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Posted
On 3/24/2021 at 4:47 PM, Manof Steelios said:

Sorry in advance if this is a stupid question, but why are the "skimpy" options in my mcm all gray. Meaning i can't change them. For example in the Crime Laws tab, I can't edit my "wearing skimpy armor" settings. Is this triggered by an another mod or?

 

You have to identify what qualifies as skimpy in the MCM menu first. This is done via keywords. 

 

You will find all this under mod integration options - skimpy outfit keywords

Spoiler

ScreenShot852.thumb.png.ad39794dba75f96cb10cee7e90b13135.png

 

For an example I use the bikini keyword from Sexlab Survival to denote skimpy outfits _SLS_BikiniArmor 

Spoiler

ScreenShot853.thumb.png.f5eb9320c40297957b40aad76a3e98f7.png

 

Once you have a keyword defined then those menu options will no longer be grey'd out. ?

Posted
1 hour ago, Zellgarith said:

could an option be added for devious device integration for collars and crimes making being collared ignore crimes like nudity masturbation and public sex?

 

This feature already exists. Go to the Crime options tab and select "Reports are invalid if collared" 

Spoiler

ScreenShot854.thumb.png.ba68089bc7bc4d7c53f4948026121191.png

 

  • 3 weeks later...
Posted

I dont know why by although I enabled Sleep Rape and maxed out chance to 100% everywhere, my PC never get raped when she sleep. I tried sleeping in the open, or in an inn.

Posted
2 minutes ago, Yegleftuk said:

I dont know why by although I enabled Sleep Rape and maxed out chance to 100% everywhere, my PC never get raped when she sleep. I tried sleeping in the open, or in an inn.

 

Did you try disabling it, exiting the MCM waiting a bit then re-enabling it?

 

For some reason it will often time not initiate from the saved profile, it will say it is on, but won't work at all. 

Posted
1 hour ago, Corsayr said:

Did you try disabling it, exiting the MCM waiting a bit then re-enabling it?

 

For some reason it will often time not initiate from the saved profile, it will say it is on, but won't work at all. 

Yep, I did all that, still no rape.. Proximity Rape is functionning, but not sleep rape.

Posted
3 hours ago, Yegleftuk said:

Yep, I did all that, still no rape.. Proximity Rape is functionning, but not sleep rape.

 

No idea then, do you have a screen shot of the sleep rape settings? I could take a look at those and see if anything jumps out at me

Posted

 

14 hours ago, Corsayr said:

No idea then, do you have a screen shot of the sleep rape settings? I could take a look at those and see if anything jumps out at me

 

here are the settings of my "Sleeping Rape" section :

 

Spoiler

ScreenShot7.png.c78c94ef59c8d192cb2431d43438bf4d.png

 

ScreenShot8.png.150b75b3e43524290ed35a467060db6b.png

 

Posted
1 hour ago, Yegleftuk said:

 

 

here are the settings of my "Sleeping Rape" section :

 

 

 

Nothing really sticks out. Try disabling again save the game. Exit reload play for a bit and re-enable... 

 

what locations have you tried sleeping in?

Posted
6 hours ago, Corsayr said:

Nothing really sticks out. Try disabling again save the game. Exit reload play for a bit and re-enable... 

 

what locations have you tried sleeping in?

I was reading the source code and I found out why :

 

I was sleeping in the city, and the mod couldnt find potential actor near me (although I was sleeping in an inn...). The thing is, if the player sleep in a city, and there is no actor nearby, the mod doesnt spawn npc. It will only spawn npc if the player is in a dungeon or in the wilderness, and that there is no actor nearby.

 

So I slept on the wilderness and it worked !

 

Then it spawned 2 creature, but only the first one engaged the player, and then they stayed calm and didnt attack the player at the end of the animation.. Even the second creature didnt do anything (not engaging the player, not attacking).

