greenmango12 Posted September 6, 2019 Posted September 6, 2019 To avoid it you need to mange her deafutl out fit with MOD which can manage them. (eg EFF or simple out fit manager etc,, ) but it is somehow tedious,, for your slave,, you need to make them as your follower once. defeat seems not change it then you can only temporally remove equipment.. with defeat.. or can add some restriction item temporally. but you can not change gear by defeat . I hope to find best cloth manager which wrok for defeat slave.
Guest Posted September 8, 2019 Posted September 8, 2019 On 8/28/2019 at 11:59 AM, Tenebris305 said: Anyone know what would make this mod suddenly stop working for the PC and a follower? It still works if I rape someone or if my follower does, but if I get knocked down it permanently downs me...and my follower just gets back up after resting a bit. It works for awhile on a new file, but inevitably returns to this state. I feel like I've had a similar problem happen to me before. Did you find a fix for this? Also, are you using Nether's FF?
megamantaray Posted September 8, 2019 Posted September 8, 2019 Can't seem to get this to work, it won't show up in my MCM and when it does I hit install and it never does.
greenmango12 Posted September 8, 2019 Posted September 8, 2019 after activate defeat in MCM you may better to wait,, actually MCM is up-dated. sometimes (depend on your other mod count etc) MCM menu not up-date quickly,, sometimes it actually need few minutes,, if you can find MCM menu of defeat, at least it can work.. just activate it then wait a few miniute. and return MCM,, and check if defeat menu is up-dated or not. (there are many setting so it is important, you check them one by one) And defeat offer dialogue menu which you can clean up without go MCM . i usualy use it to correct follower show strange thing, if it not work I may try MCM defeat clean up..sometimes even though follower not show strange thing,, they do not fllow me any more. (though I can order follower to follow me, then she say yes,, but actualy just stop there..) most of case,, she is still atacked, in script.. (trauma, etc)<, then I often use G key, and rescue her. (sometimes I mistake then attack her ^^;)
megamantaray Posted September 8, 2019 Posted September 8, 2019 3 hours ago, greenmango12 said: after activate defeat in MCM you may better to wait,, actually MCM is up-dated. sometimes (depend on your other mod count etc) MCM menu not up-date quickly,, sometimes it actually need few minutes,, if you can find MCM menu of defeat, at least it can work.. just activate it then wait a few miniute. and return MCM,, and check if defeat menu is up-dated or not. (there are many setting so it is important, you check them one by one) And defeat offer dialogue menu which you can clean up without go MCM . i usualy use it to correct follower show strange thing, if it not work I may try MCM defeat clean up..sometimes even though follower not show strange thing,, they do not fllow me any more. (though I can order follower to follow me, then she say yes,, but actualy just stop there..) most of case,, she is still atacked, in script.. (trauma, etc)<, then I often use G key, and rescue her. (sometimes I mistake then attack her ^^;) Hmmm~ Well I waited a rather long time for it to install. I wonder if it's a mod conflict?
