Martin56 Posted December 27, 2019 Posted December 27, 2019 5 hours ago, SAC said: AAF_Actor_Locked Please don't check for this keyword, or at least not only for this because as far as I know the real and only keyword used by AAF itself to mark actors currently in an animation is "AAF_ActorBusy" or "AAF_Actor_Busy" (I don't remember exactly the spelling). The actor locked keyword is an utility keyword provided by AAF to be used by mod authors to reserve actors for their future AAF calls and as far as I know it must be properly disposed of manually by the mod authors that add it to npcs and at this moment I can't recall any mod that make use of it, the way it is supposed to be. 1
Tentacus Posted December 27, 2019 Author Posted December 27, 2019 24 minutes ago, Martin56 said: Please don't check for this keyword, or at least not only for this because as far as I know the real and only keyword used by AAF itself to mark actors currently in an animation is "AAF_ActorBusy" or "AAF_Actor_Busy" (I don't remember exactly the spelling). The actor locked keyword is an utility keyword provided by AAF to be used by mod authors to reserve actors for their future AAF calls and as far as I know it must be properly disposed of manually by the mod authors that add it to npcs and at this moment I can't recall any mod that make use of it, the way it is supposed to be. Yeah I already use "AAF_Actor_Busy" to prevent the few end of scene things that I don't run from an event from playing too soon. IIRC that was one of the first questions I asked dagobaking. ---------- Okay guys as I said above I will be offline for a few days. I hope you don't find too many new bugs ? . For new users... read back over the thread. Your animation related problem HAS BEEN brought up. Go check out my new mod Hospitality, as it will use Hardship assets if you have it installed, and makes a nice companion mod. I found some more old artwork on my HDD, so I'll leave you with this... REALLY old one (like 2001). Remind you of predator mode? I'm surprised I've never done a Fallout run as "Magnum Brenda". 4
gippo Posted December 27, 2019 Posted December 27, 2019 I'm somehow working for both BD and Mister Ramsay and cannot get the dialogue option to buy my way out when i have more than 3k caps. I tell them i'm unhappy then i get a blank space.
Tentacus Posted December 27, 2019 Author Posted December 27, 2019 2 hours ago, gippo said: I'm somehow working for both BD and Mister Ramsay and cannot get the dialogue option to buy my way out when i have more than 3k caps. I tell them i'm unhappy then i get a blank space. Use the console to remove the one you dont want from _T_PimpFaction Best I can do from road
lilydementia Posted December 27, 2019 Posted December 27, 2019 This mod seems to really add to role playing in general, but i have a big issue with it. I usually play characters with high virtue, so most of the scenarios seems very unlikely to happen in my game. I wonder how hard it would be to open branches for other scenarios, like blackmail, deceit or even romantic approaches by NPCs. Of course, given i know little about modding in general, it's just a suggestion. But it would be great to have something a little different than the baseline prostitution/rape scenes. I hope you guys don't take it as an offense, i have nothing against people who like the fantasy. ?
Winterr1 Posted December 28, 2019 Posted December 28, 2019 7 hours ago, lilydementia said: This mod seems to really add to role playing in general, but i have a big issue with it. I usually play characters with high virtue, so most of the scenarios seems very unlikely to happen in my game. I wonder how hard it would be to open branches for other scenarios, like blackmail, deceit or even romantic approaches by NPCs. Of course, given i know little about modding in general, it's just a suggestion. But it would be great to have something a little different than the baseline prostitution/rape scenes. I hope you guys don't take it as an offense, i have nothing against people who like the fantasy. ? Use Sexual Harassment mode by Twistedtrebla in this mod recently were added blackmailing. Also, just roleplay high virtue character that thinks if she/he will be worship love the wasteland will be a happier and less violent place. After that, you can go with the character in whatever direction you want. For example, I don't wanna kill those raiders, maybe if I gift them myself self we all be alive and they will be a little bit kinder. Of you can add some spice by given to the character some flaw that allows you to do that sort of thing etc. Time to experiment! ?
