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Posted

Figured I'd post here in case this is a SE-specific issue and someone has some insight.

 

I am using Bane Master's version of SL Defeat SE with the follower fixes. Fixed a lot of problems for me but it created a new one that works properly with every other SLD version I've tried. If the PC is downed first and I am using the "All Down" option in the player as victim MCM page, as soon as the player goes down followers lose agro and combat ends, and only the PC is placed in the Defeat scene whereas the follower is treated as a bystander/witness. I thought maybe I had a mod that could be causing this but I removed almost every mod from my load order than wasn't system/menu/texture/mesh related and I was still getting the bug. I've copied my modlist I was using for testing below.

 

If anyone has any idea what might cause this or how I could fix it please lmk.

 

Spoiler

#Mod_Name
"DLC: HearthFires"
"DLC: Dragonborn"
"DLC: Dawnguard"
"DLC-Cleaned"
"Unofficial Skyrim Special Edition Patch"
"Cleaned Skyrim Special Edition Textures"
"Static Mesh Improvement Mod"
"NSM - SMIM Patch"
"ENB Helper SE 1.5 for SSE 1.5.97"
"JContainers SE"
"SSE Parallax Shader Fix v1.0 (BETA)"
"Player Size Adjuster and First Person Camera Height Fix SSE"
"Fuz Ro D'oh"
"Address library for SKSE plugins - All in one"
"Better Jumping SE"
"Papyrus Extender SSE - 4.3.8"
"PrivateProfileRedirector SE 0.5"
"SSE Engine Fixes for 1.5.39 - 1.5.97 (Part 1)"
"SSE Display Tweaks"
"Stay At System Page"
"YesImSure"
"BodySlide and Outfit Studio"
"Better MessageBox Controls"
"SkyUI_5_2_SE"
"FixNotesForSkyUI SKSE64 2.0.17"
"moreHUD SE"
"moreHUD Inventory Edition"
"Wider MCM Menu for SkyUI"
"RaceMenu Special Edition"
"RaceMenu High Heels Fixes-18045-1-3-1552859840"
"Improved Camera"
"UIExtensions"
"Remove Mods from System Menu v1.1"
"Caliente's Beautiful Bodies Enhancer -CBBE-"
"CBBE esl-flagged esp"
"Fair Skin Complexion for CBBE"
"Expressive Facegen Morphs SE"
"Expressive Facial Animation - Female Edition"
"Expressive Facial Animation - Male Edition"
"High Poly Head SE"
"Diamond Textures CBBE-45718-1-9-2-1632089775"
"Realistic Natural Skin Tones ESL"
"Feminine Argonian Textures (Chameleon and Lizard) [CBBE]"
"Feminine Khajiit Textures (Grey Cat and Leopard) [CBBE]"
"Masculine Argonian Textures for Vanilla (Chameleon and Lizard)"
"Masculine Khajiit Textures (Grey Cat and Leopard)"
"The Eyes of Beauty SSE"
"The Eyes of Beauty SE - Elves Edition"
"ESL High Poly Pretty Face and Darker Brows Stand Alone"
"KS Hairdos SSE"
"Breast Weight Painted Hair SE - KS Hairdos"
"Hvergelmir's Aesthetics - Beards"
"Realistic Haircolors FINAL"
"Schlongs of Skyrim SE"
"Tempered Skins for Males - SOS Full Version"
"SunJeong Body Preset #2"
"XP32 Maximum Skeleton Special Extended"
"XP32 Maximum Skeleton Special Extended - Fixed Scripts"
"No leg ratio changes - better Female wrists hands ankles and leg ratio twists for XPMSSE 2.80SEnlg"
"HDT-SMP for SSE 1.5.97"
"CBPC - Physics with Collisions"
"SINful CBP"
"FNIS Behavior SE 7_6 XXL"
"FNIS Creature Pack SE 7.6"
"Alternate Start - Live Another Life"
"Recorder Follower BSA Ver. 3.0"
"Recorder - Bugfix Patch SSE"
"Recorder Overhaul SSE - CBBE Body PHYSICS- 1.0.3"
"Recorder Overhaul SSE 3BA Patch"
"SexLabFrameworkSE_v163"
"PapyrusUtil SE - Scripting Utility Functions"
"SexLab Beta8 LipSync Fix"
"SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17))"
"SLAL_SE"
"Billyy's SLAL Animations 5.2"
"ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3"
"ZAP 8+ faster in and out of furnitures (SE)"
"ZAP_No Collision Furnitures 1-1 (SE)"
"FNIS Output1"
"Bodyslide Output"
"SL Defeat SSE.5.3.6 Bane 24112021"
"Dynamic Defeat LRG Patch 1.4"

 

Posted

Not sure if this the right place to ask, but what mods would you guys recommend that make best use of captured NPCs (that is, ones I put in a sack using Defeat)? Something like putting them on stocks to have my followers relieve themselves at my Hearthfire or something. Any suggestions?

