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Posted (edited)
On 9/13/2025 at 4:03 AM, cockroach666 said:

is it possible to add a shock collar to a preset in bodyslide?

You will have to make a custom Bodyslide set for them.

 

Anyway, I made a FallUI icon for this mod.

image.png.8f92626fa48356cb93cefc7ab0b18684.png

Edited by RowanSkie
Posted
On 9/16/2025 at 10:54 AM, RowanSkie said:

You will have to make a custom Bodyslide set for them.

 

Anyway, I made a FallUI icon for this mod.

 

  Hide contents

image.png.8f92626fa48356cb93cefc7ab0b18684.png

 

the handcuffs and collars aren't appearing bodyslide outfit/body menu.

Posted

Does anyone know why equipping the handcuffs removes all of my character's clothes? I assume this is another mod's doing but for the life of me I can't figure out which one. 

Posted

Bárkihez...

Lehetne tenni azért, hogy a kép szerinti értelmetlen és egyébként is fölösleges szöveg eltűnjön? Meg se jelenjen?

Zavaró.

Idegesítő!

 

image.jpeg.ffdf6b731ba9183197cf86e9eafff0a2.jpeg

 

To anyone...

Could something be done to make the meaningless and anyway unnecessary text according to the image disappear?

Disturbing.

Annoying!

Posted
4 hours ago, Sampon said:

Could something be done to make the meaningless and anyway unnecessary text according to the image disappear?

Nope... but you can make it disappear. ;)

MCM>Real Handcuffs>Debug>Log level for notification area>(none)

  • 2 weeks later...
Posted
1 hour ago, Yuikwinter said:

Why it keep adding it self so my game is lag and inventory broke? any solution?

image.png.bcc703286aa6f95fee55ae249da77348.png

Wow, how did you do that 😅. Never happened to me before. Check your log, maybe it's a bad interaction with another mod.

  • 2 weeks later...
Posted

Hey how in the world do I make it so I can use this mod and then just get out of the restraints whenever I struggle? I absolutely hate how I'm locked in and need a bunch of stupid stuff like keys or whatever. I just want the mod to work but when I struggle it always unlocks. I can't figure this out because even 100% struggle does absolutely nothing.

Posted
On 10/8/2025 at 4:47 PM, lee3310 said:

Wow, how did you do that 😅. Never happened to me before. Check your log, maybe it's a bad interaction with another mod.

 

I've had this happen before. It was due to a mod(don't ask, haven't played fo4 for months and I'm old and forgot it's name :classic_blush:) that linked all storage benches together allowing use of all items from any settlement. Eliminating that storage mod stopped my excess real handcuff production.

 

maybe this comment will give folks a clue where to start troubleshooting if it happens to them.

  • 1 month later...
Posted
Hello and thank you for this mod. I have a problem: when I activate this mod, I can no longer use AAF animation framework. 
But when I disable it, AAF animation framework, works.
I'm using a translator to speak to you, sorry for the mistakes.
Posted
2 minutes ago, trerid1 said:
Hello and thank you for this mod. I have a problem: when I activate this mod, I can no longer use AAF animation framework. 
But when I disable it, AAF animation framework, works.
I'm using a translator to speak to you, sorry for the mistakes.

Don't install the LLFourplay dll that comes with Real Handcuffs, it's outdated.

Posted
1 hour ago, judge007 said:

Don't install the LLFourplay dll that comes with Real Handcuffs, it's outdated.

I did it! I opened the "realhandcuf" .rar file and deleted everything called "llfourplay," 
replacing it with from this link. Then I installed it via Nexus, choosing to install the plugin, and now everything works.
Thanks for giving me the energy to think a little xD

 

 

Posted
30 minutes ago, trerid1 said:
I did it! I opened the "realhandcuf" .rar file and deleted everything called "llfourplay," 
replacing it with from this link. Then I installed it via Nexus, choosing to install the plugin, and now everything works.
Thanks for giving me the energy to think a little xD

 

You did a little bit wrong - AAF contains FourPLay plugin. All you had to do is reinstall Real Handcuffs and simply in installation process do not check the "Install LL Fourplay plugin" box. 

Posted
On 12/5/2025 at 4:42 AM, trerid1 said:
I did it! I opened the "realhandcuf" .rar file and deleted everything called "llfourplay," 
replacing it with from this link. Then I installed it via Nexus, choosing to install the plugin, and now everything works.
Thanks for giving me the energy to think a little xD

 

 


its outdated too with the new hotfix of the fo4 exe

 

  • 2 weeks later...
  • 2 weeks later...
Posted

Screenshot_5.png.994a636d3052f7772a0cd0cd86630a7d.png

 

(Pic is from the Resaver/FallrimTools program for save cleaning).

Whenever I use this mod I always get this unattached script instance in my save. If I clean it away it will reappear again next time I save the game.

 

I haven't noticed it actually affecting anything in-game, but I feel like unattached script instances should probably always be avoided.

  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...
Posted

Anyone knows if there is any bound combat mod for this?
I recall in Skyrim there was a nice mod that let you headbut or roundhouse kick people if your hands were bound.

Posted

Hiya.

 

I have a small, well, I wouldn't call it an "issue", but it's something I've noticed and like a bad itch I can't not notice it.

