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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
2 hours ago, sexcapades said:

I don't include coldsun in the bash patch.  Activate them AFTER the patch is made. Put coldsun last in your load order on both the folder side and esp side of MO.

Hi, thank you for your respond. What is "coldsun" you mentioned? I don't think I had that on my load order.

Posted
15 hours ago, JuicedJeremy said:

Same here. Having a headache trying to find it. The only version that is "up-to-date" I can find is in the beta thread but according to Frog it's in here...

 

All my conversions are here. I'll be taking them down at some point since DBF is doing his own. Haven't decided when yet.
 

 

Posted
On 5/28/2023 at 9:30 AM, zwdragonbone8314 said:

Hi, I just download and play the DBF Beta version of SD (10.04.2023) and encounter a problem. When the owner punished me, the system keep equipping the device to my PC even though my PC has already been equipped with bounding device.  And I cannot play the game when that happen as the system keep equipping the device in endless time. Every time when I click OK on the message box, the new message box just show up. And even I open the MCM menu, the message box still keep showing up. I'm not sure what went wrong. Please help.

 

Any detail about what device was causing the issue?

 

It is possible that some conditions are not well detected for devices with multiple slots, like harness or full body devices.

 

On 5/30/2023 at 7:50 AM, AttilaMagyar said:

Just giving you a heads up, your sexlab stories in your trial package screws up some of the faces in Coldsun's follower replacement mods  :(  

 

Any detail about which NPCs are messed up?

 

I tried to remove several facegen changes in Stories but I may have missed some.

 

Did you try moving Coldsun's mod after Stories?

Posted
On 6/2/2023 at 2:03 PM, unpopular said:

I cannot find Sexlab Dialogue for SE in this thread or anywhere.  Is it gone?

 

Check the Beta Testing thread for SE.. Dialogues is the second link in the Download section.

The SE versions don't have their own page yet but they will once my work calms down a bit and gives me some personal time back.

Posted
On 6/8/2023 at 6:54 PM, Piper_No_Piping said:

The most recent upload of SDresources is missing files (namely those under sheogorad, but there might be more). Using the LE version (but not overwriting the SE version) works though.

 

Thanks,, I will check the script I use to package the mod files and make sure these resources are included.

Posted

Hello, I would like to ask about something, I see that there are three different queen armors in BS, but I can't get the last two, how do I get them. please tell me sir.

Posted
5 hours ago, 枫樱雪 said:

Hello, I would like to ask about something, I see that there are three different queen armors in BS, but I can't get the last two, how do I get them. please tell me sir.

 

Just build the one you want. they are just variants. they aren't standalone armors. Building a different one if you already have the chaurus queen armor will change how it looks.

Posted
30 minutes ago, zarantha said:

 

Just build the one you want. they are just variants. they aren't standalone armors. Building a different one if you already have the chaurus queen armor will change how it looks.

That is, I just need to select any group (six files) in bs and build them right?Only one clothing style can exist.

BTW There is also a recently discovered problem, I disappeared after doing a rape animation and could not be recovered no matter how I did it

Posted
40 minutes ago, 枫樱雪 said:

That is, I just need to select any group (six files) in bs and build them right?Only one clothing style can exist.

BTW There is also a recently discovered problem, I disappeared after doing a rape animation and could not be recovered no matter how I did it

Another problem, I see many spells in sseedit but I can't learn them, even with player.addspell.For example, motherseedflare, digest acid heal, and so on

Posted
1 hour ago, 枫樱雪 said:

That is, I just need to select any group (six files) in bs and build them right?Only one clothing style can exist.

 

Yes.

 

1 hour ago, 枫樱雪 said:

BTW There is also a recently discovered problem, I disappeared after doing a rape animation and could not be recovered no matter how I did it

 

Not something from these mods. You can try a save, exit game and relaunch. or you can open racemenu from the console and save your character again. 

 

29 minutes ago, 枫樱雪 said:

Another problem, I see many spells in sseedit but I can't learn them, even with player.addspell.For example, motherseedflare, digest acid heal, and so on

 

Not all spells are spell you can learn. Many of them are just effects that play at certain times. That's true for any mod, and vanilla skyrim. 

Posted

Also, vanishing out of nowehere is a SE bug.

I had my character vanish occasionally when changing camera from first to third perspective with the bow drawn out.

I don't know any solution when that happens. 

I always have to suck it up and go back to my latest save.

Posted
On 6/3/2023 at 10:14 PM, adexi1997 said:

I have the same problem, I've scoured the walkthrough several times. I don't have any education options, just how can I assist is the closest. Senna has nothing for me, neither does Hamal or Sybil, ive done the assist sybil option numerous times.

Can I get some help on this? Still cant get it to work

Posted
22 hours ago, DeepBlueFrog said:

Also, vanishing out of nowehere is a SE bug.

I had my character vanish occasionally when changing camera from first to third perspective with the bow drawn out.

I don't know any solution when that happens. 

I always have to suck it up and go back to my latest save.

 

Have you noticed it happens in particular locations more than others?

 

I noticed it happens frequently for me in the Blue Palace, along with a couple of other locations.

 

Sometimes it's caused by a high number of magical effects being in place (probably overload of "do I need a magic effect overlay/mesh to play?" checks, but TBH I haven't looked into it, I just change clothing to refresh the player mesh) but it seems to happen regardless.

