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SkyrimLL/DeepBlueFrog mods conversion to SSE


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On 7/11/2023 at 5:24 AM, eldr3d said:

I'm using this mod with Dynamic Animation Replacer animations for the main idle and walk animations, which means that the kneeling/crawling animations from SD+ get overridden. Are there magic effects (or something like that) for these states I could check for in a DAR condition to swap the appropriate animation back in?

 

Edit: I made a small patch for OAR. This should be compatible across versions because it uses the ModEvent System and StorageUtil variables. This file includes animations from the original mod, I hope that's okay. Everything else is published under the Unlicense.

SanguinesDebauchery+ SE Open Animation Replacer Patch.zip 2.8 MB · 156 downloads

 

underrated post :D thank you for your work

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  • 2 weeks later...

ahhh running into a brick wall trying to install SD+ on two of 3 characters. for one it works absolutely fine, for the other two it's a certain freeze on load no matter what. qasmoke, clean save, low scripts, no ram throttling or anything - even tried increasing postloadupdatetime (its 2000 for me by default). nothing unfortuntately. im keeping separate profiles for now, but would love this resolved

 

taking suggestions if anyone could be a hero and take a look at this horrific pap log! ? I'm have no idea really what im looking at myself, im much less uses to them than crash logs. Papyrus.0.log

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  • 2 weeks later...

Hi im not sure if I should post this here or in the DD thread. I'm playing your mod on SSE 1.597 an am using devious devices version 5+
Since the newest DD updates plugs etc get removed before sex. This means the worms/tentacle armor etc from this mod get removed aswell but not reequiped, unless I toggle it back on and off in MCM or reload the save. 
Is there any possibility to circumvent this new "feature". Or should i go back to DD version 4+

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  • 2 weeks later...

I've developed a problem. Sanguine's Debauchery used to work very well for me. My character would get properly enslaved if she lost a fight or surrendered, and also through Simple Slavery. But now it often does NOT work, or takes a very long time to work if it does. I'll get the "You have been defeated and taken as slave" message, but then nothing happens - no one gets identified as "Owner" (even with a crowd of enemies at hand) and if I check her status in the MCM it does not show her as enslaved . 

 

I'm running the 20230410a version with the SDResources20230724. I have tried going back to an earlier version of Sanguine's Debauchery, but had the same issues.

 

I'm thinking some other mod must be interfering, but I have LOT of mods and I can't be sure exactly when this started. Has anyone else seen this kind of thing? Or maybe have suggestions on how to troubleshoot?

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  • 2 weeks later...

looking for some help with the Flowering Spriggan questline, everything seems to be working. Quest is started, effects are working, the only thing that doesn't work is the roots don't show up on my body even though i get the message that they are growing on me. Any help would be great 

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  • 3 weeks later...

Having trouble entering bloated man's grotto with SD+. Crash logs indicate that it conflicts with Faster HDT SMP for some reason. Uninstalling SD+ solves the issue. If anyone knows anything about this crash log/how to properly resolve this issue please let me know.

 

