Lisette11 Posted May 10, 2021 Posted May 10, 2021 Is there anyway to get the kneeling/crawling animations without all the other stuff? I accidentally deleted my SD+ files, but my friend helped me to get the files last time, since there are a dozen files in here and I have no idea which ones I need for it to work with my other mods. Dreamworld is too buggy for me at the moment, I intended to take it out of my load order, but I deleted it by accident and CCleaner emptied my recycle bin and now none of the kneeling/crawling animations in other mods work.
xyzfs Posted May 10, 2021 Posted May 10, 2021 Using Sexlab Stories (+devious), the converted ones, I'm experiencing CTD in the recemenu while navigating face parts. From screen recording, the crash happens when the part "_SLS_SexBotHeadGynoid" is loaded. Any idea on what I did wrong? ?
Fuzzy_Fox Posted May 11, 2021 Posted May 11, 2021 I started a new game for the new hormones update, and I don't think the curse is progressing, each day my character doesn't seem to progress in the curse like before and on the debug page it says 0 days for being a bimbo, yet my new character has been one for 3 days so far.Â
arshesney Posted May 11, 2021 Posted May 11, 2021 8 hours ago, xyzfs said: Using Sexlab Stories (+devious), the converted ones, I'm experiencing CTD in the recemenu while navigating face parts. From screen recording, the crash happens when the part "_SLS_SexBotHeadGynoid" is loaded. Any idea on what I did wrong? ? If that part gets loaded, might not even be connected to Stories, but can be fixed: that happens when a head part from a follower or NPC mod isn't flagged as "non-playable" or (even worse) flagged as "playable". Â Open SSEEdit, load all your plugins and apply a filter like this: Â you want to see all head parts, in your filtered view check follower or NPC mods and remove the playable tag if set. You can also safely add the non-playable. Â Mods that I know have this issue are: Auri (Song of the Green), Caesia, Alicia Painslut, The Ordinary Women.
jebivetar6 Posted May 11, 2021 Posted May 11, 2021 Its not 06038A3A its 74038A3A, probably somebody messed with the conversion or i got the wrong conversion file.Â
arshesney Posted May 11, 2021 Posted May 11, 2021 1 hour ago, jebivetar6 said: Its not 06038A3A its 74038A3A, probably somebody messed with the conversion or i got the wrong conversion file. The first two characters are unique to your load order, they mark plugin's position (in hexadecimal), your plugin is loaded in position 74 or 116th in list. 2
jebivetar6 Posted May 11, 2021 Posted May 11, 2021 Ah, so the quest is actually not the whole number but last five letters/numbers? Tnx, sryÂ
DeepBlueFrog Posted May 11, 2021 Author Posted May 11, 2021 6 hours ago, arshesney said: If that part gets loaded, might not even be connected to Stories, but can be fixed: that happens when a head part from a follower or NPC mod isn't flagged as "non-playable" or (even worse) flagged as "playable". Â Open SSEEdit, load all your plugins and apply a filter like this: Â you want to see all head parts, in your filtered view check follower or NPC mods and remove the playable tag if set. You can also safely add the non-playable. Â Mods that I know have this issue are: Auri (Song of the Green), Caesia, Alicia Painslut, The Ordinary Women. Â Thanks for the heads up.... I removed the Playable flag from all Face headparts in Stories.
DeepBlueFrog Posted May 11, 2021 Author Posted May 11, 2021 2 hours ago, jebivetar6 said: Ah, so the quest is actually not the whole number but last five letters/numbers? Tnx, sry  Actually, it is the last 5 letters + whatever the first two are for you.  You need to use the console and look up the ID from the quest name to get the actual ID for your load order. 1
DeepBlueFrog Posted May 12, 2021 Author Posted May 12, 2021 3 hours ago, Redcrown7 said: How start quest living wonder?  Find flyers in Windhelm about a special show in the dark elves quarters.
jebivetar6 Posted May 12, 2021 Posted May 12, 2021 16 hours ago, DeepBlueFrog said:  Actually, it is the last 5 letters + whatever the first two are for you.  You need to use the console and look up the ID from the quest name to get the actual ID for your load order.  I used tesedit, but it didn't display the right quest code, so i used save funclist 1  and found the thing that bothers me there. Stage 420 for some reason, and its obj does not complete, the dialogue that enables progression, does not appear, for stages and objectives 420 and after, before that it worked perfectly. The completion of the quest after that is impossible, at least for me, only with console, which is a bummer, because its a really nice immersion mod, and i would like to see an independent mod out of this.  If you have any advice in tracking possible cause of this mishap because i don't see any mod conflicting with SLD.
