Jump to content

Recommended Posts

Posted
On 7/22/2019 at 8:24 PM, Abominus said:

Hi, I tried to update my translation and found out, that eg the buildings-localisation is gone. Did you forgot something? :)

I didn't silly, I just compressed them a bit. All localizations are still there.

 

22 hours ago, snarfies said:

Started a new game with 4.4:  I can build a dairy farm, but it does not generate any new jobs!  I've tried it with two different species.  Worked find in 4.3, though.  Anyone else getting that?  Is it yet another mod conflict from my end?

I could not replicate it on my end. I'd recommend deleting your stellaris Documents folder and do a full reinstall.

 

As for the stability modifiers, they came from massa. This means it was for a version of the game just before they removed the tile system, so small things like that might slip through as I integrate them...but I can always fix them afterwards. And apparently I didn't make this clear, but only slavers get a stability hit.

 

Also, hotfix released! lol

Posted

Yay, hotfix!

 

And the modifier was dropped to below my test amount. I feel like I contributed! Yay! ?

 

Thanks, Lithia!

Posted
31 minutes ago, Lithia<3 said:

I didn't silly, I just compressed them a bit. All localizations are still there.

 

I could not replicate it on my end. I'd recommend deleting your stellaris Documents folder and do a full reinstall.

 

As for the stability modifiers, they came from massa. This means it was for a version of the game just before they removed the tile system, so small things like that might slip through as I integrate them...but I can always fix them afterwards. And apparently I didn't make this clear, but only slavers get a stability hit.

 

Also, hotfix released! lol

 

our lord and saviour!

Posted

Hello, I have an idea. 
If a planet has an enemy army on it, a new option will appear.  
Only available to female only species 
Surrender and submit.  "If we give them what they really want, we can stop the violence." 
The war ends in a white peace (both sides seize occupied claims) 
All pops on the planet are raped by the attackers. 
All pops on the planet will be given the 'pregnant' modifier. Which reduces the resources they create by 50% 
However, after 2 years the modifier is removed and a 'baby boom' event happens where the population doubles. 

The enemy empire will be given a -500 opinion of the surrendering empire ( easy targets.) 
 

If pops have negative sexual traits (small breast, watery milk) , the attackers will plunder the stockpiles of the surrendering empire and will take 1-3k of 2 resource stacks. 

 If pops have positive sexual traits (big breast, shapely hips, etc) Attackers will take 1-3 pops as sex slaves (they will just disapear but the event will say they were taken as slaves) 

Thoughts? 

Posted

Hello. I do not like to complain, especially on such a great mod like this one, but do not misunderstand me. I am sure that it is very difficult, but is it possible to add more event chains? There were so many interesting events in MSSA and some in The Galaxy is a dark place, about tentacle planet, titanic life and some other event with interesting decisions, and it was one of the best parts of these mods. Absolutely great chains about research stations, about the abduction of scientists and experiments on the inhabitants of the planet. Here I do not see a quarter of it all. Random events are not bad either, but their whole chains with far-reaching consequences, also differing depending on the answers and the structure of the empire, will be are just great. Right now, in are long run, its going to be boring.
Anyway, thank you for this mod again. There are small bug. The breeding swarm do not have the "raiding" bombarding. I belive, they must have it from the start.

Posted

the mod is not showing up in my mod list when i would extract to the mod folder the files would not show up so i had to extract them in my downloads then move to files directly to the mod folder but the mod still does not show up in my mod list any help would be appreciated

Posted
1 hour ago, Enigmaticdragon13 said:

the mod is not showing up in my mod list when i would extract to the mod folder the files would not show up so i had to extract them in my downloads then move to files directly to the mod folder but the mod still does not show up in my mod list any help would be appreciated

Going to ask the obvious but have you:

1: Unpacked all the files?

2: made sure that both the Folder and the .mod file are present in the "Mod" folder?

Posted
4 hours ago, Railgunner2160 said:

Going to ask the obvious but have you:

1: Unpacked all the files?

2: made sure that both the Folder and the .mod file are present in the "Mod" folder?

