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Posted

 I do not hope to persist my view, but what I learned, Actually Asos  need not to use CF swapping system,  about many creatures.

I suppose olebronkosrak actually know it,, but just  for user free select mod, so made ASOS for CF comaptible, I feel.?

 

And ASOS  work better,  without CF.    eg About Vampire load, I often have seen  un-stable penis disapepar.

but About Asos, it use same mesh for Normal and Arousal version, but CF try to swap it with condtion,

 

Then If I set Armor add on (default armor add on, not one which made for CF),  nif as Animal SOS offered mesh, it work better.

but still see some flickeling effect,, when change arousal level.

 

Then next,  set "Default" in CF about those creature, which change nif path as Animal SOS hard mesh.

 

 now all issue have disappear... because Animal SOS only controlled by arousal , without use CF swapping mesh.

Same thing may happen about many creature,, which need not swap mesh with CF.

Of course I know there were some creatures, which still need to use CF and convert mesh,,, eg armor druggar etc,,

but if you do not care,, under armor,, just set all armor add on as Asos hard nif, then in CF, set default,, it make really stable about ASOS.

 

If some one still find issue, (not show penis, or sometimes they suddenly disappear etc,,), just use this patch,

and in CF, set them as default,.. you may feel, how ASOS smooth change penis as same as SOS,  without problem. 

(I do not add animals,, and some creatures, which I may not need, but you only need to edit nif path, about  armor add on ,which you need to stable.

for  creature, and animals.. when  Asos offered mesh for the race.   

 

I really think  Asos is great, mods . because it work like SOS. (we know SOS is really stable, with defeat etc)  then need not swap mesh only for arrousal.(and sex)

 

WIFASOSnudemesh.7z

 

Of course I know,, CF offer many flexibility,,so I sitll use it for some creatures.

And  this view is just for ASOS. (and for user, who  may keep using  ASOS for some creature). I suggest to force  ASOS without CF swapping.?

 

Posted

Creature Framework may not be applied. The problem with the disappearance of creatures is solved by replacing standard meshes creatures. However, I like the idea of the Creature Framework manager. Also I tried to make a full SOS application, there were difficulties with exceeding the creature limit (I think so).

Posted
12 hours ago, olebronkosrak said:

Disable the Creature Framework. Most creatures work. Scaling does not work for some reason.

SOS - Animal Addon_0.3.1_BETA.7z 5.61 kB · 22 downloads

 

Thanks.  I like the way as one option for user hope to see stable nude creatures.  (So it may need as one option, not officiall version, I thiought)

 

There seems case,  changing CF version solve most of issue,  but I think the less creature  which manage by CF, maybe show more good pefromance  and clear stability with some creatures sexlab scene.

 

And I know, we still hope to use CF system, to manage many creature mods, (and hope to swap mesh  for some creature, not use ASOS)

 

I may change creature default armor add on as your hard meshes temporally,  at same time,, set "usuall" and "hard" mesh, separately

for CF  as same as before, with using MNC meshes for "usuall" as my private version.

 

so if I set "ASOS" in MCM, CF may try swapping, MNC " usuall " and ASOS "hard" mesh with arrousal, . as same as before.

 

then if user hope more stability  about some creature, may set as "Default", so skyrim simply use default =ASOS mesh, without controll by CF  about the creatures. as same as SOS werewolf gentital.

 

And yes I like the idea how CF manage many mods, and swapping easy.  Thanks you offer "default = ASOS" version, as option.

 

 

 

Posted
14 hours ago, olebronkosrak said:

Disable the Creature Framework. Most creatures work. Scaling does not work for some reason.

SOS - Animal Addon_0.3.1_BETA.7z 5.61 kB · 24 downloads

 

Use  separated ASOS gen  is interesting, but I think if  it may not change armor draugar, Falmer etc  as nude,,I afraid ^^;

or to test this add on for those armord creature, there is way to manage it?

 

I activate the SOS-animal Addon, (not activate Animal_SOS_Original_Mesh.esp which restore  creatures  meshes as vanila)

then in CF set default for Draugar,, then call hentai Draugar for first test. (it usually wear under armor) .

