Tenebris305 Posted December 2, 2019 Posted December 2, 2019 On 11/30/2019 at 1:43 AM, rodrigo2 said: I finally found the "NPC vs NPC" function works. My PC was storming "Robbers Gorge" as the bandits were fighting the Thalmor. My PC - an archer - apparently picked off both Thalmor and bandits (I wasn't trying to hit the Thalmor). And then I ran across a brutish male bandit having his way with a female Thalmor he had overpowered. My PC initially tries to kill him by using bow and arrows, but that had no effect. So my PC went after the bandit with an axe -- but then the next animation shows my PC killing the Thalmor female. Only after that occurred was she finally able to kill the bandit. So, what did I do wrong? My PC is inclined to save the victim and kill the assailant. The bandit was still atop the victim when my PC made her move. Why did the unintended occur? The hitboxes can be a bit wonky during animations. Theres an option that stops animations if they are hit or if they see another hostile. Try that.
rodrigo2 Posted December 3, 2019 Posted December 3, 2019 So, what are the options for Bandits you've "Defeated"? You can, of course, kill them. Then I was told you can turn them over to the guard for a bounty. I've done that only to see that the bandit you handed over dies immediately afterward. No time in prison just immediate death. Kind of defeats the purpose of being merciful. Am I missing something?
Tenebris305 Posted December 3, 2019 Posted December 3, 2019 14 hours ago, rodrigo2 said: So, what are the options for Bandits you've "Defeated"? You can, of course, kill them. Then I was told you can turn them over to the guard for a bounty. I've done that only to see that the bandit you handed over dies immediately afterward. No time in prison just immediate death. Kind of defeats the purpose of being merciful. Am I missing something? That's about it. You can keep them tied up and try and get people to pay to have sex with them but I never found anyone who didnt just call the guards or tell me no. It's a rape mod so there isnt really any moral route. 1
mcnv Posted December 3, 2019 Posted December 3, 2019 i suppose this is a good place to ask. Dose anyone get the glitch where if defeat "fucked" something up, you would get permanent peaceful on enemies. they would go hostile for a second then revert back to peaceful. i was able to fix this by getting one of them to rape my PC. mashing the surrender key as i attack them. after they fucked me the became unfucked when I attack them turning hostile without reverting back to peaceful. A second glitch is with followers. they keep saying ... when I try to talk to them. usually after getting an incomplete glitched defeat. i don't know how to fix this one.
Tenebris305 Posted December 3, 2019 Posted December 3, 2019 1 hour ago, mcnv said: i suppose this is a good place to ask. Dose anyone get the glitch where if defeat "fucked" something up, you would get permanent peaceful on enemies. they would go hostile for a second then revert back to peaceful. i was able to fix this by getting one of them to rape my PC. mashing the surrender key as i attack them. after they fucked me the became unfucked when I attack them turning hostile without reverting back to peaceful. A second glitch is with followers. they keep saying ... when I try to talk to them. usually after getting an incomplete glitched defeat. i don't know how to fix this one. The second one can be fixed with a command. Click them and type kill (they should be essential) which knocks them down. Then you should get some options when talking to them. Sometimes it glitches further but after waiting a few hours they will get up. Dont resurrect them. In my experience it resets their inventory.
Kristus Kringle Posted December 3, 2019 Posted December 3, 2019 3 hours ago, Tenebris305 said: That's about it. You can keep them tied up and try and get people to pay to have sex with them but I never found anyone who didnt just call the guards or tell me no. It's a rape mod so there isnt really any moral route. It has to do with their morality so decent people will call the guards but npc's with low morality will accept your offer. I don't know much about the morality in Skyrim but try it with sketchier types away from cities and you'll have more success. Speaking of which, anymore when I unbag an NPC they fall through the ground and disappear. No idea what's causing that. I know it can happen with generic NPCs added by some mods but it's happening all the time to me.
mcnv Posted December 4, 2019 Posted December 4, 2019 4 hours ago, Tenebris305 said: The second one can be fixed with a command. Click them and type kill (they should be essential) which knocks them down. Then you should get some options when talking to them. Sometimes it glitches further but after waiting a few hours they will get up. Dont resurrect them. In my experience it resets their inventory. good to know but is there anyway to prevent ether one? also, adding to the first one, Trying to sex with a n incompatible race also makes hostiles unhostile, specifically Potema's remains is somehow an incompatible creature.
