Jump to content

Recommended Posts

Posted
22 minutes ago, deathmorph said:

I have a question that doesn't really belong here, but which I most suspect I could get an answer to.


When I speak to Jared, part of a mod comes into play that is responsible for recruiting enemy NPCs as settlers. I suspect it's one of the Flashys mods. Unfortunately, Flashy himself does not respond to my request. It's very annoying for Raider Pet because if the collar misfires, Jared doesn't want to talk about it but either tells me to leave him alone or he offers me a recruitment interview. This is killer for the RP quest.


Therefore I would like to disable the mod or at least the part of the mod that is responsible for this. I installed Gun for Hire and CAP and maybe someone knows the problem.


I don't know what mod else would come into question for this.

 

Gun For Hire and Crime and Punishment are likely candidates, though I haven't used them so I can't say for sure. This is fairly typical though when multiple mods fight for NPC dialogue priority. It's why Hardship and a number of similar mods give you ways to toggle their generic NPC dialogues off, so you can work around such conflicts on an individual basis.

Posted

I'm having some trouble with looksmenu. No matter which method I use to open it, it removes the collar and counts it as an escape. I saw in the patch notes for an earlier version that this was supposedly fixed. Is there any way to either circumvent this or fix it?

Posted
26 minutes ago, Jorklunds said:

I'm having some trouble with looksmenu. No matter which method I use to open it, it removes the collar and counts it as an escape. I saw in the patch notes for an earlier version that this was supposedly fixed. Is there any way to either circumvent this or fix it?

 

Are you using the makeshift slave collar from Devious Devices, or a different collar?

Posted
2 hours ago, deathmorph said:

I have a question that doesn't really belong here, but which I most suspect I could get an answer to.


When I speak to Jared, part of a mod comes into play that is responsible for recruiting enemy NPCs as settlers. I suspect it's one of the Flashys mods. Unfortunately, Flashy himself does not respond to my request. It's very annoying for Raider Pet because if the collar misfires, Jared doesn't want to talk about it but either tells me to leave him alone or he offers me a recruitment interview. This is killer for the RP quest.


Therefore I would like to disable the mod or at least the part of the mod that is responsible for this. I installed Gun for Hire and CAP and maybe someone knows the problem.


I don't know what mod else would come into question for this.

What you are experiencing is from crime and punishment, it's from the disguise feature ( it's  also part of gun for hire and AN76 btw ), theres no way to my knowledge to disable it with the MCM, just like vaultbait mentionned when you become a raider pet or a plaything for raiders with hardships, it triggers the crime and punishment disguise event dialogue. I don't think you can do much about it, tampering with it with FO4edit would likely break flashy's mod, it's an annoying conflict, you'll have to live with or remove the mods

Posted (edited)
1 hour ago, vaultbait said:

 

Are you using the makeshift slave collar from Devious Devices, or a different collar?

@vaultbaitLooks like it is the makeshift slave collar, yes.

Edited by Jorklunds
Posted

Well, I find a work around for the collar issue, but now I'm encountering the same bug I've experienced every single time I've attempted to use this mod (like 4 times). It will all work initially before just stopping altogether. I'll get the quest to meet lucky, but after that it seems the boss gets stuck in a loop of just giving me the "gifts from the boss" quest and the occasional duct tape quest. Neither the boss nor Lucky gives me new dialogue. I cab try to manually start the quests with "setpqv raiderpetdialoguequest nextMiniQuest 4/5/6", but all I ever get is the starting dialogue from those respective quests. (The boss never gives me the piercing, nor does anything to initiate the dance, and Lucky tells me about going to the other raider camp, but we never go anywhere). Bruiser does exist, but of course he has nothing special to say. My collar still beeps occasionally. I'm doing this at monsignor plaza, if that matters. I've spent literal hours upon hours troubleshooting, browsing all these pages, to no avail. I've seen a few people had a similar problem to me, but they never got responses back.

Posted
10 hours ago, Jorklunds said:

Well, I find a work around for the collar issue, but now I'm encountering the same bug I've experienced every single time I've attempted to use this mod (like 4 times). It will all work initially before just stopping altogether. I'll get the quest to meet lucky, but after that it seems the boss gets stuck in a loop of just giving me the "gifts from the boss" quest and the occasional duct tape quest. Neither the boss nor Lucky gives me new dialogue. I cab try to manually start the quests with "setpqv raiderpetdialoguequest nextMiniQuest 4/5/6", but all I ever get is the starting dialogue from those respective quests. (The boss never gives me the piercing, nor does anything to initiate the dance, and Lucky tells me about going to the other raider camp, but we never go anywhere). Bruiser does exist, but of course he has nothing special to say. My collar still beeps occasionally. I'm doing this at monsignor plaza, if that matters. I've spent literal hours upon hours troubleshooting, browsing all these pages, to no avail. I've seen a few people had a similar problem to me, but they never got responses back.

