ZebraRundung246 Posted June 14, 2024 Posted June 14, 2024 Hallo, wie komme ich frei? Ich sehe keine Handschellen, aber ich sehe auch nicht den Pipboy. Andere sagen, dass sie mich für Sex freigeben werden, aber das tun sie nicht.
izzyknows Posted June 14, 2024 Posted June 14, 2024 1 hour ago, ZebraRundung246 said: Hallo, wie komme ich frei? Ich sehe keine Handschellen, aber ich sehe auch nicht den Pipboy. Andere sagen, dass sie mich für Sex freigeben werden, aber das tun sie nicht. You can use an owned settlement workbench to "cut them", then pick the lock, or you can use the MCM>Real Handcuffs>Debug menu to remove them. Translated by google.. so prolly pretty bad! Sie können sie an einer eigenen Siedlungswerkbank „durchschneiden“ und dann das Schloss knacken, oder Sie können sie über das Menü MCM > Echte Handschellen > Debuggen entfernen.
Mistah F Posted June 20, 2024 Posted June 20, 2024 On 5/25/2024 at 9:24 AM, Lenore said: Even set at 100% the collar never gets applied by Violate, or by Raider Pet. I've started having this problem too, after installing Kziitd's Fetish Toolset. I haven't tried disabling it yet
gegging Posted June 23, 2024 Posted June 23, 2024 whenever I get recaptured during CSA's abducted quest, the collar and handcuffs end up disappearing with an invalid error. Anybody have a similar problem?
ETSubmariner Posted June 26, 2024 Posted June 26, 2024 On a new character using AAF Violate, it says LLFP plugin is not running yet I do have that option enabled during RH installation. Definitely using F4SE, though I am on Next Gen and so F4SE is next gen version too. I wonder if that's the problem. Any ideas?
vaultbait Posted June 26, 2024 Posted June 26, 2024 10 minutes ago, ETSubmariner said: On a new character using AAF Violate, it says LLFP plugin is not running yet I do have that option enabled during RH installation. Definitely using F4SE, though I am on Next Gen and so F4SE is next gen version too. I wonder if that's the problem. Any ideas? The version of LLFP included with AAF and with RH are built for the pre-NG F4SE (0.6.23, game version 1.10.163). There is a more recent stand-alone LLFP built you can overwrite them with, but if you're using AAF the general guidance is to downgrade your game and use contemporary pre-NG mods until there's a new AAF release bundling an NG-compatible LLFP build.
cockroach666 Posted July 6, 2024 Posted July 6, 2024 is there a way to add the collars via console commands?
izzyknows Posted July 6, 2024 Posted July 6, 2024 21 minutes ago, cockroach666 said: is there a way to add the collars via console commands? Just craft a bunch. If you want to put them on NPC's you can't trade with just select them and run openactorcontainer 1 But if you're just to forking lazy to craft them, like me sometimes, run help collar 4 armo 1
cockroach666 Posted July 6, 2024 Posted July 6, 2024 (edited) 1 hour ago, izzyknows said: Just craft a bunch. If you want to put them on NPC's you can't trade with just select them and run openactorcontainer 1 But if you're just to forking lazy to craft them, like me sometimes, run help collar 4 armo i should've said the shock collars and detonator, shouldn't i? Edited July 6, 2024 by cockroach666
izzyknows Posted July 6, 2024 Posted July 6, 2024 4 hours ago, cockroach666 said: i should've said the shock collars and detonator, shouldn't i? Still applies. You can craft both the collars and the triggers. If you want a trigger via console use help collar 4 weap 1
lcewolf Posted July 7, 2024 Posted July 7, 2024 I have a question for whoever can Answer For the Lockout time with the shock collar. I want to increase it. Could someone told me where and How I can increase the time locked out?
POLE7645 Posted July 7, 2024 Posted July 7, 2024 11 hours ago, lcewolf said: I have a question for whoever can Answer For the Lockout time with the shock collar. I want to increase it. Could someone told me where and How I can increase the time locked out? Having a programmable time limit would be nice. If the cuffs can have it, why not the collar? 1
cockroach666 Posted July 7, 2024 Posted July 7, 2024 On 7/6/2024 at 8:59 AM, izzyknows said: Still applies. You can craft both the collars and the triggers. If you want a trigger via console use help collar 4 weap not getting the option to craft shock collars at a chembench.
cockroach666 Posted July 10, 2024 Posted July 10, 2024 a good addition would be a craftable tower that detonates the collars should a slave have bright idea to make a run for it. On 7/6/2024 at 8:59 AM, izzyknows said: Still applies. You can craft both the collars and the triggers. If you want a trigger via console use help collar 4 weap not getting the option to craft shock collars at a chembench.
izzyknows Posted July 10, 2024 Posted July 10, 2024 30 minutes ago, cockroach666 said: a good addition would be a craftable tower that detonates the collars should a slave have bright idea to make a run for it. not getting the option to craft shock collars at a chembench. It's under Utility>Shock Collar. If you have AWKCR & chose that option during the install, it's also under Accessories>Collars
cockroach666 Posted July 10, 2024 Posted July 10, 2024 3 hours ago, izzyknows said: It's under Utility>Shock Collar. If you have AWKCR & chose that option during the install, it's also under Accessories>Collars i can craft them at an armorsmith bench, but not at a chemstation. this has legit never happened to me before.
