Aled190 Posted September 5, 2019 Posted September 5, 2019 So I forget, do we know whats in the pipeline for the next update? I'm admittedly a update behind on an old game that is still going so I'm not up to date on what the vision for the next update would look like yet.
miooli Posted September 6, 2019 Posted September 6, 2019 I like this module very much, but I have opened several new games. Apart from various features, I seldom trigger special events with pictures in the game. I only trigger events with special pictures in the exploration. Sometimes I will be reminded that a colony has hybridized, but there is no follow-up. Attempts to trigger events with the console were unsuccessful in many attempts to follow instructions on the Internet. To be honest, because I am familiar with only Chinese. Including new gifts and events in the game is to understand their meaning through mobile photo translation. Including this website, I can only browse through the translation function of Google Browser. So I hope you can tell me what special events this module has added to the game. (I'm sorry if there's a problem with incompatible sentences. After all, I'm editing through translation software.)
ingloriousone Posted September 6, 2019 Posted September 6, 2019 I have a question: if I want to play with vanilla interbreeding mechanics, is deleting mod file with new ascention perk or blanking it enouth for this?
Tamwin5 Posted September 7, 2019 Posted September 7, 2019 On 9/5/2019 at 5:36 PM, Aled190 said: So I forget, do we know whats in the pipeline for the next update? I'm admittedly a update behind on an old game that is still going so I'm not up to date on what the vision for the next update would look like yet. The next update will primarily be incorporating events from old mods. Progress is slow atm due to IRL things, so it likely won't be for a while. 2
kiargo Posted September 7, 2019 Posted September 7, 2019 Is good to know some news, is always better a slow and good progress.
Aled190 Posted September 7, 2019 Posted September 7, 2019 17 hours ago, Tamwin5 said: The next update will primarily be incorporating events from old mods. Progress is slow atm due to IRL things, so it likely won't be for a while. Ah thank you for the update, normally the updates come once a month, and I got concerned when it turned to September with no word. I'm eagerly looking forward to the next update! But takign your time is fine since IRL takes precedent of course.
oscarvanninen Posted September 8, 2019 Posted September 8, 2019 i have a question, which game version does this require
Absentia616 Posted September 8, 2019 Posted September 8, 2019 9 hours ago, oscarvanninen said: i have a question, which game version does this require Current version 2.3 works just fine
Jappercut Posted September 10, 2019 Posted September 10, 2019 Right now the only message Assimilating Breeders give in the diplomacy screen is "Greetings!". Whilst that's unsettling by itself, it would be cool if they said something along these lines (assuming you are hostile to them, which you most likely are): "Your species will make fine additions to our breeding grounds." "Fill you with eggs, we will." "It's only a matter of time, you will be bred." 2
Greyfox18 Posted September 11, 2019 Posted September 11, 2019 Suggestion for Megacorp DLC Stuff. Add Lewd Corporate buildings, Like the Standard lewd buildings on planets but for corps but maybe with a twist of some sort.
Aled190 Posted September 12, 2019 Posted September 12, 2019 On 9/10/2019 at 7:25 AM, Jappercut said: Right now the only message Assimilating Breeders give in the diplomacy screen is "Greetings!". Whilst that's unsettling by itself, it would be cool if they said something along these lines (assuming you are hostile to them, which you most likely are): "Your species will make fine additions to our breeding grounds." "Fill you with eggs, we will." "It's only a matter of time, you will be bred." Please can we have a Yoda added to the species menu and have the default Assimilating Breeders have this? 1
_brandi_ Posted September 12, 2019 Posted September 12, 2019 Using the Plentiful and Expanded Traditions which really plays well with this, all those choices! I was hoping that a machine empire might be able to research Chemical Bliss to move some species from Batteries and become a sort of Rogue Servitor but in a 'gotta get 'em all' idea (also using the Chemical Bliss mod to expand use to normal empires). Some of those batteries are just unhappy and really need to be segregated to Trophies. Are the bio-battery production stopped under the cease drone production? Haven't needed to do that so far, but...
