Aerizaa Posted October 1, 2021 Posted October 1, 2021 I'm a huge noob to Skyrim modding, so I apologize if this has been asked and answered a million times, but... As the player victim, I've been attempting to test the mod out. Went and found some bandits. I either surrender, or let them beat me up. And if dialogue happens (sometimes it doesn't), it will obviously go towards something sexual.. they'll say "come here" and then.. start attacking me like normal again. I do not understand what I am doing wrong. Any help would be greatly appreciated. *Unofficial Skyrim Special Edition Patch.esp *ZaZAnimationPack.esm *PamaPrisonAlternative.esm *FlowerGirls SE.esm *RealisticWaterTwo - Resources.esm *SexLab.esm *Schlongs of Skyrim - Core.esm *SkyUI_SE.esp *SMIM-SE-Merged-All.esp *FNIS.esp *RaceMenu.esp *RaceMenuPlugin.esp *Hothtrooper44_ArmorCompilation.esp *Hothtrooper44_Armor_Ecksstra.esp *SOSRaceMenu.esp *XPMSE.esp *CBBE.esp *Skyrim Flora Overhaul.esp *Immersive Weapons.esp *Schlongs of Skyrim.esp *SOS - Smurf Average Addon.esp *SOS - VectorPlexus Regular Addon.esp *SexLabDefeat.esp *AnubAnimObj.esp *SLAnimLoader.esp *Immersive Citizens - AI Overhaul.esp *Alternate Start - Live Another Life.esp *RealisticWaterTwo.esp
nonofyodambiznes Posted October 3, 2021 Posted October 3, 2021 (edited) is this mod compatible with beasteality ? if so which other mods do i need to install if i want to see player get humped by wolves or sabre cats? Edited October 3, 2021 by nonofyodambiznes
bloodmantle Posted October 4, 2021 Posted October 4, 2021 18 hours ago, nonofyodambiznes said: is this mod compatible with beasteality ? if so which other mods do i need to install if i want to see player get humped by wolves or sabre cats? You'll need Creature Framework in order to actually use creature animations. You'll also need to enable creatures in either the Sexlab MCM or the Defeat MCM I don't know which one starts as disabled by default but I believe it's Sexlab. More Nasty Critters is the typical mod for adding dicks to monsters, and for better animation packs I'd recommend Billy's and BakaFactory.
nonofyodambiznes Posted October 4, 2021 Posted October 4, 2021 (edited) 12 hours ago, bloodmantle said: You'll need Creature Framework in order to actually use creature animations. You'll also need to enable creatures in either the Sexlab MCM or the Defeat MCM I don't know which one starts as disabled by default but I believe it's Sexlab. More Nasty Critters is the typical mod for adding dicks to monsters, and for better animation packs I'd recommend Billy's and BakaFactory. i already have all of those installed except i have creature shlongs instead of nasty critters but i still get a ''you can't surrender to this enemy'' message Edited October 4, 2021 by nonofyodambiznes
axz2 Posted October 4, 2021 Posted October 4, 2021 7 minutes ago, nonofyodambiznes said: i already have all of those installed but i still get a ''you can't surrender to this enemy'' message Do you have animations installed for that specific enemy?
nonofyodambiznes Posted October 4, 2021 Posted October 4, 2021 (edited) 13 minutes ago, axz2 said: Do you have animations installed for that specific enemy? i have billy's slal and slal se and slal proxy that should cover them up i think there's a problem i don't see any options listed in list of enabled races in sl defeat menu Edited October 4, 2021 by nonofyodambiznes
axz2 Posted October 4, 2021 Posted October 4, 2021 9 minutes ago, nonofyodambiznes said: i have billy's slal and slal se and slal proxy that should cover them up i think there's a problem i don't see any options listed in list of enabled races in sl defeat menu Do you have the specific relevant animations enabled?
KGRam Posted October 7, 2021 Posted October 7, 2021 Saw this during a search for some anims. Thought it may get a chuckle from the Defeat crowd. Who did this anyway? https://www.coursef.com/sexlab-defeat-tutorial
Tlam99 Posted October 7, 2021 Posted October 7, 2021 On 9/28/2021 at 5:52 AM, bloodmantle said: defeat equip an item from your inventory Use this and set a trigger on scene start 1
DashMeUp Posted October 9, 2021 Posted October 9, 2021 Is the Surrender/Resist pop up menu from this mod? I keep getting the notification (tries to overpower you) then when I resist it fails and PC is raped by a dog. How do I stop this? There isn't even a struggle meter that pops up just straight to it, randomly as I pass by the dogs
buddyman4925 Posted October 10, 2021 Posted October 10, 2021 What are the conditions for making an NPC yield in combat? Do they have to be knocked down first or can it be from regular combat?
