spank your PC (3 to 1 again), and for the rest - it's an equal chance.

 

There are 13 overlays in total that can be applied to your character. 

For sake of immersion you should turn the notifications off (i.e. 'such and such left a tattoo on your body')

And set the tattoo removal cost to 0, cause it's not really a tattoo :))

 

Ideally I'll try to hook it up with 'cum overlays' so it will disappear on it's own over time (or just with bathing-swimming, in case you have 'wash out this cum' mod installed), but for now - the game treats it as a permanent tattoo, so you'll have to remove it via NPC (tattoo remover) or just manually (slm 14 and so on)

 

This is a very small edit, only 3 files were edited at all, it overwrites 3 files in /Data/AAF/ , that's it. 

The overlays will be applied after sex with 'aggressive' tag.

In my game I set 50-50 chances for all fractions. 

 

P.S. Obviously you NEED to install 'Captive Tattoos' the latest version, and 'Tattoos after rape'. Otherwise it will do precisely nothing :)

 

P.P.S. Lol, I'm stupid... I think I managed to make this overlays temporary. with 600 sec duration (10 min)

It SHOULD disappear on it's own now. If somehow you downloaded it in like first 15 minutes - just redownload the same file :))

 

P.P.P.S You can easily adjust both the durations of the 'tattoos' (marks, rather) and the amount, by editing this 3 files. For example 

<overlayGroup duration="300" quantity="2">  

will reduce the time, and double the number of marks applied in each the event.  It's pretty strait forward, really. 

 

 

 

 

Tattoo.after.rape.spanking.only.patch.7z

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Edited by mishovur
  • 1 month later...
Posted

I'm trying to use this mod to get Leito animations work with the vagina physics of Fusion girl. But it's not working for me. Also, it modifies the the separate animations into the "stage" ones. Anyone knows how to fix these things? Thanks in advance.

Posted
43 minutes ago, Lara89 said:

I'm trying to use this mod to get Leito animations work with the vagina physics of Fusion girl. But it's not working for me. Also, it modifies the the separate animations into the "stage" ones. Anyone knows how to fix these things? Thanks in advance.

Maybe you mean vagina bones? or maybe vagina morphs? Because I dont think Fusion girl have vagina physics

Posted
2 hours ago, Indarello said:

Maybe you mean vagina bones? or maybe vagina morphs? Because I dont think Fusion girl have vagina physics

 

I ended up installing the last version of this edited fusion girl and it worked.

 

 

I was confused initially because the animations I had installed had a working vagina. All except for the leito ones, and I wanted to fix it.

 

One last question: Does the mod have an option to use separate animations and not all in one staged ones?

 

Posted
3 hours ago, Lara89 said:

I'm trying to use this mod to get Leito animations work with the vagina physics of Fusion girl. But it's not working for me. Also, it modifies the the separate animations into the "stage" ones. Anyone knows how to fix these things? Thanks in advance.

 

It's a mod for staged animations. That's the whole point of the mod. 

How to fix it? Don't use the mod :)))

Posted
1 hour ago, mishovur said:

 

It's a mod for staged animations. That's the whole point of the mod. 

How to fix it? Don't use the mod :)))

 

I'm interested in the patch mainly because it fixes/improves the vagina animation with the Leito animations.

Posted
5 hours ago, Lara89 said:

 

I'm interested in the patch mainly because it fixes/improves the vagina animation with the Leito animations.

The only way is to edit configs manualy, which will take sometime

Posted
7 hours ago, Lara89 said:

 

I ended up installing the last version of this edited fusion girl and it worked.

 

 

I was confused initially because the animations I had installed had a working vagina. All except for the leito ones, and I wanted to fix it.

 

One last question: Does the mod have an option to use separate animations and not all in one staged ones?

 

If you take a look at the requirement list, you will find another custom body with vag sliders.

image.png.29240a05e69b114067b31062dfe29823.png
For the rest, take a look at AAF xml wiki and this mod xmls, you can learn how to play anims individually or in sequence and even how to modify sliders during AAF scenes .

Posted (edited)

Ok, long time no see

 

I took the Rozhima pack, the lastest RZF4S_1_85 and repacked it (to avoid touching anything extra)

This pack in not covered by Indarello's patch, but if you just install the file linked below you'll get most (sorry, I dropped some really weird ones, but nothing is deleted - just disabled)

of the animations out of the box in a format compatible with 60 sec duration.

 

2 animations were combined (each from two separate ones in original pack), one was fixed (the author made a mistake and rotated actors incorrectly,I'm talking about desk animation)

Everything was just tested and works.

You just install it instead of normal RZF4S_1_85 (I repacked it completely) and it will work without any additional fuzz. 

 

 

Everything made as 

Stage 1 - 'intro' 

2-3-4-5-5-5-5

Stage 6 'outro'

in some cases it's 2-2-3-3-4-4-5-5 (it depends on animation and it's duration)

 

But all the credits SHOULD go to the original mod author (and please go and thank him), Indarello - who's patch I'm using, and so on :)

I just did it for myself, take it or leave it.

P.S. It requires Indarello's patch, ofc :) But it doesn't overwrite anything.  you can install or remove it whenever you want.

RZF4S_1_85_Made_Staged.7z

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Edited by mishovur

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