Tlam99 Posted July 16, 2021 Posted July 16, 2021 Setting in defeat, if it's set like that you have to endure it. Â
BDNelson Posted July 16, 2021 Posted July 16, 2021 I'm playing Fallout 4,when I load these sex mods up, will this happen in my game as well?
judge007 Posted July 16, 2021 Posted July 16, 2021 6 minutes ago, BDNelson said: I'm playing Fallout 4,when I load these sex mods up, will this happen in my game as well? Â I really doubt you can load these mods up in Fallout 4
BDNelson Posted July 16, 2021 Posted July 16, 2021 I already had it running, but not all required files were retrieved(Fusion Girl IS required). Game crashed when I loaded the Dirty Sex series of mods. Have uninstalled everything to start over now that I have ALL of the necessary files and/or mods I'm going to go through the guide 1 more time to make sure. Then retry to load all 100+ mods that I have so far. I will let you know what happens.
Grimmdal Posted July 16, 2021 Posted July 16, 2021 Hi im having issued with Defeat loading sexlab scenes but only when the player is the initiator ! it takes literally minutes to load the scene when active, but loads instantly when the player is the victim. Â How can that be ?
CuriousDogman Posted July 17, 2021 Posted July 17, 2021 when using with ZAZ animations, permanently tying up a character allows them to slide around on the ground (i.e. move around) in the "lying down on the ground with tied hands" animation or whatever its called.
Tylerja Posted July 21, 2021 Posted July 21, 2021 i keep getting stuck in knock down without any npc trying to initiate sex lab, clean doesnt work it puts me bak up but in 3rd person and i cant move or use spells, attack etc can still save and load
CrimsonCracks Posted July 21, 2021 Posted July 21, 2021 I'm having an issue where NPCs put in sacks dissappear into the void when I 'unsack' them. Any idea on what could fix this? Really putting a stop to my abduction schemes...
Downloader Posted July 23, 2021 Posted July 23, 2021 (edited) Anyway to make it honour the swap key? It was funny the first few times but its getting silly the amount of times it puts me in the aggressor role when defeated on both my male and female characters. Edited July 23, 2021 by Downloader
Martianman Posted July 23, 2021 Posted July 23, 2021 Great mod and good port! I'm having a weird issue lately. I use MO2 and recently re-arranged the left mod list around to be a lot more organized. For some reason I noticed that if I "surrender" that no matter what I do the enemies always just demand money and no longer ask for special time with my female follower. I tried changing some settings with Sexlab Aroused but it didn't make a difference. Has anyone else had this problem? They'll still try to have sex if I play with a female character. I typically play with a male character and set the sex chance to 0 for myself but would still like for enemies to try to go after my companions. Do you know if it has to do with load order? Should I put defeat at the bottom of the left and right mod/plugin lists? When my companion gets knocked down the aggressor will try to attack them, it just seems to be the dialogue option. Does anyone know of any sexlab mod conflicts with defeat? I don't have death alternative installed on this profile but I have it installed for a different profile. Could the DA mod files be overwriting/interfering if they are unchecked on the left list but below Defeat in the order? Any tips would be appreciated!
superboy Posted July 25, 2021 Posted July 25, 2021 OK so i am having some issues, i dont know why but when i install the mod in MO2 it says form 43 or lower plugin detected, and before anyone says no i did not download the wrong version, i downloaded the SSE version and it still says Plugin 43 or lower detected.
judge007 Posted July 25, 2021 Posted July 25, 2021 8 minutes ago, superboy said: OK so i am having some issues, i dont know why but when i install the mod in MO2 it says form 43 or lower plugin detected, and before anyone says no i did not download the wrong version, i downloaded the SSE version and it still says Plugin 43 or lower detected. Â Controversial topic. Â It is an SE mod and it is Form 33 It should work as is, and it works converted to Form 44 Â Ignore the message or convert or toggle the message in MO2 that reports that.
