izzyknows Posted December 20, 2019 Posted December 20, 2019 1 hour ago, Tentacus said: I am gonna remove it after I'm sure I didn't fuck anything up catastrophically in 1.5.3... since you are the first to report this bug I'd imagine its safe to do so. ------ BTW everyone. I didn't remember to make the pimps protected or add Marge to the Bunker Hill faction, so that'll have to wait till the next update sometime after the new year. No issues loading for me. But, I'm not running CSA.
Clegane Posted December 20, 2019 Posted December 20, 2019 Bugs - 1 -male char has pussy menu and 2= I use CSA and have no anims, Hardshp 1/07 worked clean game. new save
Tentacus Posted December 20, 2019 Author Posted December 20, 2019 40 minutes ago, Clegane said: Bugs - 1 -male char has pussy menu and 2= I use CSA and have no anims, Hardshp 1/07 worked clean game. new save Look at the posts by other people who had non working animations and fixed them. Try reinstalling Polistros patches and messing with the load order. Something is probably clashing with the XMLs I added somehow. 53 minutes ago, izzyknows said: No issues loading for me. But, I'm not running CSA. Well I took out all that spam you were complaining about
izzyknows Posted December 20, 2019 Posted December 20, 2019 The toggle Menacing Raider does nothing. Does it only work if you're running CSA? Also noticed when already wearing handcuffs that about 50% of the time "male" raiders will say they are removing the handcuffs and don't. Lying bastards! On the other hand, women raiders always do what they say. But then again, they say they're cuffing you when you already have cuffs on. LOL Just a suggestion.. when cuffed would it be possible to grey out/disable the "Fight" options? Because if you choose to fight while cuffed, which is silly, BW will disable then enable again because of detecting the cuffs. I really like how BW will auto enable after being cuffed by Violate. Screwing your way out of them, a lot of the time, is a much better option than walking back to a settlement. Here's the error when trying to toggle Menacing Raiders.. if that helps. [Item 10 in container (00000014)].Tentacus:Beggar_Whore:_T_MainMenuScript.OnEquipped() - "D:\Games\Fallout 4\mods\Hardship_1.5.0\Scripts\Source\User\Tentacus\Beggar_Whore\_T_MainMenuScript.psc" Line 211 [12/20/2019 - 06:10:48PM] warning: Assigning None to a non-object variable named "::temp69" stack: [Item 10 in container (00000014)].Tentacus:Beggar_Whore:_T_MainMenuScript.OnEquipped() - "D:\Games\Fallout 4\mods\Hardship_1.5.0\Scripts\Source\User\Tentacus\Beggar_Whore\_T_MainMenuScript.psc" Line 211 [12/20/2019 - 06:10:48PM] error: Cannot call SetValue() on a None object, aborting function call
izzyknows Posted December 21, 2019 Posted December 21, 2019 37 minutes ago, Tentacus said: Well I took out all that spam you were complaining about Well ya missed a couple! hehehehe [12/20/2019 - 06:19:03PM] error: Cannot check for a None keyword stack: [ (00000014)].Actor.HasKeyword() - "<native>" Line ? [_T_DialogueQuest (17000F99)].Tentacus:Beggar_Whore:_T_BWQuestScript.OnTimer() - "D:\Games\Fallout 4\mods\Hardship_1.5.0\Scripts\Source\User\Tentacus\Beggar_Whore\_T_BWQuestScript.psc" Line 366 [12/20/2019 - 06:25:45PM] error: Cannot call HasKeyword() on a None object, aborting function call stack: .Tentacus:Beggar_Whore:SexFragments:_T_RaiderRape.Fragment_End() - "D:\Games\Fallout 4\mods\Hardship_1.5.0\Scripts\Source\User\Tentacus\Beggar_Whore\SexFragments\_T_RaiderRape.psc" Line 217 [12/20/2019 - 06:25:45PM] warning: Assigning None to a non-object variable named "::temp58" stack: .Tentacus:Beggar_Whore:SexFragments:_T_RaiderRape.Fragment_End() - "D:\Games\Fallout 4\mods\Hardship_1.5.0\Scripts\Source\User\Tentacus\Beggar_Whore\SexFragments\_T_RaiderRape.psc" Line 217 Not complaining.. really..
donbloco Posted December 21, 2019 Posted December 21, 2019 I have a problem with the new version 1.5.3. When loading an existing save it says i'm missing the esp. I get the start-up messages but the settings item is missing. I tried saving and reloading and reinstalling but no result. No problem when updating from 1.0.7 to 1.5.2.
