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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted

I’m getting a strange bug. I’m stuck in an infinite punishment loop and am being repeatedly whipped, allowance points have also been going crazy. 

Posted

I have installed body morphs and ran them through bodyslide. When I use huggers everything is alright but when I use tentacle armor etc the armor itself is in the right position but the body changes to some default preset and clips. I probably did something wrong but can't quite figure out what. Any ideas?

Posted

セックスラボの寄生虫スプリガンに変身するのに問題がありますが、何をインストールすればよいですか?

Posted
On 1/30/2021 at 8:51 PM, tznvlw said:

Ported @DeepBlueFrog's mods For SSE by me? Updated on 2022/02/06

 

Please note that some changes have taken place in the mods installation package:
From now on, each mod installation package currently consists of two parts:


Assets: including textures, meshes, etc.
Scripts: including scripts, seq, esp etc.


for new install: You need to download these two parts and install them separately, then activate them
for update: If there is no special notice, you only need to download the "Scripts" file when updating in the future.

 

 

SexLab Dialogues (Ported on 2022/02/06):

 

 

SexLab Dialogues - Assets 20211130.7z 863.36 kB · 6,702 downloads

 

SexLab_Dialogues - Scripts 20220131.7z 163.15 kB · 3,161 downloads

 

 

 

 

SexLab Parasites Manual  (Uploaded on 2021/06/17):

 

 

 

SexLab Parasites_Manual.pdf ; A manual for SexLab Parasites  (The content of the document comes from @DeepBlueFrog's Wiki)

 

 

 

SexLab Hormones (Ported on 2021/06/18):

 

 

 

 

 

SexLab Stories (Ported on 2021/12/12):

 

SexLab Stories Devious - Scripts 20211130.7z 203.42 kB · 2,586 downloads

SexLab Stories Devious - Assets 20211130.7z 195.25 MB · 4,075 downloads

 

 

 

SexLab Stories - Assets 20211130.7z 132.9 MB · 4,331 downloads

SexLab Stories - Scripts 20211130.7z 274.57 kB · 2,580 downloads

 

 

SexLab Stories_Manual.pdf 751.14 kB · 6,855 downloads  ; A small manual for Sexlab stories  (The content of the document comes from @DeepBlueFrog's Wiki)

 

 

 

 

SexLab Alicia Painslut:

 

SexLab Alicia Painslut 20210131SSE.7z 108.01 MB · 9,102 downloads

 

Alicia-Painslut-SL-optional 20190502.7z 67.81 MB · 5,931 downloads

 

 

 

 

Sanguine Debauchery enhanced (Ported on 2021/07/05):

 

 

 

 

 

SD+ Manual 20210803.pdf 2.77 MB · 6,232 downloads

 

 

Short tested, no problem?

 

Optimized textures and meshes for SSE

 

Please install the mod with mod manager

 

Hi I've been searching for Sanguine Debauchery SSE compatible version in this thread for hours. I think I've overlooked it, is it available yet? 

Posted
2 minutes ago, Diablohunter said:

Hi I've been searching for Sanguine Debauchery SSE compatible version in this thread for hours. I think I've overlooked it, is it available yet? 

Nevermind I believe I have finally found it

 

Posted
On 3/30/2020 at 10:37 AM, Testificateguy said:

I converted a bunch of your updated mods to SE. I used the Cathedral Asset Optimizer (animations, meshes & textures using the "Necessary Optimization" option), re-saved each .esp to form 44, re-exported facegen data (just in case), then repacked into .bsa for each mod.

 

No testing was done, but in theory nothing would have broke anyways.  Just did the usual porting procedure like any other mod.  Hopefully they work.\

 

-Edit- Got around to "testing" and it seems that packing the files into BSAs (using CAO or manually using Archive.exe) breaks some meshes (specifically the statues) and facegen stuff.  Unpacked works fine for some reason.  I'll reupload the files again once I do a quick run through.  Never seen this type of issue before tbh.

 

-Edit2- Upload fixed non-BSA versions. Meshes look good, faces aren't grey, no issues this time (hopefully).

 

Dibella Sisterhood 2020-03-29 SE.7z 84.09 MB · 9,642 downloads Dibella Sisterhood Sisters 2020-03-29 SE.7z 48.61 MB · 8,907 downloads Alicia Painslut SL Core 2020-03-29 SE.7z 87.15 MB · 2,138 downloads Kyne Blessing 2020-03-29 SE.7z 75.88 MB · 3,080 downloads SL Dialogues 2020-03-29.7z 1.13 MB · 2,592 downloads

SD Plus 2020-03-29 SE.7z 25.35 MB · 4,186 downloads

SL Stories Devious 2020-03-29 SE.7z 56.67 MB · 2,542 downloads SL Stories 2020-03-29 SE.7z 92.47 MB · 2,908 downloads

So, not sure if it is due to the ATF or some other reason, but I have 2 alicia's following me, the human and the daedra at the same time... the soul thing doesn't exactly work also for some reason.