Tamwin5 Posted September 12, 2019 Posted September 12, 2019 On 9/11/2019 at 2:07 PM, Greyfox18 said: Suggestion for Megacorp DLC Stuff. Add Lewd Corporate buildings, Like the Standard lewd buildings on planets but for corps but maybe with a twist of some sort. Already planned. There will be several lewd Megacorp civics, new branch office buildings, as well as variants for all existing branch office buildings for if you choose one of the sex civics, AND variants for sex civic+criminal heritage. Here is a sample that I posted earlier in the thread: Quote Spaceship Decorators (Lewd) - Any spacefaring vessel, be it civilian, military, or even automated, is simply not complete unless it has a tastefully poised female embossed on the side. Scrap material is shipped away, “For the convenience of the customer” [Replaces Private Military Industries] + 2 Whores + 3 Alloys Dildo Factory (Lewd+Criminal) - Any suspicion that this innocuous sex toy factory is a front for military grade hardware is quickly dissuaded by lovely assistants, happy to offer a “personal” demonstration of the product. [Replaces Wrecking Yards] + 2 Whores, +25 Crime + 3 Alloys 3
Railgunner2160 Posted September 13, 2019 Posted September 13, 2019 Good to hear, It'll be interesting to play as a galaxy spanning criminal sex syndicate. Especially since Dadicho just released an update including the Twi'leks. Reborn Black Sun Cartel ftw.....
yumpinyiminy Posted September 13, 2019 Posted September 13, 2019 I'm having some issues with hive minds with the nymphic hosts civic not getting the breeding offensive casus belli. Anything specific I should look for to figure out if there's a mod conflict somewhere?
Railgunner2160 Posted September 14, 2019 Posted September 14, 2019 12 hours ago, yumpinyiminy said: I'm having some issues with hive minds with the nymphic hosts civic not getting the breeding offensive casus belli. Anything specific I should look for to figure out if there's a mod conflict somewhere? Can you describe the situation in more detail please?? Such as what the status of the empire your wanting to enact the Breeding Offensive against is? Is it a overlord, or a subject, or is it independent? Also please post your modlist so we can actually answer the question of a conflict....
yumpinyiminy Posted September 14, 2019 Posted September 14, 2019 7 hours ago, Railgunner2160 said: Can you describe the situation in more detail please?? Such as what the status of the empire your wanting to enact the Breeding Offensive against is? Is it a overlord, or a subject, or is it independent? Also please post your modlist so we can actually answer the question of a conflict.... Right, sorry. They've always been independent when I've declared war on them. In the previous version of the mod when I made contact with a species, a notification would show up, saying that I have a breeding offensive casus belli on them. Now there's no indication of it triggering at all, let alone during the declare war screen. Modlist in the spoiler: Spoiler ! Patch SSX Species Engineering !!!!!No AI Biologic Ascension !!!!!No Xeno Compatibility !!!Universal Resource Patch !Lustful Void !Dimorphism - Cat Portraits LV Patch !Dimorphism - Fox Portraits LV Patch !Modifiers fix(2.3.*) !SSX LV Patch *Remastered Human Portraits Abathur Voice Advisor Animated Synthetics Portraits Expanded: Reborn Animated Xirmian Portraits Astronomical Emblem Pack Beautiful Universve v2.0 Bigger Planet View Collection of Cities Diverse Rooms Ethics and Civics Alternative Expanded Stellaris Traditions Flags : Emblems & Backgrounds Godly Traits Heavenly Bodies Human Variety Immortal Leaders Trait Improved Music Player Just More Flags (Achievement Compatible) Just Name Lists Kurogane 2.X ships and stations Kagami Humans Lustful Aliens 1.0 MVG Logical Vassalization Megabuildings More Trait Space No leader level hard cap Nod Virtual Assistant Plentiful Traditions 2.3.3 Psionic Re-Expanded:Reborn [Beta] Real Pop Ethics Shifting Strega 2.X ships and stations Sexy Male Xenos Sexys Xenos Sexys Xeno Cities Sexys Xenos Countries Sexys Xenos Traits and More Simple Leader Skill Icons Stargate - Goa'uld Ships Synthetic Evolution portraits unchanged TALL WHITE 2.X ships and stations Talking Non-Humanoid Portraits UI Overhaul 1080p Plus Ultimate Eldar Namelist Unique Ascension Perks Unique Initial Systems VF's Buildings Vanilla Dimorphism VitessDL's Expanded Traits War Name Variety (2.0 - The Invasion Begins) Zyralynn species: Zamite zAllinOne I omitted the music mods I have as I'm assuming they have no bearing on that. Edit: Upon further inspection/testing. It seems that Sexy Male Xenos causes the casus belli conflict, which is weird because neither of them have an overlap in their casus belli files.
