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Mods that can crash your game!


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Posted

I've come across several mods that have caused relentless CTD's but RLO isn't one of them, i don't remember it causing any problems in my game. What did cause problem though, is Maria Eden. The mod page does say that it alters the game's NPC and quests more than safe, and crashes were a constant when approaching structures added by the mod so i guess the description is accurate enough.

 

Any other mod that caused CTD, i remember spending long frustrating hours trying to find fixes and learn how to fix them so i can't recall all the mods that have caused trouble in my game so far, but at the moment, aside from Maria Eden there isn't any like that.

Posted

If you're gonna randomly talk shit about this mod ruined my life, you might wanna post your load order and the exact circumstances on why it occurred, because '______ sucks, it broke my game' is an opinion until proven factual, ergo Legacy of the Dragonborn has a resolute history of fucking over any other mod with navmeshes in the same areas or adds items to levelled lists or just straight up breaking the string table in both SSE and LE.

Posted
8 hours ago, Darkpig said:

I don't know exactly why but when I use Display Enemy Level the game crashes when I enchant something.

I don't have problems with enchanting and I use a few mods which alter the vanilla enchanting.

Posted
8 hours ago, 27X said:

If you're gonna randomly talk shit about this mod ruined my life, you might wanna post your load order and the exact circumstances on why it occurred, because '______ sucks, it broke my game' is an opinion until proven factual, ergo Legacy of the Dragonborn has a resolute history of fucking over any other mod with navmeshes in the same areas or adds items to levelled lists or just straight up breaking the string table in both SSE and LE.

Yours words are totally contradictiory.

 

For one side, you are making exactly the same decalifiying a mod that works perfect. I can acept that, years ago, that mod caused problems to a lot of users, including you, but today that mod not have any problem.

 

But for other side, this post is like "Histoy of the CTD of my game" while, probably, none of them can be reproducible and, as you can read, some users are saying "i not have any problem with that mod".

 

A lot of problems can be caused by bad instalation, bad configuration of the game or colisions with others mods. I request to all users to report problems that can be repeteables today for analice it, locate the problem and solve it if posible.

 

If you are having problems with the game, open a new topic in Thecnical Support or send me a PM requesting help. But, please, not report false problems witout verification. 

Posted

There's an interesting analogy. The use of "SexLab DangerousNight2.2 SE" works well with "SexLab Approach" until it is armed with "pahe_lives_on-7.3.1 with all addons installSE" or "pahe_lives_on-7.2.4" ... then press the never-before-seen "Attack Alert" sign... it's just... And everything I've ever seen is over. Sexual assault terminated. The catch is almost always unsuccessful. Everyone dies. When not accidentally, it crashes at the exit or the next haul. The acquisition is not available. Oh, and, of course, my version is terrible... 1.5.23 :wink: which, by the way, is incredibly stable despite all the compatibility issues. This supports the LE version more than the more modernized version. And I'm running a lot of stuff... and the difference in display is incredibly big!

---- Oh, and the modes work very well on their own! ---- there's no way to argue with that!

 

I ran an hour and a half combat module in a crypt.... hundreds of victims... without a hitch or a hitch. It was a wonderful and powerful pleasure!

 

819934776_SkyrimSE2019-08-2918-02-13-57.jpg.58597bacc20c8061cf81a04dee3a31dc.jpg

Spoiler

---->translate it yourself<----

Van egy érdekes párhuzam. A "SexLab DangerousNight2.2 SE" használata remekül dolgozik a "SexLab Approach" társaságában addig, amíg nem élesített a "pahe_lives_on-7.3.1 with all addons installSE" vagy a "pahe_lives_on-7.2.4" ... utána az addig soha nem látott "Riadó megtámadtak" jelzést nyomja... csak.... és szinte akármit állítgattam nem változik. A fogás is szinte mindig sikertelen. Mindenki meghal. Amikor véletlenül nem, akkor a kilépésnél vagy a következő fogásnál összeomlik. A szerzemény nem szállítható.  A verzióm az 1.5.23 ami egyébként hihetetlenül stabil a sok kompatibilitási hiba/hiányosság ellenére. Ez ugyanis jobban támogatja az LE verzió anyagait mint a modernizáltabb változat. Nálam pedig sok LE anyag fut... és a megjelenítési különbség is elképesztően nagy!