Posted
On 10/3/2023 at 11:25 AM, Storm37 said:

I have installed body morphs and ran them through bodyslide. When I use huggers everything is alright but when I use tentacle armor etc the armor itself is in the right position but the body changes to some default preset and clips. I probably did something wrong but can't quite figure out what. Any ideas?

I had a similar issue and found out that the mod "Deviously Cursed Loot" also has a tentacle armor as part of the random bondage chance. This armor has a different bodyslide that you have to get from the Cursed Loot mod itself. So basically, the tentacle armor I saw was from a different mod.

  • 2 weeks later...
Posted

I have a problem with kneeling/crawling. The animations themselves don't play, but at the same time the knelling/crawling text is displayed in the upper left corner of the screen.

Posted
On 7/11/2023 at 5:24 AM, eldr3d said:

I'm using this mod with Dynamic Animation Replacer animations for the main idle and walk animations, which means that the kneeling/crawling animations from SD+ get overridden. Are there magic effects (or something like that) for these states I could check for in a DAR condition to swap the appropriate animation back in?

 

Edit: I made a small patch for OAR. This should be compatible across versions because it uses the ModEvent System and StorageUtil variables. This file includes animations from the original mod, I hope that's okay. Everything else is published under the Unlicense.

SanguinesDebauchery+ SE Open Animation Replacer Patch.zip 2.8 MB · 156 downloads

 

underrated post :D thank you for your work

  • 2 weeks later...
Posted

ahhh running into a brick wall trying to install SD+ on two of 3 characters. for one it works absolutely fine, for the other two it's a certain freeze on load no matter what. qasmoke, clean save, low scripts, no ram throttling or anything - even tried increasing postloadupdatetime (its 2000 for me by default). nothing unfortuntately. im keeping separate profiles for now, but would love this resolved

 

taking suggestions if anyone could be a hero and take a look at this horrific pap log! ? I'm have no idea really what im looking at myself, im much less uses to them than crash logs. Papyrus.0.log

  • 2 weeks later...
Posted

Is there any plan to integrate or have some kind of NPC replacer for Sanguine? Its just that I have many npc replacers so Vanilla looking Sanguine looks a little out of place. 

If no plans to have a different appearance, does anyone know if using proteus to replace Sanguine's appearance will cause any issues? Thanks

Posted

Hi im not sure if I should post this here or in the DD thread. I'm playing your mod on SSE 1.597 an am using devious devices version 5+
Since the newest DD updates plugs etc get removed before sex. This means the worms/tentacle armor etc from this mod get removed aswell but not reequiped, unless I toggle it back on and off in MCM or reload the save. 
Is there any possibility to circumvent this new "feature". Or should i go back to DD version 4+

  • 2 weeks later...
Posted

I've developed a problem. Sanguine's Debauchery used to work very well for me. My character would get properly enslaved if she lost a fight or surrendered, and also through Simple Slavery. But now it often does NOT work, or takes a very long time to work if it does. I'll get the "You have been defeated and taken as slave" message, but then nothing happens - no one gets identified as "Owner" (even with a crowd of enemies at hand) and if I check her status in the MCM it does not show her as enslaved . 

 

I'm running the 20230410a version with the SDResources20230724. I have tried going back to an earlier version of Sanguine's Debauchery, but had the same issues.

 

I'm thinking some other mod must be interfering, but I have LOT of mods and I can't be sure exactly when this started. Has anyone else seen this kind of thing? Or maybe have suggestions on how to troubleshoot?

  • 2 weeks later...
Posted

I am using SL Hormones successfully, but i would like to ask: Can it be used together with the WeightMorps mod if i turn off Hormones' Weight change feature? I am asking because both handle the weight.

Posted

looking for some help with the Flowering Spriggan questline, everything seems to be working. Quest is started, effects are working, the only thing that doesn't work is the roots don't show up on my body even though i get the message that they are growing on me. Any help would be great 

  • 3 weeks later...
Posted

Having trouble entering bloated man's grotto with SD+. Crash logs indicate that it conflicts with Faster HDT SMP for some reason. Uninstalling SD+ solves the issue. If anyone knows anything about this crash log/how to properly resolve this issue please let me know.