PROBABLE CALL STACK:
	[ 0] 0x7FF7AEBDA330 SkyrimSE.exe+141A330 -> 107328+0x2A8	mov rax, [rdx+0x48]
	[ 1] 0x7FF7AEBD6426 SkyrimSE.exe+1416426 -> 107298+0x246	mov rdx, [rbx+0xA8]
	[ 2] 0x7FF7AEBEDD3E SkyrimSE.exe+142DD3E -> 107644+0xCE	mov [0x00007FF7B0CEAF40], rbx
	[ 3] 0x7FF7AEBEDB04 SkyrimSE.exe+142DB04 -> 107642+0x294	mov rbx, [rbx+0x30]
	[ 4] 0x7FF7AEBAEFBE SkyrimSE.exe+13EEFBE -> 106609+0xFE	mov [rbx+0x140], al
	[ 5] 0x7FF7AEBACCF9 SkyrimSE.exe+13ECCF9 -> 106583+0x89	mov rax, [rbx+0x130]
	[ 6] 0x7FF7AEBA30E2 SkyrimSE.exe+13E30E2 -> 106437+0x72	mov rbx, [rsp+0x30]
	[ 7] 0x7FF7AEBC7A94 SkyrimSE.exe+1407A94 -> 107142+0x124	mov byte ptr [rsp+0x20], 0x01
	[ 8] 0x7FF7ADDAB096 SkyrimSE.exe+05EB096 -> 36559+0x846	mov rcx, [0x00007FF7B0781BC8]
	[ 9] 0x7FF7ADDAA822 SkyrimSE.exe+05EA822 -> 36558+0x122	nop
	[10] 0x7FF7ADDAA46D SkyrimSE.exe+05EA46D -> 36555+0x4CD	cmp dword ptr [0x00007FF7AF717408], 0x02
	[11] 0x7FF7ADDACCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97	test r15b, r15b
	[12] 0x7FFB5997B919 hdtSMP64.dll+00BB919	cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ
	[13] 0x7FF7ADDA4DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165	test bl, bl
	[14] 0x7FF7AEC34C1E SkyrimSE.exe+1474C1E -> 109636+0x106	mov ebx, eax
	[15] 0x7FFBF795257D KERNEL32.DLL+001257D
	[16] 0x7FFBF8B0AA58    ntdll.dll+005AA58

REGISTERS:
	RAX 0x3                (size_t) [3]
	RCX 0x3                (size_t) [3]
	RDX 0x0                (size_t) [0]
	RBX 0x21D7118EE00      (BSLightingShaderMaterialFacegen*)
		Feature: kFaceGen
		Type: "kLighting"
	RSP 0xD3CB75F548       (void*)
	RBP 0x21B8736FA00      (BSLightingShader*)
		fxpFilename: "Lighting"
	RSI 0x22001            (size_t) [139265]
	RDI 0x21B8736FA00      (BSLightingShader*)
		fxpFilename: "Lighting"
	R8  0x21D7118EE00      (BSLightingShaderMaterialFacegen*)
		Feature: kFaceGen
		Type: "kLighting"
	R9  0x21B9E5BF3B0      (void*)
	R10 0x21B9C5D6E40      (void*)
	R11 0x5                (size_t) [5]
	R12 0x7FF7AD7C0000     (void*)
	R13 0x21BD87F6000      (void*)
	R14 0x21D7115A001      (void*)
	R15 0x21BD88EE040      (void*)