Azt biztosan nem tudtad, hogy például a Falkreath lovagja címet a favágás és a lóti-futi dolgok helyett másként is meg lehet szerezni... !? Na igen... konzol... de az csalás! Itt a megoldás. Azt persze el sem tudod képzelni, hogy az első szinten vagyok! Nem mentem el Fehérvágtára az elején... hanem mindenhova máshova indultam így Bruma és Tengerikígyófog meg más érdekes helyek vannak benne. Emellett még egy lovagi címet szereztem és több házat... Még...

 A játék, az egy élvezeti kiegészítő... és ezt sokan nem értik.

 

1458478767_SkyrimSE2019-08-2916-02-36-99.jpg.0b9b7963a242667c04989a05f2a7b86f.jpg

 

 

 

Posted
6 hours ago, GenioMaestro said:

Yours words are totally contradictiory.

 

For one side, you are making exactly the same decalifiying a mod that works perfect. I can acept that, years ago, that mod caused problems to a lot of users, including you, but today that mod not have any problem.

 

But for other side, this post is like "Histoy of the CTD of my game" while, probably, none of them can be reproducible and, as you can read, some users are saying "i not have any problem with that mod".

 

A lot of problems can be caused by bad instalation, bad configuration of the game or colisions with others mods. I request to all users to report problems that can be repeteables today for analice it, locate the problem and solve it if posible.

 

If you are having problems with the game, open a new topic in Thecnical Support or send me a PM requesting help. But, please, not report false problems witout verification. 

LoTD's string fuckery and list problem is not an old issue, it is an ongoing, current and right now one the author refuses to believe exists, hence my use of it as an example.

 

I could care less whether the mod is liked or not, something you still have trouble grasping after multiple instances. "This fetishes my fetish and is therefore sacrosanct and above reproach" does zero people zero good in measuring the objective compatibility and coding throughput of any piece of software, including mods.

 

Secondly, mods coexisting is a sliding dynamic because of the way papyrus and gamebryo work, not a black and white reference table of periodic elements, and the more concrete information a user presents, the more likely an issue can be clarified.

Posted
10 hours ago, Grey Cloud said:

I don't have problems with enchanting and I use a few mods which alter the vanilla enchanting.

Huh. Must be a conflict with another mod or something.

Posted

Just saw this thread and a lot of people bashing RDO

The only issue I ever had with that mod was when using it with Skyrim Unbound and FurtherLovers Comfort, causing Lover's comfort's MCM to fail to initialize propely from a new game, but it wasn't RDO's exclusive fault. And it's easily bypasseable by simply initializing Lovers Comfort later.

 

Other than that, RDO gives me no problems at all, and I use magic A LOT.

My main is literally a spell spammer and not a single crash on magic use to the date. Had RDO for quite some time now.

Posted

Interesting topic. Wish I could contribute but my problem with mods just seems to be conflicts or something since Skyrim keeps closing with no errors when I run between Riverwood and Embershard Mine. I always seem to encounter bizarre things since the mods so far have NOTHING to do with this particular area.

Posted
On 8/30/2019 at 7:09 PM, 27X said:

LoTD's string fuckery and list problem is not an old issue, it is an ongoing, current and right now one the author refuses to believe exists, hence my use of it as an example.

 

I could care less whether the mod is liked or not, something you still have trouble grasping after multiple instances. "This fetishes my fetish and is therefore sacrosanct and above reproach" does zero people zero good in measuring the objective compatibility and coding throughput of any piece of software, including mods.

