Hex Bolt Posted April 9, 2020 Posted April 9, 2020 7 hours ago, twsnider1138 said: Can somebody tell me exactly what the weird potion is supposed to actually do? I took the thing to get out of debt but so far nothing has actually happened. It gives you a nasty effect that forces you to return to your devious follower every few days (I don't recall the exact interval). You won't notice anything at first. The effect is permanent and remains even if you dismiss that follower, so it's probably more convenient to keep that follower with you.
firepunch1 Posted April 9, 2020 Posted April 9, 2020 So I've skimmed a good chunk of the thread and haven't seen the part about texture paths explained, if I already have TAWOBA for UUNP installed, can I just copy their meshes from the already existing folder in \armor\... then rename and paste them into these directories to replace the existing DF whore outfit? armor\DFCustWhoreArmor\Heavy\heavy_F_0.nif armor\DFCustWhoreArmor\Heavy\heavy_F_1.nif armor\DFCustWhoreArmor\Light\light_F_0.nif armor\DFCustWhoreArmor\Light\light_F_1.nif armor\DFCustWhoreArmor\Mage\Mage_F_0.nif armor\DFCustWhoreArmor\Mage\Mage_F_1.nif Is that enough? Usually when something seems this simple, it isn't. (They have already been run in bodyslide, and I didn't overwrite them with the files that came with this mod.) Otherwise I'd like to know how to actually replace them properly, thank you.
Lupine00 Posted April 10, 2020 Author Posted April 10, 2020 14 hours ago, HexBolt8 said: that forces you to return to your devious follower every few days Strictly speaking, the potion giver may not be the follower. If you use the "forced" version, it won't be your follower. It used to be ... anyone at all ... but I restricted it to potential followers. It doesn't mean they are your follower though.
Lupine00 Posted April 10, 2020 Author Posted April 10, 2020 7 hours ago, firepunch1 said: So I've skimmed a good chunk of the thread and haven't seen the part about texture paths explained Texture paths exist in the armor mesh (NIF). They expect their textures to appear in that location and not elsewhere. Either you can install the textures to their normal location (as this rarely causes any problem) or you can modify the path in the NIF to point where you want the textures to be. The whore armor in DFC has modified texture paths because the armor is bundled in DFC and tries not to conflict with your TAWoBA install. However, if you're just adding whore armors, it really shouldn't matter. Install the textures for the armor in their usual location, and put the meshes in the DFC custom whore armor folder. The textures will be loaded as normal. It really only matters if the textures clash with something. This is rarely a problem. If you're using fancy outfits like Melodic or Nini, they won't clash. If you're using a standalone outfit of any kind it shouldn't clash. The obvious time they clash is when you use a piece of armor that was made as a vanilla replacer.
twsnider1138 Posted April 10, 2020 Posted April 10, 2020 3 hours ago, Lupine00 said: Strictly speaking, the potion giver may not be the follower. If you use the "forced" version, it won't be your follower. It used to be ... anyone at all ... but I restricted it to potential followers. It doesn't mean they are your follower though. Aha, since I hadn’t dismissed Lydia yet, and had since dealt my sorry butt right back into her hands again, I hadn’t triggered the effects yet. Once I get out of this current dungeon, I’ll have to test that out. Thank you kindly.
Lupine00 Posted April 10, 2020 Author Posted April 10, 2020 If you use "voluntary" weird potion (follower offers it and you choose to drink) then it will be your follower. If you use "forced" weird potion, it requires a scene that has an additional NPC, you and your follower. In this case the follower is not the one who creates and dispenses the potion, instead they simply compel you to drink it. The forced version used to be a bit glitchy and often stuck. I hope it is more reliable now, but don't have a huge amount of feedback on that.
twsnider1138 Posted April 10, 2020 Posted April 10, 2020 3 hours ago, Lupine00 said: If you use "voluntary" weird potion (follower offers it and you choose to drink) then it will be your follower. If you use "forced" weird potion, it requires a scene that has an additional NPC, you and your follower. In this case the follower is not the one who creates and dispenses the potion, instead they simply compel you to drink it. The forced version used to be a bit glitchy and often stuck. I hope it is more reliable now, but don't have a huge amount of feedback on that. Quick question about it. when I feel the pain and tear all my clothes off, am I supposed to actually lose anything that wasn’t actually locked on my body at the time? I lost a perfectly good pair of rubber boots and gloves from Devious Devices but the rubber suit stayed on. I’m not overly worried about losing those thanks to the Dollmaker or Laura’s Bondage shop but I am worried about losing my kick ass improved armour and such. Thank you very kindly, I’m enjoying the mod greatly.