kevokebi Posted July 20, 2024 Posted July 20, 2024 How to put handcuffs on NPCs? Real Handcuffs 0.4.17 Standard edition, without AWKCR and DD support. Tried this: player.placeatme 20749 - raider spawn player.additem 00059B3F - adding handcuffs to myself openactorcontainer 1 - open the raider’s inventory + throw handcuffs into the raider’s inventory (59B3F) equipItem 00059B3F - I use the command to equip handcuffs on the raider As a result, nothing happens. If I try to handcuff myself through player.equipItem 00059B3F Nothing happens either. However, if I activate (use) the handcuffs, the menu prompting me to put handcuffs on myself appears normally. What am I doing wrong? List of mods: Spoiler Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp Community Fixes Merged.esp Seasons.esm XDI.esm HUDFramework.esm WorkshopFramework.esm AAF.esm AAFThemes.esl Seasonal Snow.esl ScrapMachine.esl WashOutThatCum.esl Bememoth Separated Cart.esl ConfigurableHotkeys.esl MultipleMarkerBeds.esl LIF.esl LIF_RandomPA.esl LIF_DLC_Grenade.esp LIF_DLC_Cola.esp LIF_DLC_Armor.esp LIF_DLC_Ammo.esp LIF_DLC_Guns.esp SKKFastStartNewGame.esp SKKFastStartLocation.esp SKKFastMinutemen.esp XDI ServiceCost.esp SKKRESystemManager.esp EFF.esp WheelMenu.esp CompanionStatus.esp LooksMenu.esp LooksMenu Customization Compendium.esp CBBE.esp BodyTalk3-LooksMenu.esp DiscreteFemaleSkeleton.esp Vioxsis_Strap-Ons.esp RealHandcuffs.esp AAF_debug_on.esp AAF_CreaturePack01.esp AAF_CreaturePack02DLC.esp AAF_GrayAnimations.esp Farelle_Animations.esp rxl_bp70_animations.esp FO4_AnimationsByLeito.esp FO4_Leito_Voicefix.esp AAF_BadEnd_Animations.esp Rufgt's Animations.esp SavageCabbage_Animations.esp SnapdragonAnimations.esp Vadermania[AAF_anims].esp RZSex.esp Rainmaker_animations.esp The Eyes Of Beauty.esp TheEyesOfBeauty.esp TulliusHair.esp AzarPonytailHairstyles.esp MiscHairstyle.esp KSHairdos.esp KimHairstyle.esp Lots More Female Hairstyles.esp Lots More Facial Hair.esp Lots More Male Hairstyles.esp AAF_Violate.esp AAF_Violate_DLC_Patch.esp AAF_Violate_Feral_Animations.esp FPAttributes.esp FPAttributesHUD.esp AAF_SEU.esp FP_SexualHarassment.esp CumOverlays.esp Custom Moans.esp AAF_Spectators.esp DangerousNights.esp Atomic Lust.esp Mutated Lust.esp VIO_Strap-On.esp indarello_synthclampon.esp CumNWealth.esp CumNWealth_mutant.esp Zaz Particles.esp Behemoth No Cart.esp Deathclaw_nude.esp ErectionFix_SilverPerv.esp SMBehemoth Loincloth.esp Dank_ECO.esp Dank_ECO_DLCCoast.esp Dank_ECO_DLCNukaWorld.esp Dank_ECO_DLCRobot.esp Dank_ECO-INNR.esp Dank_ArmorOverrides.esp Dank_ArmorOverrides_DLCCoast.esp Dank_ArmorOverrides_DLCNukaWorld.esp Dank_ArmorOverrides_DLCRobot.esp Dank_INNRoverride.esp Dank_LEO.esp Dank_LEO-Automatron.esp Dank_LEO_DLCCoast.esp Dank_LEO_DLCNukaWorld.esp Dank_ECO-LEO.esp Insignificant Object Remover.esp PuddleReflectionFix.esp spacefiddle_Follower-Stealth-Distance-Fixes.esp Brawl Bug Fix.esp Keep Radiants In Commonwealth.esp AutomatronCaravanFixes.esp EHC_FastTravelFix.esp JamaicaPlainPathing.esp MechLairPathfindingFix.esp MerchantOfDrethFix.esp NewtonsRegards.esp RadioInAJunkPileFix.esp StashAndCoFix.esp M8rDisablePipboyEffects.esp Invisible Pip-boy in 3rd person.esp LongerPowerLines3x.esp SEU_Voiced_Extension.esp Jump Grunt.esp Elzee Cough.esp lut.esp LooksMirror.esp MS Rename Anything Enhanced.esp RealAI.esp real.AI - Untethered.esp real.AI - Dialogue.esp GenderRatios.esp Clean Water - Clear.esp CustomCamera.esp RAW INPUT.esp JNFA.esp PRPFX-Merged.esp WorkshopFramework_ScriptOverride.esp OfficeOutfit.esp OfficeOutfitTorn.esp ESPExplorerFO4.esp FO4E - NavmeshFix.esp FO4E - NPCs.esp Fallout 4 AI Overhaul.esp Tatty.esp TheMobileMechanic.esp TheMobileMechanicAutomatron.esp Dank_ArmorPaintExtended.esl Dank_ArmorPaintExtended_CIS.esl KSHairdos_oel.esp Sorry if I didn't write it clearly, I'm using an automatic translator.
