safado Posted November 23, 2022 Posted November 23, 2022 On 11/16/2022 at 10:02 PM, weiler said: My little modification that enables spawned NPC's for sleep rape in cities seems to work ok, if someone else wants it, or if mod author want to add it, I attach the files here. Because you are enjoying this mod in it current state, I suggest that you also check @OsmelMC Sexlab Adventure (Tweak) patch. Spoiler 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod.
Someone92 Posted November 24, 2022 Posted November 24, 2022 The issue with that tweak is that it hard locks the min number of aggressors to 1 as it somehow removes the mcm option.
Omnishade Posted December 1, 2022 Posted December 1, 2022 I started the game with tax enabled then changed my mind and disabled it. But I'm still getting a tax when I stay too long in a city. Is there a way to disable it with the console?
Squishy1 Posted December 10, 2022 Posted December 10, 2022 Is it possible to add specific pieces to the list of what's considered skimpy rather than using Keywords? I'm assuming the keywords search for item names which include the keyword. I am using Book of UUNP for the outfits, but the skimpy-looking pieces share the same names as normal or vanilla variations of the armors.
Shivering Bee Posted December 11, 2022 Posted December 11, 2022 Yes. In the same category where you set the skimpy and naked keywords is a button that will allow you to add specific armor pieces SL-Adv will consider skimpy. KRB
Azazemon Posted December 17, 2022 Posted December 17, 2022 I'm not sure if it's a load order or scripting issue, but I can't really get the after rape effects to work. I've put the other settings to 100 and left alone to 0 but after a scene nothing happens, or on a very rare occasion where I have to end the sex act right as it begins one of those effects happen.
tekkkie Posted December 30, 2022 Posted December 30, 2022 (edited) Is there something I need to do specifically to get this to work with AE? I added it to Vortex like all other mods, but the mod is not showing up in game. (I mean that I don't see the MCM for it) Edit: It seems something in Vortex got messed up. It showed the mod as enabled, but without the .esp file allowed Edited December 30, 2022 by tekkkie
Chlodwig Posted January 4, 2023 Posted January 4, 2023 Okay I'm a bit overwhelmed with this content of this mod It feels like it makes many other mods unnecessary/redundant. e.g. can you remove Dangerous Nights2 with this mod or not? Not sure can some tell his expirience which mods are not needed anymore due to SL Adventures?
Suidisir Posted January 17, 2023 Posted January 17, 2023 Many thanks to nomkaz the the port of this. Had it working in LE, so far the whole shebang is working in SE/AE except the proximity actors. No troubles with crime, layer detection, integration of outfits, messages, or statistics tracking. But. Does look through and correctly identify advanced conditions according to debug ("must be night," "cannot be Thane," etc.) Does detect when other mods are running scenes (debug shows "SLHH running," "PC is not a valid target" during MME, etc.) When "conditions are met," I always receive the message "not enough valid attackers found," even though the minimum is set to 1 and there are a bunch of added NPCs. Below are the settings, which I have gradually made more and more lenient trying to find where this gameplay will actually trigger. Spoiler Any advice would be greatly appreciated.
nomkaz Posted January 17, 2023 Author Posted January 17, 2023 1 hour ago, Suidisir said: Many thanks to nomkaz the the port of this. Had it working in LE, so far the whole shebang is working in SE/AE except the proximity actors. No troubles with crime, layer detection, integration of outfits, messages, or statistics tracking. But. Does look through and correctly identify advanced conditions according to debug ("must be night," "cannot be Thane," etc.) Does detect when other mods are running scenes (debug shows "SLHH running," "PC is not a valid target" during MME, etc.) When "conditions are met," I always receive the message "not enough valid attackers found," even though the minimum is set to 1 and there are a bunch of added NPCs. Below are the settings, which I have gradually made more and more lenient trying to find where this gameplay will actually trigger. Reveal hidden contents Any advice would be greatly appreciated. I cannot recall if I converted the .esp to form44 or not. If I did, try replacing it with the esp from the oldrim version of the mod. JUST the .esp nothing else. Follow up and let us know if you did that and it it fixed the problem
Suidisir Posted January 17, 2023 Posted January 17, 2023 Pulled the ESP from Teutonic's last LE version, swapped them out in the Virtual Folder manager in MO2. Tried four different locations with 5-15 NPCs, as of yet the valid attackers behavior remains unchanged. Guessing something else I've loaded breaking it, just trying to figure out why since I have it overwriting/superseding pretty much everything else SL related, and this is the only thing being stubborn in the otherwise working mod.
nomkaz Posted January 17, 2023 Author Posted January 17, 2023 4 hours ago, Suidisir said: Pulled the ESP from Teutonic's last LE version, swapped them out in the Virtual Folder manager in MO2. Tried four different locations with 5-15 NPCs, as of yet the valid attackers behavior remains unchanged. Guessing something else I've loaded breaking it, just trying to figure out why since I have it overwriting/superseding pretty much everything else SL related, and this is the only thing being stubborn in the otherwise working mod. converting doesn't touch scripts so it's not a conversion issue. I wonder if creating a new SEQ file in SSEdit will fix it.
