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Posted

XPMSSE added new schlong bones in 4.70:

 

Spoiler

- Added Giant's new schlong bones with proper hkx.
- Added Horse's new schlong bones with proper hkx.
- Added both Chaurus and Chaurus Hunter's new ovipositor, eggs, worm bones with proper hkx.
- Added Werewolf's new schlong, tongue bones with proper hkx.
- Added Falmer's new schlong bones with proper hkx.
- Added Netch's new ovipositor bones with proper hkx.
- Added Ash Hopper's new sting bone with proper hkx.
- Added Lurker's new schlong, tongue, eggs bones with proper hkx.(CTD fixed version of course)
- Added Canine's new schlong bones with proper hkx.
- Added Draugr's new schlong, magic objects bones with proper hkx.
- Added Dragon Priest's new schlong, magic objects bones with proper hkx.
- Added Troll's new schlong bones with proper hkx.
- Added Gargoyle's new schlong bones with proper hkx.
- Added Ash Hopper's new schlong bones with proper hkx.
- Added Skeever's new schlong bones with proper hkx.
- Added Riekling's new schlong, tongue bones with proper hkx.
- Added Bear's new schlong, tongue bones with proper hkx.

 

Is this for, or is it compatible with, Animal SOS?

Posted
6 hours ago, ChocolateThunder2110 said:

Be sure this mod is installed after and overriding XPMSSE. 99% of the crashes associated with Animal SOS are the result of the wrong skeletons.

Posted

 

1 hour ago, jharise said:

Be sure this mod is installed after and overriding XPMSSE. 99% of the crashes associated with Animal SOS are the result of the wrong skeletons.

That's wasn0t it for me, I've always had Xp32 before animalSOS and I was getting CTD from the spider. I downloaded MNC and Hentai creatures v12 and put them before animalSOS and fixed the CTD.
 

Posted

Is this ever going to be updated? Or does the LE version of this mod also work for SSE? 

 

MO2 is reporting that the plugin that comes with the SSE version is form 43. Doesn't even seem like it was ported properly.

Posted

Hi,

 

I have a weird situation.  The mod work, but with a delay.  The animal Schlong appear, then disappear and i found myself humping air until the next animation where the Schlong finally extend.   Then everything is ok.  I try to reduce the arousal level from 50 to 20 I suggested (don't remember where), but with no change.

 

Does anyone know what could be causing that and what the fix would be?

 

Thanks.

Posted

Really liking this thus far, but I'm having a small issue with the Horses Renewal patch. I can get the schlong to load on the Horses Renewal model using the ASOS P schlong in the Creature Framework menu, but the schlong is placed kinda... low. Yeah, it's not a huge issue, but I still find it kind of disconcerting. Is this intentional? I could see why it would be helpful in aligning animations made for the original horse model, but I'd honestly rather take the time to adjust the positioning for the animations. Is there a way this can be fixed?

Posted

When I call hentai ashman, he aslmost show no erection or I feel  shrink.. so his gen is really cute size , and the size not change in sexlab animation.

I try to vanish and call sometimes, and test samething, it not change at all.

 

ScreenShot89.png.d05641aa1a31dd3a1b7d0e519c8bde20.png

 

 

 

 

I check Animal SOS offered nif, (and I set Animal SOS, for ashman),  it seems usuall size as creature. 

It not happen about other creatures..  then I tried to force erect with SL aroused MCM menu, then I confrim, when I target the ashman,

he seems have erected,  but as visuall it not change at all.

 

Is there any setting options which cause issue?   I do not install so many creature mods,  and ashman meshes are offered by Animal SOS.

 Do yours ashman elect correctly with hentai creatures ?  (ashman race seems draugar, I suppose,, but other draugar not show such problem,

though sometimes they not erect , or time delay)

 

ScreenShot88.png.24cf9bdcf824f1a8c79b6fbac7ca2b33.png

 

Ah ok I could return ashman erection with sexlab animation.I seems miss set SL aroused setting in MCM,

(but I do not know clear which setting actually cause this issue, usually I keep arousal  threshold as low eg 5 or 10 ,) 

Anyway  now it seems work.  And sorry, it was not related with animal sos ?

Posted

Iv tried and tried and tried but i just cant figure out whats wrong when i first started this play through i did some tests to make sure everything worked and yes the wolf's were erect during animations Great right well no because after starting my game and using defeat to start the animation wolves just stopped being Erector they are always full flaccid but humans work just not animals iv tried resetting creature framework and that did well nothing so does anyone know of a fix for this its the same thing for every new play through i start

Posted
8 hours ago, lol5678 said:

Iv tried and tried and tried but i just cant figure out whats wrong when i first started this play through i did some tests to make sure everything worked and yes the wolf's were erect during animations Great right well no because after starting my game and using defeat to start the animation wolves just stopped being Erector they are always full flaccid but humans work just not animals iv tried resetting creature framework and that did well nothing so does anyone know of a fix for this its the same thing for every new play through i start

Typically you just need to set the arousal really low for animals. I think this is handled by Creature Framework but I could be wrong. I'm not using creatures atm so can't verify.

