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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
51 minutes ago, V3rni3r said:

DragonbornBody.esp is essentially a unique player mod I converted to se, it just points the game to use a particular set of meshes and textures for the player character. It has no skeleton files, the only thing that is overwriting my skeleton is ALLGUD and MNC. I guess the strange thing about the crash is that it seems inconsistent like out of the six times I've been there this has happened twice so far and only in that initial area, the inner sanctum is fine. Which is making me feel like it might be a false flag, like given enough time in that specific area eventually the game will crash. Unsure...but I'll do so more testing.

 

Does it crash with the same errors each time? if not then it could be a false positive.

If it does crash the same way each time it's likely that mod, or skyrim just took a sudden dislike to that mod. I had sos crashing on me once, and doing a clean save without sos then loading it back in resolved that issue. i didn't even need to reinstall it.

 

You might also try asking about your crash log here: https://www.nexusmods.com/skyrimspecialedition/mods/49130 (.NET Script Framework's Common Crashes and Fixes)

I didn't see your specific crash in the text file they've put together so far, but maybe someone there has a better idea of what's going on.

Posted

Hey all. I'm having an issue with the milking harness not showing up in game on my character. I found some body slide files for it and built the harness. The meshes are there in my game directory and the item shows up as equipped in my inventory in game but i cant see it on my character. I thought it might be the DD item hider but turning that off doesnt solve it. Anyone got an idea what the issue might be?

 

Cheers! 

Posted
37 minutes ago, Teddar said:

Hey all. I'm having an issue with the milking harness not showing up in game on my character. I found some body slide files for it and built the harness. The meshes are there in my game directory and the item shows up as equipped in my inventory in game but i cant see it on my character. I thought it might be the DD item hider but turning that off doesnt solve it. Anyone got an idea what the issue might be?

 

Cheers! 

 

The issue is that the bodyslides have been created from an older version of the harness using a differet slot than the slot I used for the Devious Device in the game. You would have to edit the nif file to give it the right slot.

Posted
On 5/2/2021 at 9:40 PM, zarantha said:

Currently having a bug near the beginning of the current questline(getting the first chaurus stud for lastelle) where I'll pop the pheromones right on them, and they will do nothing but turn around in circles, and won't follow me back to the camp. I tried spawning one in with the console at the camp and then popping the pheromones the moment it spawned, but it just attacked lastelle right away. Does anyone have a potential fix?

Posted
44 minutes ago, Fudgerin0 said:

Currently having a bug near the beginning of the current questline(getting the first chaurus stud for lastelle) where I'll pop the pheromones right on them, and they will do nothing but turn around in circles, and won't follow me back to the camp. I tried spawning one in with the console at the camp and then popping the pheromones the moment it spawned, but it just attacked lastelle right away. Does anyone have a potential fix?

 

I fixed it on my end and I am planning to post a fix tomorrow.

Posted
16 hours ago, DeepBlueFrog said:

 

I fixed it on my end and I am planning to post a fix tomorrow.

I know someone else handles SSE conversions. Should I just use a command to bypass this stage of the quest for now?

Posted
27 minutes ago, jebivetar6 said:

06038A3A is this the quest id for blacksmith craft? 

 

 

Yes... 'help _SLD_QST_JobBlacksmith' in the console.

Posted
1 hour ago, superlerk123 said:

? *takes a look at the people viewing thread* >

looks like were all here from some conversions time to wait :D

 

Yeah, yeah, give me a few minutes. I just woke up. I'm allowed to sleep in today. :P

Posted
1 hour ago, mikesolo1975 said:

You are amazing my friend. Thank you very much.  ?

The last Parasites bodyslide files work whith the new update  ? 

 

Should. From the changelog it sounded like bug fixes, no changes to assets.

Posted

Random question, but how do the chaurus worms apply inflation? Is it all at the start of infection or gradual as the worm remains lodged inside the PC?

Posted
26 minutes ago, Fudgerin0 said:

Random question, but how do the chaurus worms apply inflation? Is it all at the start of infection or gradual as the worm remains lodged inside the PC?

 

If you have an SE body, unless DBF has implemented passing inflation to Hormones (which I don't think has happened yet for those Parasites), then it will not work.

 

Parasites uses node scaling for older-style LE bodies (ex. UUNP, COSIO), which is incompatible with the new bone/node names for SE bodies (3BA, CBBE SE, CBBE SMP, BHUNP).

Posted
6 minutes ago, w234aew said:

 

If you have an SE body, unless DBF has implemented passing inflation to Hormones (which I don't think has happened yet for Parasites), then it will not work.

 

Parasites uses node scaling for older-style LE bodies (ex. UUNP, COSIO), which is incompatible with the new bone/node names for SE bodies (3BA, CBBE SE, CBBE SMP, BHUNP).

I'm using 3BBB, so that checks out. Something I guess he could try is passing it to SLIF?

Guess we have another thing to pester him about, lol

Posted
22 minutes ago, Fudgerin0 said:

I'm using 3BBB, so that checks out. Something I guess he could try is passing it to SLIF?

Guess we have another thing to pester him about, lol

 

Honestly, having worked on implementing NiO Bodymorphs and SLIF Morphs in Hormones, it's not hard to get it working (had a patch together within a week once I got the CK working in SE), but it's a pain to get it working well, and I think there are more interesting things to work on.

 

It took revisions since February to get Hormones built-in bodymorphs to the point it's at now (stable, as far as morphs go), with tons of weird discoveries along the way (like custom races having load-order requirements to work properly).

 

There are other mods/features I'm more interested in seeing right now. For example, full compatibility between Hormones, Stories, and Milk Mod Economy.

 

Having both Stories milking framework going and MME at the same time gets confusing, and if I have to choose one to use, MME is much more developed (addons like Milk Addict, Martial Milk, etc.).

 

Easiest way I can see for this to work would be recognizing one or all of the "Special" milks from MME (ex. Tasty, Creamy, Exotic) as Divine Milk, and outright disabling the rest of the milking scripts when MME is detected.

 

Due to the Milk Farm messing with Hormones Scaling of Breasts, I don't even use it in SE for non-testing playthroughs.

 

In the same vein, adding Fertility Mode compatibility is another interest of mine, because there are some scenarios/interactions in @DeepBlueFrog's mods that require BeeingFemale, the SE port of which is lackluster at best.

Posted

Is there anyway to get the kneeling/crawling animations without all the other stuff? I accidentally deleted my SD+ files, but my friend helped me to get the files last time, since there are a dozen files in here and I have no idea which ones I need for it to work with my other mods. Dreamworld is too buggy for me at the moment, I intended to take it out of my load order, but I deleted it by accident and CCleaner emptied my recycle bin and now none of the kneeling/crawling animations in other mods work.

Posted

Using Sexlab Stories (+devious), the converted ones, I'm experiencing CTD in the recemenu while navigating face parts. From screen recording, the crash happens when the part "_SLS_SexBotHeadGynoid" is loaded. Any idea on what I did wrong? ?

Posted

I started a new game for the new hormones update, and I don't think the curse is progressing, each day my character doesn't seem to progress in the curse like before and on the debug page it says 0 days for being a bimbo, yet my new character has been one for 3 days so far. 

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