firepunch1 Posted April 11, 2020 Posted April 11, 2020 On 4/10/2020 at 8:03 AM, Lupine00 said: The whore armor in DFC has modified texture paths because the armor is bundled in DFC and tries not to conflict with your TAWoBA install. However, if you're just adding whore armors, it really shouldn't matter. Install the textures for the armor in their usual location, and put the meshes in the DFC custom whore armor folder. The textures will be loaded as normal. Thanks, I put in the aradia secretary meshes after I'd ran them in bodyslide and it worked like a charm.
SirCrazy Posted April 11, 2020 Posted April 11, 2020 What is a 'Bear deal'? I can't find where is it explained in either the MCM or this forum. I got it figured out. Are the whore armors CBBE? I rebuilt all the armors in bodyslide but they don't seem to fit my character. I downloaded TAWoBA and the body slide files and built them but the whore armor still behaves as if it were never built. Thanks.
DaveW Posted April 11, 2020 Posted April 11, 2020 On 3/24/2020 at 10:08 AM, Ursur1major said: Heyo. I'm just wondering if anyone has any suggestions for armour mods to use for the custom whore armours. Specifically Light and Heavy, I've found a good one for Mage, but I'm having trouble finding good armour mods that are actually skimpier and sluttier than what my current armour replacer is, which I feel kind of looses the point if it's not. For reference I'm using the CBBE conversion for this mod as my main replacer: (BD UUNP Armor and clothes replacer) https://www.nexusmods.com/skyrim/mods/89849?tab=files CBBE conversion here for anyone interrested: https://www.nexusmods.com/skyrim/mods/96311?tab=description And the one I've found for the mage slot is in this one: (COCO LaceBody - CBBE-UNP) https://www.nexusmods.com/skyrim/mods/100254?tab=description Thank you for anything. I've been using some of the items from Sorceress99's CBBE HDT conversions thread, but unfortunately the thread has now been deleted. Mage: DEM Ritual 2 Light: Gatti 14 Yumiko CBBE HDT&BS Heavy: SMPB CBBE HDT BS NIO Excuse my ignorance, but what's the community guideline on re-uploading deleted HDT conversion files? The zip files I downloaded contain the original mod + the Bodyslide files.
Lupine00 Posted April 12, 2020 Author Posted April 12, 2020 10 hours ago, SirCrazy said: Are the whore armors CBBE? I rebuilt all the armors in bodyslide but they don't seem to fit my character. I downloaded TAWoBA and the body slide files and built them but the whore armor still behaves as if it were never built. The whore armors are UNP. You don't say what you're using, whether it is CBBE or UNP, so I can't speak to your Bodyslide problem. If you have CBBE TAWoBA installed, then simply copy some NIFs you like over the NIFs in DFC and it will use those. If you look at the NIFs DFC uses, they are all from TAWoBA UNP.
DaveW Posted April 12, 2020 Posted April 12, 2020 I have a newbie question: After a SexLab animation gets interrupted by this mod, I can't seem to move my character or even bring up the item and skill menu again. Is it possible to recover from this state? This is what happened in my game: PC drank the Weird Potion from Devious Followers a few game-days ago, and she would now enter the "weakened" state once every while. At this moment, PC was feeling needy but did not want to go beg her devious follower or anyone, so she started a solo scene in SL. During this scene, however, the Weird Potion weakened state triggered, and the solo animation was interrupted by the feeling-weakened animation. While in this quagmire, PC could no longer move, nor could she access item /skill menu, because the game wasn't responding to any keyboard input except for the ESC key. I also have Separate Orgasm installed; not sure if it contributes to this problem. Thank you in advance for any information!
