zer02 Posted April 2, 2020 Posted April 2, 2020 1 hour ago, olebronkosrak said: Install the patch ASOS_0.1.6.3_b3_ABC_Patch.7z.And select the Creature Framework only those creatures you need from ASOS, others from ABC. olebronkosrak ,thanks for the answer! for my personal understanding ... in other words, animal sos is integrated into the Creature frame. ?
olebronkosrak Posted April 2, 2020 Author Posted April 2, 2020 You can also create hybrid creatures.d / ***. Json in which "normalArmor": "use ASOS and" arousedArmor ": ABC Thus the physics will only be normalArmor
olebronkosrak Posted April 2, 2020 Author Posted April 2, 2020 25 minutes ago, zer02 said: olebronkosrak ,thanks for the answer! for my personal understanding ... in other words, animal sos is integrated into the Creature frame. ? That's why I don't want to give up the Creature Framework because it acts as the bootloader manager. 1
zer02 Posted April 2, 2020 Posted April 2, 2020 1 hour ago, olebronkosrak said: You can also create hybrid creatures.d / ***. Json in which "normalArmor": "use ASOS and" arousedArmor ": ABC Thus the physics will only be normalArmor I can't understand the essence of the code, please write an example of the full code,what should the code look like for a hybrid creatureÂ
olebronkosrak Posted April 2, 2020 Author Posted April 2, 2020 1 hour ago, zer02 said: I can't understand the essence of the code, please write an example of the full code,what should the code look like for a hybrid creature ABC uses MNC reports and we take. Here is an example for horses. ASOSMNC.json 1
olebronkosrak Posted April 2, 2020 Author Posted April 2, 2020 Yes, it's probably a good idea to create a .json hybrid of ABC and ASOS. I will add this with a new update.
VRNord Posted April 2, 2020 Posted April 2, 2020 So excited about the giants, thank you! Do we need an updated SOS addon esp to enable them?
olebronkosrak Posted April 3, 2020 Author Posted April 3, 2020 12 hours ago, VRNord said: So excited about the giants, thank you! Do we need an updated SOS addon esp to enable them? So far, only the Creature Framework version is available.
VRNord Posted April 4, 2020 Posted April 4, 2020 On 4/3/2020 at 2:10 AM, olebronkosrak said: So far, only the Creature Framework version is available. Update: Giants are functional with the current addon! Or at least, functional enough for my purposes. As long as the creature starts flaccid and physically respond to SLA I am happy, and that functionality works without an update to the addon! Obviously giants don't appear in the SOS MCM but I don't care about that.  All I did was copy the giant.nif, giant_1.nif and giant_2.nif to the 'meshes\actors\giant\character assets' folder. Thank you again!  The only creatures now that don't get aroused with SLA is the Ashman and the boar (the Riekling rider gets aroused but not the boar), but maybe that is an issue with SLA?   Â
anona mouse Posted April 5, 2020 Posted April 5, 2020 when I have this mod enabled, my game crashes everytime I get close to frostbite spiders. What could I do to fix this?
Seraph7289 Posted April 6, 2020 Posted April 6, 2020 In my game, it doesn't automatically apply to relevant creatures. I have to manually add the dicks in MCM.
FauxFurry Posted April 6, 2020 Posted April 6, 2020 On 4/3/2020 at 11:52 PM, Bogstandard said: Things have been going well mostly. Just wondering how many creatures are done in the ASOS SOS Addon and if female animals are available through there. Horses, for example. Â Â Edit: I don't know how but I've gotten things working again. All physics seem to be working but there's still the issue of female schlongs not being applied along with male ones when using Animal SOS_P, which means custom skins don't work. I'm back where I started but at least it's more functional than I had it. Females display the 'None' mesh unless one changes it in the plug-in. I did so to be able to use Gary's Real Mares and Animal SOS P at the same time.
olebronkosrak Posted April 6, 2020 Author Posted April 6, 2020 10 hours ago, Seraph7289 said: In my game, it doesn't automatically apply to relevant creatures. I have to manually add the dicks in MCM. I don't know what priority Creature Framework sorts .json by alphabet, perhaps by installation time. It is automatically triggered by the Creature Framework itself, so this question is not for me.
olebronkosrak Posted April 6, 2020 Author Posted April 6, 2020 On 4/5/2020 at 9:42 AM, anona mouse said: when I have this mod enabled, my game crashes everytime I get close to frostbite spiders. What could I do to fix this? Try a new version of the new skeletons used there.