Starfire12 Posted September 14, 2019 Posted September 14, 2019 Do you have any plans to re-add the Sexy Machine Portrait sets that were in one of the no longer compatible mods? I'm planning to play as Rogue Synths and for those they would fit very well.
FreshOutOfSemen Posted September 15, 2019 Posted September 15, 2019 Is anyone making more lore friendly portraits? Anime just takes me out of the immersion, is anyone making some NSFW aliens? 1
Railgunner2160 Posted September 16, 2019 Posted September 16, 2019 19 hours ago, FreshOutOfSemen said: Is anyone making more lore friendly portraits? Anime just takes me out of the immersion, is anyone making some NSFW aliens? If you mean in the Vanilla style then not currently to my knowledge. However Nessa did do some work on making the vanilla portraits NSFW. You'll want to look up Real Human Slaves & Real Humanoid Slaves. Though if you want them to be naked all the time then you'll have to do some editing. Spoiler
snarfies Posted September 17, 2019 Posted September 17, 2019 On 9/14/2019 at 3:49 PM, Starfire12 said: Do you have any plans to re-add the Sexy Machine Portrait sets that were in one of the no longer compatible mods? I'm planning to play as Rogue Synths and for those they would fit very well. Try Heavenly Bodies (http://stellaris.smods.ru/archives/18637) or SSX for some good options. If you do Rogue Servitor, bear in mind it will not work correctly with MF Cyber Wombs, at least not in its current form. It will work correctly until you genetically modify a species, and then the MF will begin spitting out new robot species instead of your main species, which are "robotic," but treated as biotrophies... its a mess.
rallyelgen Posted September 17, 2019 Posted September 17, 2019 Can someone please explain what the patches do? Quote Readme says: These patches will make pops change gender as well when you use one of these (All female, all male, futanari) traits. If you don't use them, only leaders will change. Use one of what... Is it if such trait is gained... the pop is automatically a female or a male (gender because of traits and the patches just include portraits and races from other mods) otherwise it's only the leaders that has a gender change based on the trait's they have.... Or what does it refer to?
RSGAlex Posted September 17, 2019 Posted September 17, 2019 2 hours ago, rallyelgen said: Can someone please explain what the patches do? Use one of what... Is it if such trait is gained... the pop is automatically a female or a male (gender because of traits and the patches just include portraits and races from other mods) otherwise it's only the leaders that has a gender change based on the trait's they have.... Or what does it refer to? Now this could be wrong, but it means that the pops in the planet view will change to be appropriately male or female, and without those decisions and traits only do things to leaders.
Starfire12 Posted September 18, 2019 Posted September 18, 2019 On 9/17/2019 at 5:09 AM, snarfies said: Try Heavenly Bodies (http://stellaris.smods.ru/archives/18637) or SSX for some good options. If you do Rogue Servitor, bear in mind it will not work correctly with MF Cyber Wombs, at least not in its current form. It will work correctly until you genetically modify a species, and then the MF will begin spitting out new robot species instead of your main species, which are "robotic," but treated as biotrophies... its a mess. Thanks for the info!
HavocForce Posted September 21, 2019 Posted September 21, 2019 Is it currently possible to get the 'Sex Bot' Trait on robots that you build, or is it only for machine empires at the beginning of the game?
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