Jump to content

Recommended Posts

Posted

Update:

 

Almost shipped a big mistake that would have broken strapons completely :D Think I need more testing.

 

My testing character looks so much better with this hair mod. Kinda looks like this lewd cosplay model I follow on Twitter. :) 

20200610181040_1.jpg.4523d26cc58e911783951673ebb00a7a.jpg   20200610181051_1.jpg.92cc263defaf9762a7e524d16ab2c8b7.jpg

 

 

Posted
24 minutes ago, Ulfbearth said:

OwO i loved this! Sex with married people hehe.

 

Yeah, I want to do a lot more on that theme whenever I can get back to Hospitality. Now that I think of it I don't think I made a male equivilent to that dialogue... I probably should do that for Hardship Final. 

Posted

Geezus I'm really in love with my test character. When I'm done with the focus testing and upload I'm gonna play on her a while, RPing as a lesbian who will fuck guys too for the caps. She refuses to suck dick and even though, she's not attracted to guys she loves anal. (complicated lady)

 

20200611101417_1.jpg.6703a4069984a3ea2a478d57fdc7dafd.jpg   20200611101446_1.jpg.cc48690cf97a546d602082dca487d55f.jpg

Posted

Note:

 

Bisexuals rejoice! With the latest UAP it's safe for One Patch Only users to install it as Ulfbearth removed the blank XMLs. I'll change the guide to reflect this when I upload the update. If you are using Polistro you can too, just note you'll have 2 sets of MM anims for Leito. Indarello users are unaffected as the problem never affected them. (Other than the Rufgt issue which is also fixed)

 

Thanks for the quick response to my request @Ulfbearth

 

20200605212833_1.jpg.79fe673a2d47225d1e1fa002ae8e59f6.jpg

 

Posted

Update:

 

I need to bring all my XMLs up to the current AAF format. This could explain some problems I've been having with the most recent AAF. This will delay the update... AGAIN.

Posted
4 minutes ago, Tentacus said:

Update:

 

I need to bring all my XMLs up to the current AAF format. This could explain some problems I've been having with the most recent AAF. This will delay the update... AGAIN.

yeah i had to take a whole day to update all of my xmls to the new format. I even had to use a more sophisticated app for that (VS Code) so i could also be starting to use the AAF XML schema (which was very helpful for debugging).

Posted
4 minutes ago, Ulfbearth said:

yeah i had to take a whole day to update all of my xmls to the new format. I even had to use a more sophisticated app for that (VS Code) so i could also be starting to use the AAF XML schema (which was very helpful for debugging).

 

Yeah, I only found out I needed to do this cause you mentioned doing it in your changelog.

 

BTW, I was just looking in your new XMLs... you still have it saying source in your animation datas but the wiki says: idleSource. Dunno if that will matter or not.

Posted

Since I had to mess with the XMLs anyway I decided to bring some of the XML consolidation I did for Hardship final back to 1.59A this means:

 

IT WILL BE ABSOLUTELY 10000% VITAL THAT YOU COMPLETELY UNINSTALL HARDSHIP BEFORE UPGRADING!!!!

Posted

Can you let us know whether or not a specific version of AAF will be required? I saw you conversation over on the AAF thread and it seems that not everyone is using the latest version as a result of perceived "issues".??? 

Posted
Just now, Teddar said:

Can you let us know whether or not a given version of AAF will be required? I saw you conversation over on the AAF thread and it seems that not everyone is using the latest version as a result of perceived "issues".??? 

Well once the new XMLs are in I imagine you'll need the latest version.

Posted

I hate to do this cause you've all been so patient but I need a day or 2 to research some things and continue testing. 

Posted
10 minutes ago, Tentacus said:

Well once the new XMLs are in I imagine you'll need the latest version.

I thought as much. I asked as im one of those that have started to have more issues than i used to with more recent versions of AAF. Of course this could be a function of animation packs or whatever not being updated at the same rate as AAF. I suppose a certain amount of issues are inevitable. 