I set arousal level, with arousal key,, and use SOS page up key etc,,  but they do not becom nude ...

 

Then he start animation with follower,, but Draugar keep armor wearing.

 

(So I suppose,, to manage armor creature,, we may need to separate under- armor meshes, as armor ,

then need to be managed as clothing to get nude (so he can use ASOS as same as human sos)  then  ASOS genitals may work?)

 

( I  understand ,the add on is offered to try and test, edit, , customize, to find best solution)

 

 

 

 

  • 4 weeks later...
Posted
5 hours ago, olebronkosrak said:

Most likely you have not replaced the spider skeleton.

none of the ones (like bad dogs) cause this problem. and just to ask how do you replace the skeletons?

Posted

I have also been having a lot of issues with ASOS animals getting not aroused reliably (using sexlab aroused) and I am quite certain it is due to CF's additional layer of arousal cloaks and randomly pointing at the wrong mesh.  Ideally I would love to be able to remove the dependency on CF (remove the esp entirely) and just use animal SOS's meshes.  How can I go about doing that?  I found some creatures (draugrs, rieklings and falmer) get aroused quite well if I just copy/paste ASOS's meshes into the vanilla folder and rename to match vanilla names, and disable within CF.  Others don't have the same success however (bears are intermittent, trolls and dogs/wolves used to work and then stopped, sabrecats and ashmen have never worked) whether I use CF or disable, and I think it is because of CF interfering between SLArousal and SOS.

 

Like could you release a version of the ASOS esp using vanilla names and folder directories instead of creating new NPCs (ending in "hard"), and remove CF as a master?  I think that is similar to what the "addon" file above is meant to do, but it just gives me vanilla animals when I activate it - no schlongs at all.  I think your mod is genius and CF's wackiness is wrecking it.

 

 

 

I can't go back to seeing weird empty crotches now - just looks so wrong.  Would you consider posting instructions for how to do this for other creatures?  I left Bruma in part because there are some unique creatures there (Ogres, minotaurs, scamps and goblins) that have some disturbingly empty crotches.

Posted
1 hour ago, VRNord said:

I have also been having a lot of issues with ASOS animals getting not aroused reliably (using sexlab aroused) and I am quite certain it is due to CF's additional layer of arousal cloaks and randomly pointing at the wrong mesh.  Ideally I would love to be able to remove the dependency on CF (remove the esp entirely) and just use animal SOS's meshes.  How can I go about doing that?  I found some creatures (draugrs, rieklings and falmer) get aroused quite well if I just copy/paste ASOS's meshes into the vanilla folder and rename to match vanilla names, and disable within CF.  Others don't have the same success however (bears are intermittent, trolls and dogs/wolves used to work and then stopped, sabrecats and ashmen have never worked) whether I use CF or disable, and I think it is because of CF interfering between SLArousal and SOS.

 

Like could you release a version of the ASOS esp using vanilla names and folder directories instead of creating new NPCs (ending in "hard"), and remove CF as a master?  I think that is similar to what the "addon" file above is meant to do, but it just gives me vanilla animals when I activate it - no schlongs at all.  I think your mod is genius and CF's wackiness is wrecking it.

 

 

 

I can't go back to seeing weird empty crotches now - just looks so wrong.  Would you consider posting instructions for how to do this for other creatures?  I left Bruma in part because there are some unique creatures there (Ogres, minotaurs, scamps and goblins) that have some disturbingly empty crotches.

SOS - Animal Addon_0.3.1_BETA.7z On the home page. Does not use CF, works as an add-on for SOS and has its drawbacks. And I wrote about the disadvantages of CF and the reasons for its use earlier.

Posted

Edit: I got it all working!  Here is how I did it:

 

1)uninstall ASOS, CF and MNC

2) reinstall just the textures from MNC (and hentai creatures if you are doing dragons.  I didn't.)

