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Posted
4 hours ago, Morgoth Bauglir said:

i dont  if you are useing a controller but when i get the struggling bar with by xbox controller, I get the prompt to  to pres LT and RT in quick succesion. So just to be clear if you get tge prompt you press LT,RT,LT,RT,LT etc rapidly. so you dont "hold" the button(s), you press it multiple times in quick succesion

It seems my reading comprehension is terrible.

I looked at the description in MCM again. It says to hold the button to activate struggling and then alternating them to resist. So the on-screen prompt just starts the struggling phase during which I am supposed to alternate button presses.

3 hours ago, Anorf said:

Snip


Anorf

I think I know what you mean, but I only have this happen when using it on a tied up NPC.
I've started waiting for my UI to disappear and then just trying to get SL Tools open to chose an animation. Which is immersion breaking but works atm. Unless someone has a better solution I think this is currently the only way. All other aspects of this mod work for me. 

Posted

Thx for your answer..
guess I will keep it that way. I have another problem with scrolling poses that keeps only the first page and notihng else, can't at all scroll down to get all options..
 Any ideas ?


 

I also have feature questions : is there a way to move a tied up NPC ? To make him follow us tied up ?

Is there a way to prostitute the NPC ?

All these options seems to exist in Defeat settings but I don't understand how to make this work.

 

I use SL slaves but no options are proposed anywhere in dialogue and no menu in MCM...
Thanks for your help

Posted
3 hours ago, Anorf said:

Thx for your answer..
guess I will keep it that way. I have another problem with scrolling poses that keeps only the first page and notihng else, can't at all scroll down to get all options..
 Any ideas ?


 

I also have feature questions : is there a way to move a tied up NPC ? To make him follow us tied up ?

Is there a way to prostitute the NPC ?

All these options seems to exist in Defeat settings but I don't understand how to make this work.

 

I use SL slaves but no options are proposed anywhere in dialogue and no menu in MCM...
Thanks for your help

Cant help you with the animation list. The list is restricted to the options based on what you chose
(bound rape only shows bound animation, Rape shows all)

Once you Tie up an NPC you can put him in a sack, the sack then takes you back slot (where a backpack would be) and you can carry them around. 
When you wanna release them you can press your Defeat Button again (G by default) to drop the NPC to the ground.
YOu can then talk to a guard or other NPC for the respective options:
Guards: TUrn them in for a price based on the enemies level and Prostitution value
NPCs: you can offer them to have Sex with your carried NPC. 

Posted (edited)

Hmm ok thanks.

It's too bad you can't make your tied NPC follow you with a rope or something ! But now I know how to prostitute my NPC lol

 

I managed to launch animations without hitting a key but still having this pose problem.
When I tie a NPC and go in poses I have 13 available and can't scroll..
I'm pretty sure there are more than 13. Some bug but I don't know where it comes from.

 

Defeat doesn't use at all ZAZ animations I guess because ZAZ allows to move a NPC tied.
 

Edited by Anorf
Posted (edited)

Guys any ideas why i can't surrender to anything but humans ? It just says you can't surrender to this enemy, or smt.
I'm on AE Skyrim, everything else seems to work including other compatible mods like Simple Slavery and stuff
Here are the mods i have:

For animations, Billy's, Anubs etc. (I mean i do have anims for it)
Animal SOS with everything it needs. (Like Creature Framework Hentai/Horny Creatures etc.)
DD which has an option for creatures. (I don't think DD matters for this problem)
SLAL, and i did register all the animations i have, and generated FNIS behavior.
 

yeah i can't think of anything else that'd matter about this issue.
 

I gave all the info that i can think of please help me i can't solve this.

Edit: I did check Allow Creatures on SL menu and all the animations are toggled.

Edit2: I posted this to Baka's Version, now i'm posting it here too in hopes i get some help.

Edit3:  Well i've just witnessed my follower get "Violated" by a giant when my health dropped to 0, so it just doesn't work on me. Maybe it's something with the tags ?

Edited by KKSSL
Posted

Trying out necro, and decapitated heads are re-equipped for the scene, then unequipped again after the scene finishes. I understand that for this to work, the actors have to be temporarily resurrected, but is there a way to retain the equipped "decapitated head" item?

Posted

Still looking for a solution or some understanding of the "aggressor watches over you" problem.

Currently running 4 followers, but this happens sometimes with 1. 

I get raped +/- my followers then all the aggressors just stand around doing nothing and I can't get back up because I'm being watched.  Presumably its waiting for more action on the followers but it never goes anywhere and I have to reload a game or use the "clean up" function to stop all defeat scripts, at which point everyone goes hostile and kills me before I can stand.

Anyone found a reliable fix to not get stuck in this loop?  I'm running a mod that increases the number of NPC baddies so there's tons of potential aggressors around but nothing happens.