Suidisir Posted January 18, 2023 Posted January 18, 2023 Hm, I have only the most rudimentary idea of how to use SSEEdit, and the prompts given when I attempt to create the file are a bit arcane to me. I'll try to look for some guides and see if I don't ruin my game, but thanks kindly for your advice.
Suidisir Posted January 19, 2023 Posted January 19, 2023 Interesting side note (well, I found it interesting anyway): Leviathan Animations had a few updates for 2HM, and in the process of doing that I dug a bit into why I could not get SSE Engine Fixes working right. Once I had, as far as I could tell, ironed out the problem and had it running smoothly alongside Bug Fixes SSE, I actually got the Proximity actors to initialize a scene for the first time since picking up SSE in December. The only place I've gotten it to work at all is the Riften Fishery, sometimes it never lands, and 100% of the time it does land, once the SL scene initiates, I get a CTD. So... progress?
BeppoBlonski Posted January 22, 2023 Posted January 22, 2023 Sleeprape doesn't work for me, do I have to set something for it?
Shivering Bee Posted January 22, 2023 Posted January 22, 2023 Try turning if off, then back on again.
Chlodwig Posted February 21, 2023 Posted February 21, 2023 (edited) I'm useing a lot of sexy clothes mods (TAWOBA, CoCo) and I hope someone can help me concerning Keywords in SL Adventures and SL Aroused There is the "EroticArmor" Keyword included in SL Aroused and used by SL Adventures I use it marking Skimpy clothes for SL Adventures I added the keyword to the armors in seedit and it works fine. But for some of the Armors I would like to have them treated as beeing Naked so I thought about adding a additional keyword "NudeArmor" to SL Aroused and the Armors and then registering this Keyword in SL Adventures to have these Armors treated as beeing naked. Does someone know If i can just add a new keyword to SL Aroused or do I have to edit something else inside SL Aroused (besides adding the keyword) to make this new keyword work and have an ingame effect? Edited February 22, 2023 by Chlodwig
LynErso666 Posted February 27, 2023 Posted February 27, 2023 Iz there any way to ACTUALLY change the percentage chance of wilderness rape? Because at 1% it happens EVERY single time. Every single time you go to sleep. Omg.
LynErso666 Posted February 27, 2023 Posted February 27, 2023 On 2/21/2023 at 5:17 AM, Chlodwig said: I'm useing a lot of sexy clothes mods (TAWOBA, CoCo) and I hope someone can help me concerning Keywords in SL Adventures and SL Aroused There is the "EroticArmor" Keyword included in SL Aroused and used by SL Adventures I use it marking Skimpy clothes for SL Adventures I added the keyword to the armors in seedit and it works fine. But for some of the Armors I would like to have them treated as beeing Naked so I thought about adding a additional keyword "NudeArmor" to SL Aroused and the Armors and then registering this Keyword in SL Adventures to have these Armors treated as beeing naked. Does someone know If i can just add a new keyword to SL Aroused or do I have to edit something else inside SL Aroused (besides adding the keyword) to make this new keyword work and have an ingame effect? If you're ready to upgrade to OSLAroused the keyword you are looking for is part of it. You can then look at the keyword list in OSLAroused and add them to SLA
safado Posted February 27, 2023 Posted February 27, 2023 On 2/21/2023 at 8:17 AM, Chlodwig said: I'm useing a lot of sexy clothes mods (TAWOBA, CoCo) and I hope someone can help me concerning Keywords in SL Adventures and SL Aroused There is the "EroticArmor" Keyword included in SL Aroused and used by SL Adventures I use it marking Skimpy clothes for SL Adventures I added the keyword to the armors in seedit and it works fine. But for some of the Armors I would like to have them treated as beeing Naked so I thought about adding a additional keyword "NudeArmor" to SL Aroused and the Armors and then registering this Keyword in SL Adventures to have these Armors treated as beeing naked. Does someone know If i can just add a new keyword to SL Aroused or do I have to edit something else inside SL Aroused (besides adding the keyword) to make this new keyword work and have an ingame effect? SLAR baka and OSL aroused already have the keyword for naked armor, it is SLA_ArmorHalfNaked [KYWD:XX08E855]. For bikini armor is SLA_ArmorHalfNakedBikini [KYWD:XX08E854]. SLAR Baka keyword manual
samale Posted March 2, 2023 Posted March 2, 2023 support male player? I set can rape in city/town notthing happen.
nomkaz Posted March 2, 2023 Author Posted March 2, 2023 3 hours ago, samale said: support male player? I set can rape in city/town notthing happen. I do not believe that this mod was made to support a male player character.
Someone92 Posted March 2, 2023 Posted March 2, 2023 8 hours ago, samale said: support male player? I set can rape in city/town notthing happen. Yes. Define "nothing happen". Can you start SexLab scenes via another mod?
megamantaray Posted March 4, 2023 Posted March 4, 2023 Hmmm~ Whenever I try to masturbate the game tells me I can't. But I'm not in combat or a dungeon which I assume is where it's not allowed. I'm using the "Tweak" patch and it was working fine for a while but I'm not sure at what point I became unable to. Is there a console command I can use to change/disable that? Or something I can use to reset the mod?
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