 

Secondly, mods coexisting is a sliding dynamic because of the way papyrus and gamebryo work, not a black and white reference table of periodic elements, and the more concrete information a user presents, the more likely an issue can be clarified.

Excuse me but LoTD is not my type of mod. Personally i hate it because the recolection of items is very bored for me. I download it years ago for learn how to make some interestings things that make the mod.

 

Aditionally, you argue that the problems in the String Table and List, i presume FormList, in LoTD can break the game today. Can you explain, in a clear and concise way, where is the problem and exactly why can happend?

Posted
On 8/30/2019 at 4:38 AM, 27X said:

If you're gonna randomly talk shit about this mod ruined my life, you might wanna post your load order and the exact circumstances on why it occurred, because '______ sucks, it broke my game' is an opinion until proven factual

and you can understand the ctd just from a useless load order and where that ctd was?

ctd it's just conflicts that make the game unable to load something, problem isn't mod a or mod b, it's mod a and mod b without a patch

 

some had problems with obis?

you can ctd with that mod that just add bandits to leveled lists, and bandit skeever, wolf or whatever, if you have something in your load order, that pick one of those creatures from bandit leveled list, to run a scene, dialog or whatever on that bandit (that isn't a nord, so it can't do whatever that mod is supposed to do with the npc it pick from that leveled list)

 

some had problems with whatever town overhaul?

those mods just add stuff in town, you won't ctd because you have a tree from tamriel reload inside or a house add by a mod, but if the house navmesh edit (to enter the house) get overwrite by the tree navmesh edit (for npc to avoid the tree), that's a ctd

 

some had problems in faalskarr? forgotten city? nocturnal? summerset?

there's mods that add stuff to those mods worldspace?

because of that you have less problems there

don't mean you can't ctd there, you cast spell x, edited by mod a and mod b, if that's a ctd without a patch, you will ctd casting that there too

 

  • 1 month later...
Posted
On 8/27/2019 at 10:33 PM, Risamei said:

SkyUI- Any mod that breaks weapons will cause the favorites groups in skyui to stop working if that weapon or shield is assigned to a group when it breaks.

:classic_huh: Now, that explains a few of my problems from the past.

Well, not really "explains" them. But good enough for me to see, why I instinctively moved to avoid favorite groups and SkyUIs hotkeys at all. :classic_shy:

  • 3 weeks later...
Posted
37 minutes ago, stingray1995 said:

Guys, I have created a 'cut' version of RDO that would definitely take care of the CTD that people have been reporting from it.  I've tested it in-game, merged along with a few other dialogue changers (hunters not bandits, etc.) and it works great.  I would like to upload it here but I need a second opinion on cloudedtruth's permissions before doing so.  He doesn't seem to make it clear enough on the mod page. 

 

I give him credit and paste a link to the RDO page; that's what I gathered from it.

RDO not have any CTD problem. The "cut" that you have make is totally unnecesary. Probably, the players that have CTD when use magic continue having the same CTD for the same motive because the problem is NOT related to RDO.

 

Aditionally, you can NOT upload a modified version of RDO to any web site whitout the express autorization of cloudedtruth:

Quote

- Re-upload a translated version of RDO to other sites that are not forbidden.
- Use assets from RDO in another mod. <--- Credit where the assets came from
Making Compatibility Patches:

Are you making a translated version? NO.

Are you ussing  assets from RDO in another mod? NO, you are modifiying the base of RDO.

Are you Making a Compatibility Patch? NO, you have a cutted version.

 

You can make in private anything that you want with any mod but you can NOT publish it.

I have my own modified version of a lot of mods but i never think on publish it.

Posted
2 minutes ago, stingray1995 said:

This part where you state that it's totally unnecessary has no basis whatsoever. "Probably" just states that you have no idea what you're talking about; people are reporting CTD with RDO, right on this page if you didn't already notice, and I have gotten rid of the reasons why in the version I've created.