 

So, technically speaking, this mod works fine for me. Perfect, actually. The only "thing" is that the shock collars from this mod don't 'glow' like the ones from Nuka World (i.e., the vanilla items upon which the RH collars are based).

 

It's easier to show in pictures. Below is the RH collar equipped to my character:

 

image.png.173fd21b4b2edf1c716c1ebd28c837d2.png

 

As you can see, the red light only lights up the device itself, and then, only the main box.

 

However, the various sex slaves in my game all have the vanilla shock collar, which gives off a glow which is more in line with what you would expect:

 

image.png.905eff8a35333628033b0401d1c984e9.png

 

This might not be the best picture, but I can grab a better one if needs be, however, I think you can see that there is a difference in the glow emitted. Ideally, the one on my character should be emitting a red glow onto her hair and skin, but it's only lighting up the collar itself.

 

Unfortunately, this mod automatically replaces the vanilla shock collar when I try to spawn it in via console commands (even if I spawn it on the ground, the second I pick it up it turns into a Real Handcuffs collar), but through the console I can confirm that these sex slave NPCs are in-fact wearing the vanilla item. When I switch their vanilla collar for a Real Handcuffs one, they lose that soft glow effect.

 

If I recall, these NPCs are spawned by a mod and I can't remember exactly which one, but I suspect that there is no integration with RH otherwise they would be wearing a RH collar. Hence why they're wearing the vanilla collar.

 

I grant that in the grand scheme of things, this is a minor, minor, entirely cosmetic issue, however, I've spent an hour or two trawling the internet and not seen this mentioned anywhere. I hate the term "am I the only one?" but in this case it may even be true. I wondered if it was a graphics setting, but other clothing with glowing parts functioned normally so I can only assume it is something to do with these items.

 

I spent some time fiddling around with nifSkope, Material Editor & CE but couldn't seem to fix this, though my knowledge of all of these is slim at best. To my untrained eye, they are the same asset through-and-through, with the same materials, mesh etc. Really, the only difference is the name and the scripts attached to them, so I wonder if by duplicating them, something has been left out along the way, perhaps a glow mask texture?

 

Just thought I would throw this out there. I know this mod doesn't really get updated these days but hey, "never ask, never get" is what I always say :) 

Even if a fix never surfaces the mod still functions properly, so there's no real issue, just a minor 'quibble', if that.

Posted

@111Vegers incidentally I am just now setting up a running copy of Fallout 4 with mods.  It's not yet running though so I cannot test this myself.

 

Anyway, I suspect that I missed the light source when I copied the model data for the shock collar (I copied everything instead of referring it because I did not want to add a dependency to DLCNukaWorkd.esm, in hindsight this might not have the best choice). You can temporarily fix this using FO4Edit (https://www.nexusmods.com/fallout4/mods/2737), please tell me if this solves the problem:

  1. Start FO4Edit, deselect everything, then select DLCNukaWorld.esm and RealHandcuffs.esp
  2. Go to DLCNukaWorld.esm -> Armor Addon -> DLC04_AA_ShockCollar (id should be ??029af9, the ?? depend on your load order)
  3. Copy the id of the ONAM - Art Object reference ("DLC04SlaveCollarLightAO", the id should be  should be ??029AFB)
  4. Now go to RealHandcuffs.esp; right-click on the line, "Add Masters", then DLCNukaWorld.esp
  5. Go to RealHandcuffs.esp -> Armor Addon -> RH_ShockCollarAddon (id should be ??0008EB)
  6. Right-Click on "ONAM - Art Object" and select "Add", then "Edit" and paste the reference from step (3)
  7. Visually verify that it now says "DLC04SlaveCollarLightAO" with the correct id
  8. Close FO4Edit and save the changes
Posted
On 2/14/2026 at 12:49 PM, Kharos said:

@111Vegers incidentally I am just now setting up a running copy of Fallout 4 with mods.  It's not yet running though so I cannot test this myself.

 

Anyway, I suspect that I missed the light source when I copied the model data for the shock collar (I copied everything instead of referring it because I did not want to add a dependency to DLCNukaWorkd.esm, in hindsight this might not have the best choice). You can temporarily fix this using FO4Edit (https://www.nexusmods.com/fallout4/mods/2737), please tell me if this solves the problem:

  1. Start FO4Edit, deselect everything, then select DLCNukaWorld.esm and RealHandcuffs.esp
  2. Go to DLCNukaWorld.esm -> Armor Addon -> DLC04_AA_ShockCollar (id should be ??029af9, the ?? depend on your load order)
  3. Copy the id of the ONAM - Art Object reference ("DLC04SlaveCollarLightAO", the id should be  should be ??029AFB)
  4. Now go to RealHandcuffs.esp; right-click on the line, "Add Masters", then DLCNukaWorld.esp
  5. Go to RealHandcuffs.esp -> Armor Addon -> RH_ShockCollarAddon (id should be ??0008EB)
  6. Right-Click on "ONAM - Art Object" and select "Add", then "Edit" and paste the reference from step (3)
  7. Visually verify that it now says "DLC04SlaveCollarLightAO" with the correct id
  8. Close FO4Edit and save the changes

 

Thanks for the response. I was able to try out your instructions during a lunch break and I am glad to report that it does work:

image.png.d4e4ad019aa2ac4a6d1d4ba2425abfc6.png

 

If you need any thing else let me know, but that's pretty much sorted it perfectly :D 

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