I unpacked all files that you can download and moved them to the mod folder and the only thing that i moved to the mod folder is what appears when you extract the zip file

Posted
7 hours ago, Enigmaticdragon13 said:

I unpacked all files that you can download and moved them to the mod folder and the only thing that i moved to the mod folder is what appears when you extract the zip file

Did you extract them or extract to folder? I wonder if it's just a file structure issue. In your stellaris/mod folder, you should have both a folder and a .mod file named !!Lustful Void. If you only have a folder but no .mod file, you extracted wrong. Open the folder and see what's inside. Odds are, inside that folder you'll find *another* folder named !!Lustful Void and the .mod file you need. In that case, just cut/paste those outside of the folder they're in and directly into the stellaris/mod folder. Then you can delete the now-empty old folder they were in.

 

The Stellaris launcher does a pass over the /mod folder searching for .mod files. It does not dig into any folders inside /mod, only scans stuff that's directly there. The .mod file is just a fancy Notepad file that gives the launcher information about a mod you've got in the folder and tells it what it should dig inside. You could have a hundred folders with different mods inside your /mod folder but without a .mod file to tell the launcher what to do with those files none of them will be detected.

Posted
11 hours ago, Schmee said:

Did you extract them or extract to folder? I wonder if it's just a file structure issue. In your stellaris/mod folder, you should have both a folder and a .mod file named !!Lustful Void. If you only have a folder but no .mod file, you extracted wrong. Open the folder and see what's inside. Odds are, inside that folder you'll find *another* folder named !!Lustful Void and the .mod file you need. In that case, just cut/paste those outside of the folder they're in and directly into the stellaris/mod folder. Then you can delete the now-empty old folder they were in.

 

The Stellaris launcher does a pass over the /mod folder searching for .mod files. It does not dig into any folders inside /mod, only scans stuff that's directly there. The .mod file is just a fancy Notepad file that gives the launcher information about a mod you've got in the folder and tells it what it should dig inside. You could have a hundred folders with different mods inside your /mod folder but without a .mod file to tell the launcher what to do with those files none of them will be detected.

it was that i put what was in the files outside in the mod file and it showed up in my mod list and i am able to see it show up in the game the traits show up but the loading screens do not show up so lustful_void works but for the other three files that you download do you have to put them in the lustful_void file or just activate them in the mod list and thank you for helping me

Posted
11 hours ago, Schmee said:

Did you extract them or extract to folder? I wonder if it's just a file structure issue. In your stellaris/mod folder, you should have both a folder and a .mod file named !!Lustful Void. If you only have a folder but no .mod file, you extracted wrong. Open the folder and see what's inside. Odds are, inside that folder you'll find *another* folder named !!Lustful Void and the .mod file you need. In that case, just cut/paste those outside of the folder they're in and directly into the stellaris/mod folder. Then you can delete the now-empty old folder they were in.

 

The Stellaris launcher does a pass over the /mod folder searching for .mod files. It does not dig into any folders inside /mod, only scans stuff that's directly there. The .mod file is just a fancy Notepad file that gives the launcher information about a mod you've got in the folder and tells it what it should dig inside. You could have a hundred folders with different mods inside your /mod folder but without a .mod file to tell the launcher what to do with those files none of them will be detected.

where do you extract to? i did documents/stellaris/mod but it didnt work.

Posted
1 hour ago, joebno said:

where do you extract to? i did documents/stellaris/mod but it didnt work.

what i found out is that it will not extract to the mod file from downloads what i had to do was extract to the folder the zip is in then move the !!Lustful_Void and .mod folder to the stellaris/mod folder yourself but I am still having problems but it should show up in your mod list

Posted
2 hours ago, Enigmaticdragon13 said:

what i found out is that it will not extract to the mod file from downloads what i had to do was extract to the folder the zip is in then move the !!Lustful_Void and .mod folder to the stellaris/mod folder yourself but I am still having problems but it should show up in your mod list

i got that right now but the portraits arent showing up and after i pick my planet it crashes

Posted

Was there tweaks to brothel/sex worker jobs? Fresh Game with the latest update and neither of these buildings produce jobs or slots for people to work those jobs.

 

Edit- Disregard forgot to delete old files when updating. Works fine now.