 

Let's see you try this.

You have consistent CTD in your game when use the normal version of RDO?    YES???

Then, please, send me your complete mod list, pluging list, a copy of your merged mods... all the necesary for have in my game the same problem that you have == consistent CTD when use the normal version of RDO.

I want locate the real problem.

 

If you not have consistent CTD in your game when you play with the normal version of RDO...

How you can assure that your cutted version can solve a CTD problem that you not have?

How can be you totaly sure that your cutted version solve the problem if you can not test it?

Simply, because others players say that the problem is related to the magic?

Then, your simple solution is remove the spells of RDO and let others players look if that solve the problem?

 

Please, use the logic a bit.

For solve a problem in a consistent way, first, we need reproduce the problem in other machine and, second, we need create a solution that works, at least, in two installations.

Posted
17 minutes ago, stingray1995 said:

Actually, I don't crash at all in Skyrim, so maybe that gives me a certain right to be preachy and tell people to consider the advice I give them. 

Even if the first part is true, and even that would depend on several other factors, it does not give you any rights.

 

17 minutes ago, stingray1995 said:

I don't tolerate inconsistency; if someone's reporting CTD in a mod, I take it very seriously.

Have you any idea what a pompous idiot that makes you sound?

 

If you want to obsess about 'mod conflicts' then do so. Just spare the rest of us the nonsense.

Here's my idea of a 'mod conflict'.



1779560293_enb2018_05_0520_22_15_34.jpg.0e29666a637874ca1345be4ff8bec81f.jpg

That's an NPC from Interesting NPCs who is working for me courtesy of TDFAPP banging a draugr follower, courtesy of Untamed, against the pillar. Why? I don't know. How? I don't know. Never seen the animation before or since.

Skyrim is a game. I play it for laughs.

Posted
23 minutes ago, stingray1995 said:

Let's hear these factors of yours; please, enlighten me.

How much time per session; how many times a week; what sort of mods you use; how you use your mods; various game settings; combinations of all that plus others?

My game is generally rock solid but I do have the occasional CTD (several weeks apart). I've had a couple of CTDs today but I'm currently running around with 64 followers in tow so I expect the odd hiccup.

 

Oh, and I generally play without audio on and only the subtitles directly addressed to me turned on.

Posted
16 hours ago, stingray1995 said:

Why aren't you using audio

Because I'm not interested in hearing the same naff dialogue for the millionth time. The dialogue in my head is far superior.

 

16 hours ago, stingray1995 said:

and why are you running around with 64 followers in tow.

Because I can. I play Skyrim for laughs. I've never played vanilla Skyrim. So what if it does crash every now and again? Maybe I'm not a real man like you but the odd crash doesn't bother me as I'm forever prodding and poking my game and trying to get it to do things it was never designed to do. I leave 'immersive' to the real gamers.

Posted
1 hour ago, stingray1995 said:

you're still on NMM - a mod manager so confounded, irksome and detestable that not even the nexus supports it anymore.

So "confounded, irksome and detestable" that I've managed to use it for 4 years without problem. You are also wrong about it not being supported any more. The Community version has already had a couple of upgrades.

 

1 hour ago, stingray1995 said:

I ditched NMM and went MO well before I even knew what I was doing.

That's because you are a real man. Whereas I stuck with NMM because I knew what I was doing.

  • 1 year later...
Posted
On 8/27/2019 at 3:29 PM, donttouchmethere said:

Immersive Wenches:

I love that mod with all it's addons!

but:

Wenches scenes will break:

> SD+ enslavement, master will set you free right after the enslavement, master doesn't need to be a Wench for this to happen

> force greets from other LL mods get interrupted and might get stuck

> LL mod scenes can get stuck even if no wench is involved

=> solution: check in Immersive Wenches MCM "Disable wenches scenes"

 

Wandering vampire wenches:

> can cause CTD (near cities) in combination with some city overhauls (path finding issues?)