STACK:
	[RSP+0  ] 0x7FF7AEBD6426     (void* -> SkyrimSE.exe+1416426	mov rdx, [rbx+0xA8])
	[RSP+8  ] 0x21C1443A980      (EPrivateDataCBuffer*)
	[RSP+10 ] 0x21D7118EE00      (BSLightingShaderMaterialFacegen*)
		Feature: kFaceGen
		Type: "kLighting"
	[RSP+18 ] 0x21B8736FA00      (BSLightingShader*)
		fxpFilename: "Lighting"
	[RSP+20 ] 0x21BCBCB9570      (void*)
	[RSP+28 ] 0x21B00000000      (size_t) [2314987372544]
	[RSP+30 ] 0xD3CB75F580       (void*)
	[RSP+38 ] 0x21C146B1500      (void*)
	[RSP+40 ] 0xF0000000F0       (size_t) [1030792151280]
	[RSP+48 ] 0x0                (size_t) [0]
	[RSP+50 ] 0x0                (size_t) [0]
	[RSP+58 ] 0x0                (size_t) [0]
	[RSP+60 ] 0x21D7115A080      (BSDynamicTriShape*)
		Name: "FemaleHeadNord"
		RTTIName: "BSDynamicTriShape"
		ExtraData[0] Name: "FOD"
		ExtraData[1] Name: "FMD"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Full Name: "Flowering Spriggan"
		Checking User Data: -----
			Object Reference: 
			Flags: 0x00000008 kInitialized
			Name: "Flowering Spriggan"
			FormID: 0xFF000940
			FormType: NPC (43)
		Checking TESObjectREFR: {}
			Object Reference: 
			Flags: 0x00000008 kInitialized
			Name: "Flowering Spriggan"
			FormID: 0xFF000940
			FormType: NPC (43)
		Checking Parent: 2
			Name: "BSFaceGenNiNodeSkinned"
			RTTIName: "BSFaceGenNiNode"
			Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
			Full Name: "Flowering Spriggan"
			Checking User Data: -----
				Object Reference: 
				Flags: 0x00000008 kInitialized
				Name: "Flowering Spriggan"
				FormID: 0xFF000940
				FormType: NPC (43)
			Checking TESObjectREFR: {}
				Object Reference: 
				Flags: 0x00000008 kInitialized
				Name: "Flowering Spriggan"
				FormID: 0xFF000940
				FormType: NPC (43)
			Checking Parent: 7
				Name: "skeleton_female.nif"
				RTTIName: "BSFadeNode"
				ExtraData[0] Name: "BSBoneLOD"
				ExtraData[1] Name: "BOM"
				ExtraData[2] Name: "BBX"
				ExtraData[3] Name: "BSX"
				ExtraData[4] Name: "SkeletonID"
				Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
				Full Name: "Flowering Spriggan"
				Checking User Data: -----
					Object Reference: 
					Flags: 0x00000008 kInitialized
					Name: "Flowering Spriggan"
					FormID: 0xFF000940
					FormType: NPC (43)
				Checking TESObjectREFR: {}
					Object Reference: 
					Flags: 0x00000008 kInitialized
					Name: "Flowering Spriggan"
					FormID: 0xFF000940
					FormType: NPC (43)
				Checking Parent: 3
					RTTIName: "NiNode"
					Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
					Checking Parent: 0
						RTTIName: "BSMultiBoundNode"
						Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
						Checking Parent: 15
							Name: "ObjectLODRoot"
							RTTIName: "NiNode"
							Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
							Checking Parent: 3
								Name: "shadow scene node"
								RTTIName: "ShadowSceneNode"
								Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
								Checking Parent: 1
									Name: "WorldRoot Node"
									RTTIName: "SceneGraph"
									Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "FemaleHeadNord"

 

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Hi! I have a visual problem with Sanguines debauchery, everything technically works all scripts and quests and stuff but... everytime I enter Dreamworld — lignt in there starts to go crazy. Like when I'm walking there's shadow glitches, light flickering on meshes all around like all meshes having too much of a light sources. I have Lux installed and DynDolod created (after I installed SD+ so it's included I guess). Also I'm using Synthesis ENB patch for all light sources (and in general I'm using Rudy ENB) Can someone maybe help me to figure it out how to fix lightning problem? Maybe there's somewhere miraculously a patch for it? Or if not, maybe just a confirmation that it can't be fixed or needed extensive work in CK? 

Any help would be appreciated! 

Edited by Jokekiller
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  • 2 weeks later...

When i strike my owner the log ''punishment queu, adding armbinder'' but this does not happpen. No armbinder is being equipped, just the lame iron cuffs wich do not restrain.

Anyone got any idea how this is solved?

I am on SSE with the newest SD+ and DD.

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On 7/10/2023 at 5:24 PM, eldr3d said:

I'm using this mod with Dynamic Animation Replacer animations for the main idle and walk animations, which means that the kneeling/crawling animations from SD+ get overridden. Are there magic effects (or something like that) for these states I could check for in a DAR condition to swap the appropriate animation back in?

 

Edit: I made a small patch for OAR. This should be compatible across versions because it uses the ModEvent System and StorageUtil variables. This file includes animations from the original mod, I hope that's okay. Everything else is published under the Unlicense.

 

Edit: I noticed it's not 100% perfect, it seems the kneeling/crawling state is reset after sleeping (maybe other cases too). In these instances the animations won't be correct. I might fix that in the future, or feel free to fix it yourself and post the resulting patch if it annoys you.

SanguinesDebauchery+ SE Open Animation Replacer Patch.zip 2.8 MB · 284 downloads

What exactly does this do sorry?  Sounds interesting

 

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Maybe I'm confused so I'm hoping someone can point me in the right direction.