izzyknows Posted July 20, 2024 Posted July 20, 2024 6 hours ago, kevokebi said: What am I doing wrong? When you give the NPC the handcuffs through the trade menu, openactorcontainer 1, then equip them by hitting T. You cannot equip them via console. Also, equipping them on an NPC will only show a confirmation popup that they were equipped. Putting a collar on them will open a menu asking what options you want enabled. ie: timer, code, shock etc. 1
kevokebi Posted July 20, 2024 Posted July 20, 2024 1 hour ago, izzyknows said: When you give the NPC the handcuffs through the trade menu, openactorcontainer 1, then equip them by hitting T. You cannot equip them via console. Also, equipping them on an NPC will only show a confirmation popup that they were equipped. Putting a collar on them will open a menu asking what options you want enabled. ie: timer, code, shock etc. Thanks, it worked! 1
ptmc2112 Posted August 1, 2024 Posted August 1, 2024 (edited) On 12/17/2023 at 7:14 AM, ptmc2112 said: Patch that uses RobCo Patcher to add the TARDIS Exteriors from Fallout Who Regenerated to be useable while handcuffed (as the TARDIS exteriors are technically activators that act as doors, and needed to be added to the list of exclusions) Also includes a file for the exteriors added by DaimianK13's addon (which is posted on the FWR discord (note, that discord doesn't allow NSFW)) Made into a zip so you can install via your favorite mod manager, or just unzip the contents into Data, if you want to do it manually. FWR_RealHandcuffs.zip 1.71 kB · 8 downloads EDIT: Initial testing seems to work correctly. patch for fwr 1.2, which changed fwr.esp to fwr.esm (doesn't include the exteriors by DK13, as those haven't been updated yet) Also put in a zip for ease of install via favorite mod manager FWR_RealHandcuffs.zip Edited August 1, 2024 by ptmc2112
bnub345 Posted August 16, 2024 Posted August 16, 2024 I was trying out some visual replacers for the shock collar, just overwriting the archive with loose files. For some reason, using the mesh from this crashes the game as soon as I try to interact with the collar. But the Institute slave gear mesh works without any problems. Is there something specific the shock collar mesh needs to work, or any idea why this happens?
MikeCobalt Posted August 19, 2024 Posted August 19, 2024 On 7/6/2024 at 11:19 PM, lcewolf said: I have a question for whoever can Answer For the Lockout time with the shock collar. I want to increase it. Could someone told me where and How I can increase the time locked out? I like this idea, I've thought the same thing myself. I would also be curious to know if somebody knows where that is located. I've looked at the scripts but I'm no scripter, I couldn't find it and be sure.
vaultbait Posted August 19, 2024 Posted August 19, 2024 On 8/16/2024 at 5:12 AM, bnub345 said: I was trying out some visual replacers for the shock collar, just overwriting the archive with loose files. For some reason, using the mesh from this crashes the game as soon as I try to interact with the collar. But the Institute slave gear mesh works without any problems. Is there something specific the shock collar mesh needs to work, or any idea why this happens? Note that DixiePig's collar (possibly also the manacles?) was later incorporated into Devious Devices, you might see if the mesh and textures from DD's copy result in similar crashing.
naaitsab Posted August 20, 2024 Posted August 20, 2024 (edited) 21 hours ago, MikeCobalt said: I like this idea, I've thought the same thing myself. I would also be curious to know if somebody knows where that is located. I've looked at the scripts but I'm no scripter, I couldn't find it and be sure. On 7/7/2024 at 8:19 AM, lcewolf said: I have a question for whoever can Answer For the Lockout time with the shock collar. I want to increase it. Could someone told me where and How I can increase the time locked out? It's probably line 43 in TerminalShockCollar.psc "TerminalData.RemainingLockoutTime = 3" That get's set when an invalid pin is entered and the collar is set to lockout. You could increase that value and recompile the script. Would be cool to be able to change that on the collar display. But that seems like a lot of work for a minor detail. Edited August 20, 2024 by naaitsab 1
MikeCobalt Posted August 20, 2024 Posted August 20, 2024 54 minutes ago, naaitsab said: It's probably line 43 in TerminalShockCollar.psc "TerminalData.RemainingLockoutTime = 3" That get's set when an invalid pin is entered and the collar is set to lockout. You could increase that value and recompile the script. Would be cool to be able to change that on the collar display. But that seems like a lot of work for a minor detail. Right, that's what I was looking at after I read the post here, I'm not a scripter though, I didn't know if I would be changing it or messing it up. Twelve hours seems like a good number, enough time to actually think about the implications of wearing one plus still more than one chance to get it off before it starts looking for a new controller (Which is still changeable beforehand for those that think before they act).
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