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Posted
2 hours ago, Reigenxd3 said:

i tryed motherly mind.

i invaded  a primitiv planet and

now each of them use 1 consumer_goods

make it 0-22 and give me that debuff.

 

its unplayable

Have you tried building the building that make like 50 consumer good ?

Posted

Thank you for this great mod. Perhaps its bit lewd, but it complete some of Stellaris aspect that are not available in vanilla game (mono gender species, parasite, and others).

 

 

But i don't write this post only to complement the author, but also to ask smarter guys or more proficient with modding that myself to help me a bit, because i have a slight problem with st new horizon compatibility. Well both mods are compatible more or less, but original author of st new horizons locked gene modding by factions/races. This ability is only allowed to Dominion and Suliban (?), while other races are granted expensive tech Gene Tailoring (+1 point and it should unlock gene modding), but in reality all races are still locked under "Mass Scale... " tech which again is available only to Dominion and Suliban (?)... so this tech its pointless, its a bug or author mistake.

 

That's why i ask this, it is possible to bypass this lock and allow other races to gene mod in the .mod files or console script commands ? 

 

I tried to use basic console commands to grant techs, but it wont help... race locks prevent that.

Posted
33 minutes ago, Sartarion said:

Thank you for this great mod. Perhaps its bit lewd, but it complete some of Stellaris aspect that are not available in vanilla game (mono gender species, parasite, and others).

 

 

But i don't write this post only to complement the author, but also to ask smarter guys or more proficient with modding that myself to help me a bit, because i have a slight problem with st new horizon compatibility. Well both mods are compatible more or less, but original author of st new horizons locked gene modding by factions/races. This ability is only allowed to Dominion and Suliban (?), while other races are granted expensive tech Gene Tailoring (+1 point and it should unlock gene modding), but in reality all races are still locked under "Mass Scale... " tech which again is available only to Dominion and Suliban (?)... so this tech its pointless, its a bug or author mistake.

 

That's why i ask this, it is possible to bypass this lock and allow other races to gene mod in the .mod files or console script commands ? 

 

I tried to use basic console commands to grant techs, but it wont help... race locks prevent that.

It looks like you should complain about ST New Horizon's author if it is his mod that's causing the problem and not LV.

Posted
10 hours ago, r4d6 said:

Have you tried building the building that make like 50 consumer good ?

thx

that build didnt has the consumer good icon,

so i was assuming there was no one,

i should read all building first.

 

 

what event give research in

tansformating candy research that give +6 genmodification points?

 

Posted
46 minutes ago, r4d6 said:

It looks like you should complain about ST New Horizon's author if it is his mod that's causing the problem and not LV.

 

In which part i complained about something, that strange because i don't remember complaining. I only asked if its possible to use commands to bypass lock, still my description of this "lock" could cause this... bit of misunderstanding.

 

I asked this here because LV mod recognize st new horizons, so perhaps author or other users know solution to this problem ("lock"). That is all. I mean no offense or anything in my question, just simple curiosity.

 

 

Ps: And yes i reported this problem (about empty techs) to stnh author but what i got in the end was; "mod is designed to bringing canonical ST experience to Stellaris", so the answer is obvious in that end.

Posted
9 hours ago, Reigenxd3 said:

if its not you first mod

than do it like

but after step 7 click bottom right add more mods

and it should be there

That worked. Thank you.

Posted
On 9/20/2020 at 3:12 AM, MarianTheSharkFace said:

mmmm strange could it be because i use other mods like planetary diversity, gigastructural and such?

 

Found the problem, it was the hive mind unofficial dlc mod

Is there a patch for this or do you just have to choose one or the other?

Posted
On 8/29/2020 at 7:27 AM, Einherjartop said:

Does anyone has a compability patch for SE Human and LV? My pops with only male/female traits still using portraits for both genders and I have no idea how to solve this problem.

Same problem. I'm not sure what's going on with SE. Some time ago I was able to edit the mods so that only the gender of choice with specific clothing was showing up, but now my pops are ignoring gender traits and for some reason are only showing the default clothing. SE has gone through several updates since I last tried to play, but it should still work, and I can't figure out what's wrong.