3) install both esp's in the SOS - Animal Addon_0.3.1_Beta

 

At this point I tested and none of the animals had schlongs.  So I did the following:

 

4) dragged each animal mesh from the ASOS into the data\meshes\actors\***\character assets folder, and renamed to match vanilla names (mostly removing "_hard" from the name of the ASOS mesh).  If unsure you can use BSA Extractor to open 'Skyrim - meshes0.bsa' from your data folder to see correct folder structure and names because you are essentially duplicating it in your data folder for each creature.  Just the "*_hard" mesh from ASOS (has the entire animal and its schlong if viewed in Nifskope), mind you, not the ones _P ones that are only schlongs.

 

Now every animal encountered responds correctly to SLAroused just like people do!   ...except ashmen: I still haven't been able to observe those buggers get aroused even when hiding nearby and watching for a few minutes.

Posted
7 hours ago, VRNord said:

Edit: I got it all working!  Here is how I did it:

 

1)uninstall ASOS, CF and MNC

2) reinstall just the textures from MNC (and hentai creatures if you are doing dragons.  I didn't.)

3) install both esp's in the SOS - Animal Addon_0.3.1_Beta

 

At this point I tested and none of the animals had schlongs.  So I did the following:

 

4) dragged each animal mesh from the ASOS into the data\meshes\actors\***\character assets folder, and renamed to match vanilla names (mostly removing "_hard" from the name of the ASOS mesh).  If unsure you can use BSA Extractor to open 'Skyrim - meshes0.bsa' from your data folder to see correct folder structure and names because you are essentially duplicating it in your data folder for each creature.  Just the "*_hard" mesh from ASOS (has the entire animal and its schlong if viewed in Nifskope), mind you, not the ones _P ones that are only schlongs.

 

Now every animal encountered responds correctly to SLAroused just like people do!   ...except ashmen: I still haven't been able to observe those buggers get aroused even when hiding nearby and watching for a few minutes.

If it need, I suppose there seems some miss record about the olebronkosrak  Beta version esp. (actually I test it when it was up-loaded,, and not worked for me, then just return,  my custom edit version esp)

 

Basically, we can assgin "any name and path  nif"   for each  race armor add on. So if those meshes are correclty assgined for Race Armor Add on,, we need not change path, or change file name..  but of course you can edit file name, and path if you like it..

after all, important thing is,, we need to assgin mesh for armor add on, correctly. and not  be overwritten by other mod .

 

Then I mentioned above,, if new esp, (or your custom one, or my up-loaded test verison esp) not swap mesh, as same as SOS,

some armor creature can not show any election, or penis. Because there seems no way,, without use CF,, remove those armor mesh,

without offer another script..  

 

So this way (I prefere) show pros and cons.

 

pros :   now creatures not swap mesh, but change genitals size by use SOS functions. and work with arousal level as same as SOS

            so it offer stability..  (quick response) , the more creature,  you may find it work better.

 

cons:   some  creatures which come with armor mesh on their nude body and hide their ASOS,  can not becom nude, 

           on;y way to avoid this issue,, we need to set nude version for the creature = ASOS offer hard version mesh.

 

         about human races and SOS,, it simply remove out-fit, then return as default nude body with SOS, when arousal.

       but creature not work so.   (because armor part mesh are already include in same body nif)

Posted
8 hours ago, VRNord said:

Now every animal encountered responds correctly to SLAroused just like people do!   ...except ashmen: I still haven't been able to observe those buggers get aroused even when hiding nearby and watching for a few minutes.

to keep ashman use ASOS offer nude body,,

you need to change  DLC2NakedAshSpawnAA  male world Model nif.   "Actors\DLC02\Ashman\Ashman.nif"  ( the AA record is added by Dragonborn.esm..)

 

 you seems overwite mesh (or add new mod pack, which overwrite default vanila meshes?)  and it is OK at least you know what you modify,

or  you can make patch just edit the AA nif path and name. for Ashman 

 

AshManASOS.JPG.95d1be3e53abc7f5e4348d47e45e6b0d.JPG

 

 

 

 

 

 

Posted

I do have a nude Ashman - schlong, balls and all.  However he never gets aroused, ever.  With my SLA setup every male gets a random arousal state every xx seconds, which is sent to SOS and accordingly animates any schlongs in the vicinity - ASOS animals included.  However even since the earlier editions of ASOS the Ashman has been the lone standout I have never seen get aroused.  In Nifskope it appears to use draugr animation and physics files, and ASOS draugr works just fine, but Ashman doesn't seem to (for me anyway).  