=> solution: if that happens on my setup I just deactivate "wandering vampire wenches" in MCM. They will not leave the city anymore if deactivated.

(sadly not on the screenshot, the check box is below "disable wenches scenes")

 

  Reveal hidden contents

51189-0-1438985401.jpg.59b9c86c19481e2203027b079401b794.jpg

 

As soon as I installed immersive wenches  and addons in my playthough the game would crash,saves wouldnt load,tried to clean saves,sort load order to no avail.

after narrowing it down to immersive wenches and removing it,game went back to normal

Posted
19 hours ago, nevarine said:

As soon as I installed immersive wenches  and addons in my playthough the game would crash,saves wouldnt load,tried to clean saves,sort load order to no avail.

after narrowing it down to immersive wenches and removing it,game went back to normal

Seconded, that thing is on my list of Do-Not-Install, damn thing won't even function when only its basic requirements and itself are installed. Might be just Oldrim being its usual dick-ish self though.

Posted

Interesting I never had any issues with Immersive Wenches and I use all of those mods as do many people.. Load orders and conflicts should not be confused with mods issues.

Posted
On 6/29/2021 at 10:18 PM, nevarine said:

As soon as I installed immersive wenches  and addons in my playthough the game would crash,saves wouldnt load,tried to clean saves,sort load order to no avail.

after narrowing it down to immersive wenches and removing it,game went back to normal

 

On 6/30/2021 at 6:20 PM, Cornoholio said:

Seconded, that thing is on my list of Do-Not-Install, damn thing won't even function when only its basic requirements and itself are installed. Might be just Oldrim being its usual dick-ish self though.

 

I had Immersive Wenches and Deadly Wenches for over 1000 hours in my Setup and I had no issues (other the ones I posted already and for those issues there are solutions)

What are immersive wenches not good for:

  • SD enslavement: at least not for long time enslavement, because they tend to teleport or get recycled from time to time
  • PAHE slave: Immersive Wenches aren't great slaves lol, because they tend to teleport or get recycled from time to time
  • IW come with some brutal magic effects on weapons that kill Pahe slaves if they train each other
  • IW's brutal magic effects also effect ZAZ whipping, means they gonna kill the PC in those scenes if unlucky 

About the IW Addons:

  • Depending on your MCM settings they spawn a massive amount of additional hostiles, which can crash your game if it isn't stable to begin with and if you don't kill them faster than they spawn. => Solution: limit the spawns in IW MCM
  • Fighting so many hostiles will create lots of corpses, those can cause the save to get bloated, solution => deactivate "keep corpses" in the IW addon MCM and reduce spawns

About IW Patches:

  • check if you used the right patch for the installed IW versions you installed (KS hair patch, vampire patches and stuff like that)

 

About installing mods on a running game:

  • it's possible but only safe if you either exchange mods of add new mods at the end of you LO
  • remember to rebuild your bash/smash patches for conflict resolutions
  • make clean saves before adding new mods after removal of old mods
  • be sure to run FNIS after updates and check if you see errors
  • after adding new mods to your LO you also rise the string count, be sure you use CrashFixes to prevent the string limit bug

About IW adding spawns to lvl lists:

  • use a bash/smash/TesVEdit patch to solve conflicts

Confirmation Bias:

  • If you add/remove multiple mods to/from your LO it's hard to tell what the culprit is/was at the end

Memory:

  • use the usual Skyrim memory fixes or you never can tell if your game CTD because of a mod or because you ran out of memory

And:

  • IW spawns a lot of NPC, can get critical if you already use a lot of mods that also add many wandering NP
  • better to deactivate the wandering wenches from the addon "hateful wenches" if you have a lot of NPC wandering around, they will cause fights and spawn massive amount of undead, unless limited in the MCM

 

 

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