SAC Posted December 28, 2019 Posted December 28, 2019 20 hours ago, Martin56 said: Please don't check for this keyword, or at least not only for this because as far as I know the real and only keyword used by AAF itself to mark actors currently in an animation is "AAF_ActorBusy" or "AAF_Actor_Busy" (I don't remember exactly the spelling). The actor locked keyword is an utility keyword provided by AAF to be used by mod authors to reserve actors for their future AAF calls and as far as I know it must be properly disposed of manually by the mod authors that add it to npcs and at this moment I can't recall any mod that make use of it, the way it is supposed to be. You are right. I stick to AAF wiki "canon" and use Actor Locked (I know it relies on modders' discipline), I'll probably add ActorBusy as well (I might already have used that as well, need to check back, can't remember) 1
Martin56 Posted December 28, 2019 Posted December 28, 2019 13 hours ago, lilydementia said: romantic approaches by NPCs For this and generally approaches by npcs you can check MCG
lilydementia Posted December 28, 2019 Posted December 28, 2019 9 hours ago, Martin56 said: For this and generally approaches by npcs you can check MCG That's what i'm using right now. It's a very good mod, but it lacks in the dialogue fiction department, compared to Hardship. Thanks for pointing me out though. ? 2
eurgetes Posted December 29, 2019 Posted December 29, 2019 This mod keeps getting better and better. I'd put it up against anything else on LL for FO4 at this point. I'm particularly glad to see MCM support being added, even if right now it only duplicates some of what the inventory item does. I was literally about to post a request for this! I hope that eventually we'll be able to use MCM to change the probabilities used by the mod (i.e. things like the chance of customer rape). This is where MCM really shines, in allowing the player to both tailor a mod to his own overall play style AND to temporarily change things to set up a desired situation. As a completely gratuitous example no one should feel obligated to read: I normally don't like Nora to get pregnant (gets in the way of so many other things) so I typically have the chance of that in FPE turned way down. But I wanted to roleplay a scenario where Nora gets kidnapped by Super Mutants and forced to bear a mutant baby. Now, if there was no MCM Nora would have to roam the map getting into fights with Super Mutants until finally RSE II CSA decided to kick in; then I would have to hope that Nora randomly got pregnant during her captivity. But since both FPE and RSE II CSA have MCM support all I needed to do was to temporarily turn the chance of Abduction up to 100% the next time I saw some Super Mutants and turn her chance of pregnancy way up during the captivity. Not only that, using MCM I was also able to extend the length of the Abduction in RSE while hastening the progress of the eventual pregnancy in FPE, meaning that when Nora's captors got tired of her and kicked her out the pregnancy was too far along to allow for an abortion. True, I'm doing things to make sure this happens, but it still feels more immersive to me than the alternative of having Nora run around the Commonwealth getting raped over and over again in the hope of getting knocked up. Anyway, great job. Hope things are going okay in RL. Take care of yourself first, and we will patiently wait for whatever glorious thing you give us next. ? 1
jaqiue96 Posted December 29, 2019 Posted December 29, 2019 Underrated. P.S. What to do if animation does not activates on the dialogue?
SAC Posted December 29, 2019 Posted December 29, 2019 @Tentacus whenever you have the chance, can you please explain how / when / which NPC types get the _t_following keyboard. I couldn't figure it out myslelf and I'd like to make use of that keyword in my patch, but not sure who gets it, and under which conditions TYVM!
Tentacus Posted December 29, 2019 Author Posted December 29, 2019 3 hours ago, SAC said: @Tentacus whenever you have the chance, can you please explain how / when / which NPC types get the _t_following keyboard. I couldn't figure it out myslelf and I'd like to make use of that keyword in my patch, but not sure who gets it, and under which conditions TYVM! The short answer is anybody with the john follow package. So anybody who ever says “ lets go somewhere private” or “less covered in garbage”, etc... and also pimps IIRC. I should say this is mostly for packages on aliases like the John alias.
Tentacus Posted December 29, 2019 Author Posted December 29, 2019 On 12/27/2019 at 5:42 PM, lilydementia said: This mod seems to really add to role playing in general, but i have a big issue with it. I usually play characters with high virtue, so most of the scenarios seems very unlikely to happen in my game. I wonder how hard it would be to open branches for other scenarios, like blackmail, deceit or even romantic approaches by NPCs. Of course, given i know little about modding in general, it's just a suggestion. But it would be great to have something a little different than the baseline prostitution/rape scenes. I hope you guys don't take it as an offense, i have nothing against people who like the fantasy. ? Pretty woman eh? its not beyond the realm of possibility for 2.0 I’ll keep my mind open for “ good end” outs as I plan that story content. Queen Isabel might count if you like BDSM and girls... Not exactly Sunstone though...