Posted
9 hours ago, w234aew said:
On 6/17/2023 at 10:29 PM, DeepBlueFrog said:

Also, vanishing out of nowehere is a SE bug.

I had my character vanish occasionally when changing camera from first to third perspective with the bow drawn out.

I don't know any solution when that happens. 

I always have to suck it up and go back to my latest save.

 

Have you noticed it happens in particular locations more than others?

 

I noticed it happens frequently for me in the Blue Palace, along with a couple of other locations.

 

Sometimes it's caused by a high number of magical effects being in place (probably overload of "do I need a magic effect overlay/mesh to play?" checks, but TBH I haven't looked into it, I just change clothing to refresh the player mesh) but it seems to happen regardless.

 

I read somewhere that this can happen also when you change hairs a lot and what fixes it is to save your appearance, then switch to a vanilla hair and back by loading your saved appearance. Idk that seemed to work for me.

Posted
On 6/19/2023 at 6:50 AM, Lenore said:

 

I read somewhere that this can happen also when you change hairs a lot and what fixes it is to save your appearance, then switch to a vanilla hair and back by loading your saved appearance. Idk that seemed to work for me.

 

IIRC it is a problem with the lighting system in Skyrim. If an area has too many lights, something is set wrong, or there is some sort of conflict within cells --- there will be glitches like things being invisible at certain angles (when a light source hits them). There are mods in the works that will fix the light limit errors of the game... This might go away in the foreseeable future.

Posted
On 5/7/2019 at 5:44 PM, DeepBlueFrog said:

SE versions of SD+ (May 2019) and Dialogues (May 2019) are now available in their respective download pages (thanks @Adviser69 !)

I don't understand. When I went to the page for SD+ the only files were the old ones for LE from 2022 and the page says it's not SE compatible... It just links back to this thread, saying that the SE files are here... Am I stupid and just not seeing them? I've been looking for the SE download for over an hour. It's the only mod I'm still missing from my LE setup and I would love to have it.

For clarification, I had no trouble finding the SE version for Dialogues.

Posted
4 hours ago, cs1806754 said:

I don't understand. When I went to the page for SD+ the only files were the old ones for LE from 2022 and the page says it's not SE compatible... It just links back to this thread, saying that the SE files are here... Am I stupid and just not seeing them? I've been looking for the SE download for over an hour. It's the only mod I'm still missing from my LE setup and I would love to have it.

For clarification, I had no trouble finding the SE version for Dialogues.

 

On the first post, there is a Download link under the picture of Sanguine.

 

That link takes you to the SE Beta Testing page where I moved all the SE versions I am currently managing.

That link is also in my signature.

Posted

Can i ask how are marching quests started? everytime player gets enslaved for example in the wilderness by for example a forsworn there is no march to hag rock redoubt ro anything

Posted
10 hours ago, azaria777 said:

Can i ask how are marching quests started? everytime player gets enslaved for example in the wilderness by for example a forsworn there is no march to hag rock redoubt ro anything

 

They should start after 24 h spent outside. In theory that is.

In practice, I ran into too many conflicting AI quests on NPCs to make them work reliably.

I am thinking of alternate approaches but I don't have a solution planned just yet.

Posted
15 hours ago, DeepBlueFrog said:

 

They should start after 24 h spent outside. In theory that is.

In practice, I ran into too many conflicting AI quests on NPCs to make them work reliably.

I am thinking of alternate approaches but I don't have a solution planned just yet.

what about interactions with the environment player gets ensalved in, lets say a bandit hold or a castle with bandits, they never the pc to cages or certain places, is it supposed to be like that just get enslaved at the spot and then i can go and the master follows the character around?

Posted (edited)
11 hours ago, azaria777 said:

what about interactions with the environment player gets ensalved in, lets say a bandit hold or a castle with bandits, they never the pc to cages or certain places, is it supposed to be like that just get enslaved at the spot and then i can go and the master follows the character around?

 

At this time yes... things get too unpredictable with random NPCs.. I had to disable most forced interactions.

The idea is that the owner needs you, the slave, to get stuff done for them, or carry stuff for them (except weapons). They will use locked devices as punishment, not as a default.

You can go around but they follow you to make sure you don't run away. That's the idea of the mod at the moment.

Edited by DeepBlueFrog
Posted
On 6/28/2023 at 7:48 AM, DeepBlueFrog said:

 

At this time yes... things get too unpredictable with random NPCs.. I had to disable most forced interactions.

The idea is that the owner needs you, the slave, to get stuff done for them, or carry stuff for them (except weapons). They will use locked devices as punishment, not as a default.

You can go around but they follow you to make sure you don't run away. That's the idea of the mod at the moment.

great, if i may ask one more thing. are there any other special npc's or locations besides the ones in the dreamworld and the dreamworld itself? 

Posted

I'm working on my Dyndolod setup and one of the errors it throws is a reference to non-existing zaz furniture in SD+.  0x85628, _SD_GibbetW04HandsBehind is placed in the grove and refers to ZaZ-UltimateDataPack\ZaZ - Obejcts  Static\Gibbet\GibbetW04HandsBehind-Static.nif which is not in my SE ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3. Not an issue for LOD their summary says, and I haven't noticed a problem in multiple visits to the grove but I figured I'd mention it. 

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