no_way Posted August 24, 2021 Posted August 24, 2021 For anyone using the latest bane edition, is there a way to set it up so that the cuffs equipped after a scene are of the restrictive variety, ie tie you up hands in front or back? I only seem to get cosmetic cuffs. 1
Violence6884 Posted August 25, 2021 Posted August 25, 2021 (edited) Does anyone else have trouble with guards? If I surrender to them, they just leave as if nothing happened. I haven't touched any morality options, in fact I left all settings on default. I do have POP so I was wondering if perhaps that somehow interferes specifically with guards. Edited August 25, 2021 by Violence6884
nezoki Posted August 31, 2021 Posted August 31, 2021 (edited) On 7/16/2021 at 3:52 PM, Grimmdal said: Hi im having issued with Defeat loading sexlab scenes but only when the player is the initiator ! it takes literally minutes to load the scene when active, but loads instantly when the player is the victim. How can that be ? Did you ever find a solution to this? Currently struggling with a similar issue as well. Haven't tried initiation yet but when my character is the victim, the game freezes a few times (noticeably longer than with other SL content) before starting the scene, freezes a few more times after the scene is over, too. Edited August 31, 2021 by nezoki 1
krisht Posted August 31, 2021 Posted August 31, 2021 (edited) Hello.. I found a really annoying although Reproducable bug. Apparently if your character surrendered and entering the struggle phase (At this time your character will play a "sad looking expression"), but your follower killed the aggressor, Your character now will be stuck on infinite loop of sad expression. When I tried to fix it with "mfg reset" command, it returns to normal for like 0.2 second before going back to register the "sad expression" again... Is there a way to somehow break this loop of script expression? Edit: Found the Fix! .... Just... use the "Unrelenting Force" shout and it will kill the animation loop and restore the expression to normal... Took me almost 1 day to find the answer.. Edited August 31, 2021 by krisht
Dannaleah Posted August 31, 2021 Posted August 31, 2021 is there a form 44 version? because it doesn't let me use it otherwise... T-T
axz2 Posted August 31, 2021 Posted August 31, 2021 2 hours ago, Dannaleah said: is there a form 44 version? because it doesn't let me use it otherwise... T-T What doesn't let you? MO2 by default checks or that but you can use it anyway, or even disable the warning.
Martianman Posted September 1, 2021 Posted September 1, 2021 On 7/26/2021 at 12:50 PM, T-lam said: What criteria to organize ? Hopefully not alphabetical order. Left side order should be organized by what overwrites what. There are mods using same scripts but different releases, or skeletons and so on. Yeah I organized it based on what mods need to take priority and overwrite, not alphabetical lol
Moacir Jr Posted September 2, 2021 Posted September 2, 2021 I lose all player controls, after being defeated and sex scene... the bandits go away, and I cant move, the player was freeze, without any control...
Tlam99 Posted September 2, 2021 Posted September 2, 2021 4 hours ago, Moacir Jr said: , without any control Animation loop. Try starting any other animation.
Downloader Posted September 3, 2021 Posted September 3, 2021 On 9/2/2021 at 2:26 AM, Moacir Jr said: I lose all player controls, after being defeated and sex scene... the bandits go away, and I cant move, the player was freeze, without any control... If simply trying to jump or swap weapons etc doesn't fix it I find using the command... enableplayercontrols 1 1 1 1 1 1 1 1 1 ...works some of the time (yes, the 1's and spaces are not typos), I usually try that as I've got it saved as a quick batch file, if that fails the only solution I have found to be a guaranteed fix is the stop animations/reset option in "animated eating redux SE" through the clunky MMC menu, not the Nemesis version of AER SE, its cancer, get the last FNIS version.
lpenguino Posted September 6, 2021 Posted September 6, 2021 When I have any idle animation modes (pretty female idles/sexy female idles) the cover self animations don't trigger. Is there a load order/ patch to fix this?
Storms1 Posted September 10, 2021 Posted September 10, 2021 On 5/25/2021 at 11:55 AM, Nohrin said: So from my experience, any time you use "reconfigure" or "Clean up" in Defeat, it "unsets" the action key and the only way to fix it is to go into MCM and set the action key again (even though the key will already be listed there). You have to basically overwrite the key with itself again every time you use clean up/reconfigure. Odd bug, but I have had it forever. Thanks for the advice! It doesn't solve the issue, but I appreciate it regardless!
Storms1 Posted September 10, 2021 Posted September 10, 2021 Can someone please, dear god, fix the Nemesis-Action Key bug? Half the functionality of this mod is lost through one bug that seemingly no one is making any effort to fix. Seriously, what gives? Plenty of people have complained about it for months now with little to no response, so what is the actual deal?