Posted

I can't get this to work and it's driving me nuts. Half the time it works, the other half of the time it doesn't. Some things can force it to work on some actors, only for others of the same model to not work.

 

If I make a new game, set everything up, and find a horse for example. They have no reaction to arousal whatsoever unless I force it, and when I do 50% of the time nothing happens. The mesh stays as a horse sheath, no penis comes out, and that's all that happens. Lets say I go find another horse with the exact same model, it will have the same problem. I force it's arousal up and suddenly its sheath mesh disappears and the sos mesh shows up. However, it wont get erect no matter what I do.

 

Other times, it will get erect but it will just stay that way permanently until I force a sex animation. After it finishes, the horses genitals do one of two things. A: It reverts to the sheath mesh and becomes broken once again. B: It reverts to the non erect sos version but its unaffected by arousal unless forced.

 

Re-registering Creature Framework does nothing.

 

I've tried horses and dogs so far, and this happens for both of them.

 

Load order:

*Schlongs of Skyrim - Core.esm
*SexLab.esm
*SexLabAroused.esm
*CreatureFramework.esm
*SkyUI_SE.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*FNIS.esp
*CBBE.esp
*RaceMenuMorphsCBBE.esp
*Schlongs of Skyrim.esp
*SOS - Smurf Average Addon.esp
*SOS - VectorPlexus Muscular Addon.esp
*SOSRaceMenu.esp
*XPMSE.esp
*SexlabLightMeUp.esp
*SexlabAmmoUnequip.esp
*SLAnimLoader.esp
*SexLabMatchMaker.esp
*SexLab Inflation Framework.esp
*3BBB.esp
*3BBB-RaceMenuMorphs.esp
*MoreNastyCritters.esp
*3BBB-SL_NoStrip.esp
*HentaiCreatures.esp
*SexLab More Creatures.esp
*Animal_SOS.esp
*SexLab Aroused Creatures.esp
*3BBB-RacenamePatch.esp
*HornyCreatures.esp
*ASOS Race Patch.esp
*Alternate Start - Live Another Life.esp

 

Install order:

Papyrus

Jcontainers

CBPC - Physics

HDT-SMP

XPMSSE

SOS

Creature Framework

CBBE 3BBB

Sexlab Aroused Creatures

MNC

HentaiCreatures

HornyCreatures

AnimalSOS

Asos Patch

 

 

I've tried moving the install order at least 15 times. No matter what I do, the problems persist. I've read through this entire thread, and I can't find an answer to this. Anyone got any idea? And if you do, please explain in detail what is wrong with context.

 

Posted
On 1/18/2020 at 8:24 AM, vex72 said:

I can't get this to work and it's driving me nuts. Half the time it works, the other half of the time it doesn't. Some things can force it to work on some actors, only for others of the same model to not work.

 

Do you see same problem if you hide ASOS temporally?  because I see same issue even though I hide ASOS and all related files, by MO2,

run FNIS, then set creature framework again,, (restore DB etc)

same problem still  happen.

 

The storange thing are , as same as other reoport,, it sometimes work but if I continue to force animation, about same creature, usually

they not show penis or aroused or get nude, anymore.  

I see same problem with many creatures recent days. (before I did not check carefully, so just believed they are not aloused enough,,

but it seems not matter,, even though start sexlab animation, or they actually aroused as parameter,,

sometimes they do not change mesh at all for sex capable. but suddenly sometimes show penis. 

Posted
8 minutes ago, greenmango12 said:

Do you see same problem if you hide ASOS temporally?  because I see same issue even though I hide ASOS and all related files, by MO2,

run FNIS, then set creature framework again,, (restore DB etc)

same problem still  happen.

 

The storange thing are , as same as other reoport,, it sometimes work but if I continue to force animation, about same creature, usually

they not show penis or aroused or get nude, anymore.  

I see same problem with many creatures recent days. (before I did not check carefully, so just believed they are not aloused enough,,

but it seems not matter,, even though start sexlab animation, or they actually aroused as parameter,,

sometimes they do not change mesh at all for sex capable. but suddenly sometimes show penis. 

If by hide, you mean disable ASOS.. I haven't tried that, considering im trying to get that mod to work it would be counter productive. If what you say after that is true then, if im understanding you right would mean ASOS isnt the root of the problem. Some mesh issue is from another mod that conflicts with it, and something else.