Guest Posted September 8, 2019 Posted September 8, 2019 So, in the animation-settings page, how does one actually delete tags? I'm asking because the instructions don't work here. They didn't work a year ago, when i tried this mod with a different SSE-install, it didn't work 3 months ago when i installed 1.553, and it still doesn't work now, when i for the 3rd-time give this mod a try on 1.580. The instructions at the bottom of the page say "Hold the default button (Z) to erase the tags. Press it again when empty to reset to default." Well, my "default-button" throughout SSE, is "X". My activation button is "F", and the "Option/Controller" key i set in the "General settings"-page is "G". I've tried the following: 1. Go to the consensual-anims page, and try the following on the "Sex - Supress Tags" entry (which at first only had "aggressive" as the default).... 2. Tap "X", "F", "G", "Y" and "Z" while hovering over the entry (withot opening the menu). Nothing happens, except when i press "F" (activate) the tag-menu opens. 3. Hold "X", "F", "G", "Y" and "Z" for three seconds - same result. 4. Enter the menu and tap "X", "F", "G", "Y" and "Z" - nothing happens 5. Enter the menu and hold "X", "F", "G", "Y" and "Z" for 3 seconds - nothing happens 6. Enter the menu and click the "(X) Default" button - nothing happens 7. Enter the menu, hover over the "aggressive" tag, and tap "X", "F", "G", "Y" and "Z" - nothing happens, except "F" (activate) selects the tag 8. Enter the menu, hover over the "aggressive" tag, and hold "X", "F", "G", "Y" and "Z" for 3 seconds - same result 9. Enter the menu, click the "aggressive"-tag and press "X", "F", "G", "Y" and "Z - nothing happens, except "F" (activate) deselects the tag in the list 10. Enter the menu, click the "aggressive"-tag and then click "(X) Default" - nothing happens 11. Enter the menu, click the "aggressive"-tag, then close the menu - great, now i got "aggressive" twice in the list. I'm sure there's a usage-case for this. So, can someone explain the rocket-science, of editing tags in this mod? UPDATE: I figured it out. Holy shit: How has this bug not been fixed, for as long as this mod existed? The answer is: If you rebind the ready/sheathe key in skyrim settings to anything else than Z, the mentioned function in this mod doesn't work. It's basically hardcoded to expect a REMAPPABLE KEY on its default position. And this also breaks clicking the "Default"-button. Now consider Y/Z is a stupid default-setting anyways, because on QWERTZ-layouts the Z button is in a wholly different place, so it's actually LIKELY that a lot of players rebind it. Seriously, i don't even... UPDATE 2: Aaaand, here's the next bug already: If you edit multiple anim-pages in sequence, without exiting the MCM-menu first, you changes aren't saved. For example: I went through all 4 anim-pages and cleared all tags, to have a blank slate, then i went back to the first one - and the tags were back. Not a display error either, because if i exit MCM and return, the tags are still back. Seriously, what is it with loverslab-SSE mods being notoriously broken and buggy? This is basic MCM-coding.... not a case of "Skyrim is so hard to make sexmods for". Almost every other non-adult mod gets this stuff right. This is plain bad coding - no excuses.
greenmango12 Posted September 10, 2019 Posted September 10, 2019 I get some fool problem.. I like to gather slave with defeat,, (and at current mix use other jail mod,,) with EFF, but I seems have no way to change costume of my slaves after I defeat NPC and constrain , then use EFF to force to follow me,, I can change equipment. but they still seems have slave wear. If it only happen with the jail mod,, (it can controll slaves in the mod scirpt and set basic clothings,, but no variation,, (usuall armor, cloth,, or slave cloth) Other defeat users, can change costume of your slaves with EFF etc still?
Malphias Posted September 10, 2019 Posted September 10, 2019 Bummer...all my captives in Whiterun have vanished! :( I don't know why but all but one has gone poof even though I had them permanently tied up.
Guest Posted September 10, 2019 Posted September 10, 2019 2 hours ago, Malphias said: Bummer...all my captives in Whiterun have vanished! :( I don't know why but all but one has gone poof even though I had them permanently tied up. What type of NPCs were those? There's at least 3 kinds: 1. True random spawns. 2. True uniques. 3. Fake-randoms that are actually recycled uniques. This approach is used in some mods that add travelling merchants and bandits: Instead of actual random spawns, they have a list like "bandit1", "bandit2", "bandit3" (which ingame are shown as just "bandit"), which are uniques that are constantly recycled. So, if you capture one of them, and leave so their AI gets unloaded, the mod might just reset and respawn them somewhere in the wild. The only way to make type 3 work with defeat and similiar would be, to make a COPY of them, remove the factions and scripts from the copy, so the associated mod no longer controls them. Bonus points for keeping immersion, by unloading the original from memory, so it doesn't look like a copy was made. But i doubt SL-Defeat operates this way?