Posted

Has anyone ever disabled features or uninstalled the mod? Because normal way of fight against bandits is gone, i tried first to disable the functions for player, npc but they are not disabled by that. You auto defeat slashed bandits while the other bandits hack'n slash you. So i used the uninstall button on the right side, mod responds after a few second that it is uninstalled after closing MCM.

 

But it's not, forced defeat happens in every fight scene. You get killed, while your PC have fun with one bandit and the others throw their stuff on you. Looks like disabling functionality as uninstall is broken.

 

Posted
On 4/23/2022 at 3:38 PM, Anorf said:

Hi everyone, I'm very sorry to interrupt your conversation...

 

I'm new on skyrim and using mods.
Took me around a week to figure out how to install mods and all requirements !
Now I have moved to the next level, with loverslab..

I've installed around 100 mods, and they work more or less, but quite well for most of them.
I have a problem with Defeat SSE :

 

Whenever I use rape, animation doesnt launch, unless I manually use a hotkey to get to options (cancel, tools, enable player, enable victim...).
The after 10 sec the animation will launch. If I don't use the key, nothing will happen at all and I will wait forever.

I've tried several fixes, none working, disabling many mods to see, restarting fresh new game...

 

Nothing seems to work. 
I don't think it's an animation problem because when I launch manually via sexlab or ZAZ I have no problem and the animation would start normally in about 15 sec..

I would love to give a full list of my mods and loot order but I don't know how to export these datas, I'm using Vortex and didnt find how to.


Brief and incomplete list of what I use

Vortex

SKSE

XPMSE
SL frameworks 164c

SL

FG + amorous + ...

FNIS + FNIS sexy moves

FBSLALPACK
SL tools SE
SOS SE
SL DIalogues, Arousal SSE, extra voices

SL utility plus

SL defeat 
SLAL SE 

jcontainers
ZAZ 8.0

CBPC Faster HDT SMP

FNIS sexy moves
CBBE + 3BA

 

 

A lot of custom followers, high poly versions of NPCs... and some other mods I think irrelevant to mention here.
 

 

I'm thinking to switch to SL submit if I can't make it work but I would like to give it a try.

Problem is I'm also having this problem with another mod that won't launch animation, can't even figure out which one however...
Just a dialogue line that says "I need your body housecarl", and nothing happens, but maybe it's not related, I don't know..

Animations may launch through other mods when I use spells or other dialogue given by other mods...

Thanks in advance for your help if you will choose to help me.

Anorf

I'm having the same issue. FlowerGirls seems to work fine for me so it must be something specific to Defeat or SexLabs.

Posted
On 4/30/2022 at 4:34 PM, Zethaneff said:

Has anyone ever disabled features or uninstalled the mod? Because normal way of fight against bandits is gone, i tried first to disable the functions for player, npc but they are not disabled by that. You auto defeat slashed bandits while the other bandits hack'n slash you. So i used the uninstall button on the right side, mod responds after a few second that it is uninstalled after closing MCM.

 

But it's not, forced defeat happens in every fight scene. You get killed, while your PC have fun with one bandit and the others throw their stuff on you. Looks like disabling functionality as uninstall is broken.

 

Works fine for me.  Can disable each option individually, and uninstall from the MCM at will.

Posted
On 1/26/2022 at 9:11 AM, Tlam99 said:

You could for example check the box bleedout or install knockout and surrender in addition.

 

The bleedout option is for player as victim ONLY. There's no option for that in player as aggressor.

  • 2 weeks later...
Posted
On 5/17/2022 at 9:14 PM, anjuchan said:

Animation for tied NPC is not work well. they back to Tie Pose during play animation. how can i fix this ;;image.png.0b5d49bdc6b5e40e106efc8e386218aa.png

Same issues is happening to me. Except I'm using the baka edition of this mod. 

 

 

Posted

I'm not sure where to ask this so my apologies in advance. I have sexlab defeat and cursed loot installed. Every time a sex scene should initiate I get teleported somewhere before the time. At the moment into darkfall passage where falmers attack before the scene scene can start. Does anyone have any idea why I get teleported before scenes? It happens when defeated via sexlab defeat and solicitation with cursed loot.

Posted

Anyone know why orgy animations aren't playing when there are multiple Npcs i have it set to 100% threesome chance but they just come up to my character 1 by 1 never starting a threesome animation. I know i have the animations enabled and the correct sexlab settings 99% sure atleast

Posted

(x post from LE thread)

 

Have a whole host of questions:

1. is it possible to get defeated and raped in Apocrypha? What happens after?