Lupine00 Posted April 12, 2020 Author Posted April 12, 2020 1 hour ago, DaveW said: I have a newbie question: After a SexLab animation gets interrupted by this mod, I can't seem to move my character or even bring up the item and skill menu again. Is it possible to recover from this state? Reset all sex scenes in SexLab itself. Use the option to fix "stuck in a scene" in DFC. Then, either use the console command to enable player controls: https://skyrimcommands.com/command/enableplayercontrols If that fails, then use the capability in Zaz to restore player controls. In the most extreme case you have to set the PC AI controlled in Zaz then disable it again. 1
tamai Posted April 12, 2020 Posted April 12, 2020 Is there an option im not seeing to have a selected NPC not be affected by the payment system? So they dont charge you.
klattmose Posted April 13, 2020 Posted April 13, 2020 I think something's bugged in the donation dialog. Danica never had the option to donate, even after I added her to the faction with the console. However, if I added my follower to the faction, they could accept donations just fine. Is there a condition that says only the Devious Follower can have that dialog option?
blarghxxx Posted April 13, 2020 Posted April 13, 2020 So I've only recently stumpled across this mod (right after discovering SLS) and so far I'm really liking it. Especially in combination with Survival it's a whole new experience. Now I've got some questions to which I didn't find the answer using the search: 1) After forcing boots on me by a deal, my follower bumped into me and equipped some pony gloves on me and after talking to him even more pony stuff. Sadly I screwed something up afterwards and had to load a save right before this happened. As it's probably a random chance for that, it did not happen again. Is there a way to trigger this? What are the conditions oif this happening? Is there more like this (just yes/no, don't spoil it ;-) ) 2) After reloading the save my follower suggested that I need more deals and I got the "Merchant" deal. Is this deal supposed to only trigger once or very rarely? Because my toon got offered up to the first merchant we met but never again since then (about 10 visits to merchants). And I would suggest an option to ask the follower for temporaryly pausing deals to do some quests (at least things like boots and gag). Of course there should be some form of compensation for that (additional debt, additional deals, etc.).
Dreamer1986 Posted April 13, 2020 Posted April 13, 2020 Is there a way to disable the follower disposing you if too much debt is accumulated? The only option I've seen is to increase the value to the max, not a way to completely disable.
Lupine00 Posted April 13, 2020 Author Posted April 13, 2020 2 hours ago, Dreamer1986 said: Is there a way to disable the follower disposing you if too much debt is accumulated? The only option I've seen is to increase the value to the max, not a way to completely disable. Yes. There is a toggle option for the follower being able to sell you. 7 hours ago, blarghxxx said: What are the conditions oif this happening? Is there more like this (just yes/no, don't spoil it ? ) There are a few random games. Typically they conditions are "wearing device X, not wearing devices Y and Z, and owe over half slavery debt." Some may only trigger outside a dungeon, or only in an inn. IIRC the pony game is triggered by wearing boots but not heavy bondage, with sufficient debt, and passing a random check. There is a cooldown, which you can set the minimum for in the MCM. 7 hours ago, blarghxxx said: And I would suggest an option to ask the follower for temporaryly pausing deals to do some quests (at least things like boots and gag). Of course there should be some form of compensation for that (additional debt, additional deals, etc.). This already exists. Look in the debug menu. 9 hours ago, klattmose said: I think something's bugged in the donation dialog. Danica never had the option to donate, even after I added her to the faction with the console. However, if I added my follower to the faction, they could accept donations just fine. Is there a condition that says only the Devious Follower can have that dialog option? As far as I recall, I tested this specifically with Danica, and it was ok and working as intended. It might behave strangely in updated games? 20 hours ago, tamai said: Is there an option im not seeing to have a selected NPC not be affected by the payment system? So they dont charge you. Yes. In the Debug menu there's an option to exclude the nearest NPC. Do this *before* making them a follower. There's currently a bug that causes them not to be removed properly otherwise, even if you un-follower them before using it, unless you first get a different DF. 1
Dreamer1986 Posted April 13, 2020 Posted April 13, 2020 48 minutes ago, Lupine00 said: Yes. There is a toggle option for the follower being able to sell you. Ah, yes, I am blind, thank you.
klattmose Posted April 13, 2020 Posted April 13, 2020 2 hours ago, Lupine00 said: As far as I recall, I tested this specifically with Danica, and it was ok and working as intended. It might behave strangely in updated games? I've only used version 2.10, downloaded April 3. I opened it up in the Creation Kit and found that the quest dialog conditions for _DFlow included requiring the subject to be in the faction _DMaster, which is how I got the idea to try adding my follower to the Donatable Priests faction.
tamai Posted April 13, 2020 Posted April 13, 2020 2 hours ago, Lupine00 said: Yes. In the Debug menu there's an option to exclude the nearest NPC. Do this *before* making them a follower. Thanks!