greenmango12 Posted September 11, 2019 Posted September 11, 2019 At least for my experience, When I restircit parmanently,, without I reset from defeat tools or MCM menu they keep the location with pose where I restricted. then if all captive disappear at same tiem,, I suspect,, you reset without intention from defeat tool menu? or if there is limit number, you can captive (paemanently restrict) at same time. have not you test with other save data? if it still keep them, you may save one more data to protect,, and play what cause issue.. I hope to know what make release your captives..^^; Then if you hope to keep some captives , more safetly,, send them to jail cell with this mod magic. https://www.nexusmods.com/skyrimspecialedition/mods/1142 even though Defeat lost controll of the NPC,, (or I reset NPC of Defeat) jail mod still controll them. I really love this mod now. (then they can not go anywhere) and the mod not generate clone.. so you may better carefully choose the NPC the Aerin is controlled by jail mod only. the other is controlled defeat and jail mod. Only problem is I seems lost controll to wear cloth about these captive,, And defeat may not clone NPC. so if I kill Aerin may cause issue. But I really separate Aerin from Mjoll , I sent him jail.. he often come my house where Mjoll surve me. but "Abduction LE" make clone.. (it sometimes more complex for me,, then It conflict with defeat , at current I un-install it but actually clone system is useful for those case)
Malphias Posted September 11, 2019 Posted September 11, 2019 No, didn't clean defeat until after they disappeared. Found that I was having an issue with surrendering to certain enemies and it was because they weren't in the list to be allowed. Fixed that but again, that was after the disappearing act. I'm not too concerned about it, as soon as I get bored I'll be making my own mods and replacing all of these with my own. It is fun, though...I made the bitch vampire that tried to kill me my...bitch. Took her to Windhelm and let all the guys there have some fun with her in a pillory...made some good coin too.
greenmango12 Posted September 12, 2019 Posted September 12, 2019 I like your plan and mod play,, actually I often make new NPC not for follower (because I have plenty followers already, from offered mod and my self). hope to get more beautiful special enemys in dungeons for deteat,, Though Already there are good mods which oferwrite facegen of bandit,, etc,, and I know special wenches,, ( I keep change their facegen as I hope one by one) but I hope to defeat more special made "enemy" who against and try to kill me for their believe justice. I hope to defeat kind of "super heroine" , not just bandit etc. as slave master roll play. I often ask mod authors, to make beautiful or pretty dungeon boss as indifvudal body mesh, well made facegen and she should be essential. (I really do not like to kill my target without intention. )we can only knockout with defeat..and train them to change their mind.s not against me. if there are reliable modder who can make those well, and understand clear what I mean,, I hope to be pateron. Because I can not make dialogue etc well. if it show more unique dialogue, which work with defeat, and gradually change their attitude,, it is really welcom.. Though they can be follower, but basically, they are made to be good enemy and slave with defeat. I really hope custom enemy NPC mod. eg "Beautiful enemys" (For my taste, I only need female enemy as defeat target. but it can be man or futanari etc etc,, for each user choice) that kind mods may not be up-loaded in Nexus so I ask it in loverslab often.
Prymerion Posted September 14, 2019 Posted September 14, 2019 I have a problem with the right animations. My character is a woman. My companion is also a woman. I instruct my companion to rape a man with me. But animations are often played, where a man rapes two women (which is the opposite of what it should be). My settings in the animation config in Defeat: Female / Male: Forced, Femdom (all required) Group: Forced (female first) Do I have something wrongly marked?
Guest Posted September 14, 2019 Posted September 14, 2019 10 hours ago, Prymerion said: I have a problem with the right animations. My character is a woman. My companion is also a woman. I instruct my companion to rape a man with me. But animations are often played, where a man rapes two women (which is the opposite of what it should be). My settings in the animation config in Defeat: Female / Male: Forced, Femdom (all required) Group: Forced (female first) Do I have something wrongly marked? Do you actually have any animations installed that fit what you’re describing or are you just using the default animations that came with SL?
Prymerion Posted September 15, 2019 Posted September 15, 2019 8 hours ago, bluthhounder said: Do you actually have any animations installed that fit what you’re describing or are you just using the default animations that came with SL? Of course. I have the appropriate animations - which sometimes play correctly. I have Anub pack, Leito pack, FunnyBiz Pack. They contain appropriate animations.