 

PROBABLE CALL STACK:
	[ 0] 0x7FF7AEBDA330 SkyrimSE.exe+141A330 -> 107328+0x2A8	mov rax, [rdx+0x48]
	[ 1] 0x7FF7AEBD6426 SkyrimSE.exe+1416426 -> 107298+0x246	mov rdx, [rbx+0xA8]
	[ 2] 0x7FF7AEBEDD3E SkyrimSE.exe+142DD3E -> 107644+0xCE	mov [0x00007FF7B0CEAF40], rbx
	[ 3] 0x7FF7AEBEDB04 SkyrimSE.exe+142DB04 -> 107642+0x294	mov rbx, [rbx+0x30]
	[ 4] 0x7FF7AEBAEFBE SkyrimSE.exe+13EEFBE -> 106609+0xFE	mov [rbx+0x140], al
	[ 5] 0x7FF7AEBACCF9 SkyrimSE.exe+13ECCF9 -> 106583+0x89	mov rax, [rbx+0x130]
	[ 6] 0x7FF7AEBA30E2 SkyrimSE.exe+13E30E2 -> 106437+0x72	mov rbx, [rsp+0x30]
	[ 7] 0x7FF7AEBC7A94 SkyrimSE.exe+1407A94 -> 107142+0x124	mov byte ptr [rsp+0x20], 0x01
	[ 8] 0x7FF7ADDAB096 SkyrimSE.exe+05EB096 -> 36559+0x846	mov rcx, [0x00007FF7B0781BC8]
	[ 9] 0x7FF7ADDAA822 SkyrimSE.exe+05EA822 -> 36558+0x122	nop
	[10] 0x7FF7ADDAA46D SkyrimSE.exe+05EA46D -> 36555+0x4CD	cmp dword ptr [0x00007FF7AF717408], 0x02
	[11] 0x7FF7ADDACCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97	test r15b, r15b
	[12] 0x7FFB5997B919 hdtSMP64.dll+00BB919	cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ
	[13] 0x7FF7ADDA4DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165	test bl, bl
	[14] 0x7FF7AEC34C1E SkyrimSE.exe+1474C1E -> 109636+0x106	mov ebx, eax
	[15] 0x7FFBF795257D KERNEL32.DLL+001257D
	[16] 0x7FFBF8B0AA58    ntdll.dll+005AA58

REGISTERS:
	RAX 0x3                (size_t) [3]
	RCX 0x3                (size_t) [3]
	RDX 0x0                (size_t) [0]
	RBX 0x21D7118EE00      (BSLightingShaderMaterialFacegen*)
		Feature: kFaceGen
		Type: "kLighting"
	RSP 0xD3CB75F548       (void*)
	RBP 0x21B8736FA00      (BSLightingShader*)
		fxpFilename: "Lighting"
	RSI 0x22001            (size_t) [139265]
	RDI 0x21B8736FA00      (BSLightingShader*)
		fxpFilename: "Lighting"
	R8  0x21D7118EE00      (BSLightingShaderMaterialFacegen*)
		Feature: kFaceGen
		Type: "kLighting"
	R9  0x21B9E5BF3B0      (void*)
	R10 0x21B9C5D6E40      (void*)
	R11 0x5                (size_t) [5]
	R12 0x7FF7AD7C0000     (void*)
	R13 0x21BD87F6000      (void*)
	R14 0x21D7115A001      (void*)
	R15 0x21BD88EE040      (void*)

