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Posted
13 hours ago, Moncoyoule42 said:

It's in the mod's description page on how to fix. The 00_Speciestraits thing or something. Gotta delete that or replace it with any number you want.

Can`t find it anywhere. Not in description page. Not in files.

Posted
1 hour ago, Mirror-Wind said:

Can`t find it anywhere. Not in description page. Not in files.

It used to be in the mod, but was removed. The file you're looking for is no longer in the mod structure. Head into steamapps\common\stellaris\common\species_archetypes

 

In that folder, you'll find one file, 00_species_archetypes

 

Copy the file and go to documents\Paradox Interactive\Stellaris\mod\Lustful Void\common and create the species_archetypes folder here. Paste the copied 00_species_archetypes file inside then edit it with notepad.

 

You'll see a line that reads: @species_max_traits = 5

 

Change the number to whatever strikes your fancy, then save. Keep in mind, you'll have to copy in your modified text file and folder into the proper spot each time LV updates, otherwise you'll need to create an entirely separate mod to enable on its own.

Posted

im currently having an issue, where my mods arent updating to 2.8 even though i change the supported version in the files, this is the same with LV and steam mods. Also some steam mods have updated but still are their 2.7 counterparts,which i dont understand. Currently playing on 2.7.2 since i have a current save, but can restart since the game is freezing for longer periods of time mainly at month 1, day 1.

Posted
14 hours ago, Schmee said:

It used to be in the mod, but was removed. The file you're looking for is no longer in the mod structure. Head into steamapps\common\stellaris\common\species_archetypes

 

In that folder, you'll find one file, 00_species_archetypes

 

Copy the file and go to documents\Paradox Interactive\Stellaris\mod\Lustful Void\common and create the species_archetypes folder here. Paste the copied 00_species_archetypes file inside then edit it with notepad.

 

You'll see a line that reads: @species_max_traits = 5

 

Change the number to whatever strikes your fancy, then save. Keep in mind, you'll have to copy in your modified text file and folder into the proper spot each time LV updates, otherwise you'll need to create an entirely separate mod to enable on its own.

Thank you very much.

Posted
1 hour ago, MarianTheSharkFace said:

i have a problem, every time i start the game the .mod file of lustful void delete itself so the mod wont work. Any fix?

Mark as read-only?

Posted
On 11/7/2020 at 12:28 AM, MarianTheSharkFace said:

i have a problem, every time i start the game the .mod file of lustful void delete itself so the mod wont work. Any fix?

Try adding an exception of the folder path in your AV program, might fix it.

Posted
On 11/5/2020 at 4:59 PM, Schmee said:

It used to be in the mod, but was removed. The file you're looking for is no longer in the mod structure. Head into steamapps\common\stellaris\common\species_archetypes

 

In that folder, you'll find one file, 00_species_archetypes

 

Copy the file and go to documents\Paradox Interactive\Stellaris\mod\Lustful Void\common and create the species_archetypes folder here. Paste the copied 00_species_archetypes file inside then edit it with notepad.

 

You'll see a line that reads: @species_max_traits = 5

 

Change the number to whatever strikes your fancy, then save. Keep in mind, you'll have to copy in your modified text file and folder into the proper spot each time LV updates, otherwise you'll need to create an entirely separate mod to enable on its own.

Thanks for the info, I was looking for that too, I would recommend to add/change that after the game start though, otherwise the AI will go crazy with traits on random creation.

Posted
14 hours ago, MrNobody17 said:

I'm playing Stellaris 2.8, and I was wondering how everyone else was getting the mod to work? The version I have apparently only works for 2.7

 

The little warning you get only says the mod was designed for another game version. Doesn't mean it won't work with newer ones.

Posted

Lustful Void and Ethics and Civics Classic 2.8 (on Steam Workshop) do not work well together. ECC adds a Civic called Slave Race, which does what you think, it adds a second race for the player to start with, and this race has the Slave Gene trait, which has some plusses and minuses. But if LV is loaded as well, this race will not spawn at the start of the game like it's supposed to. Load Order does not matter, if the two mods are both loaded, the Slave Race will not spawn. I tested this by stripping the game to vanilla and then only adding ECC, then ECC with LV, both first and second in the load order. Slave Race works fine when ECC is alone. It doesn't work if LV is anywhere in the Load Order.

 

I can't even figure out why they don't work together, there's no overlap in the files. The only way I could find to get a Slave Race to spawn was to include LV's Parallel Evolution Origin with the Slave Race Civic, and the result was an enslaved second species that could not have the Slave Gene trait.

Posted
On 11/14/2020 at 3:37 PM, Andukar said:

When update?

There is a patch (2.8.1, I believe) coming for Stellaris, so probably after that and some play-testing?

Posted
On 11/16/2020 at 11:21 PM, Railgunner2160 said:

There is a patch on the Lustful Void Discord that allows LV to work in 2.8.

The same patch is here:

 

  

On 10/30/2020 at 8:38 AM, Lithia<3 said:

Here is the patch to make things work with the new dlc. You have to extract it to (...\Documents\Paradox Interactive\Stellaris\mod) and say yes to overwrite. So you need LV itself in that folder first and then you can overwrite it with the patch. You can also just ignore the version warning for now.

 

Necroids Patch for LV 0.5.0.3.zip 5.21 kB · 282 downloads

 

@zelayasrevenge301 Thanks for the suggestions! If more people want buildings to give extra jobs the more pops you have, I'll conceder adding it. And I'll take a look at nerfing the growth on traits a bit lol

 

Posted
On 11/18/2020 at 8:06 PM, duck666 said:

The same patch is here:

 

  

 

I tried it, but it's still not working.  Is there a particular load order that needs to be used in order to make these mods work?

Posted
4 hours ago, Black Cat said:

I tried it, but it's still not working.  Is there a particular load order that needs to be used in order to make these mods work?

The patch isn't a seperate mod, you have to copy it over the Lustful Void mod and have the patch override the mods files. Load order has nothing to do with it.

Posted

So, for my first run with LV I played as a milk-producing sex-crazed futa Gestalt, and while it was pretty fun and challenging to balance all those needy cows and the increased amenities usage, it got me thinking. Wouldn't it be extremely distracting for regular drones in a Gestalt, if they were constantly connected to billions of peers currently experiencing pleasure and orgasm? I feel that any (organic) Gestalt going the sex craze route should suffer serious penalties on their entire industrial production, making it neccessary to invest in the LV options to balance out the loss in minerals and energy.

 

Aside from that: works like a charm on Stellaris Butler. No instabilities, no CTDs. I only feel that LV anomalies are a little rare.

  • 2 weeks later...
Posted

Update! Finally! lol

 

So loverslab is having connection issues again and just refuses to save any changes I make to the downloads page, but it did actually save the main mod page so you can look at the new changes there. I'll come see if they fixed their issues tomorrow and try to change the downloads page again. Until then um...cat meme!

 

 

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