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Posted

Hey, I would just like to ask a question, if possible. If you just take a quick look at the included pic, is it at all possible for all the modifiers to be hidden/condensed to a much shorter list for the tooltips? There's a lot of duplicate modifiers in there, and it's making the list overflow off the bottom of the screen.

 

(of course I'm also running Planetary Diversity which has the same issue, but that's someone else's mod)

20201206225959_1.jpg

Posted

Found a bug. In the new Flesh Pit event, I attempted a rescue and was successful. But, since the asteroid I found the anomaly on already had a +mineral deposit, it failed to be replaced with the +bio science the rescue awarded.

Posted

@Lithia<3

Found these while checking what I needed to do to update an image replacer mod to the diplomatic room sizes.

 

Both the events and event images for the Sadistic, Masochistic and Biomechanical Wombs pop up events for their related traits seem to have gone missing entirely in the update.

 

A couple other images look like they got missed in the size change as well. Two of the titanic life images and the pow image I think. Haven't seen them in game yet so I'm not sure if it will affect how they display.

Posted

I tried to fix the downloads page but it still refuses to save. I also uploaded a small hotfix which is mainly just localizations as well as chinese localizations shared by godhidden on discord.

 

 

@Abominus The latest version is 0.5.5.1

 

@Pfactor Due to how much I changed with the latest update your old saves very likely won't work with it. Use the previous version (which you can find in the downloads section at the bottom) until you decide to start a new game.

 

@Zorlond Your first problem seems to be due to paradox making those visible very recently and is probably why you're seeing it in multiple mods. I added the missing localizations, but I have no way to hide them unfortunately. As for the second bug, I made some changes that should hopefully add those deposits, but if it's still not adding them then I'll have to take a closer look at it.

 

@Raana Those events were removed when I reworked how that whole system worked. But basically, They were condensed into BDSM or biomechanical breeder to reduce some of the script lag all those checks were causing. Everything you see in the city_sets folder are the new images, with the exception to a few you can still find in event_pictures due to how those events work.event_pictures due to how those events work.

 

@DarthMob31 I'm not sure what you mean by required, but you can find all the downloads here and the main LV mod is at the top of the list.

 

 

I'll keep an eye on things and add any reported problems to either another hotfix or to the next update depending on how severe they are! ;)

Posted
2 hours ago, Lithia<3 said:

I tried to fix the downloads page but it still refuses to save. I also uploaded a small hotfix which is mainly just localizations as well as chinese localizations shared by godhidden on discord.

 

 

@Abominus The latest version is 0.5.5.1

 

@Pfactor Due to how much I changed with the latest update your old saves very likely won't work with it. Use the previous version (which you can find in the downloads section at the bottom) until you decide to start a new game.

 

I'll keep an eye on things and add any reported problems to either another hotfix or to the next update depending on how severe they are! ;)

It worked itself out an hour later. You just added a tech that was needed to build new dairies and added the bonus building as well.

Posted

@Lithia<3

Suppose I should've double checked the localization text / event files too. Thought it might've been an oversight, but if they were adding to the script lag then it makes sense to condense similar events a bit.

Posted
4 hours ago, backpack3234 said:

hello, just me or have the milk farms changed. cant seem to build any, as the option is gone.

 

Now you have to research a bio-tech to have access to the milk farm. 

Posted
On 11/28/2020 at 9:05 AM, NoirXiaoba said:

So, for my first run with LV I played as a milk-producing sex-crazed futa Gestalt, and while it was pretty fun and challenging to balance all those needy cows and the increased amenities usage, it got me thinking. Wouldn't it be extremely distracting for regular drones in a Gestalt, if they were constantly connected to billions of peers currently experiencing pleasure and orgasm? I feel that any (organic) Gestalt going the sex craze route should suffer serious penalties on their entire industrial production, making it neccessary to invest in the LV options to balance out the loss in minerals and energy.

 

Aside from that: works like a charm on Stellaris Butler. No instabilities, no CTDs. I only feel that LV anomalies are a little rare.

My first thought on this was 'makes sense'.  My second thought was 'not if they've evolved so that's normal for them'.

 

What that put together tells me: This sounds like a good trait.  Give a minus to overall production if there are workers in that job.  Could also have the inverse trait: Increased happiness from those jobs.

Posted

I just tried this out and I noticed that if you use a gestalt driven assimilator, the trade values are wasted since they don't use trade values of any kind. They also have complex and simple drones strata and this mod uses leader and worker strata with them, I think it was.

 

Suggestion: I always thought it odd that there was no breeding facility or any building or job to increase the cyborg production on a gestalt driven assimilator planet. The hive mind has one, but they do not. A building like that seems like a good fit.

Posted

Excuse me , but in previous version the event picture were borderless (within the event window that were opened) but it seem now that it returned to poor vanilla cutted event image by a poorly designed window , how do we fix this?

Posted

yay the mod was updated. in the changelog you mentioned that you will rework hive so if you read this comment i would like to suggest one thing. With the necroid dlc they have added the mechanic of necrophage that increase their pop using other pops. Could you do a similiar thing with brood parasite hive pls? it would be cool if with these types of hive to increase your pop you need to "capture" other species and use them as breeding stock. so if its possible can you make so that brood parasite instead of having a super growth speed (brood parasite increase pop growth of 20% wich is insane) they have a pop growth depending on how many others "breeding stock" pop they have on the planet or maybe do like the necrophage so every tot month some pop convert into your main species? that would be really awesom

Posted
 

yay the mod was updated. in the changelog you mentioned that you will rework hive so if you read this comment i would like to suggest one thing. With the necroid dlc they have added the mechanic of necrophage that increase their pop using other pops. Could you do a similiar thing with brood parasite hive pls? it would be cool if with these types of hive to increase your pop you need to "capture" other species and use them as breeding stock. so if its possible can you make so that brood parasite instead of having a super growth speed (brood parasite increase pop growth of 20% wich is insane) they have a pop growth depending on how many others "breeding stock" pop they have on the planet or maybe do like the necrophage so every tot month some pop convert into your main species? that would be really awesom

There is already a function with that in mind called baby factory. I don't know all the requirements to unlock it, but I do think you need purge option available at least

Edit: Oh and blood parasite too

Posted
 

There is already a function with that in mind called baby factory. I don't know all the requirements to unlock it, but I do think you need purge option available at least

Edit: Oh and blood parasite too

well i play brood parasite. Is this baby factory a building? or the job of purging pop?

Posted

Hi, first time using mods not from steam so It took a while but finally see all the mods in the stellaris launcher but is says that "the path in this mod descriptor file is invalid or does not exist" when I try and enable the Lustful Void mod, at the moment I am only using your mods on build 2.8.1

also I tried finding the Requires Anal smex! mod, did not find it, pretty sure it was a joke but tottaly lost here, Please HELP


 

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