Witcher36 Posted October 3, 2023 Posted October 3, 2023 I’m getting a strange bug. I’m stuck in an infinite punishment loop and am being repeatedly whipped, allowance points have also been going crazy.
Storm37 Posted October 3, 2023 Posted October 3, 2023 I have installed body morphs and ran them through bodyslide. When I use huggers everything is alright but when I use tentacle armor etc the armor itself is in the right position but the body changes to some default preset and clips. I probably did something wrong but can't quite figure out what. Any ideas?
kaz5291 Posted October 4, 2023 Posted October 4, 2023 セックスラボの寄生虫スプリガンに変身するのに問題がありますが、何をインストールすればよいですか?
TheOneSin Posted October 4, 2023 Posted October 4, 2023 anyone know where the succubus body for sexlab hormones for 3ba is?
Diablohunter Posted October 7, 2023 Posted October 7, 2023 On 1/30/2021 at 8:51 PM, tznvlw said: Ported @DeepBlueFrog's mods For SSE by me? Updated on 2022/02/06 Please note that some changes have taken place in the mods installation package: From now on, each mod installation package currently consists of two parts: Assets: including textures, meshes, etc. Scripts: including scripts, seq, esp etc. for new install: You need to download these two parts and install them separately, then activate them for update: If there is no special notice, you only need to download the "Scripts" file when updating in the future. SexLab Dialogues (Ported on 2022/02/06): SexLab Dialogues - Assets 20211130.7z 863.36 kB · 6,702 downloads SexLab_Dialogues - Scripts 20220131.7z 163.15 kB · 3,161 downloads SexLab Parasites Manual (Uploaded on 2021/06/17): SexLab Parasites_Manual.pdf ; A manual for SexLab Parasites (The content of the document comes from @DeepBlueFrog's Wiki) SexLab Hormones (Ported on 2021/06/18): SexLab Stories (Ported on 2021/12/12): SexLab Stories Devious - Scripts 20211130.7z 203.42 kB · 2,586 downloads SexLab Stories Devious - Assets 20211130.7z 195.25 MB · 4,075 downloads SexLab Stories - Assets 20211130.7z 132.9 MB · 4,331 downloads SexLab Stories - Scripts 20211130.7z 274.57 kB · 2,580 downloads SexLab Stories_Manual.pdf 751.14 kB · 6,855 downloads ; A small manual for Sexlab stories (The content of the document comes from @DeepBlueFrog's Wiki) SexLab Alicia Painslut: SexLab Alicia Painslut 20210131SSE.7z 108.01 MB · 9,102 downloads Alicia-Painslut-SL-optional 20190502.7z 67.81 MB · 5,931 downloads Sanguine Debauchery enhanced (Ported on 2021/07/05): SD+ Manual 20210803.pdf 2.77 MB · 6,232 downloads Short tested, no problem? Optimized textures and meshes for SSE Please install the mod with mod manager Hi I've been searching for Sanguine Debauchery SSE compatible version in this thread for hours. I think I've overlooked it, is it available yet?
Diablohunter Posted October 7, 2023 Posted October 7, 2023 2 minutes ago, Diablohunter said: Hi I've been searching for Sanguine Debauchery SSE compatible version in this thread for hours. I think I've overlooked it, is it available yet? Nevermind I believe I have finally found it
slices9 Posted October 12, 2023 Posted October 12, 2023 On 3/30/2020 at 10:37 AM, Testificateguy said: I converted a bunch of your updated mods to SE. I used the Cathedral Asset Optimizer (animations, meshes & textures using the "Necessary Optimization" option), re-saved each .esp to form 44, re-exported facegen data (just in case), then repacked into .bsa for each mod. No testing was done, but in theory nothing would have broke anyways. Just did the usual porting procedure like any other mod. Hopefully they work.\ -Edit- Got around to "testing" and it seems that packing the files into BSAs (using CAO or manually using Archive.exe) breaks some meshes (specifically the statues) and facegen stuff. Unpacked works fine for some reason. I'll reupload the files again once I do a quick run through. Never seen this type of issue before tbh. -Edit2- Upload fixed non-BSA versions. Meshes look good, faces aren't grey, no issues this time (hopefully). Dibella Sisterhood 2020-03-29 SE.7z 84.09 MB · 9,642 downloads Dibella Sisterhood Sisters 2020-03-29 SE.7z 48.61 MB · 8,907 downloads Alicia Painslut SL Core 2020-03-29 SE.7z 87.15 MB · 2,138 downloads Kyne Blessing 2020-03-29 SE.7z 75.88 MB · 3,080 downloads SL Dialogues 2020-03-29.7z 1.13 MB · 2,592 downloads SD Plus 2020-03-29 SE.7z 25.35 MB · 4,186 downloads SL Stories Devious 2020-03-29 SE.7z 56.67 MB · 2,542 downloads SL Stories 2020-03-29 SE.7z 92.47 MB · 2,908 downloads So, not sure if it is due to the ATF or some other reason, but I have 2 alicia's following me, the human and the daedra at the same time... the soul thing doesn't exactly work also for some reason.