Posted
27 minutes ago, Yegleftuk said:

Then it spawned 2 creature, but only the first one engaged the player, and then they stayed calm and didnt attack the player at the end of the animation.. Even the second creature didnt do anything (not engaging the player, not attacking).

 

You don't have any post rape scenarios selected under the sleep rape so it will get a little awkward after. ?

  • 3 weeks later...
Posted

Is there anyway to force animations with group sizes larger than threesomes? For example, if I wanted to have a 5 person animation played.

Posted

Hi!  Just an FYI - I added this mod (SE version 0.74.0) into a SE game as I had plenty of times before on LE, and had a weird issue where Proximity Rapes weren't working - no notifications even with debug turned on.   It was unusual enough that I started mucking around with things for a bit, no luck.   Browsed through this thread and found a comment on page 4 ( #98 - Yes I know he was using the wrong version, but it's one of the few comments which addressed the symptoms I was seeing...)  and to my surprise, saving and reloading the settings in JSON worked.

 

So I dug into it a bit more, looking at the scripts - *anything* which turns on the RegisterForSleep/RegisterForSingleUpdate pair in the proximity rape script fixes the issue.   They must have been disabled (or never enabled in the first place at Install), and once that happens, nothing re-enables them.   So the quicker and easier fix is to simply disable Proximity Rape in the MCM, then re-enable it.   (Or use the hotkeys to do so if you have a hotkey set up for that -- I didn't.)

 

I then tried to figure out how it had unregistered... and then when I couldn't figure out anything from that, I started wondering how it ever got registered in the first place....  and couldn't find that either.   I would have expected an entry in MCMActivate(), but there isn't one,  But it has to be there somewhere - if I start over with a new game and only Sexlab/SLA/SLAL/DD and SLAdv (which I did as a quick MO2 profile to test...), the Proximity Rape checks start automatically.   So... not sure exactly why this happened, but thought I ought to report what I knew anyway.

 

  • 2 weeks later...
Posted

Alright is there no option to save profile? I see two options to "save/load load from file" and it only gives the option to load or use default. I can't find a save option anywhere so far. I've used the mod before a long time back and could've swore there was a way to do this.

  • 2 weeks later...
Posted

I'm assuming this mod requires a new save file, because I have tried all the usual techniques and could not get the MCM to show up. I tried Jaxon's MCM kicker, moving the load order, trying out older save files, but nothing would work. I started a brand new character with the exact same load order and the MCM appeared on the new character. I read the description over and I don't think this was mentioned. Nor any incompatibilities. I hope this just isn't an issue on my end. I will hold off from using this mod until I am ready to start fresh (again...).

 

Edit: As a last ditch attempt, I tried clean installing it (removing it, saving, using Fallrim Tools to clean the save file, and relaunch). After doing so the MCM appeared! So it must have been an issue on my end. I am not sure why cleaning the save file fixed it (even older save files that didn't have SlAdventures apart of it, would not load the MCM on first load). I don't know the inner workings of mods so I can't even formulate a guess. 

Posted
10 hours ago, Nohrin said:

I'm assuming this mod requires a new save file, because I have tried all the usual techniques and could not get the MCM to show up. I tried Jaxon's MCM kicker, moving the load order, trying out older save files, but nothing would work. I started a brand new character with the exact same load order and the MCM appeared on the new character. I read the description over and I don't think this was mentioned. Nor any incompatibilities. I hope this just isn't an issue on my end. I will hold off from using this mod until I am ready to start fresh (again...).

 

Edit: As a last ditch attempt, I tried clean installing it (removing it, saving, using Fallrim Tools to clean the save file, and relaunch). After doing so the MCM appeared! So it must have been an issue on my end. I am not sure why cleaning the save file fixed it (even older save files that didn't have SlAdventures apart of it, would not load the MCM on first load). I don't know the inner workings of mods so I can't even formulate a guess. 

That's super odd, but I'm glad you figured it out!

Posted
5 hours ago, nomkaz said:

That's super odd, but I'm glad you figured it out!