Guest Posted September 15, 2019 Posted September 15, 2019 2 hours ago, Prymerion said: Of course. I have the appropriate animations - which sometimes play correctly. I have Anub pack, Leito pack, FunnyBiz Pack. They contain appropriate animations. Some anims are flagged BOTH, MMF and FFM at the same time. Basically, the sexlab tagsystem is a complete failure, because it is based on nonsensical premises (i don't even know where to start listing everything broken about it). The only way to get your desired anims to play is: 1. Decide on a fixed/static role for your char. The current framework and tag-system has no standard to express player-intent, or even just who's the aggressor. Basically, you can completely forget switching "roles" on a whim, because sexlab tagsys doesn't support that. It is designed to just randomly play ANY available animation, that can accomodate the present actors. There's no concept of player-intent or context: It's designed like a random slideshow. Therefore: The only way to avoid anims you don't wanna see is, to disable them. Again: There's no support for intent or context - you cannot say "usually i want to top, but sometimes i want to bottom" - the system cannot handle that. (Yes, almost every mod implies to have such choices, but they're all broken. The only way to reliably avoid setups you don't want, is to delete them). So: Go through all your anims, and disable anything that can be interpreted in a way you don't want (like those MMF/FFM anims). Don't forget to reset the registry afterwards. 2. The alternative is, edit the json-files yourself and force sexlab to your will. Depending on the animation, that's not always possible, but for example in the case of those MMF/FFM-anims, you can just delete either of the two - hence keeping at least a few anims you otherwise would have to disable.
Prymerion Posted September 15, 2019 Posted September 15, 2019 3 hours ago, lynak said: Some anims are flagged BOTH, MMF and FFM at the same time. Basically, the sexlab tagsystem is a complete failure, because it is based on nonsensical premises (i don't even know where to start listing everything broken about it). The only way to get your desired anims to play is: 1. Decide on a fixed/static role for your char. The current framework and tag-system has no standard to express player-intent, or even just who's the aggressor. Basically, you can completely forget switching "roles" on a whim, because sexlab tagsys doesn't support that. It is designed to just randomly play ANY available animation, that can accomodate the present actors. There's no concept of player-intent or context: It's designed like a random slideshow. Therefore: The only way to avoid anims you don't wanna see is, to disable them. Again: There's no support for intent or context - you cannot say "usually i want to top, but sometimes i want to bottom" - the system cannot handle that. (Yes, almost every mod implies to have such choices, but they're all broken. The only way to reliably avoid setups you don't want, is to delete them). So: Go through all your anims, and disable anything that can be interpreted in a way you don't want (like those MMF/FFM anims). Don't forget to reset the registry afterwards. 2. The alternative is, edit the json-files yourself and force sexlab to your will. Depending on the animation, that's not always possible, but for example in the case of those MMF/FFM-anims, you can just delete either of the two - hence keeping at least a few anims you otherwise would have to disable. As for the animation markings - I noticed that in json files they have one mark (e.g. FFM) but in the menu viewing animation in the main SexLab plugin it can be e.g. FFM, <other tags>, MMF. I do not understand where it comes from. Yes, the tag system is terrible. I was able to edit the json files and correctly set the man in the animation - so that he would not take the position of a woman. However, the problem remained that Defeat does not recognize who is the aggressor and who is the victim. In other words, if my character with a female companion rapes a man, then in the animation it may turn out that, indeed, male and female roles are appropriate, but it is a man who rapes women.
ThePegleggedNinja Posted September 16, 2019 Posted September 16, 2019 So I've got all the sexlab/creature frameworks, matchmaker, horny creatures of skyrim, arousal, and defeat installed and enabled (AFTER sexlab and after creatures were enabled). I've got all creature animations enabled in every MCM menu that has the option. I have FNIS and its creature pack running fine. However I can't get defeat to work with creatures no matter what I do. I can't surrender to them, and when I start bleedout I just immediately die. My enable/disable race menus under the creature section in the victim menu are empty except for nonfunctional "enable/disable all" options. I've spent a while reading up and tried reconfiguring and/or reinstalling defeat and the other sexlab mods, which seemed to fix it for a lot of people, but it's not working for me and the menus are still empty. Defeat works fine with non-creature NPCs. I use Vortex. Could this be a load order problem? Any help would be greatly appreciated!