Tenebris305 Posted December 4, 2019 Posted December 4, 2019 20 hours ago, mcnv said: good to know but is there anyway to prevent ether one? also, adding to the first one, Trying to sex with a n incompatible race also makes hostiles unhostile, specifically Potema's remains is somehow an incompatible creature. No knowledge of how to keep it from happening I'm afraid. What race is her remains considered? I didnt think the mod would let you have sex with some thing that is incompatible. Like if you dont have creature framework in place, you just die to animals.
mcnv Posted December 4, 2019 Posted December 4, 2019 2 hours ago, Tenebris305 said: No knowledge of how to keep it from happening I'm afraid. What race is her remains considered? I didnt think the mod would let you have sex with some thing that is incompatible. Like if you dont have creature framework in place, you just die to animals. no clue. she uses Draugr animation with a skeleton face and human lower body.
Santr Posted December 6, 2019 Posted December 6, 2019 Got a problem: encountered and killed a couple of necromancers, but after the fight Lydia (only follower ATM) just stands in place and refuses to follow. I have "NPC vs NPC" enabled, including "NPC vs followers", but there was no assault during the fight and no notifications. Could be that I killed the enemies right before a scene triggered, I suppose. I tried dismissing/rehiring the follower, wait/follow, console "enable/disable", "resetAI" and "recycleactor", resetting/disabling SL Defeat - nothing worked. The only culprit I can think of is Nether's Follower Framework that I'm using, and in its MCM I can see that Lydia is currently affected by "Current AI Package: 57073575" and "Package AI Quest: DEFEATNPCREFRESHQST", which led me to believe it has something to do with SL Defeat. Last save was only a short while ago, so I'll just reload, but if it happened once, it's bound to happen again, so I'm not sure how to deal with it. Should I ditch NFF and use EFF? Has anyone had something like this with EFF as well?
Kristus Kringle Posted December 8, 2019 Posted December 8, 2019 13 hours ago, Magnate_Magnus said: does any have the version for sse 1.50.8?? There is only one version, it's not skse dependant.
Tonny Wright Posted December 11, 2019 Posted December 11, 2019 So I'm having an issue where I talk to my follower and all he says is "..." I tried killing him with the console as suggested, but it does absolutely nothing, he just stares deeply at my soul while saying "..." I noticed that if I disable "Player as Victim", I can speak to him normally again, but if I enable it back, he turns back to saying "..." Using the options hotkey to clean up the mod does nothing too. The only solution I found was to uninstall the mod, save the game and install it back, but then I have to reconfigure everything! And it takes so long! And what am I supposed to do if it happens again? Uninstall it again? I'd be glad if anyone could help.
NedolUmosh Posted December 11, 2019 Posted December 11, 2019 Is it normal that this conversion doesn't have a .esp file? My mod manager is giving me a "missing masters" error with Devious Captures SE (from https://www.loverslab.com/files/file/6554-devious-captures-se/ )because it can't find "SexLabDefeat.esp" in my load order. If this is normal I'll ask about a work around in the other mod's thread. If it's not normal, can I get some help?