Posted
5 hours ago, emptystring said:

Same problem. I'm not sure what's going on with SE. Some time ago I was able to edit the mods so that only the gender of choice with specific clothing was showing up, but now my pops are ignoring gender traits and for some reason are only showing the default clothing. SE has gone through several updates since I last tried to play, but it should still work, and I can't figure out what's wrong.

This is Paradox messed up with this system somehow, which is broke it entirely. Well, at least, leaders are still alright, and spawn as correct gender.

Posted

Are we sure this is a Paradox issue? I'm assuming I'm doing something wrong, because I've even tried editing out a specific gender from the portraits list and somehow I'm still getting their portraits to appear. I just figure there's something really obvious that I'm overlooking.

Posted
On 9/27/2020 at 12:43 AM, Theoryion said:

i got a problem where the portrait patch dont work, can anyone help? 

 

20 hours ago, emptystring said:

Same problem. I'm not sure what's going on with SE. Some time ago I was able to edit the mods so that only the gender of choice with specific clothing was showing up, but now my pops are ignoring gender traits and for some reason are only showing the default clothing. SE has gone through several updates since I last tried to play, but it should still work, and I can't figure out what's wrong.

SE was updated somewhat recently, and uses a new name for the portraits file (it's now 99_portraits_human.txt instead of 07_portraits_human.txt or whatever it was). Also SE added new skins and clothes options, and the patch hasn't been updated yet.

 

On 9/28/2020 at 5:24 PM, johnathon648 said:

does this work with 2.7.2?

Yes the latest version works perfectly fine with 2.7.2

Posted

Also I really like the titanic life events you've added to this mod (with the new mega-trait it includes). It'd be great if there were a way for you to guarantee that it'll spawn near your system. If you want to create this option, here's a suggestion on how to implement that:

 

Create a starting system that has a "titanic life neighbor" (so that one of the neighboring systems to your starting system has the titanic life modifier). Planetary Diversity does this by giving options for the rare planets it adds (crystal, graveyard, etc.) to force-spawn in neighbor systems, which you can select in the empire creation screen.

 

I'm not sure if this would work for titanic life though, since that's a modifier and not a planet type, but it'd be really awesome if we could force this awesome event sequence to spawn near you. 

Posted
3 hours ago, zelayasrevenge301 said:

Also SE added new skins and clothes options, and the patch hasn't been updated yet.


I'm not using the patch. I'm editing the asset_selectors directly. However, what I just now realized is that having eliminated all but single gender options from the SE files, the game is simply creating pops of the opposite gender with the default game portraits. It looks like you can have single gender leaders (ruler, scientist, admiral, etc), but not pops.

Unfortunately, I don't have an older version of SE to test 2.6.2 (which I believe was the last time I played where it worked), but it looks like Spenser may be right. This may be on Paradox's end.

 

EDIT - I've attached an edited portraits file using the patches seen around here as a model. If someone cleverer than myself would like to have a look, I'm open to suggestions.

 

99_portraits_human.txt

Posted

If many people are having problems with mono genders for humans (not humanoids and even on SE humans), try Undiverse Humans.

Just select the descriptive portraits and it should not spawn pop assets of the incorrect gender,

This mod will not correct Humanoid race genders, just Humans and uses Humans as the base

for asset selection.

Posted

This mod is so good. Suggestion: I wished for a Pleasure Palace building for my resort world (or pleasure world as i like to call it) with concubines, in exchange of generating some profit and/or pop grow (unlike temples or brothels). (also add some housing because resort worlds are limited). I don't know how to mod sadly, otherwise i would have done it. But is isn't a bad idea. After all what is better for a Resort World than a palace?
By the way how do i activate the Lost Sexbot event? I have been struggling with this and only found once. Or how to activate event by console command.

EDIT;

Nevermind, found the file.

  • 2 weeks later...
Posted

Still getting a lot of notifications about crossbreeding between monogendered species. Can I turn them off via the lustful void control menu?

 

Posted
20 hours ago, rallyelgen said:

If so, why get event notifications about that, before it's even possible to do?

Well, the notifications are about two different species fucking each other, the ascension perk make mixed species.

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