Tentacus Posted December 29, 2019 Author Posted December 29, 2019 15 hours ago, lilydementia said: That's what i'm using right now. It's a very good mod, but it lacks in the dialogue fiction department, compared to Hardship. Thanks for pointing me out though. ? If i ever have time or get a patreon, etc... I would enjoy making a “nicer” mod in the Hardship style like Amorous Adventures for Skyrim. I already have the idea to court the younger women and men at small settlements like Lucy Abernathy. A better incentive to do their quests from an RP standpoint than “workshop” ———————— btw despite all these replies unlike John Wick I am not back. I just have unusually good internet this morning from the road 1
SAC Posted December 29, 2019 Posted December 29, 2019 1 hour ago, Tentacus said: The short answer is anybody with the john follow package. So anybody who ever says “ lets go somewhere private” or “less covered in garbage”, etc... and also pimps IIRC. I should say this is mostly for packages on aliases like the John alias. Ok, but can they obtain the keyword autonomously (something like John sees me walking on the street without interacting, and they start following on their own), or do I have to interact with them (solicit) in order for them to get the keyword?
izzyknows Posted December 29, 2019 Posted December 29, 2019 5 hours ago, SAC said: Ok, but can they obtain the keyword autonomously (something like John sees me walking on the street without interacting, and they start following on their own), or do I have to interact with them (solicit) in order for them to get the keyword? You mean like how the Menacing Raider is triggered & de-activated? Which seems like a very good way to do it, to me. Because it also will remove the follow keyword/package if you get 2000 units away.
SAC Posted December 29, 2019 Posted December 29, 2019 2 hours ago, izzyknows said: You mean like how the Menacing Raider is triggered & de-activated? Which seems like a very good way to do it, to me. Because it also will remove the follow keyword/package if you get 2000 units away. yes, I want know if there’s some similar alias selection criteria triggering for all npcs, not just raiders
lilydementia Posted December 30, 2019 Posted December 30, 2019 9 hours ago, Tentacus said: If i ever have time or get a patreon, etc... I would enjoy making a “nicer” mod in the Hardship style like Amorous Adventures for Skyrim. I already have the idea to court the younger women and men at small settlements like Lucy Abernathy. A better incentive to do their quests from an RP standpoint than “workshop” I'm so glad you get my point, it's exactly what i'm asking for!? Having spice dialogue options with companions for lovemaking could also improve the experience. If you ever get a Patreon i will definitely contribute! It's good to see a modder putting emphasis on the fiction aspect of NPC interaction.
Tentacus Posted December 30, 2019 Author Posted December 30, 2019 21 hours ago, SAC said: Ok, but can they obtain the keyword autonomously (something like John sees me walking on the street without interacting, and they start following on their own), or do I have to interact with them (solicit) in order for them to get the keyword? No. Its after the solicitation conversation if they say yes. the menacing and spectator raider aliases don’t use it.
Tentacus Posted December 30, 2019 Author Posted December 30, 2019 12 hours ago, lilydementia said: I'm so glad you get my point, it's exactly what i'm asking for!? Having spice dialogue options with companions for lovemaking could also improve the experience. If you ever get a Patreon i will definitely contribute! It's good to see a modder putting emphasis on the fiction aspect of NPC interaction. Oh actually the nice companion sex already is in there... well how nice is a dice roll but generally a lot nicer than the prostitution dialogue. The even use your characters name.
Tentacus Posted December 30, 2019 Author Posted December 30, 2019 Update: @Flashy (JoeR) added the previously mentioned toggles for sex, sleeping, and food to the abduction tab of RSE II CSA. this will give you more flexibility when using the Raider abduction dialogue with it!
SAC Posted December 30, 2019 Posted December 30, 2019 2 hours ago, Tentacus said: No. Its after the solicitation conversation if they say yes. the menacing and spectator raider aliases don’t use it. Ok, let me explain what I am trying to achieve, maybe you can point me in the right direction. Basically, at random intervals after a cooldown, I want random NPCs (civilians) to come up to the actor an trigger a sex or rape scene (similar to the security dudes). I can do that by removing the keyword conditions from the greetings but without a cooldown it's basically a non-stop fuckfest (not immersive). Any suggestions, please? TY
Tentacus Posted December 30, 2019 Author Posted December 30, 2019 4 hours ago, SAC said: Ok, let me explain what I am trying to achieve, maybe you can point me in the right direction. Basically, at random intervals after a cooldown, I want random NPCs (civilians) to come up to the actor an trigger a sex or rape scene (similar to the security dudes). I can do that by removing the keyword conditions from the greetings but without a cooldown it's basically a non-stop fuckfest (not immersive). Any suggestions, please? TY You could change the wait time for the cooldown on all the sex scripts to be a random int, though you may have to cast it as a float, as wait timers are technically floats.
bungaloo Posted December 31, 2019 Posted December 31, 2019 Anyone else having an issue with Queen Isabel? I can talk to the other pimps just fine but she doesn't do anything.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now