MrCruelJohn Posted December 21, 2019 Posted December 21, 2019 10 minutes ago, donbloco said: I have a problem with the new version 1.5.3. When loading an existing save it says i'm missing the esp. I get the start-up messages but the settings item is missing. I tried saving and reloading and reinstalling but no result. No problem when updating from 1.0.7 to 1.5.2. Check your plugins to make sure marked. And that no other esp is checked - some had 1..5.2 still listed and enabled.
Sagebrush61 Posted December 21, 2019 Posted December 21, 2019 I'm pretty sure that 1.5.3 was made with the most recent version of Fallout 4. Hardship 1.5.2 was not. If @donloco has an older version of Fallout 4 you might see that message. Recently Fallout seems really sensitive to what version of the Creation Kit a mod was made with. Updating to the latest version of Fallout 4 should fix that. 2
donbloco Posted December 21, 2019 Posted December 21, 2019 8 minutes ago, Sagebrush61 said: I'm pretty sure that 1.5.3 was made with the most recent version of Fallout 4. Hardship 1.5.2 was not. If @donloco has an older version of Fallout 4 you might see that message. Recently Fallout seems really sensitive to what version of the Creation Kit a mod was made with. Updating to the latest version of Fallout 4 should fix that. I think this might be it. I'm still running the previous version of Fallout 4, so this might be the problem. Is it safe to update Fallout 4 now?
dmeac4456 Posted December 21, 2019 Posted December 21, 2019 ok so I love this mod and I swear I'm not bitching but I ran into an issue when updating to the new version. I'm getting an aff error stating I'm missing the staged leito ff missionary 2 animation. Anyone else having this problem?
Tentacus Posted December 21, 2019 Author Posted December 21, 2019 1 hour ago, Sagebrush61 said: I'm pretty sure that 1.5.3 was made with the most recent version of Fallout 4. Hardship 1.5.2 was not. If @donloco has an older version of Fallout 4 you might see that message. Recently Fallout seems really sensitive to what version of the Creation Kit a mod was made with. Updating to the latest version of Fallout 4 should fix that. Yeah sorry I didn't realize there were so many bad bugs left when I updated to the latest Fallout 4 to try to help with some other people with their bugs so you are gonna need to update to play 1.5.3
izzyknows Posted December 21, 2019 Posted December 21, 2019 27 minutes ago, Tentacus said: Yeah sorry I didn't realize there were so many bad bugs left when I updated to the latest Fallout 4 to try to help with some other people with their bugs so you are gonna need to update to play 1.5.3 Interesting... I haven't updated FO4 yet and 1.5.3 plays fine for me. I'm on 1.10.162 just one behind.
galgat Posted December 21, 2019 Posted December 21, 2019 1 hour ago, donbloco said: I think this might be it. I'm still running the previous version of Fallout 4, so this might be the problem. Is it safe to update Fallout 4 now? yeah just be sure to get the 6.20 F4SE, and looks menu, and new CBP if using it, and of course the new AAF, may be another one or two mods you need to get the updated version of, but those are ones off top of head that you need. On another note I have never had a problem loading or saving with this mod enabled. I did have a problem only with this mod if I allowed "FO4_AnimationsByLeito_v2.0a" to be above the "One Patch to bang them all" for me at least this would cause AAF to never fully install and although the Home key would work the enter key would never bring up the character choose menu. wound up with this mod having to use the Priority order in this image. Have not understood why yet, but actually have not looked hard for reason after finding out lowering "FO4_AnimationsByLeito_v2.0a" fixed or made the mod playable. Don't have to do this with any other mod, but hey! if it works
Tentacus Posted December 21, 2019 Author Posted December 21, 2019 1 hour ago, dmeac4456 said: ok so I love this mod and I swear I'm not bitching but I ran into an issue when updating to the new version. I'm getting an aff error stating I'm missing the staged leito ff missionary 2 animation. Anyone else having this problem? There is something really screwy going on with the Leito FF animations. I've only had problems calling the aggressive ones though. I'll have to take a closer look at it when I start working on this again in the new year. Also just to be safe uninstall the old version before installing 1.5.3, I use Mod Organizer so I don't think about how gunked up people using other managers Data folders probably are.
Tentacus Posted December 21, 2019 Author Posted December 21, 2019 Update: Barring something really catastrophic like the busy bug that I just fixed, 1.5.3 will be the last update of the year. I will be around and try to answer questions though, but it's time to take a break and play Outer Wolds and Fallen order. ? Happy Holidays. 2
dmeac4456 Posted December 21, 2019 Posted December 21, 2019 I tried uninstalling the older version before installing the update but still had the same error so for now I'm just gonna go back to the older version. Thanks for the help and I'll check back after the new year.
Plaguetard Posted December 21, 2019 Posted December 21, 2019 Not sure how this new CSA Captive Raider is supposed to work. I read your description above, so to test I went and got captured and tried it. However, BW auto disables for me while I'm a captive. I turned off Menacing and Enabled Captive to try it even though BW said it was disabled, but I'm not getting any dialogue at all. Am I missing something?