Tonny Wright Posted December 12, 2019 Posted December 12, 2019 6 hours ago, NedolUmosh said: Is it normal that this conversion doesn't have a .esp file? My mod manager is giving me a "missing masters" error with Devious Captures SE (from https://www.loverslab.com/files/file/6554-devious-captures-se/ )because it can't find "SexLabDefeat.esp" in my load order. If this is normal I'll ask about a work around in the other mod's thread. If it's not normal, can I get some help? Not normal, but I'm not sure what to do in this situation.
greenmango12 Posted December 12, 2019 Posted December 12, 2019 On 12/6/2019 at 9:15 PM, Santr said: Got a problem: encountered and killed a couple of necromancers, but after the fight Lydia (only follower ATM) just stands in place and refuses to follow. I have "NPC vs NPC" enabled, including "NPC vs followers", but there was no assault during the fight and no notifications. Could be that I killed the enemies right before a scene triggered, I suppose. I tried dismissing/rehiring the follower, wait/follow, console "enable/disable", "resetAI" and "recycleactor", resetting/disabling SL Defeat - nothing worked. The only culprit I can think of is Nether's Follower Framework that I'm using, and in its MCM I can see that Lydia is currently affected by "Current AI Package: 57073575" and "Package AI Quest: DEFEATNPCREFRESHQST", which led me to believe it has something to do with SL Defeat. Last save was only a short while ago, so I'll just reload, but if it happened once, it's bound to happen again, so I'm not sure how to deal with it. Should I ditch NFF and use EFF? Has anyone had something like this with EFF as well? I sometimes see your problem,, usually I test defeat options, with my follower (I sneak and atack them sometimes ^^;) or I stop animation when follower are atacked by enemy etc.. (NPC vs NPC) I suppose actually you killed enemy untill animation start.. then rydia in under controll of this mod quest, Most of case, I could reset defeat by use option menu, then dismiss follower once,,and re-employ, suddenly they return as follower. but sometimes, she just stop same plcae forever. About this case, I usually need to return old save data again. so it is not only about NFF,, but it may happen even though you do not use any follower mod I suppose so. ( EFF can force NPC re-employ when problem happen from MCM menu, sometimes it work well.. but I may not hope to test it about skyrim default followers)
greenmango12 Posted December 12, 2019 Posted December 12, 2019 Yes I could easy reproduce this issue.. (follower stop to move and stand just keep same posing) 1. order follower to sleep 2. I activate with G key 3 I pick her in my nupsack 4 I release her. 5 She knoced down on the ground 6 I order her to remove cloth etc 7 I attack her for sex 8 she against me,, then I seems knocekd down (no animation start,,,,),, then I try to attack her again, but nothing happen,, she just posing cover her nude body with hands,, but I can ask her to follow me etc as EFF follower 9 So I order,, "relax" or "follow" etc,, she reply me,, but do not move at all, stay there with cover her body... 10 I try force recet NPC with EFF,, but not work... (I can see usuall dialogue about emproy,, then she repry,, but do not move,, at all and I can not attack (deeat) again... I suppose if there is console command, which stop or finish current quest of NPC?
greenmango12 Posted December 12, 2019 Posted December 12, 2019 On 12/6/2019 at 9:15 PM, Santr said: Got a problem: encountered and killed a couple of necromancers, but after the fight Lydia (only follower ATM) just stands in place and refuses to follow. I have "NPC vs NPC" enabled, including "NPC vs followers", but there was no assault during the fight and no notifications. Could be that I killed the enemies right before a scene triggered, I suppose. I tried dismissing/rehiring the follower, wait/follow, console "enable/disable", "resetAI" and "recycleactor", resetting/disabling SL Defeat - nothing worked. The only culprit I can think of is Nether's Follower Framework that I'm using, and in its MCM I can see that Lydia is currently affected by "Current AI Package: 57073575" and "Package AI Quest: DEFEATNPCREFRESHQST", which led me to believe it has something to do with SL Defeat. Last save was only a short while ago, so I'll just reload, but if it happened once, it's bound to happen again, so I'm not sure how to deal with it. Should I ditch NFF and use EFF? Has anyone had something like this with EFF as well? Ok I could return her. You dismiss her once from your mod ,or dialogue. (if you can) (actually I use Estrus,, if it can return her,, but not,, so after animatijon finish,, and return her conscious, I dismiss her) then you can sneak her from back, and atack,, she will be knoced out,, then release her.. as if there is nothing,, she return as same as before,, then emproy again.. as for me it worked... (Yes I forget this way,, but it seems reset defeat quest) and may be it should work about redia,, I suppose so. (I actually did samething when I got this problem with defeat , just forget way to solve..) 1
Kristus Kringle Posted December 12, 2019 Posted December 12, 2019 11 hours ago, NedolUmosh said: Is it normal that this conversion doesn't have a .esp file? My mod manager is giving me a "missing masters" error with Devious Captures SE (from https://www.loverslab.com/files/file/6554-devious-captures-se/ )because it can't find "SexLabDefeat.esp" in my load order. If this is normal I'll ask about a work around in the other mod's thread. If it's not normal, can I get some help? It does have an esp file, you've made some fundamental error during install. Make sure you downloaded the correct version and try installing again.