STACK:
	[RSP+0  ] 0x7FF7AEBD6426     (void* -> SkyrimSE.exe+1416426	mov rdx, [rbx+0xA8])
	[RSP+8  ] 0x21C1443A980      (EPrivateDataCBuffer*)
	[RSP+10 ] 0x21D7118EE00      (BSLightingShaderMaterialFacegen*)
		Feature: kFaceGen
		Type: "kLighting"
	[RSP+18 ] 0x21B8736FA00      (BSLightingShader*)
		fxpFilename: "Lighting"
	[RSP+20 ] 0x21BCBCB9570      (void*)
	[RSP+28 ] 0x21B00000000      (size_t) [2314987372544]
	[RSP+30 ] 0xD3CB75F580       (void*)
	[RSP+38 ] 0x21C146B1500      (void*)
	[RSP+40 ] 0xF0000000F0       (size_t) [1030792151280]
	[RSP+48 ] 0x0                (size_t) [0]
	[RSP+50 ] 0x0                (size_t) [0]
	[RSP+58 ] 0x0                (size_t) [0]
	[RSP+60 ] 0x21D7115A080      (BSDynamicTriShape*)
		Name: "FemaleHeadNord"
		RTTIName: "BSDynamicTriShape"
		ExtraData[0] Name: "FOD"
		ExtraData[1] Name: "FMD"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Full Name: "Flowering Spriggan"
		Checking User Data: -----
			Object Reference: 
			Flags: 0x00000008 kInitialized
			Name: "Flowering Spriggan"
			FormID: 0xFF000940
			FormType: NPC (43)
		Checking TESObjectREFR: {}
			Object Reference: 
			Flags: 0x00000008 kInitialized
			Name: "Flowering Spriggan"
			FormID: 0xFF000940
			FormType: NPC (43)
		Checking Parent: 2
			Name: "BSFaceGenNiNodeSkinned"
			RTTIName: "BSFaceGenNiNode"
			Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
			Full Name: "Flowering Spriggan"
			Checking User Data: -----
				Object Reference: 
				Flags: 0x00000008 kInitialized
				Name: "Flowering Spriggan"
				FormID: 0xFF000940
				FormType: NPC (43)
			Checking TESObjectREFR: {}
				Object Reference: 
				Flags: 0x00000008 kInitialized
				Name: "Flowering Spriggan"
				FormID: 0xFF000940
				FormType: NPC (43)
			Checking Parent: 7
				Name: "skeleton_female.nif"
				RTTIName: "BSFadeNode"
				ExtraData[0] Name: "BSBoneLOD"
				ExtraData[1] Name: "BOM"
				ExtraData[2] Name: "BBX"
				ExtraData[3] Name: "BSX"
				ExtraData[4] Name: "SkeletonID"
				Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
				Full Name: "Flowering Spriggan"
				Checking User Data: -----
					Object Reference: 
					Flags: 0x00000008 kInitialized
					Name: "Flowering Spriggan"
					FormID: 0xFF000940
					FormType: NPC (43)
				Checking TESObjectREFR: {}
					Object Reference: 
					Flags: 0x00000008 kInitialized
					Name: "Flowering Spriggan"
					FormID: 0xFF000940
					FormType: NPC (43)
				Checking Parent: 3
					RTTIName: "NiNode"
					Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
					Checking Parent: 0
						RTTIName: "BSMultiBoundNode"
						Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
						Checking Parent: 15
							Name: "ObjectLODRoot"
							RTTIName: "NiNode"
							Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
							Checking Parent: 3
								Name: "shadow scene node"
								RTTIName: "ShadowSceneNode"
								Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
								Checking Parent: 1
									Name: "WorldRoot Node"
									RTTIName: "SceneGraph"
									Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "FemaleHeadNord"

 

Posted (edited)

Hi! I have a visual problem with Sanguines debauchery, everything technically works all scripts and quests and stuff but... everytime I enter Dreamworld — lignt in there starts to go crazy. Like when I'm walking there's shadow glitches, light flickering on meshes all around like all meshes having too much of a light sources. I have Lux installed and DynDolod created (after I installed SD+ so it's included I guess). Also I'm using Synthesis ENB patch for all light sources (and in general I'm using Rudy ENB) Can someone maybe help me to figure it out how to fix lightning problem? Maybe there's somewhere miraculously a patch for it? Or if not, maybe just a confirmation that it can't be fixed or needed extensive work in CK? 

Any help would be appreciated! 

Edited by Jokekiller
  • 2 weeks later...
Posted

When i strike my owner the log ''punishment queu, adding armbinder'' but this does not happpen. No armbinder is being equipped, just the lame iron cuffs wich do not restrain.

Anyone got any idea how this is solved?

I am on SSE with the newest SD+ and DD.

Posted
On 7/10/2023 at 5:24 PM, eldr3d said:

I'm using this mod with Dynamic Animation Replacer animations for the main idle and walk animations, which means that the kneeling/crawling animations from SD+ get overridden. Are there magic effects (or something like that) for these states I could check for in a DAR condition to swap the appropriate animation back in?

 

Edit: I made a small patch for OAR. This should be compatible across versions because it uses the ModEvent System and StorageUtil variables. This file includes animations from the original mod, I hope that's okay. Everything else is published under the Unlicense.

 

Edit: I noticed it's not 100% perfect, it seems the kneeling/crawling state is reset after sleeping (maybe other cases too). In these instances the animations won't be correct. I might fix that in the future, or feel free to fix it yourself and post the resulting patch if it annoys you.

SanguinesDebauchery+ SE Open Animation Replacer Patch.zip 2.8 MB · 284 downloads

What exactly does this do sorry?  Sounds interesting

 

Posted

Maybe I'm confused so I'm hoping someone can point me in the right direction.

 

I've just restarted a clean game and I was was wandering around Aftand and found 2 E.L.L.Es chained to tables and some type of assembly container with a button.

Also various 'Incomplete' body parts.

 

Didn't find any type of book or note offering any help with what to do with any of it.

 

Then, I found E.L.L.E. in Shimmermist Cave, and she's now following me around.

 

I did try to find any type of walkthrough for Sexlab Stories where she comes from, or any info on Alftand, but couldn't find anything helpful.

Posted

I run into the problem where i get enslaved, everything seems to work but my owner is not wanting anything from me. Sometimes i got grabbed or something but no punishment for run away or executing events on its own after some time. Seems like something doesnt work as expected (for me). I have 1130 too and use Mo2 with resources, addons, SDc and so on. Loadorder for SD should be correct too.

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