Tentacus Posted December 21, 2019 Author Posted December 21, 2019 7 hours ago, KennedyMadeIt said: Failed to start 'FM' scene because there are no 'FEMALE HUMAN + MALE HUMAN' animations. Filters: includeTags(AGRESSIVE), excludeTags(POWERBOMB,FROMBEHIND,BLOWJOB,CARRY,COWGIRL), combinedTags(%VAR4%). I have Savage, Leito, old and new Atomic Lust, and the latest tags from Halstrom. What animations did you have in mind that would pass these filters? Hmmm... This probably isn't the one patch problem as Aggressive tag is built into Leitos anims. I have no idea how a Aggressive anim called from tags couldn't be found. Maybe reinstall Leitos 2.0? 6 hours ago, KennedyMadeIt said: Bug Report: Got the message "Against your wishes he came into your pussy." after a consensual BJ scene. Edit: Also getting "Respecting your wishes he pulls out ..." even though the options to decide whether or not the player wants the npc to pull out or not weren't presented. Hmmm... That is extremely weird as obviously the code to set the pull out global isn't even in the blowjob script... Unless this was with a companion or Gunner, or a blowjob for cigs as that's the same script as companions? If so then let me know and I'll check that script... If not the global has gotten set in the vaginal script and somehow didn't get removed after the scene. Either way it should be cleared now. Let me know if it happens again. Hmmm wait a minute... On the Blowjob does that mean you didn't even get the blowjob spit or swallow menu? Or did you get both?
donbloco Posted December 21, 2019 Posted December 21, 2019 12 hours ago, galgat said: yeah just be sure to get the 6.20 F4SE, and looks menu, and new CBP if using it, and of course the new AAF, may be another one or two mods you need to get the updated version of, but those are ones off top of head that you need. On another note I have never had a problem loading or saving with this mod enabled. I did have a problem only with this mod if I allowed "FO4_AnimationsByLeito_v2.0a" to be above the "One Patch to bang them all" for me at least this would cause AAF to never fully install and although the Home key would work the enter key would never bring up the character choose menu. wound up with this mod having to use the Priority order in this image. Have not understood why yet, but actually have not looked hard for reason after finding out lowering "FO4_AnimationsByLeito_v2.0a" fixed or made the mod playable. Don't have to do this with any other mod, but hey! if it works Thank you for the information.?
Tentacus Posted December 21, 2019 Author Posted December 21, 2019 7 minutes ago, Plaguetard said: Not sure how this new CSA Captive Raider is supposed to work. I read your description above, so to test I went and got captured and tried it. However, BW auto disables for me while I'm a captive. I turned off Menacing and Enabled Captive to try it even though BW said it was disabled, but I'm not getting any dialogue at all. Am I missing something? You just have to re-enable BW mode with the toggles on You have to turn off Menacing raiders in the toggleable options menu. Then toggle on the raider captivev dialogue. when both of those are on you can go into BW mode and it won't turn off. Note: you may have to re-enable BW mode after a reload due to the White flag faction refresh... I am not sure I didn't test that.
SAC Posted December 21, 2019 Posted December 21, 2019 I'm not sure I follow. Do I need CSA now? Or is the new version just patched to work nicely with CSA. What does BW with CSA do differently from BW without CSA? To mention that I haven't tried BW 1.5 yet, just preparing to do so, so I'd like to understand in advance any incremental tie ins Thx
Teddar Posted December 21, 2019 Posted December 21, 2019 25 minutes ago, Tentacus said: You just have to re-enable BW mode with the toggles on You have to turn off Menacing raiders in the toggleable options menu. Then toggle on the raider captivev dialogue. when both of those are on you can go into BW mode and it won't turn off. Note: you may have to re-enable BW mode after a reload due to the White flag faction refresh... I am not sure I didn't test that. I had some issues with this too. Each time you do the two toggles the display indicates they are "off" not "on and off" so it's kinda hard to work out whether they are in fact on or off. ?
Tentacus Posted December 21, 2019 Author Posted December 21, 2019 45 minutes ago, SAC said: I'm not sure I follow. Do I need CSA now? Or is the new version just patched to work nicely with CSA. What does BW with CSA do differently from BW without CSA? To mention that I haven't tried BW 1.5 yet, just preparing to do so, so I'd like to understand in advance any incremental tie ins Thx Not at all. I just added a feature that compliments CSA abductions. It just allows you to have dialogue that leads to Hardship rapes, beatings, and modified prostitution (trade sex for food and water) during CSA abductions. Currently you still get CSA visitations as well, so set them low. In the next update to CSA Flashy said he'll add a toggle to turn them off to accomodate this.
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