OnionSoupe Posted December 12, 2019 Posted December 12, 2019 Anyone else having a problem when you open Defeat in the MCM it says Disabled and when clicking it a box appears saying initializing... etc. im not sure if ive missed anything
greenmango12 Posted December 12, 2019 Posted December 12, 2019 5 hours ago, OnionSoupe said: Anyone else having a problem when you open Defeat in the MCM it says Disabled and when clicking it a box appears saying initializing... etc. im not sure if ive missed anything It is usuall process, as default Defeat is disable, untill you activate from MCM menu. (once you save game data, current setting remain)
nmccoy9496 Posted December 15, 2019 Posted December 15, 2019 Now, I'm probably not the first person to have this issue and whatnot, but Defeat's menu isn't showing up in the MCM list. I've followed all the guides I can find to fix this, but then I noticed that Vortex is saying my version of Defeat is for "a different version of the game." I play Skyrim SE, and the version of Defeat I have is for SE. Not sure what I've done wrong, or maybe I've been impatient (though I've waited in-game from the beginning time of 9AM to 10:30AM, and most say only to wait 15 in-game minutes), or maybe I need to start from a clean save? Here's my load order, any help or suggestions would be highly appreciated. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 FarmhouseChimneys.esp 10 a Campfire.esm 11 b CreatureFramework.esm 12 c Armoury of Tamriel.esm 13 d EFFCore.esm 14 e Prometheus_No_snow_Under_the_roof.esp 15 f NSUTR_bugfixes.esp 16 10 ELFX - Exteriors.esp 17 11 Immersive Wenches.esp 18 12 SMIM-SE-Merged-NoRiftenRopes-NoSolitudeRopes.esp 19 13 EnhancedLightsandFX.esp 20 14 Weapons Armor Clothing & Clutter Fixes.esp 21 15 SkyUI_SE.esp 22 16 iNeed.esp 23 17 iNeed - Extended.esp 24 18 TouringCarriages.esp 25 19 Cutting Room Floor.esp 26 1a ELFX - Weathers.esp 27 1b Book Covers Skyrim.esp 28 1c ELFX - NoPlayerHomes.esp 254 FE 0 ICNs_ImmersiveCollegeNPCs.esp 29 1d MoreNastyCritters.esp 30 1e FNIS.esp 31 1f iHUD.esp 32 20 SOS - VectorPlexus Regular Addon.esp 33 21 Schlongs of Skyrim.esp 254 FE 1 SLAdventures.esp 34 22 SLALAnimObjBillyy.esp 35 23 Armoury of Tamriel.esp 36 24 All Geared Up Derivative.esp 37 25 AltStartELFXEnhancedAddLight.esp 38 26 RealisticRoomRental.esp 39 27 Castle Volkihar Rebuilt.esp 40 28 JKs Skyrim.esp 41 29 Distinct Interiors.esp 42 2a Distinct Interiors - Inns.esp 43 2b Skyrim Immersive Creatures Special Edition.esp 44 2c JKs_Skyrim_No_Lights_Patch.esp 254 FE 2 RRR_ELFX-Patch.esp 45 2d Helgen Reborn.esp 46 2e BetterDocks-MP-DLC-Compatible.esp 47 2f Original Opening Scene.esp 48 30 Man Those Borders!.esp 254 FE 3 YOT - Your Own Thoughts.esp 49 31 Andromeda - Unique Standing Stones of Skyrim.esp 50 32 Distinct Interiors - Guilds.esp 51 33 Distinct Interiors - Miscellaneous.esp 52 34 Distinct