  • 2 weeks later...
Posted

I am new to this mod, but what determines your player being bound and gagged before being raped? I have a male character so would they still be assaulted?

  • 3 weeks later...
Posted

I'm getting a weird new issue that I haven't had before on SSE.  I don't have a ton of information as it's 4:35 am and I can't be fucked to pull out logs or anything right now.  Defeat itself works fine, except with creatures.  If I die to a creature I get the "can't continue fighting" notice, go into bleedout, wait 3-4 seconds, get the "can't continue fighting" message again, actually die, and the save loads.  Again humans work perfectly well, I tested wolves, hagravens, and horses for creatures.  Now I've made sure creatures work in general outside of defeat (after some earlier issues), made sure they were enabled, animations were enabled in defeat and elsewhere, I've tried it with the essential switch on and off, I've reconfigured defeat, reinstalled defeat, togged essential status with the console, switched transition states, and god knows what else.  I've opened the sexlab debug to console and nothing seems to show up there prior to the save load.  Does defeat require a specific version of creature framework or vice versa?  If anyone has had a similar problem I'd love to hear any advice.  

 

I will not that initially I did NOT have creatures working, I apparently didn't have that set up from the get go.  I assumed when I discovered that that fixing that would fix defeat.  Apparently that was not the case.  I can verify that they are working now and all animations are working.  I both reconfigued and reinstalled defeat after fixing the creature issue.  

Posted

I'm getting a bunch of issues with the mod recently for some reason. Enemies say "Stay still" and then just stop. leaving me in the hand over face animation forever

Posted (edited)

As an AAF - Violate user on Fo4 this is just way too cool to get working. I also prefer to play with a controller so it was really nice to be able to bind the surrender key to any of the Dpad directions for surrender/solicitation function ( No favorites pop up ever, go figure) A++ job. Should mention I have More Nasty Critters SE and lots of SLAL animation packs loaded for erm, beast functionality and happen to be on Anniversary edition 1.6.353. Works like  a charm. Quite the learning curve to get running but fantastic none the less.

--Slight update.

 

Having difficulty raping NPCS as a female PC. Even with appropriate animations registered );

-Edit-

 

False flag, anims work fine. Scenes are quite delayed though. Guessing there's a Sexlab setting I need to tweak

 

-(hopefully) Last update- Disabling Debug increased speed of everything, animations start a lot sooner.

 

A Fix around always losing your armor is to.. 

1.go to player as victim settings in Defeat

2.Set all items to Strip rather than Unequip (My understanding is you'll still be robbed if robberies occur, then you're free to grab your gear off the ground.)

 

 

and as the above poster said there doesn't seem to be much animosity cooldown which means getting stuck in a loop of fighting for your life and getting raped if you're a female PC

Edited by ithinkimst0ned
Posted (edited)
On 9/1/2020 at 11:52 AM, cyresse said:

When I bag someone and release them, they always teleport to the same location. Just to test, I bagged Sigrid from Riverwood, fast travelled to Dawnstar, ran around for about 2 minutes, and then hit release, she teleported back to her original spot outside her family forge in Riverwood. I've tried having her in a knocked out state, a tied up state, she always teleports to the same location regardless of where I bag her.

 

I tried searching the thread, and there were some mentions of an HDT issue, but no further elaboration.

Did you figured out this problem when I put her in a sack she teleports, is there a solutionfor Sigrid teleports when I put her in a sack

Edited by Draego
Posted (edited)

Having a problem with this mod. Only seems to occur with creatures for whatever reason, but entering a defeat scene causes my character to be horribly misaligned, every time. Environment, creature type, selected animation, and spamming the 'realign actors' hotkey does nothing to fix it. Video is a typical example of how alignment ends up. I've reloaded Sexlab, reran FNIS, shuffled my load order, and done some research for other possible solutions but I can't find anything. Also, pressing the 'end animation' or 'move animation' hotkeys causes my character to spaz out, most likely due to the animations always putting them in the floor. Any ideas?

load order.txt

Edited by MrEaters
  • 2 weeks later...
  • 2 weeks later...
Posted

Hi all. I'm having sexlab use devious device animations on my character for sexlab scenes, but I don't have those devices equipped. It will play the animation as if I have an armbinder on, but I don't. Is there a way to make it so that if a bound animation is played, the game will place that restraint on my character for the duration of it?