Lupine00 Posted April 13, 2020 Author Posted April 13, 2020 1 hour ago, klattmose said: I opened it up in the Creation Kit and found that the quest dialog conditions for _DFlow included requiring the subject to be in the faction _DMaster, which is how I got the idea to try adding my follower to the Donatable Priests faction. Thanks for bringing that up. I don't think DFlow needs that condition globally. Possibly I added it to test something after I got the donations working, and broke the donations. Clearly, the intersection of followers and priests is usually rather narrow, and somewhat defeats the point of the feature. You can probably try removing that condition from the quest, as it ought to be present on the individual dialogs. If you find everyone starts thinking they are a DF, well I guess that's also wrong. I am fairly sure I tested this, but it seems like a long time ago now. I can't be sure what I did.
macnchz Posted April 13, 2020 Posted April 13, 2020 Pama´s Deadly Furniture (scripts) 1.0.0 more interesting ways to extract septims from the poor PC...... Keep up the fantastic work, Lupine! Much Appreciated!!
klattmose Posted April 14, 2020 Posted April 14, 2020 8 hours ago, Lupine00 said: Thanks for bringing that up. I don't think DFlow needs that condition globally. Possibly I added it to test something after I got the donations working, and broke the donations. Clearly, the intersection of followers and priests is usually rather narrow, and somewhat defeats the point of the feature. You can probably try removing that condition from the quest, as it ought to be present on the individual dialogs. If you find everyone starts thinking they are a DF, well I guess that's also wrong. I am fairly sure I tested this, but it seems like a long time ago now. I can't be sure what I did. Finally got around to trying this. Removing that condition let me ask Danica to donate, but I was also able to ask literally anyone "Can you help me with these devices?" (_DFlowRemoveStarter). I added the In _DMaster faction condition to that topic and now things are working fine. That was the only thing that didn't already have that condition, so I think that's everything. Thanks for the help!
Lupine00 Posted April 14, 2020 Author Posted April 14, 2020 I wrote a tract on furniture gameplay on Kimy's post of her furniture mod beta. I don't see the furniture as the thing that needs attention. Sure, Zaz has serious problems with (a) cameras, (b) exit dropping you inside the furniture collision, but that isn't the main obstacle to furniture gameplay. The thing that makes furniture interesting is that NPCs need to offer you meaningful interactions while you are in it, otherwise the furniture is just stopping you playing the game. In the case of something like Pama's garotte script it still needs to be integrated into a quest in a way that makes sense, the script is of no use to player or NPC without an appropriate context. Who puts you in the furniture? Or who do you put in the furniture? And why? What do you hope to achieve from using it? Provide the context, make that suffocation have meaning in a quest - torture an NPC into submission, or try to resist an NPC trying to break you, and there's gameplay. Designs, implementations, and frameworks for context are the key here. No version of Zaz is going to offer that context because it can't. Only the modder who uses the furniture can provide proper context. Several mods that use furniture do a shockingly poor job, because they either use it in a totally non-interactive scene, or it's just sitting there doing nothing at all. PoP is probably the most furniture oriented mod we can DL now, and its almost entirely non-interactive as far as furniture is involved, unless you count being whipped in a cage, which really has nothing at all to do with the cage and would be the same without it other than visually. Whiterun Brothel Revamp did try to use a lot of furniture, and to give it context. It failed, most of the time, due to technical glitches or dubious design, but it did try. Sadly, you cannot even DL it now to try it out, so any lessons it could teach are only available to those who already have a copy. It does provide some ideas, and does serve as a good prototype that showed what worked and what didn't. Pet Project also uses furniture quite a bit, but it's non-interactive. Srende made good use of non-interactive scenes, going right back to Devious Regulations. Being stuck doing nothing in DR was still fun. The same applies to PP. Nevertheless, you are still stuck doing nothing, and there are limits to how much of that you can do before it stops being fun. To go further, there needs to be ongoing interaction with a gameplay component. Returning to the garrote, I can imagine it being used as a DF "game", where the follower tricks the PC into the furniture, then applies it until the PC agrees to pay more money, or blacks out. Is that great fun? Probably not, but it would have some novelty and immersion if it was the right sort of follower. However, I don't see that happening, because DF has no Zaz dependency, and is unlikely to ever get one. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now