Interiors - Shops.esp 53 35 Holidays.esp 254 FE 4 JKs Skyrim_Holidays_Patch.esp 54 36 Wintersun - Faiths of Skyrim.esp 55 37 Keep It Clean.esp 254 FE 5 RRR_Keep it Clean Patch.esp 56 38 SkyrimSewers.esp 57 39 JKs Skyrim_No Snow Under the Roof_Patch.esp 58 3a More idle markers.esp 59 3b MilkSSE.esp 60 3c Immersive Patrols II.esp 61 3d Craftable Horse Barding.esp 62 3e Frostfall.esp 63 3f High Level Enemies - SIC SE Edition.esp 64 40 DIVERSE SKYRIM.esp 65 41 Keep It Clean - Distinc Interior Patch.esp 66 42 Better Claws And Gauntlets.esp 67 43 Black Mage Armor SE.esp 68 44 Companions Radiant Quests Requirement.esp 69 45 Wildcat - Combat of Skyrim.esp 70 46 DSerArcheryGameplayOverhaul.esp 71 47 GoldToSeptims0.005Weight.esp 72 48 HeimskrOnlyPreachesWeekends.esp 73 49 tcbm.esp 74 4a Keep it Clean - RRR.esp 75 4b LockRelatedLoot.esp 76 4c Moonlight Tales Special Edition.esp 77 4d PeopleAreStrangers.esp 78 4e RaceMenu.esp 79 4f RaceMenuPlugin.esp 80 50 Runandwalkpaces.esp 81 51 SOSRaceMenu.esp 82 52 Thief skills rebalance for Ordinator.esp 83 53 TissHeadTrack.esp 84 54 WetandCold.esp 85 55 WetandCold - Fur Hoods Fix.esp 86 56 Wintersun - Tolerant Talos.esp 254 FE 6 YOT - Wintersun.esp 87 57 Wintersun-More interesting Mara.esp 88 58 XPMSE.esp 254 FE 7 InnoLostAlt.esp 89 59 Animations.esp 254 FE 8 JKs Skyrim_Better Docks_Patch.esp 90 5a Arcanum.esp 254 FE 9 CWRepairs.esp CWR_OC_Patch.esp 91 5b Skysan_ELFX_SMIM_Fix.esp 92 5c iNeed-Milk_USSEP_patch.esp 254 FE a No Snow Under The Roof - CRF Patch.esp 93 5d FNISspells.esp 94 5e The Paarthurnax Dilemma.esp 95 5f HoldBorderBanners.esp 96 60 FarmhouseChimneysHelgenReborn.esp 97 61 Travelers Guide - Touring Carriages.esp 98 62 iNeed-Milk_patch.esp 99 63 Cozy Giants.esp 100 64 SexLab Aroused Creatures.esp 101 65 Ars Metallica.esp 102 66 Faction Crossbows.esp 103 67 Dr_Bandolier.esp 104 68 Armoury of Tamriel Dawnguard.esp 105 69 Armoury of Tamriel Dragonborn.esp 106 6a Armoury of Tamriel Texture Mod Compatibility.esp 254 FE b Armoury of Tamriel Smithing Perks Compatabilty Version.esp 107 6b CBBE.esp 108 6c Chesko_WearableLantern.esp 109 6d EFFDialogue.esp 110 6e GoToBed.esp 254 FE c GoToBed Addon.esp 111 6f GoToBed-AllGUD-patch.esp 254 FE d Lantern Oil Recipes.esp 112 70 NoBSAIProjectileDodge.esp 113 71 RaceMenuMorphsCBBE.esp 114 72 Realistic Melee Range.esp 115 73 Vibrant Eyes - Fixes.esp 116 74 Werewolf Hunger.esp 254 FE e Werewolf Hunger - Moonlight Tales Patch.esp 254 FE f Armoury of Tamriel Helms with Circlets.esp 117 75 Armoury of Tamriel ICFH.esp 118 76 AMatterOfTime.esp 119 77 Imperious - Races of Skyrim.esp 120 78 Complete Alchemy & Cooking Overhaul.esp 121 79 CACO_Keep It Clean.esp 254 FE 10 CACO_SkyrimImmersiveCreaturesSE_Patch.esp 122 7a Hunterborn.esp 123 7b Hunterborn - Campfire Patch.esp 124 7c Hunterborn - iNeed Patch.esp 125 7d Hunterborn - Soups and Stews.esp 126 7e iNeed - Dangerous