Valkidin Posted October 18, 2023 Posted October 18, 2023 On 10/3/2023 at 11:25 AM, Storm37 said: I have installed body morphs and ran them through bodyslide. When I use huggers everything is alright but when I use tentacle armor etc the armor itself is in the right position but the body changes to some default preset and clips. I probably did something wrong but can't quite figure out what. Any ideas? I had a similar issue and found out that the mod "Deviously Cursed Loot" also has a tentacle armor as part of the random bondage chance. This armor has a different bodyslide that you have to get from the Cursed Loot mod itself. So basically, the tentacle armor I saw was from a different mod.
K.Jerome Posted October 30, 2023 Posted October 30, 2023 I have a problem with kneeling/crawling. The animations themselves don't play, but at the same time the knelling/crawling text is displayed in the upper left corner of the screen.
eicosa Posted November 5, 2023 Posted November 5, 2023 On 7/11/2023 at 5:24 AM, eldr3d said: I'm using this mod with Dynamic Animation Replacer animations for the main idle and walk animations, which means that the kneeling/crawling animations from SD+ get overridden. Are there magic effects (or something like that) for these states I could check for in a DAR condition to swap the appropriate animation back in? Edit: I made a small patch for OAR. This should be compatible across versions because it uses the ModEvent System and StorageUtil variables. This file includes animations from the original mod, I hope that's okay. Everything else is published under the Unlicense. SanguinesDebauchery+ SE Open Animation Replacer Patch.zip 2.8 MB · 156 downloads underrated post thank you for your work 2
peanut404 Posted November 19, 2023 Posted November 19, 2023 ahhh running into a brick wall trying to install SD+ on two of 3 characters. for one it works absolutely fine, for the other two it's a certain freeze on load no matter what. qasmoke, clean save, low scripts, no ram throttling or anything - even tried increasing postloadupdatetime (its 2000 for me by default). nothing unfortuntately. im keeping separate profiles for now, but would love this resolved taking suggestions if anyone could be a hero and take a look at this horrific pap log! ? I'm have no idea really what im looking at myself, im much less uses to them than crash logs. Papyrus.0.log
nothing2lose Posted November 20, 2023 Posted November 20, 2023 (edited) where is the link for the latest Sisterhood of dibella? nevermind iam blind Edited November 20, 2023 by nothing2lose
Thomas_Hefferson Posted November 29, 2023 Posted November 29, 2023 Is there any plan to integrate or have some kind of NPC replacer for Sanguine? Its just that I have many npc replacers so Vanilla looking Sanguine looks a little out of place. If no plans to have a different appearance, does anyone know if using proteus to replace Sanguine's appearance will cause any issues? Thanks
memati? Posted December 3, 2023 Posted December 3, 2023 Hi im not sure if I should post this here or in the DD thread. I'm playing your mod on SSE 1.597 an am using devious devices version 5+ Since the newest DD updates plugs etc get removed before sex. This means the worms/tentacle armor etc from this mod get removed aswell but not reequiped, unless I toggle it back on and off in MCM or reload the save. Is there any possibility to circumvent this new "feature". Or should i go back to DD version 4+
firebinder Posted December 15, 2023 Posted December 15, 2023 I've developed a problem. Sanguine's Debauchery used to work very well for me. My character would get properly enslaved if she lost a fight or surrendered, and also through Simple Slavery. But now it often does NOT work, or takes a very long time to work if it does. I'll get the "You have been defeated and taken as slave" message, but then nothing happens - no one gets identified as "Owner" (even with a crowd of enemies at hand) and if I check her status in the MCM it does not show her as enslaved . I'm running the 20230410a version with the SDResources20230724. I have tried going back to an earlier version of Sanguine's Debauchery, but had the same issues. I'm thinking some other mod must be interfering, but I have LOT of mods and I can't be sure exactly when this started. Has anyone else seen this kind of thing? Or maybe have suggestions on how to troubleshoot?
effrenatus Posted December 26, 2023 Posted December 26, 2023 I am using SL Hormones successfully, but i would like to ask: Can it be used together with the WeightMorps mod if i turn off Hormones' Weight change feature? I am asking because both handle the weight.