Posted
3 hours ago, Teddar said:

I thought as much. I asked as im one of those that have started to have more issues than i used to with more recent versions of AAF. Of course this could be a function of animation packs or whatever not being updated at the same rate as AAF. I suppose a certain amount of issues are inevitable. 

It'll work out. Just keep your issues reported. It is frustrating but it's the nature of this kind of scene it rarely ever completely crystallizes into stability.

Posted

The old xml format will work with any AAF Version, but the new AAF Format will only work with AAF v123 and UP

3 hours ago, Tentacus said:

BTW, I was just looking in your new XMLs... you still have it saying source in your animation datas but the wiki says: idleSource. Dunno if that will matter or not.

O damn, i missed that one... Will be updating.

Posted
5 hours ago, Ulfbearth said:

The old xml format will work with any AAF Version, but the new AAF Format will only work with AAF v123 and UP

O damn, i missed that one... Will be updating.

Hey @Ulfbearth, change it on one XML and test it. None of mine are working with idleSource but source works. :( Let me know if THIS happens.

 

20200611194641_1.jpg.b77f09cea74c43edc2073e75da515e47.jpg

 

I'd like to have corroboration before I go bitch to dagobaking. I think he's already irritated at me. ? 

Posted
2 hours ago, Tentacus said:

Hey @Ulfbearth, change it on one XML and test it. None of mine are working with idleSource but source works. :( Let me know if THIS happens.

 

20200611194641_1.jpg.b77f09cea74c43edc2073e75da515e47.jpg

 

I'd like to have corroboration before I go bitch to dagobaking. I think he's already irritated at me. ? 

yeah it works just fine, make sure you are using with the right casing
image.png.47473960baf983231ff645e2a88de4fc.png

It is idleSource


+ The new AAF Format requires you to close the <animationData/> tag in the end of file like this:
 

Spoiler

image.png.39532d7a5ab72450156fd589d29403c7.pngimage.png.ece49555b44e27cb23868042c76c8f02.png

If anything, you can send your XML to me and i'll see what you did wrong.

Posted

Just pushed a update to UAP and with the idleSource thing if you want to test it.
I realized that after i've removed empty xmls for animation packs i had to still include modified versions (of Atomic Lust and BP's for example) or there would be duplicated anims (since there are few gay anim in those as well). But not big deal, i just commented out the gay position, everything else is untouched and my patch is now updated with everything.
Just thought to let you know.

Posted
8 hours ago, Ulfbearth said:

If anything, you can send your XML to me and i'll see what you did wrong.

That would be awesome thanks. I'll put it here so if anybody else knows they can see it,.

 

Edit: Oh wait... I think I see it. The gender needs to be on the same line as the idleform now? Okay now I get why he changed the format beyond just the schema thing. This will shorten animation datas a lot

 

Edit: Oh shit I see all the problems now. Thanks, having a full example helped a lot. 

Posted

Update:

 

Okay at this point this simple converting of my XMLs up to the new standard has evolved to this:

 

My goal is to include a full set of clean updated staged FM and FF Leito XMLs. Including the mutant and dog ones even though Hardship doesn't use them, I'll also include a choice of strapon XMLs that point at either the old strapon mod or the one that comes with one patch.

 

I believe that after this is done One Patch will no longer be necessary. (Nor Polistros unless you REALLY want the Crazy anims.) You'll still need to get your creature bodies from somewhere, I'd recommend just installing UAP for that. They will still block the Leito One Patch XMLs though so you can have One Patch installed if you want. (which is why there will be a choice of strapon XMLs)

 

Since I have to add positionDatas anyway I will move most of the tags from the tagData directly to the positions, with the exception of a few that I need to be added to Indarello and Polistro as well. 

 

It will be my recommendation that everybody use my XMLs if they aren't using Indarello or just UAP.

 

ARTISTS DEPICTION OF HOW I FEEL RIGHT NOW.

 

image.png.966f17ac0ddeef5e3e0562b9d1d302af.png

 

Man that pic is so old that it was rendered in Truespace. I actually cared enough to model 3d cum... lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...