Posted
13 hours ago, Enigmaticdragon13 said:

it was that i put what was in the files outside in the mod file and it showed up in my mod list and i am able to see it show up in the game the traits show up but the loading screens do not show up so lustful_void works but for the other three files that you download do you have to put them in the lustful_void file or just activate them in the mod list and thank you for helping me

Ok, so this mod is split in 2 parts. There's the main mod (Lustful Void) and there's the loading screens. Each is its own separate entity and can be enabled individually or together. It's mod-ular (ha). So, if you want the loading screens, download and activate it the same way you did for Lustful Void. Treat the loading screens as their own entirely separate mod, with their own entirely separate .mod file.

9 hours ago, joebno said:

i got that right now but the portraits arent showing up and after i pick my planet it crashes

We seem to have a mix-up. Lustful Void doesn't actually include any portraits. You might be in the wrong mod thread, or just misunderstood what this one is. As far as picking your planet causing crashes, that sounds like a mod conflict. Or just a broken/corrupt mod. Or even a bad install of the base game. That's bad. Lustful Void also doesn't include any custom planet or city types, so odds are your crashing issues don't have anything to do with this mod.

Posted
6 hours ago, Schmee said:

Ok, so this mod is split in 2 parts. There's the main mod (Lustful Void) and there's the loading screens. Each is its own separate entity and can be enabled individually or together. It's mod-ular (ha). So, if you want the loading screens, download and activate it the same way you did for Lustful Void. Treat the loading screens as their own entirely separate mod, with their own entirely separate .mod file.

We seem to have a mix-up. Lustful Void doesn't actually include any portraits. You might be in the wrong mod thread, or just misunderstood what this one is. As far as picking your planet causing crashes, that sounds like a mod conflict. Or just a broken/corrupt mod. Or even a bad install of the base game. That's bad. Lustful Void also doesn't include any custom planet or city types, so odds are your crashing issues don't have anything to do with this mod.

i assumed there would be portraits because of the new races.

Posted

Could you make a mono-gendered trait that allows for normal reproduction even though the species may or may not have conventional reproductive organs? The idea is that, unlike the All Male and the All Female traits, the Mono-gendered trait(s) would allow for producing offspring with any xenos or fauna, but the resulting offspring would always be the same species as the Mono-gendered species. An example of a popular alien species that would fall into this category is the Asari from the Mass Effect series.

Side Note:
If someone could make a trait specifically for the Asari Species Mod in some form of a compatibility patch for said mod, That would be awesome.

 

Even if you don't make the addition of Mono-gendered traits, this is still an outstanding mod with all of the current features. Please keep up the good work! ??

Posted

Still not fond of the Stability malus on Dairy buildings. They aren't powerful enough even with Milk Cow policies to warrant such a debuff, especially now with the building giving planet wide debuffs rather than ones specifically towards the workers or ethics that might be opposed to the use of milk cows (which, frankly as long as they aren't slavery only spiritualists have much ground for opposing.)

Posted

I'm really thinking these dairy buildings and brothels should provide housing, and it would make sense for dairy cows and whores to live at these facilities- especially mindless dairy cows!

Posted
58 minutes ago, GingerBear said:

I'm really thinking these dairy buildings and brothels should provide housing, and it would make sense for dairy cows and whores to live at these facilities- especially mindless dairy cows!

Dairy buildings already kind of do that, don't they?

Posted

Suggestion: Since the tooltip text for opinion_lv_lustful/horny specifically mention "your species", remove the modifiers if they are the same species.

 

I just used NOT = { is_same_species = FROM } but you may prefer is_subspecies?

Posted

For some reasons the portraits are not showing up when creating new empire. Only three categories showing up (DROW, ILYTHIRI, ELVEN) but everything is blank there. I only extract all of the packs (Lustful Void, SSX LV Patch, and all portrait packs). No other mod is being used aside from UI Overhaul, but the issue still occurs without UI Overhaul.

 

I'm having Distant Stars, Leviathan, Synthetic, Utopia, Apocalypse, with Anniversary Portraits, Arachnoid Portrait and Horizon Signal DLCs.

 

Default portraits are still working.

 

EDIT: The game crashes when I choose City Appearance, so for now I'm using only LV mod.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...