 

All the problems you spoke about however, I also have and can recreate easily.

 

 

Posted
11 minutes ago, vex72 said:

If by hide, you mean disable ASOS.. I haven't tried that, considering im trying to get that mod to work it would be counter productive. If what you say after that is true then, if im understanding you right would mean ASOS isnt the root of the problem. Some mesh issue is from another mod that conflicts with it, and something else.

 

All the problems you spoke about however, I also have and can recreate easily.

 

 

Yes I supsect ceatureframework cause problem,, so.. I am now trying to offer log, of creatureframework.

I see one reply which tell old creature frame work work better in MNC thread.

 

Then even though you remove Animal SOS,, (or with MO2, hide ), you may not cause heavy issue. without you install mod which need Animal SOS .

so if you have time test please with another save data ...  (Though it need run FNIS , restore DB etc etc,,, )

 

The funny thing is,, when I first time ,(remove ASOS),  and load creature it worked.. so I excited, but after all few mintues later, it show same problem again.

so I can not confirm at all... (Even though I report problem,, sometimes it work without problem,, then it is really annoying to detect case and report,,)

 

Posted
10 hours ago, greenmango12 said:

Yes I supsect ceatureframework cause problem,, so.. I am now trying to offer log, of creatureframework.

I see one reply which tell old creature frame work work better in MNC thread.

 

Then even though you remove Animal SOS,, (or with MO2, hide ), you may not cause heavy issue. without you install mod which need Animal SOS .

so if you have time test please with another save data ...  (Though it need run FNIS , restore DB etc etc,,, )

 

The funny thing is,, when I first time ,(remove ASOS),  and load creature it worked.. so I excited, but after all few mintues later, it show same problem again.

so I can not confirm at all... (Even though I report problem,, sometimes it work without problem,, then it is really annoying to detect case and report,,)

 

Just tried an older version, changed nothing.

Posted

There are no problems with Animal SOS SE or even Creature Framework SE. Problems with the game itself, it processes scripts slower at times 10, so just wait and a script that loads new creatures will work sooner or later.

Posted
3 hours ago, olebronkosrak said:

There are no problems with Animal SOS SE or even Creature Framework SE. Problems with the game itself, it processes scripts slower at times 10, so just wait and a script that loads new creatures will work sooner or later.

Is that really all the problem is? Your saying if I AFK for a while and come back everything should be working? I mean it would make a small amount of sense considering it works sometimes. Ill test it out.

 

Edit: Seems you were right. It took quite a while for some to show up, but it seems to be working now on this particular save file. They wont get erect though. They just stay flaccid unless I select them with the puppeteer tool.  It seems like they aren't affected by arousal at all.

Posted

The creatures don't get erect. I know I have collisions working for regular SOS using CBPC. I'm using the Cbbe special option in bodyslide.

 and what does this line mean?

Animal_SOS.esp ( it is better not to install \Data\SKSE\Plugins\CBPCMasterConfig.txt  and add a few lines manually )

 

Posted
9 hours ago, vex72 said:

Just tried an older version, changed nothing.

For test, remove Animal SOS (or simply hide once), then only use MNC meshes and skeltons,, how it work?  

I hide Animal SOS, then FNIS generate,  and in creature frame work,  MCM  change all as MNC, , and reset DB.

as you know, you need to save game once.. to keep the setting.

 

It changed many times, then I sitll can not confirm,, but when I test Hentai creature one by one, and call several times,

I return them now. but I do not know, if I change cell, and when defeat start animation, it still work or not.

 

Temporally, remove Animal SOS seems often solve issue, once.  or sometimes, 

 

I think Animal SOS more script heavy. so it can reduce problem (we may see mesh change = nude and erect with MNC , more stable)

Posted
8 hours ago, olebronkosrak said:

There are no problems with Animal SOS SE or even Creature Framework SE. Problems with the game itself, it processes scripts slower at times 10, so just wait and a script that loads new creatures will work sooner or later.

If so,, I hope to know way to set more stable.

eg,, stop to use arousal threshold (when it not work well) because it should scirpt heavy.

 

 but only when  sexlab animation start  , it  change creature mesh with 100% erect, and nude.   Can we do it by "creature frame work" MCM setting already?  

or  only check  sexlab animation start or not,, still show same problem? 

 

Posted
17 minutes ago, ssamsbji said:

Can I use 3BBB amazing Body ? Only CBBE 3BBB is working with animal SOS ?

Of course.  I recommend if you use 3bbb amazing, just keep the 3bbb amazing  offer CBPC config files  and overwirte others.

(you only need install it , and set load order 3bbb amazing,  overwrite other mod which include CBPC settings, it offer Animal SOS patch too. 

and it work well)

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