Tarquam Posted May 12, 2021 Posted May 12, 2021 Hi, for some unknown reason when I got enslaved, the first animation took place out of map. When the animation was finished, I teleported back but the owner stayed there, I had to teleport him back using moveto.player. Since then my owner is bugged. Is there a fix?  SexLab SexLab Aroused Eager NPCs Creature Framework Defeat ZAZ TDF Prostitution Devious Devices Sanguines Debauchery  I tried SexLab Debug on him, we've got an animation that worked fine, but he's still bugged, I can't talk to him  Â
DeepBlueFrog Posted May 12, 2021 Author Posted May 12, 2021 5 hours ago, jebivetar6 said:  I used tesedit, but it didn't display the right quest code, so i used save funclist 1  and found the thing that bothers me there. Stage 420 for some reason, and its obj does not complete, the dialogue that enables progression, does not appear, for stages and objectives 420 and after, before that it worked perfectly. The completion of the quest after that is impossible, at least for me, only with console, which is a bummer, because its a really nice immersion mod, and i would like to see an independent mod out of this.  If you have any advice in tracking possible cause of this mishap because i don't see any mod conflicting with SLD.  Are we still talking about SL Dialogues?  Stage 420 should have to do with the Lunar Forge. There is an issue with Skyrim where crafted items are not recognized for dialogue conditions. Because of that, I hand placed Lunar weapons in the bandit boss room (the one with a locked door). Use one of those.  Also.. I just looked at the quest and there is a bug actually - the quest is looking for more than one item in the player's inventory. Try talking to Eorlund with two Lunar weapons in your inventory.  I fixed it for the next version. 1
jebivetar6 Posted May 13, 2021 Posted May 13, 2021 Yes i talk just about that. That's the lunar forge item part that goes nuts. I found the one in the room as you said, and i crafted one, but i didn't know if it had any  issues with that crafted items that you mentioned. I tried to add all three types of lunar items required from the leveled list, but it didn't cross my mind to try with two.  Edit: Tried with player additem for all 3 variations of the item. Still nothing. Also, i use Ordinator that has a perk that adds 10% enchantment strength to all, if the strength of the enchantment is considered as a value in quest data? Maybe that's what's causing the issue?
Diver13666 Posted May 14, 2021 Posted May 14, 2021 OK, I think I'm stuck ? So, what happened to my PC... I was enslaved by some bored altmer necromancer. He put me his collar, gag and legcuffs devices. The next day I try to escape. I managed to run to Riften while being electrocuted by his"the collar is sending shocks". I thought that I need to remove the collar, rest a while and my enslavement would end. No. I removed the collar (no cheat restraints key crafting after being relieved of my gag by a guard). Even without the collar (put it in a container) and after a long rest I keep receiving shocks, I have my daily popups of slave progression and I am still enslaved. Why? Â Also, when I'm punished I move a bit with each strike, even if my PC is inside a piece of devious furniture (it just moves with him). Is there a way to avoid the movement?
DeepBlueFrog Posted May 14, 2021 Author Posted May 14, 2021 47 minutes ago, Diver13666 said: OK, I think I'm stuck ? So, what happened to my PC... I was enslaved by some bored altmer necromancer. He put me his collar, gag and legcuffs devices. The next day I try to escape. I managed to run to Riften while being electrocuted by his"the collar is sending shocks". I thought that I need to remove the collar, rest a while and my enslavement would end. No. I removed the collar (no cheat restraints key crafting after being relieved of my gag by a guard). Even without the collar (put it in a container) and after a long rest I keep receiving shocks, I have my daily popups of slave progression and I am still enslaved. Why?  That means your master is still alive and enslavement is still active. If you want to force a release from enslavement when it didn't trigger properly, bring up the Submit button ( '\' key ) and select SAFE WORD. Or use the Safe word option in the menu.  47 minutes ago, Diver13666 said: Also, when I'm punished I move a bit with each strike, even if my PC is inside a piece of devious furniture (it just moves with him). Is there a way to avoid the movement?  I never got to fixing that positioning issue. I know other mods have a solution but I haven't taken the time to study them yet.
Diver13666 Posted May 14, 2021 Posted May 14, 2021 9 hours ago, DeepBlueFrog said: Or use the Safe word option in the menu. Wow! Thanks! It worked! The only thing is that I have now "Please?" option in all NPC dialogues which works like SD's "Master?". It can trigger SD events with anyone even if I'm not enslaved anymore, but I think it's not a big deal if I don't use it. Is it alright? EDIT: I think it's in relation with Sexlab Dialogues mod. One time when my PC was begging with usual (not Sanguine+) dialogue option, the NPC tried to whip him (no animation, just screams and messages). Is there a background integration between Sexlab Dialogues and Sanguine Debauchery +?