SacredDatura Posted September 10, 2021 Posted September 10, 2021 1 hour ago, Storms1 said: Can someone please, dear god, fix the Nemesis-Action Key bug? Half the functionality of this mod is lost through one bug that seemingly no one is making any effort to fix. Seriously, what gives? Plenty of people have complained about it for months now with little to no response, so what is the actual deal? That's probably an indication that it's much harder to fix than it appears.
Keiron13 Posted September 11, 2021 Posted September 11, 2021 defeat wont self install through mcm and if it dose how long dose it usualy take? 2
Domilexiste Posted September 15, 2021 Posted September 15, 2021 No idea how this happened but I have defeat twice in the mcm menu. One is enable and one disabled so guess that's good but I have no idea how to fix this because I never noticed it till now. Luckily the mod still works just strange it's shows up twice now. 1
Killeer Posted September 17, 2021 Posted September 17, 2021 (edited) Just report something strange. I use this mod mainly for NPC vs NPC thing so I disabled all the rest However, I can't get it to work. Change options and close for dozen of times (I can't really remove the mod for clean reinstall since it will tell me that my save file is corrupted even though I disabled the mod beforehand) Turned out it will work only when I have 'player as victim' enable In fact I had tried during the fight with different option turning on and off where I ran around in circle letting my follower get penetrated and hammered by those impatient enemy (by their sword/mace..., and sometimes followed by their D) Ps. I don't use creature thing Just leaving it here in case someone encounter the same problem Edited September 17, 2021 by Killeer
Kage777 Posted September 19, 2021 Posted September 19, 2021 On 9/11/2021 at 1:39 PM, Keiron13 said: defeat wont self install through mcm and if it dose how long dose it usualy take? I also have this issue; it's at the bottom of mod list and load order. 1
Ink_Ribbon Posted September 26, 2021 Posted September 26, 2021 Alright, this is frustrating. I'm trying to use Defeat for player prostitution in an extremely hardcore economy, but I can't get the actual prostitution dialogues to show up. I look at an NPC, I press the "surrender" key, which is K (though I have tested rebinding it to other keys, in case it's conflicting with something) and nothing visibly happens. However, I know SOME functions of the key ARE working, because using it on a distant NPC still triggers the "come over here" action. Sometimes it even opens up a dialogue with said NPC, often if I've just closed their dialogue from a normal E interaction, but when that does happen it's just their normal dialogue with no prostitution options of any kind. I'm on MO2 so I can't post a proper load order, but attached are my enabled mods, if any of them might be conflicting with that interaction prompt for any reason, or if I'm missing a mod that I'm supposed to have. Modlist.txt
Tlam99 Posted September 26, 2021 Posted September 26, 2021 2 minutes ago, Felidae0 said: but I can't get the actual prostitution dialogues to show up Test with this: https://www.nexusmods.com/skyrimspecialedition/mods/24124
Ink_Ribbon Posted September 26, 2021 Posted September 26, 2021 6 minutes ago, T-lam said: Test with this: https://www.nexusmods.com/skyrimspecialedition/mods/24124 Followed the instructions, and had an average latency of 78-85, at the most extreme ranges. This is at the start of a playthrough (as opposed to hundreds of hours deep) and I'm just standing around the Sleeping Giant Inn, talking to NPCs, for reference.
Ink_Ribbon Posted September 26, 2021 Posted September 26, 2021 Alright...? I'm not entirely sure how, but I seem to have fixed player prostitution? I reinstalled Defeat SSE, moved it to the highest priority in MO2, and then started up the game, and no change. Then I decided to test out NPC prostitution, by grabbing someone and putting them in a sack. When I had the sack on my back, suddenly the K interaction dialogue worked? (Which I know isn't how you're supposed to do NPC prostitution, but I figured it was worth checking.) Afterwards I released the NPC, and the K interaction seems to be working again now? The only other thing I changed was that I re-enabled the "Player/Follower aggressor" options and the "NPC v NPC options" to enable the knockdown/kidnapping system. Is it possible that one of those has to be enabled, not just "Player as Victim" in order for the script to function properly?
BeefyJackal Posted September 27, 2021 Posted September 27, 2021 For some reason, every time an npc has sex with a tied up person, the tied up person gets on their knees again, and remains tied up mid scene. What should I do? Is it incompatible with anything I might have overlooked?
Tlam99 Posted September 27, 2021 Posted September 27, 2021 19 hours ago, Felidae0 said: Player/Follower aggressor" options and the "NPC v NPC options" to enable the knockdown/kidnapping system. Is it po Sometimes checking a box and the box shows indeed checked, does not mean the function is enabled. Activating another function might have fixed it. Activating functions it's a good idea to stay in a not crowded cell.
bloodmantle Posted September 28, 2021 Posted September 28, 2021 I know this is a longshot, but does anyone know of a way to make defeat equip an item from your inventory upon a player as victim scene rather than removing them? My armour has a torn variant that I think looks good during scenes and I was wondering if there was a more streamlined way to do it than manually equipping it from my inventory each time.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now