srayesmanll Posted September 17, 2019 Posted September 17, 2019 On 9/15/2019 at 5:48 PM, Prymerion said: SexLab is shit. We need version 2.0 to fix these crap mistakes. In Defeat in the animation menu set female / male FemDom and Forced (together). But when a woman rapes a man, sometimes a lesbian animation is played (which has a FemDom, Lesbian, Forced, FF tag) . Filtering gay / lesbian in the SexLab animation menu does nothing! If the animations are played completely randomly, without context, then SexLab is just a movie player and nothing more. SexLab is not shit, you just don't understand where the problem is. SexLab is only a framework that will play what is requested by the calling mod. If the calling mod (in this case Defeat), is sending wrong or incomplete info in, then that is the fault of Defeat, not SexLab. For example, if Defeat is sending SexLab a request for FF animations (basically saying treat the male as female), then all you'll see available from SexLab are FF based animations. That is on Defeat, NOT SexLab. SexLab does not analyze the request, it just sends back what is asked for by the calling mod. You might want to take a look through Defeat's MCM and see if maybe there is a setting there that is not set right to get the animations you want. Does SexLab need updating? Well of course it does. Nothing is perfect and everything can use a spruce up, but SexLab does work fine as it stands now when the calling mods send proper requests in.
Prymerion Posted September 17, 2019 Posted September 17, 2019 Is it possible to assign specific tags to a specific npc / follower?
WilerxWiler Posted September 18, 2019 Posted September 18, 2019 I'm having a blast with this mod and playing to be the most asshole degenerate around. Could we have a enslave option after I defeat the enemy? it would be so perfect, I mean I could get rid of a few mods I have around that just make my game heavier.
csacskamacska Posted September 19, 2019 Posted September 19, 2019 Many entries are missing from this compiler file.... ////(SSE) Data\Interface\Translations\.... post apocalyptic defeat... Ebből a fordító fájlból több tíz bejegyzés hiányzik.... honnan tudjam mi a csoda az a desc_crea - blablabla...?
greenmango12 Posted September 20, 2019 Posted September 20, 2019 On 9/19/2019 at 12:31 AM, WilerxWiler said: Could we have a enslave option after I defeat the enemy? it would be so perfect, I mean I could get rid of a few mods I have around that just make my game heavier. As for me, this is my "base sexlab mod" to play as villain and agressor. This mod already offer knock out, physically bind target , can start non consequal sex animaiton. we can carry them as we like in napsack, and can sell their body for prostitution when we need. what I imagine is,, more dialogues, facial animation of victim,, belong to our act for slave .which may enhance "after defeat". I already installed sexlab tool, it can change animation as we like,, but I may prefer choose animation with dialogues ,,, and hope to see more and more dialogue from slave. I can see,, only when I constrain,, and rob their clothing , or steal someting form equipments, , they show dialogues,, I hope there will be more mods , which made to enhance defeat without conflict. I can easy find mods for PC as slave,, but there are not many unique mods which we can play as agressor.,, defeat target,, holding , train, panish loot with more unique dialogues and animation (pose,, facial expression etc) .. I think RDO do some job with defeat,, so I hope to see,, RDO for Defeat victims
csacskamacska Posted September 20, 2019 Posted September 20, 2019 "When a scene finishes, you will need to get up and get away, aggressors will only regain hostility if you are far enough..." - Not ... does not work... 1 hour and nothing. the enemy ... cut off ... partially. There was no scene. The player gasp, moan. Immobilized... ...then everything stopped. Restarted... bah... I'm sorry the wrong place... so ... a lot of stuff in the compiler file is missing ... Please... could it be improved? Please...?
Tenebris305 Posted September 20, 2019 Posted September 20, 2019 On 9/16/2019 at 4:42 PM, ThePegleggedNinja said: So I've got all the sexlab/creature frameworks, matchmaker, horny creatures of skyrim, arousal, and defeat installed and enabled (AFTER sexlab and after creatures were enabled). I've got all creature animations enabled in every MCM menu that has the option. I have FNIS and its creature pack running fine. However I can't get defeat to work with creatures no matter what I do. I can't surrender to them, and when I start bleedout I just immediately die. My enable/disable race menus under the creature section in the victim menu are empty except for nonfunctional "enable/disable all" options. I've spent a while reading up and tried reconfiguring and/or reinstalling defeat and the other sexlab mods, which seemed to fix it for a lot of people, but it's not working for me and the menus are still empty. Defeat works fine with non-creature NPCs. I use Vortex. Could this be a load order problem? Any help would be greatly appreciated! Got the creature skeletons installed? Go back a page or two where I helped someone fix this.
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