DeepBlueFrog Posted May 14, 2021 Author Posted May 14, 2021 1 hour ago, Diver13666 said: Wow! Thanks! It worked! The only thing is that I have now "Please?" option in all NPC dialogues which works like SD's "Master?". It can trigger SD events with anyone even if I'm not enslaved anymore, but I think it's not a big deal if I don't use it. Is it alright? EDIT: I think it's in relation with Sexlab Dialogues mod. One time when my PC was begging with usual (not Sanguine+) dialogue option, the NPC tried to whip him (no animation, just screams and messages). Is there a background integration between Sexlab Dialogues and Sanguine Debauchery +? Â SexLab Dialogues is use to extend interactions from SD+ to other NPCs. Â If your character becomes very submissive, regular NPCs will have dialogue options to be treated as potential owners. Â To tone it down, select Resist a few times when the popup messages 'Submit/Resist' appears when an NPC tries to assault you. That will make your character more assertive and less likely to get those extra dialogues.
Diver13666 Posted May 14, 2021 Posted May 14, 2021 2 hours ago, DeepBlueFrog said: SexLab Dialogues is use to extend interactions from SD+ to other NPCs. Â If your character becomes very submissive, regular NPCs will have dialogue options to be treated as potential owners. Actually, this is awesome ? Nice extension!
coreoveride Posted May 15, 2021 Posted May 15, 2021 @DeepBlueFrog not sure if anyone else has had this issue however i did the chaurus queen storyline and after a while of fighting and flying about i started getting the follower door exit bug.  when exiting any door the player is teleported a good distance (in this case the distance needed for 10 followers) from the door when loading on the other side.  i killed EFF and it seems to continue to happen.  not sure what can be done about this however it only seems to occur once you reach your brood limit of 10.  its annoying but not entirely game breaking, i am about to restart clean (been needing to do such anyway) and see if clean NFF will result in the same thing.  it could be lethal though if player is teleported through a wall into the void lol. side note:  there are times when the brood isnt dismissed or isnt fully dismissed just FYI
DeepBlueFrog Posted May 16, 2021 Author Posted May 16, 2021 56 minutes ago, coreoveride said: @DeepBlueFrog not sure if anyone else has had this issue however i did the chaurus queen storyline and after a while of fighting and flying about i started getting the follower door exit bug.  when exiting any door the player is teleported a good distance (in this case the distance needed for 10 followers) from the door when loading on the other side.  i killed EFF and it seems to continue to happen.  not sure what can be done about this however it only seems to occur once you reach your brood limit of 10.  its annoying but not entirely game breaking, i am about to restart clean (been needing to do such anyway) and see if clean NFF will result in the same thing.  it could be lethal though if player is teleported through a wall into the void lol. side note:  there are times when the brood isnt dismissed or isnt fully dismissed just FYI  That bug is linked the the number of NPCs flagged as 'followers'.  As a workaround, you could try a few things:  - Use the power to dismiss your brood - Teleport to the Queen's dimensional rift (should be safe to do if you completed the quest and became the queen) - Once there, use the console, click on every Chaurus you see and type 'disable' - Keep a couple of chaurus if you want  The reason you have to go to the rift is that some chaurus may be stuck there and not summoned when you call them.  I try to keep the list of chaurus clean but I must have missed something and as a result they tend to accumulate.  You can also mitigate the issue by keeping the size of your brood low (slider in the menu for the number of chaurus spawns in your brood). 1
coreoveride Posted May 16, 2021 Posted May 16, 2021 58 minutes ago, DeepBlueFrog said:  That bug is linked the the number of NPCs flagged as 'followers'.  As a workaround, you could try a few things:  - Use the power to dismiss your brood - Teleport to the Queen's dimensional rift (should be safe to do if you completed the quest and became the queen) - Once there, use the console, click on every Chaurus you see and type 'disable' - Keep a couple of chaurus if you want  The reason you have to go to the rift is that some chaurus may be stuck there and not summoned when you call them.  I try to keep the list of chaurus clean but I must have missed something and as a result they tend to accumulate.  You can also mitigate the issue by keeping the size of your brood low (slider in the menu for the number of chaurus spawns in your brood). AWESOME! thanks for the advice and super quick response.  i am doing some further testing myself atm (started over and fully cleaned out EFF (old outdated) and MagnoCG (also old also twitchy with followers) using NFF.  if it happens on my new save i will let you know ^^
Teddar Posted May 16, 2021 Posted May 16, 2021 Anyone help me out with the Dibella mod? I am getting CTD's in the temple. Senna (think that's her name) has black face even though i installed fixed facegen files that i found in this thread and the game crashes after about 30 seconds when i am in the first area of the temple. Anyone got any ideas? Â Cheers!
s709 Posted May 17, 2021 Posted May 17, 2021 The face hugger seems to distort my belly shape on SE. I have tried disabling inflation in the MCM, but I keep getting a box shape belly. Using the erotic 3bbb body.
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