Plaguetard Posted October 13, 2021 Posted October 13, 2021 Anyone able to get the post rape Death Alternative to trigger? I can get the left for dead and rescued from Defeat to trigger, but it doesn't seem to be firing the Death Alternative portion and linking back to DA
dremora12 Posted October 14, 2021 Posted October 14, 2021 Immediately sorry for my English, I used google translator. Can you please tell me if I can somehow set up so that the rape was endless until you resist or there were more rounds. I play as a male character and mostly my companions are abused but for some reason only once and then the creatures just leave. I could not find an answer on the forums due to my poor knowledge of English.
dixshi Posted October 15, 2021 Posted October 15, 2021 For people where the action key works and marks stuff but you can't get a takedown it's probably because you didn't run FNIS after installing Defeat (at least that was my problem) What I do have is that problem that has been mentioned about 10 times for 2 years where it just won't play an animation with the PC as the aggressor until I open and close the console. Was a fix ever found? I don't mind it that much since the situation doesn't come up that often but it was kinda annoying while I was testing the mod to check if everything worked correctly. 1
liars_paradox Posted October 23, 2021 Posted October 23, 2021 Sometimes the attackers end up not assaulting my character and they sit in a chair and have lunch. How do I fix this?
DonQuiWho Posted October 23, 2021 Posted October 23, 2021 9 hours ago, liars_paradox said: Sometimes the attackers end up not assaulting my character and they sit in a chair and have lunch. How do I fix this? Have you tried giving them a Deathbell Sandwich? 1
SHIIIZA117 Posted October 24, 2021 Posted October 24, 2021 Is this still up to date or should i go to Yamete and battlefuck
rodrigo2 Posted October 24, 2021 Posted October 24, 2021 Hi, I just added Lover's Lab mods to the end of complex modlist I recently completed. All the other LL mods work fine. Defeat doesn't work at all. Hotkeys G & K do absolutely nothing. Anyone good at troubleshooting Defeat problems? What can I do?
PuddyTat Posted October 25, 2021 Posted October 25, 2021 On 10/4/2021 at 7:07 AM, nonofyodambiznes said: i have billy's slal and slal se and slal proxy that should cover them up i think there's a problem i don't see any options listed in list of enabled races in sl defeat menu Check to see if the race you are having trouble with is in the list of disabled creature races in the Defeat config menu. Also make sure you have creatures enabled in SL. 1
RagingTacos Posted October 29, 2021 Posted October 29, 2021 It might have already been discussed, but has anyone else run into an issue where multiple creature assailants won't do group animations? All the solo ones work, but none of the group animations seem to trigger. As a test, I forced all the multiple chance values to 100% so that they should always do group stuff, but they don't. The creature groups animations don't seem to be in the list of available animations either, even after a rebuild of Defeat.
zer02 Posted October 29, 2021 Posted October 29, 2021 (edited) 1 hour ago, RagingTacos said: It might have already been discussed, but has anyone else run into an issue where multiple creature assailants won't do group animations? All the solo ones work, but none of the group animations seem to trigger. As a test, I forced all the multiple chance values to 100% so that they should always do group stuff, but they don't. The creature groups animations don't seem to be in the list of available animations either, even after a rebuild of Defeat. - do you have group animations installed ? - are these animations processed using FNIS ? - are these animations activated \ registered in Anim Loader ? google "MassMatchMaker se" Edited October 29, 2021 by zer02
zer02 Posted October 29, 2021 Posted October 29, 2021 On 10/24/2021 at 12:42 PM, rodrigo2 said: Hi, I just added Lover's Lab mods to the end of complex modlist I recently completed. All the other LL mods work fine. Defeat doesn't work at all. Hotkeys G & K do absolutely nothing. Anyone good at troubleshooting Defeat problems? What can I do? I have been fighting with this problem for more than a year.. The fact is that the Defeat Baka version works 100%% PC-NPC mode, both in automatic and with manual surrender (K button), but NPC-NPC doesn't work for shit In the original version (here) - PC-NPC rarely works, more often the mod does not have time to intercept the defeat and the character dies, or the manual surrender button does not always work, BUT the NPC-NPC mode works 100% ?
RagingTacos Posted October 29, 2021 Posted October 29, 2021 16 minutes ago, zer02 said: - do you have group animations installed ? - are these animations processed using FNIS ? - are these animations activated \ registered in Anim Loader ? google "MassMatchMaker se" I do, the group animations work just fine when using things other than Defeat to trigger them
zer02 Posted October 29, 2021 Posted October 29, 2021 57 minutes ago, RagingTacos said: I do, the group animations work just fine when using things other than Defeat to trigger them hmm..ok, what percentage of the probability of a threesome, did you specify in the Defeat settings?
RagingTacos Posted October 29, 2021 Posted October 29, 2021 1 hour ago, RagingTacos said: It might have already been discussed, but has anyone else run into an issue where multiple creature assailants won't do group animations? All the solo ones work, but none of the group animations seem to trigger. As a test, I forced all the multiple chance values to 100% so that they should always do group stuff, but they don't. The creature groups animations don't seem to be in the list of available animations either, even after a rebuild of Defeat. 13 minutes ago, zer02 said: hmm..ok, what percentage of the probability of a threesome, did you specify in the Defeat settings? Like I said originally, I forced the percentage to 100 so it should guarantee a group. Specifically, I'm trying to get a 3 person werewolf animation to play, but defeat doesn't seem to be registering group animations belonging to any creature. It's loading group human animations just fine.
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