Do you happen to know if this mod causes changes in speedmult and healrate AV's? One of my more recently installed mods is causing a seemingly permanent -20% speedmult debuff (which doesn't show up in my active effects) and a -9 to my healrate AV. The healrate AV debuff is especially annoying because it is changing healrate, rather than "healratemult" which has better compatibility with other mods, perks and items.

 

Trying to figure out which mod is causing these two debuffs, but without an active effect showing up in my spell book, I am struggling to find the source.

Posted
19 minutes ago, Nohrin said:

Do you happen to know if this mod causes changes in speedmult and healrate AV's? One of my more recently installed mods is causing a seemingly permanent -20% speedmult debuff (which doesn't show up in my active effects) and a -9 to my healrate AV. The healrate AV debuff is especially annoying because it is changing healrate, rather than "healratemult" which has better compatibility with other mods, perks and items.

 

Trying to figure out which mod is causing these two debuffs, but without an active effect showing up in my spell book, I am struggling to find the source.

I didn't make the mod, so I have no idea how it works internally.

Posted
51 minutes ago, nomkaz said:

I didn't make the mod, so I have no idea how it works internally.

Okay. I will ask the mod author if he/she is available.

Posted

This mod is fun (sorry for the necro post) so far, but I haven't been able to find much documentation.  I just started a game, earnestly whoring my way thru falkreath today and the guard that I was able to procure some business from tried to fine me for nudity!  Naturally I submitted to him willingly, and the bastard chained me up and told me not to move.  Well, I gimped about town, finding what work I could.  I was able to ask one guard to untie me and he raped me!  Also, a couple dogs and a horse had their way with me before I finally dragged the heavy iron ball to the jarl's chambers.  I found another guard, and after some whoring and raping, I was able to pay my fine, but stayed tied up.  Long story short, am I stuck tied up like this forever, or is there a way out of this bind?  Apologies if this has something to do with other mods, I am honestly a little clueless.  Am I supposed to be able to escape?  Is someone supposed to rescue me?  Have I been sentenced to a certain period of time?  Is there a readme file that I was supposed to read that says?  Thanks for the cool mod tho, it's fun even if I'm tied up forever.

  • 2 weeks later...
Posted

Is there a way to not let a certain group of people be included in who can rape you? In my case I also use Paradise Halls so it's a little immersion breaking when my bound slaves can randomly have their way with me.

Posted
18 hours ago, Azazemon said:

Is there a way to not let a certain group of people be included in who can rape you? In my case I also use Paradise Halls so it's a little immersion breaking when my bound slaves can randomly have their way with me.

Not that I know of, but if you contact the original author on the LE download support thread, and they update the mod, I'll make sure the update makes it here on the SE version.

  • 2 weeks later...
Posted

This mod is great! I have a question tho can our followers be able to rape us & protect us from potential rapers LOL. I set the conditions, but follower doesn't rape unless leave off the check box of follower will protect you from rapers! XD Essentially dont want to be rape by anyone but follower when theyre horny and trying to set rules with this mod.

Posted
2 hours ago, Sedulous said:

This mod is great! I have a question tho can our followers be able to rape us & protect us from potential rapers LOL. I set the conditions, but follower doesn't rape unless leave off the check box of follower will protect you from rapers! XD Essentially dont want to be rape by anyone but follower when theyre horny and trying to set rules with this mod.

AAH... you know that really should be an option now that you mention it. Maybe suggest it to the mod author themself, you can bring it up to Teutonic HERE. And maybe they'll add it o the mod in the next update. ;p

Posted (edited)
23 hours ago, nomkaz said:

AAH... you know that really should be an option now that you mention it. Maybe suggest it to the mod author themself, you can bring it up to Teutonic HERE. And maybe they'll add it o the mod in the next update. ?

I figured a way to  make it work! Thanks :D just had to change the guards and non guards to 0% and follower to 100% so only follower does  stuff HAHAHA. This one works well. Thanks for converting it to SE nomkaz :3

Edited by Sedulous

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