Dojodo1 Posted January 1, 2024 Posted January 1, 2024 looking for some help with the Flowering Spriggan questline, everything seems to be working. Quest is started, effects are working, the only thing that doesn't work is the roots don't show up on my body even though i get the message that they are growing on me. Any help would be great
Slickman Posted January 22, 2024 Posted January 22, 2024 Having trouble entering bloated man's grotto with SD+. Crash logs indicate that it conflicts with Faster HDT SMP for some reason. Uninstalling SD+ solves the issue. If anyone knows anything about this crash log/how to properly resolve this issue please let me know. PROBABLE CALL STACK: [ 0] 0x7FF7AEBDA330 SkyrimSE.exe+141A330 -> 107328+0x2A8 mov rax, [rdx+0x48] [ 1] 0x7FF7AEBD6426 SkyrimSE.exe+1416426 -> 107298+0x246 mov rdx, [rbx+0xA8] [ 2] 0x7FF7AEBEDD3E SkyrimSE.exe+142DD3E -> 107644+0xCE mov [0x00007FF7B0CEAF40], rbx [ 3] 0x7FF7AEBEDB04 SkyrimSE.exe+142DB04 -> 107642+0x294 mov rbx, [rbx+0x30] [ 4] 0x7FF7AEBAEFBE SkyrimSE.exe+13EEFBE -> 106609+0xFE mov [rbx+0x140], al [ 5] 0x7FF7AEBACCF9 SkyrimSE.exe+13ECCF9 -> 106583+0x89 mov rax, [rbx+0x130] [ 6] 0x7FF7AEBA30E2 SkyrimSE.exe+13E30E2 -> 106437+0x72 mov rbx, [rsp+0x30] [ 7] 0x7FF7AEBC7A94 SkyrimSE.exe+1407A94 -> 107142+0x124 mov byte ptr [rsp+0x20], 0x01 [ 8] 0x7FF7ADDAB096 SkyrimSE.exe+05EB096 -> 36559+0x846 mov rcx, [0x00007FF7B0781BC8] [ 9] 0x7FF7ADDAA822 SkyrimSE.exe+05EA822 -> 36558+0x122 nop [10] 0x7FF7ADDAA46D SkyrimSE.exe+05EA46D -> 36555+0x4CD cmp dword ptr [0x00007FF7AF717408], 0x02 [11] 0x7FF7ADDACCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97 test r15b, r15b [12] 0x7FFB5997B919 hdtSMP64.dll+00BB919 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ [13] 0x7FF7ADDA4DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl [14] 0x7FF7AEC34C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax [15] 0x7FFBF795257D KERNEL32.DLL+001257D [16] 0x7FFBF8B0AA58 ntdll.dll+005AA58 REGISTERS: RAX 0x3 (size_t) [3] RCX 0x3 (size_t) [3] RDX 0x0 (size_t) [0] RBX 0x21D7118EE00 (BSLightingShaderMaterialFacegen*) Feature: kFaceGen Type: "kLighting" RSP 0xD3CB75F548 (void*) RBP 0x21B8736FA00 (BSLightingShader*) fxpFilename: "Lighting" RSI 0x22001 (size_t) [139265] RDI 0x21B8736FA00 (BSLightingShader*) fxpFilename: "Lighting" R8 0x21D7118EE00 (BSLightingShaderMaterialFacegen*) Feature: kFaceGen Type: "kLighting" R9 0x21B9E5BF3B0 (void*) R10 0x21B9C5D6E40 (void*) R11 0x5 (size_t) [5] R12 0x7FF7AD7C0000 (void*) R13 0x21BD87F6000 (void*) R14 0x21D7115A001 (void*) R15 0x21BD88EE040 (void*) STACK: [RSP+0 ] 0x7FF7AEBD6426 (void* -> SkyrimSE.exe+1416426 mov rdx, [rbx+0xA8]) [RSP+8 ] 0x21C1443A980 (EPrivateDataCBuffer*) [RSP+10 ] 0x21D7118EE00 (BSLightingShaderMaterialFacegen*) Feature: kFaceGen Type: "kLighting" [RSP+18 ] 0x21B8736FA00 (BSLightingShader*) fxpFilename: "Lighting" [RSP+20 ] 0x21BCBCB9570 (void*) [RSP+28 ] 0x21B00000000 (size_t) [2314987372544] [RSP+30 ] 0xD3CB75F580 (void*) [RSP+38 ] 0x21C146B1500 (void*) [RSP+40 ] 0xF0000000F0 (size_t) [1030792151280] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0x21D7115A080 (BSDynamicTriShape*) Name: "FemaleHeadNord" RTTIName: "BSDynamicTriShape" ExtraData[0] Name: "FOD" ExtraData[1] Name: "FMD" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Flowering Spriggan" Checking User Data: ----- Object Reference: Flags: 0x00000008 kInitialized Name: "Flowering Spriggan" FormID: 0xFF000940 FormType: NPC (43) Checking TESObjectREFR: {} Object Reference: Flags: 0x00000008 kInitialized Name: "Flowering Spriggan" FormID: 0xFF000940 FormType: NPC (43) Checking Parent: 2 Name: "BSFaceGenNiNodeSkinned" RTTIName: "BSFaceGenNiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Flowering Spriggan" Checking User Data: ----- Object Reference: Flags: 0x00000008 kInitialized Name: "Flowering Spriggan" FormID: 0xFF000940 FormType: NPC (43) Checking TESObjectREFR: {} Object Reference: Flags: 0x00000008 kInitialized Name: "Flowering Spriggan" FormID: 0xFF000940 FormType: NPC (43) Checking Parent: 7 Name: "skeleton_female.nif" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSBoneLOD" ExtraData[1] Name: "BOM" ExtraData[2] Name: "BBX" ExtraData[3] Name: "BSX" ExtraData[4] Name: "SkeletonID" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Flowering Spriggan" Checking User Data: ----- Object Reference: Flags: 0x00000008 kInitialized Name: "Flowering Spriggan" FormID: 0xFF000940 FormType: NPC (43) Checking TESObjectREFR: {} Object Reference: Flags: 0x00000008 kInitialized Name: "Flowering Spriggan" FormID: 0xFF000940 FormType: NPC (43) Checking Parent: 3 RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 15 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "FemaleHeadNord"