Diseases.esp 127 7f iNeed CACO Patch.esp 128 80 Keep it Clean - Hunterborn Soaps Patch.esp 129 81 GoToBed-Hunterborn-patch.esp 130 82 Ordinator - Perks of Skyrim.esp 131 83 Sacrosanct - Vampires of Skyrim.esp 132 84 Alternate Start - Live Another Life.esp 254 FE 11 RRR_Alternate Start Patch.esp 133 85 Immersive Citizens - AI Overhaul.esp 254 FE 12 RRR - Immersive Citizens Patch.esp 134 86 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp 254 FE 13 CWR_IC_Patch.esp 135 87 Immersive Horses.esp 136 88 Provincial Courier Service.esp 137 89 Immersive Citizens - TC patch.esp 138 8a ELFX - Hardcore.esp 139 8b Immersive Citizens - ELFXHardcore patch.esp 140 8c SexLabDefeat.esp 141 8d YOT - Keep it Clean.esp 142 8e RealisticWaterTwo.esp 254 FE 14 RealisticWaterTwo - ELFX Patch.esp 254 FE 15 RealisticWaterTwo - Needs Mod Patch.esp 143 8f Paper World Map.esp 144 90 WACCF_BashedPatchLvlListFix.esp 254 FE 16 YOT - Andromeda.esp 254 FE 17 YOT - Cutting Room Floor.esp 254 FE 18 YOT - CWRepairs.esp 254 FE 19 YOT - Frostfall Module.esp 254 FE 1a YOT - Helgen Reborn.esp 254 FE 1b YOT - Hunterborn.esp 254 FE 1c YOT - Imperious.esp 254 FE 1d YOT - iNeed.esp 254 FE 1e YOT - Moonlight Tales Overhaul.esp 254 FE 1f YOT - Ordinator.esp 254 FE 20 YOT - PCS.esp 254 FE 21 YOT - Sacrosanct.esp 254 FE 22 YOT - Wearable Lanterns.esp 254 FE 23 YOT - Wet and Cold.esp 254 FE 24 YOT - Wildcat.esp 145 91 Bashed Patch, 0.esp
Kristus Kringle Posted December 15, 2019 Posted December 15, 2019 2 hours ago, nmccoy9496 said: Now, I'm probably not the first person to have this issue and whatnot, but Defeat's menu isn't showing up in the MCM list. I've followed all the guides I can find to fix this, but then I noticed that Vortex is saying my version of Defeat is for "a different version of the game." I play Skyrim SE, and the version of Defeat I have is for SE. It's very very easy to download the wrong version because of the way the OP is written and about every other post is someone who downloaded the oldrim version. Make sure you click on "View File" in the OP, then the green download button.
nmccoy9496 Posted December 15, 2019 Posted December 15, 2019 5 minutes ago, Duncan Idaho said: It's very very easy to download the wrong version because of the way the OP is written and about every other post is someone who downloaded the oldrim version. Make sure you click on "View File" in the OP, then the green download button. I'm decently sure I downloaded the right version, though I did make that mistake the very first time I downloaded the mod. I've played with the mod before, the whole not showing up in MCM is a new development.
axz2 Posted December 15, 2019 Posted December 15, 2019 10 hours ago, nmccoy9496 said: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm ... You probably should put load orders in a spoiler. 1
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