Posted
On 1/31/2022 at 5:39 AM, ayylmaoaccounts said:

I'm getting an issue where Defeat doesn't appear in MCM at all, even after playing for a while (and having all the pre-requisites installed. Is there a solution to this?

 

I'm having this issue to, not just with this mod though. I wish I could figure out what the heck is happening.

Posted

I can't unequip the sack. It doesn't matter what buttons I press. I've tried the clean option and the recofig option but it does nothing. Please help me get rid of this damned sack.

  • 2 weeks later...
Posted

I am struggling (haha funny) with the struggling mechanic. Whenever I get staggered (which is usually the defeat trigger for me (2h weapons :() I try to hold A/D but for some reason the bar never fills so I will always kinda have to default to pressing both then alternating, because the bar never seems to fill otherwise. 

Posted (edited)

Can someone please tell me if this is VR compatible or not? The VR compatibility page says no, but I saw other people say yes. 

Edited by Crazywolf53
Posted

Currently looking to reinstall this mod. However, it hasn't been updated since 2019, and I've seen people mention incompatibility issues regarding the Anniversary Edition update. I'd appreciate any info on if this mod will be updated soon.

Posted
47 minutes ago, Pakari-RBX said:

Currently looking to reinstall this mod. However, it hasn't been updated since 2019, and I've seen people mention incompatibility issues regarding the Anniversary Edition update. I'd appreciate any info on if this mod will be updated soon.

Using AE atm, and I have not yet seen any incompatibilities.
My core Problem is that I cant Resist properly, but I had this Problem since "normal" SE has been a thing, so it never really worked for me.

Posted (edited)

I know it's bad Ettiquette to double-post, but I'm still not sure how struggling is supposed to work.

It says to hold down the buttons, but that does not work. It never did. 
I am aware that there's an option to alternate between buttons, but the way the MCM Menu phrases it, that should be a "last ditch" effort where you burn through stamina fast for some progress.

AM I just completely oblivious to the struggling mechanic? Like, am I too stupid to follow the simple "Hold Button" command?

Edited by RhodosGuard
Posted (edited)
24 minutes ago, RhodosGuard said:

I know it's bad Ettiquette to double-post, but I'm still not sure how struggling is supposed to work.

It says to hold down the buttons, but that does not work. It never did. 
I am aware that there's an option to alternate between buttons, but the way the MCM Menu phrases it, that should be a "last ditch" effort where you burn through stamina fast for some progress.

AM I just completely oblivious to the struggling mechanic? Like, am I too stupid to follow the simple "Hold Button" command?

i dont  if you are useing a controller but when i get the struggling bar with by xbox controller, I get the prompt to  to pres LT and RT in quick succesion. So just to be clear if you get tge prompt you press LT,RT,LT,RT,LT etc rapidly. so you dont "hold" the button(s), you press it multiple times in quick succesion

Edited by Morgoth Bauglir
Posted

Hi everyone, I'm very sorry to interrupt your conversation...

 

I'm new on skyrim and using mods.
Took me around a week to figure out how to install mods and all requirements !
Now I have moved to the next level, with loverslab..

I've installed around 100 mods, and they work more or less, but quite well for most of them.
I have a problem with Defeat SSE :

 

Whenever I use rape, animation doesnt launch, unless I manually use a hotkey to get to options (cancel, tools, enable player, enable victim...).
The after 10 sec the animation will launch. If I don't use the key, nothing will happen at all and I will wait forever.

I've tried several fixes, none working, disabling many mods to see, restarting fresh new game...

 

Nothing seems to work. 
I don't think it's an animation problem because when I launch manually via sexlab or ZAZ I have no problem and the animation would start normally in about 15 sec..

I would love to give a full list of my mods and loot order but I don't know how to export these datas, I'm using Vortex and didnt find how to.


Brief and incomplete list of what I use

Vortex

SKSE

XPMSE
SL frameworks 164c

SL

FG + amorous + ...

FNIS + FNIS sexy moves

FBSLALPACK
SL tools SE
SOS SE
SL DIalogues, Arousal SSE, extra voices

SL utility plus

SL defeat 
SLAL SE 

jcontainers
ZAZ 8.0

CBPC Faster HDT SMP

FNIS sexy moves
CBBE + 3BA

 

 

A lot of custom followers, high poly versions of NPCs... and some other mods I think irrelevant to mention here.
 

 

I'm thinking to switch to SL submit if I can't make it work but I would like to give it a try.

Problem is I'm also having this problem with another mod that won't launch animation, can't even figure out which one however...
Just a dialogue line that says "I need your body housecarl", and nothing happens, but maybe it's not related, I don't know..

Animations may launch through other mods when I use spells or other dialogue given by other mods...

Thanks in advance for your help if you will choose to help me.

Anorf

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