Posted
6 hours ago, VRNord said:

I do have a nude Ashman - schlong, balls and all.  However he never gets aroused, ever.  With my SLA setup every male gets a random arousal state every xx seconds, which is sent to SOS and accordingly animates any schlongs in the vicinity - ASOS animals included.  However even since the earlier editions of ASOS the Ashman has been the lone standout I have never seen get aroused.  In Nifskope it appears to use draugr animation and physics files, and ASOS draugr works just fine, but Ashman doesn't seem to (for me anyway).  

Did you try manually set arousal level  from Sexlab aroused MCM menu, with target the Ashman?  (N key)

 or use Page UP and Down key(default), then force to get arrousal?

 

For me, at least  MCM Sexlab aroused setting work.  and Page UP down work too, and even though they not get any arousal,

once start Sexlab animation, it suddenly get arousal, and erect. I usually test creature with use hentai creature VS NPC

but I think it is not related your problem.  

 

testA.JPG.c662949a9fec14754f5788ba29fd1219.JPG

 

full.JPG.5b68fedf7b7f31802c5231a693ac4a2f.JPG

Posted

I think, there should be way, making Animal SOS skelton "racemenu plug in," which can change each node sclae or rotation, with racemenu (for NPC creatures)

at least about creatures, when genitals mesh nodes are same as xpmse genitals nodes.(or SOS nodes), like draugar ,, falmer etc..

 

I hope and request  if someone who have clear knowledge about racemenu plug in scripts try and make it ?

 

The future should  improve ASOS much..  My knowledge about papyrus is few to edit RacemenuPluginXXX.psc,, to show those node parameters,,

which  offered by XPMSE, etc,, .

 

 

 

 

 

Posted
On 3/13/2020 at 12:43 AM, greenmango12 said:

Did you try manually set arousal level  from Sexlab aroused MCM menu, with target the Ashman?  (N key)

 or use Page UP and Down key(default), then force to get arrousal?

 

For me, at least  MCM Sexlab aroused setting work.  and Page UP down work too, and even though they not get any arousal,

once start Sexlab animation, it suddenly get arousal, and erect. I usually test creature with use hentai creature VS NPC

but I think it is not related your problem.  

 

testA.JPG.c662949a9fec14754f5788ba29fd1219.JPG

 

full.JPG.5b68fedf7b7f31802c5231a693ac4a2f.JPG

I'm in VR so those hotkeys and targeting system don't apply.  I have just been relying on SLA/SOS to animate arousal automagically and it has worked for every ASOS creature except the Ashman, for whatever bizarre reason.  Probably not an issue with ASOS if the animation works for you; maybe SLA doesn't target ashmen for some reason?  Oh well, I am still quite happy overall.

Posted

To mod author, are you absolutely sure your instructions are correct? if i follow what you said "dont use asos cbpc but instead copy lines into the cpbc mod" i dont get any collision at all, but if ignore that advice, collisions work just fine, what gives?

Posted
On 3/16/2020 at 8:37 PM, leyre said:

To mod author, are you absolutely sure your instructions are correct? if i follow what you said "dont use asos cbpc but instead copy lines into the cpbc mod" i dont get any collision at all, but if ignore that advice, collisions work just fine, what gives?

So I will probably remove these lines, because I see that not everyone understands what I meant.

Posted
8 hours ago, olebronkosrak said:

So I will probably remove these lines, because I see that not everyone understands what I meant.

The reason why, we need to edit CBPCMasterConfig.txt,, even though each mod author offered them,

CBPC need to discribe all affected nodes name, and all nodes name which will be moved by CBP(C), in CBPCMasterConfig.txt.

 

So even though ASOS offer good CBPCMasterConfig.txt,, if other mod can move another node name, (like 3BBB related breast nodes)

then offer CBPCMasterConfig.txt,, we need to merge them.  then ASOS add node, and 3BA add node keep move with CBPC.