Dr.p345 Posted July 26, 2021 Posted July 26, 2021 Defeat won't let me surrender whatsoever. People, creatures, doesn't matter. I have all my animations loaded via Sexlab Animation Loader, so that's not an issue. Had it working fine yesterday too (No new mods or anything added). Any suggestions would be greatly appreciated.  I have already tried, through Defeat's troubleshooter:  - Reconfiguring - Cleaning Up - Disabling, then re-enabling   Other than that, I've no idea what I've an do to remedy this problem.Â
Tlam99 Posted July 26, 2021 Posted July 26, 2021 On 7/24/2021 at 12:23 AM, Martianman said: more organized. For What criteria to organize ? Hopefully not alphabetical order. Left side order should be organized by what overwrites what. There are mods using same scripts but different releases, or skeletons and so on. Â
judge007 Posted July 26, 2021 Posted July 26, 2021 2 hours ago, Dr.p345 said: Defeat won't let me surrender whatsoever. People, creatures, doesn't matter. I have all my animations loaded via Sexlab Animation Loader, so that's not an issue. Had it working fine yesterday too (No new mods or anything added). Any suggestions would be greatly appreciated.  I have already tried, through Defeat's troubleshooter:  - Reconfiguring - Cleaning Up - Disabling, then re-enabling   Other than that, I've no idea what I've an do to remedy this problem. Double-check Surrender key is not linked to another mod.
Tlam99 Posted July 26, 2021 Posted July 26, 2021 On 7/21/2021 at 9:01 PM, CrimsonCracks said: ut in sacks dissappear into Try abandoned shack or in one of your homes. In the wilderness they disappear if not in their spawn area. Â
variaNTR Posted July 26, 2021 Posted July 26, 2021 Anyone what cause two MCM settings for SL Defeat? I have tried reinstall the mod and start the new game, still there are 2 Defeat settings in MCM.
Dr.p345 Posted July 29, 2021 Posted July 29, 2021 On 7/26/2021 at 7:53 PM, judge007 said: Double-check Surrender key is not linked to another mod. Figured it out. Something to do with the Defeat Addon mod (Had defeat appearing twice in MCM menu). Mod works perfectly without it. 1
superboy Posted July 30, 2021 Posted July 30, 2021 On 7/26/2021 at 2:13 AM, judge007 said: Â Controversial topic. Â It is an SE mod and it is Form 33 It should work as is, and it works converted to Form 44 Â Ignore the message or convert or toggle the message in MO2 that reports that. Â Thanks, i tried it after ignoring the message now it works. 1
judge007 Posted July 30, 2021 Posted July 30, 2021 3 minutes ago, superboy said:  Thanks, i tried it after ignoring the message now it works.  Good to hear, I haven't had any problems with any plugins run through CK, but just don't express an opinion on the subject!  ?
akranz Posted August 4, 2021 Posted August 4, 2021 Is there a setting to prevent defeat from toggling the visibility of some armor pieces? Custom armors using more than the head/torso/arm/leg slots work fine with defeat disabled, but then some armor pieces become invisible despite still being equipped once defeat is initialized.
whatrobyndidnext Posted August 9, 2021 Posted August 9, 2021 Hello, has anyone made or seen a patch around for defeat and better vampires? Looks like when I approach a sleeping victim, neither defeat not bv's sneak feed kicks in always, so I just get the pickpocket option. Occasionally I get the feed option. Haven't seen the 'sleeping' option since I installed BV. Or if anyone wants to drop me some advice for patching it myself? I've only ever made patches for, like, multiple mods that change one NPCs appearance, so it was kinda just click and drag the one I want. Thinking this might be harder but I'll have a crack at it Â
Excalidick Posted August 13, 2021 Posted August 13, 2021 Anyone know how to make defeat work properly with Nemesis ? chokehold / sleeper animation does not play so i cant knock people down with the hotkey, in first person all it does is move me to third person camera and third person it just stands there. i tried commanding a follower to do it and they also wont do itÂ
Sampon Posted August 18, 2021 Posted August 18, 2021 Hello ... I'd just be wondering what a * cosmetic supplement is and ... where to get it?   Üdv... Én csak arra volnék kÃváncsi, hogy a "cosmetic" kiegészÃtÅ‘ mi és... hol érhetÅ‘ el?
Brokebackboy Posted August 21, 2021 Posted August 21, 2021 hey having an issue trying to use action key for player as aggressor. running skse version, have all of the extensions recommended in the og mod (ui extension, up-to-date se). defeat mcm is working, everything is working as normal, but for some reason action key will not work. Â thoughts?
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