olebronkosrak Posted April 6, 2020 Author Posted April 6, 2020 10 hours ago, FauxFurry said: Females display the 'None' mesh unless one changes it in the plug-in. I did so to be able to use Gary's Real Mares and Animal SOS P at the same time. I didn't understand the question. Of course, Animal SOS P does not add Schlongs to female creatures. This technique is used in Schlongs of Skyrim.
olebronkosrak Posted April 7, 2020 Author Posted April 7, 2020 18 hours ago, Bogstandard said: Ok, that explains a lot. I haven't seen a version of Gary's Real Mares for Skyrim SE, though. How do I get mares to appear like they do in Animal SOS but in Animal SOS P? Animal SOS P uses slot 52. While horse meshes 30. Animal SOS P is made to add Schlongs without replacing meshes for greater compatibility with other modifications that add meshes but without Schlongs. Female meshes need to change the way of the female world model. esp of the modification you are using. And this will not be a universal solution. If you want a female model, use Animal SOS.
Pajto Posted April 9, 2020 Posted April 9, 2020 Hello there, first off i would like to say great mod been working great so far but ive ran into an issue, been testing it with creatures seeing if everything works fine and found out that for some odd reason the wolf schlong is the only one that doesent work, as in whenever i start an animation with a wolf the schlong stays flaccid so basically in its neutral state, now ive been trying to fix it for a while now and came up with nothing, maybe i overlooked something i dunno, any input or knowledge on how to fix it would be much obliged.  EDIT: So after messing around with stuff and troubleshooting i figured out what was causing the problem, MNC had its ow Creature Framework installed so after deleting that one and using the standalone version the Schlongs now work 100%.  If anyone else encounters similar bug try doing what i did. 1
olebronkosrak Posted April 13, 2020 Author Posted April 13, 2020 1 hour ago, zer02 said: the ABC patch is missing The new version has compatible ABC skeletons. 3
jharise Posted April 13, 2020 Posted April 13, 2020 Getting a weird visual effect when using "sexchange" on dragons. Spoiler Any clue what's causing that or how to fix it?
zer02 Posted April 13, 2020 Posted April 13, 2020 5 hours ago, olebronkosrak said: The new version has compatible ABC skeletons. 1
olebronkosrak Posted April 14, 2020 Author Posted April 14, 2020 19 hours ago, jharise said: Getting a weird visual effect when using "sexchange" on dragons. Â Reveal hidden contents Any clue what's causing that or how to fix it? Â No time for testing. A separate fix will be included in the next release. Â Dragoness Fix Animal_SOS_SE_0.1.6.6_fo_08.7z
Omegas Posted April 15, 2020 Posted April 15, 2020 I play Skyrim VR and have this mod installed. Everything works well and properly, except Player-character werewolf transformations. When I transform, the transformation does not complete itself, and I get stuck visually in between werewolf body, and normal body, prompting me to have to reload a save. I know it has to do with the werewolf skeleton not being compatible with Skyrim VR, as I can replace the ASOS werewolf skeleton with the SoSVR werewolf skeleton and have everything function, including being able to move and swing the left arm. The only drawback with that, is the fact that the SoSVR werewolf skeleton doesn't have the advanced genital nodes that the ASoS skeleton does, so the genitals on NPC werewolves are distorted and droop towards the ground. I was wondering if anyone could help alleviate the issue, or know of a fix, or the mod owner could make a VR-compatible werewolf skeleton. Would greatly appreciate the help, as I really like using this mod.Â
olebronkosrak Posted April 16, 2020 Author Posted April 16, 2020 7 hours ago, Omegas said: I play Skyrim VR and have this mod installed. Everything works well and properly, except Player-character werewolf transformations. When I transform, the transformation does not complete itself, and I get stuck visually in between werewolf body, and normal body, prompting me to have to reload a save. I know it has to do with the werewolf skeleton not being compatible with Skyrim VR, as I can replace the ASOS werewolf skeleton with the SoSVR werewolf skeleton and have everything function, including being able to move and swing the left arm. The only drawback with that, is the fact that the SoSVR werewolf skeleton doesn't have the advanced genital nodes that the ASoS skeleton does, so the genitals on NPC werewolves are distorted and droop towards the ground. I was wondering if anyone could help alleviate the issue, or know of a fix, or the mod owner could make a VR-compatible werewolf skeleton. Would greatly appreciate the help, as I really like using this mod. Bethesda Archive Extractor  Get a skeleton. I'll try to add nodes. 1
SurverX Posted April 19, 2020 Posted April 19, 2020 The new Giants penis support works very nice! DPGiantsSoS.mp4 ...here together with my Dancing Penis "non Combat Arousal" function ? Thank you very much! 1
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