 

I've just restarted a clean game and I was was wandering around Aftand and found 2 E.L.L.Es chained to tables and some type of assembly container with a button.

Also various 'Incomplete' body parts.

 

Didn't find any type of book or note offering any help with what to do with any of it.

 

Then, I found E.L.L.E. in Shimmermist Cave, and she's now following me around.

 

I did try to find any type of walkthrough for Sexlab Stories where she comes from, or any info on Alftand, but couldn't find anything helpful.

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I run into the problem where i get enslaved, everything seems to work but my owner is not wanting anything from me. Sometimes i got grabbed or something but no punishment for run away or executing events on its own after some time. Seems like something doesnt work as expected (for me). I have 1130 too and use Mo2 with resources, addons, SDc and so on. Loadorder for SD should be correct too.

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On 2/9/2024 at 1:10 AM, no_way said:

What exactly does this do sorry?  Sounds interesting

 

 

With SD, you can kneel/crawl by pressing ↓ and stand up again by pressing ↑. If you are using both Sanuine's Debauchery and Open Animation Replacer, this patch will fix a bug where the animations for this feature were not applied. If you're still using Dynamic Animation Replacer, replace it with Open Animation Replacer and then install my patch.

Edited by eldr3d
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I have a strange animation bug with this mod. If I draw my weapon, save and reload, after a few seceonds the idle is changed to something that won't allow me to attack. It is only fixed by equipping something else in either hand, refreshing the animation. A big issue when you want to save and reload during combat. I know it's SD+ because I have enabled mods one by one until I found out what caused it.

 

Is there something I can try to fix it? I'm thinking there are some animations in the mod that might conflict with something I have.

Edited by RoninDog
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I'm really sorry if this is a stupid question, but where exactly can we download the SE version of Sanguine's Debauchery Enhanced?  Every link I've found takes me to the LE version.  Again, I apologize if it's clearly posted somewhere.  Thanks in advance for any assistance.

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22 hours ago, nunyabidnez said:

I'm really sorry if this is a stupid question, but where exactly can we download the SE version of Sanguine's Debauchery Enhanced?  Every link I've found takes me to the LE version.  Again, I apologize if it's clearly posted somewhere.  Thanks in advance for any assistance.

Looky here: https://www.loverslab.com/files/file/26612-dbf-beta-and-testing-for-skyrim-special-edition-april-2023/

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Having trouble with dialogue's, I need setstage to progress through blacksmith apprentice "Pray at Warrior Stone" objective, there is no necklace on the ground, and quest doesn't register that I prayed at warrior's stone (mod changes values of them), so there is no way to progress other than setstage, I found pre-se setstage command but that one doesnt work anymore. Help would be appreciated.

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I'm having trouble with how my character looks whenever she equips all armor and clothing in the Kyne's Blessing mod. She becomes a big girl and thats not really my thing. I have the SE version for the SexLab Parasites CBBBE and 3BBB Bodyslide mod, but I can't get it to work. Any help would be greatly appreciated!

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8 hours ago, Aelred-Draca said:

Where can I find the file dcc-dm2.esp? LOOT keeps telling me that I'm missing this, even though I thought I had downloaded everything. 

I have no idea what mod that .esp is from. It doesn't look like it's reflective of the mod name, though I could be wrong.

Assuming you checked your plugin list for any disabled plugins, I think you're going to have to re-read the descriptions of each mod you installed to make sure you have its requirements, as well as the requirements' requirements.

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10 hours ago, Aelred-Draca said:

Where can I find the file dcc-dm2.esp? LOOT keeps telling me that I'm missing this, even though I thought I had downloaded everything. 

 

If it's what I think it is, it's not one of DBF's mods. dcc is darkconsole, so i'd assume whatever mod you have missing that is looking for that esp wants display model. an old version of it at that. i'd say you grabbed the wrong version of something.

 

current se version: 

https://github.com/darkconsole/dse-display-model

 

old, likely le version:
https://github.com/darkconsole/dcc-display-model-2

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