2. Is there a way to keep a chance of the “crawling away” outcome instead of bleed out events, simple slavery, etc?

3. When defeated by creatures, do after assault events fire or do you just get trauma and running away?

4. What are the correct settings to ensure compatibility with Death Alternative?

5. Is there a unique animation for submitting to creatures?

6. Can Miraak, Harkon, or Alduin (etc) defeat and rape the player or Vica versa?

7. Can followers get downed and raped while you are still fighting?

8. Can you offer yourself instead of a follower?

9. What happens to followers post-Defeat (with SS++, etc)? Is there a way to give them a chance to die after defeat? How about yourself?

  • 2 weeks later...
Posted
On 6/1/2022 at 8:03 AM, Elysian97m said:

(x post from LE thread)

 

 

Have a whole host of questions:

1. is it possible to get defeated and raped in Apocrypha? What happens after?

2. Is there a way to keep a chance of the “crawling away” outcome instead of bleed out events, simple slavery, etc?

3. When defeated by creatures, do after assault events fire or do you just get trauma and running away?

4. What are the correct settings to ensure compatibility with Death Alternative?

5. Is there a unique animation for submitting to creatures?

6. Can Miraak, Harkon, or Alduin (etc) defeat and rape the player or Vica versa?

7. Can followers get downed and raped while you are still fighting?

8. Can you offer yourself instead of a follower?

9. What happens to followers post-Defeat (with SS++, etc)? Is there a way to give them a chance to die after defeat? How about yourself?

 

 

N.B. The below comes from last time I used this which was pre-Anniversary edition release so memory may be fuzzy. But it's some info anyways.

 

1. Haven't tested, but I assume yes. And the same results 'after' as normal defeat. Which could (depending on quest status etc.) be quite gamebreaking :P

2. When you say "crawling away" events do you mean when the NPCs are done with you and just kind of walk off and you can choose to get up and run away, or something else?

3. Honestly afaik there's no difference between creature and NPC assaults except the animations, but the creatures *probably* won't do robberies?

4. I always paired these together when I played with defeat because I prefer letting DA manage whether I/my party is 'defeated' rather than relying on Defeat to do it; since Defeat could sometimes throw you into an animation but your party would keep fighting and maybe you'd get shot with an arrow and interrupt things and then it all goes to heck.

 

So the main things:

Enable Death Alternative

Enable Defeat

Have both of them confirm the other's existence (check for plugins or search for quests or refresh or whatever the options are in config)

Disable all of the triggers for 'player as victim' (so bleedout, stamina, etc. are all off) but don't disable the entire category [not sure if it matters, but it probably does]

Set DA's 'bleedout' to have Defeat as top priority; so any time you're KO'd and your party 'loses' per DA's settings, it goes into a Defeat scene

Set post-assault for Defeat to loop back to DA's blackout condition, but I'd usually have the % lower than 100; this way there's a chance the scene ends and the aggressor just walks off satisfied; but otherwise you go into the DA blackout loop (which could be inn recovery, left for dead, slavery, whatever).

 

5. Do you mean like when you surrender does it do something different, or the naughty time animations? Because the naughty time animations should be something you download and install using SLAL packs (probably) for Sexlab / Sexlab animation loader

 

6. I cannot say I've tested this, but it would depend on whether they have animations. Dunno if Alduin is just treated as a dragon or his own entity for that. Of course if there is a scene and you get pulled out of the battle from post-scene stuff, that will likely have severe repercussions on the questline so it's entirely possible that Death Alternative will force you to reload save instead of going into consequences.

 

7. If you have NPC vs NPC functions in the Defeat settings on... Yes. Those triggers aren't always reliable and even if it SHOULD only start after combat ends (if you enable that setting) sometimes it will ignore that. idk

 

8. I can't remember ever getting a choice after being defeated. I think if you surrender voluntarily (default K?) you get to choose, but maybe not? IDR.

 

9. I don't think that Defeat has any post-assault follower handling that gives death chance; but if you are hooking from DA to Defeat and back to DA then DA's settings for on-blackout should trigger for them. As far as you actually dying... Well, I think there's the (by default disabled) Unconscious Death option in DA?

Posted (edited)

This mod doesn't seem to work with guards or is there a setting I'm missing? Guards just straight up kill me if they catch me stealing something. Or is my health threshold too low?

Edited by lawnbringer
Posted (edited)
On 5/28/2022 at 12:43 AM, Elysian97m said:

The mod supports dragons and dragon priests. Where can we get models/animations for that? 

More Nasty Critters is a mod with models AND animations and there are SLAL Animation packs, if you use SexLab Animation Loader.

 

Edited by Winchester-1973
Posted
On 6/9/2022 at 7:41 PM, alphabetsoupdog1234 said:

2. When you say "crawling away" events do you mean when the NPCs are done with you and just kind of walk off and you can choose to get up and run away, or something else?

 

5. Do you mean like when you surrender does it do something different, or the naughty time animations? Because the naughty time animations should be something you download and install using SLAL packs (probably) for Sexlab / Sexlab animation loader

The former for both of these

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