 

about other Collision setting files, or CBPConfigXXX.txt, we can set race name, or only discribe the collision settings, for each node, with each setting file.

so most of case, they will not be overwritten.

 

But CBPCmasterConfig.txt must need to edit,  when you add new mod which add new node which can move with CBPC.

I asked shizof before,, if we can separate CBPCmasterCofngi.txt,, but it make more complex, to user manage CBPCmasetrConfig.txt,

and I agree it.. 

 

we only need txt editor, then merge , or gather node name, and config map,

 which discribed in CBPCMasterConfig.txt, (which offered by ASOS ,and which offered by another mods)

any mod author can not offer perfect CBPCMaterConfig.txt,  because we do not know, which node will be moved by another mods.

 

 

Posted

this is all probably caused by me making a really stupid mistake but I am encountering a problem where animal sos only works some of the time. Example, on trolls and frost trolls they sometimes just continue to have a flaccid genitalia, or on giants they don't remove their pants and just dry hump the pc, or in saber cats, bears, and sometimes wolves they have the smallest little nub on the end of their ball sack. I have tried messing with the creature framework and a few other things but i'm a bit of a noob to modding so I have finally conceded into just asking for help. 

 

Posted
6 hours ago, ThisIsHowYouCB said:

this is all probably caused by me making a really stupid mistake but I am encountering a problem where animal sos only works some of the time. Example, on trolls and frost trolls they sometimes just continue to have a flaccid genitalia, or on giants they don't remove their pants and just dry hump the pc, or in saber cats, bears, and sometimes wolves they have the smallest little nub on the end of their ball sack. I have tried messing with the creature framework and a few other things but i'm a bit of a noob to modding so I have finally conceded into just asking for help. 

 

1. use stand alonn Creature frame work, if you still use MNC included CF. 

after download MNC SE,,  downlaod  CF stand alone "Creature Framework 1.1.0-pre2A-SE.7z" , then overwrite CF.  

if you have already used MNC SE packed CF,, you need to clean un-insall, and change version as stand alone.   how to clean up-date (change version), or un-install CF, then

install new one with your saved data,, see discription. or read CF topic. please. without clean un-install, and install, change CF version often cause issue.

(and about this case, CF MCM menu stop, untill you clean-install)

 

CFversion.JPG.33cae1e5d3c87e224b3feeb7d34c6e0f.JPG

 

 

2. if you have already used CF stand alone version, (1.1.0 pre2 beta), and no problem to set mod in CF MCM menu, for each creature, animals,

try olebronkosrak offered,  add on version. 

 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=858768

and see how it work. I still not test it carefully , so ask the author how to use the add on  correctly. if it not work for you.

 

3. I will not recommend my edit patch anymore,  because there already official version, which ASOS author offered, 

but I did almost same thing, and attached the esp.  I got some user reply it work as it expected.

 

 I do not edit all ASOS offered creature, but about  trolls and frost trolls  I already edit as same as draugar ashman,,falmer  etc,,

 

then to use it,, download the patch.esp, activate, locate under the Animal SOS. esp, with your mod manager. (of course you still need ASOS

but not "add on" version)

 

then go to  CF MCM menu,   set those creature, as "disable" . After that,,  troll and frost troll not try to swap by CF, but just use same hard mesh with gen.

 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=858300

 

setting.JPG.e3b0176f5206c0ad7ed86abf046e839b.JPG

 

Most of case, it should work  if it still not work for you, I suppose, you need to tweak SL arousal setting I suppose.

if you have downloaded hentai creature, test it please..  

 

troll2.JPG.65a5b31a224821fcf1796c27ad22ba4b.JPG

 

troll1.JPG.729fb44a4ba0a35b76a0b603f7317991.JPG

 

of course it work for armored troll or troll,  too.

 

Then about giants,, unfortunately, at current, I do not think, ASOS offer special mesh. witch work with SOS,, so I do not know how correct it.

(that means you still need to use CF and swap mesh, when arousal,, which MNC offered giants  mesh)

 

I hope to  request,, if there will  be  Giants hard nif (ASOS offer) as future version,, ?

if it have been offered already,, sorry I seems miss something.

 

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