Jokekiller Posted January 23, 2024 Posted January 23, 2024 (edited) Hi! I have a visual problem with Sanguines debauchery, everything technically works all scripts and quests and stuff but... everytime I enter Dreamworld — lignt in there starts to go crazy. Like when I'm walking there's shadow glitches, light flickering on meshes all around like all meshes having too much of a light sources. I have Lux installed and DynDolod created (after I installed SD+ so it's included I guess). Also I'm using Synthesis ENB patch for all light sources (and in general I'm using Rudy ENB) Can someone maybe help me to figure it out how to fix lightning problem? Maybe there's somewhere miraculously a patch for it? Or if not, maybe just a confirmation that it can't be fixed or needed extensive work in CK? Any help would be appreciated! Edited January 23, 2024 by Jokekiller
loonetrooper Posted February 3, 2024 Posted February 3, 2024 When i strike my owner the log ''punishment queu, adding armbinder'' but this does not happpen. No armbinder is being equipped, just the lame iron cuffs wich do not restrain. Anyone got any idea how this is solved? I am on SSE with the newest SD+ and DD.
no_way Posted February 9, 2024 Posted February 9, 2024 On 7/10/2023 at 5:24 PM, eldr3d said: I'm using this mod with Dynamic Animation Replacer animations for the main idle and walk animations, which means that the kneeling/crawling animations from SD+ get overridden. Are there magic effects (or something like that) for these states I could check for in a DAR condition to swap the appropriate animation back in? Edit: I made a small patch for OAR. This should be compatible across versions because it uses the ModEvent System and StorageUtil variables. This file includes animations from the original mod, I hope that's okay. Everything else is published under the Unlicense. Edit: I noticed it's not 100% perfect, it seems the kneeling/crawling state is reset after sleeping (maybe other cases too). In these instances the animations won't be correct. I might fix that in the future, or feel free to fix it yourself and post the resulting patch if it annoys you. SanguinesDebauchery+ SE Open Animation Replacer Patch.zip 2.8 MB · 284 downloads What exactly does this do sorry? Sounds interesting
Angahran Posted February 9, 2024 Posted February 9, 2024 Maybe I'm confused so I'm hoping someone can point me in the right direction. I've just restarted a clean game and I was was wandering around Aftand and found 2 E.L.L.Es chained to tables and some type of assembly container with a button. Also various 'Incomplete' body parts. Didn't find any type of book or note offering any help with what to do with any of it. Then, I found E.L.L.E. in Shimmermist Cave, and she's now following me around. I did try to find any type of walkthrough for Sexlab Stories where she comes from, or any info on Alftand, but couldn't find anything helpful.
gmanmodz Posted February 13, 2024 Posted February 13, 2024 Hello how do I properly install SD theres no mcm when i load the game so im sure im doing something wrong
Nikerage Posted February 15, 2024 Posted February 15, 2024 I run into the problem where i get enslaved, everything seems to work but my owner is not wanting anything from me. Sometimes i got grabbed or something but no punishment for run away or executing events on its own after some time. Seems like something doesnt work as expected (for me). I have 1130 too and use Mo2 with resources, addons, SDc and so on. Loadorder for SD should be correct too.
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