 

I've never experienced that problem personally, so not sure what the cause would be. Presumably the other users who had the same issue either didn't manage to figure it out or didn't enlighten us as to how they eventually fixed it.

 

My best guess is that is may be having trouble selecting/filling reference aliases for the rival raider camp Lucky is supposed to accompany you to. Is this on a long-running save where you've perhaps cleared a lot of locations? Have you tried on a new playthrough?

Posted
2 hours ago, vaultbait said:

Is this on a long-running save where you've perhaps cleared a lot of locations? Have you tried on a new playthrough?

It is on a pretty long save, I've cleared a lot of raider camps, but it has been a while so I feel like most of them should have respawned. Maybe not though. I look into trying on a new save and seeing what happens.

2 hours ago, vaultbait said:

 

My best guess is that is may be having trouble selecting/filling reference aliases for the rival raider camp Lucky is supposed to accompany you to.

Is there a command or something to see what aliases have been filled? I can really only infer what most things from the quest variables command mean. I'd appreciate it if you had some tips for personal testing and troubleshooting in terms of commands and methods and whatnot, though I understand that is a pretty vague request.

Posted
1 hour ago, Jorklunds said:

It is on a pretty long save, I've cleared a lot of raider camps, but it has been a while so I feel like most of them should have respawned. Maybe not though. I look into trying on a new save and seeing what happens.

Is there a command or something to see what aliases have been filled? I can really only infer what most things from the quest variables command mean. I'd appreciate it if you had some tips for personal testing and troubleshooting in terms of commands and methods and whatnot, though I understand that is a pretty vague request.

 

You can use the sqv command in the console to see details about running quests (give it the quest name from FO4CK/FO4Edit as the only parameter for the full listing of that quest's stage, properties, variables, reference aliases, objectives, and so on).

Posted (edited)
3 hours ago, vaultbait said:

You can use the sqv command in the console to see details about running quests (give it the quest name from FO4CK/FO4Edit as the only parameter for the full listing of that quest's stage, properties, variables, reference aliases, objectives, and so on).

OK wow that actually helped a lot, didn't realize I could do that. It looks like I'm stuck at stage 20 of the "Get Lucky" quest, where you're supposed to accompany him to the next raider camp. I just never get the dialogue from him. I noticed that this has it's own quest "Truce Offering", but I guess completing that is a stage of Lucky's quest? Could be related to that? Should I force start Truce Offering? Also, I couldn't find much information on the reference for the raider camp you're supposed to go to, whether though sqv or FO4Edit, but is there a way to manually fill the alias? I have a good idea of the location that makes sense to go to.

 

Edit: A little more testing, I can't seem to start a quest with the console, or change the stage of the Get Lucky quest.

Edited by Jorklunds
Posted
3 hours ago, Jorklunds said:

OK wow that actually helped a lot, didn't realize I could do that. It looks like I'm stuck at stage 20 of the "Get Lucky" quest, where you're supposed to accompany him to the next raider camp. I just never get the dialogue from him. I noticed that this has it's own quest "Truce Offering", but I guess completing that is a stage of Lucky's quest? Could be related to that? Should I force start Truce Offering? Also, I couldn't find much information on the reference for the raider camp you're supposed to go to, whether though sqv or FO4Edit, but is there a way to manually fill the alias? I have a good idea of the location that makes sense to go to.

 

Edit: A little more testing, I can't seem to start a quest with the console, or change the stage of the Get Lucky quest.

 

Does it create a quest map marker if you set the quest active in your Pip-Boy? It's been a while since I played these quests, so I honestly can't remember if you're expected to follow lucky to the other camp or he follows you.

Posted
32 minutes ago, vaultbait said:

Does it create a quest map marker if you set the quest active in your Pip-Boy? It's been a while since I played these quests, so I honestly can't remember if you're expected to follow lucky to the other camp or he follows you.

I don't ever get the quest in the first place. Basically the only progression I make in the entire scenario is meeting Lucky. He tells me he may have further use for me, but nothing progresses from there.

Posted
17 minutes ago, Jorklunds said:

I don't ever get the quest in the first place. Basically the only progression I make in the entire scenario is meeting Lucky. He tells me he may have further use for me, but nothing progresses from there.

 

Normally the boss will tell you to go talk to Lucky, which is the point at which that sidequest starts, so I suppose that's the step which isn't happening.

Posted
34 minutes ago, vaultbait said:

Normally the boss will tell you to go talk to Lucky, which is the point at which that sidequest starts, so I suppose that's the step which isn't happening.

I get the first step, which is talking to Lucky, but no progression beyond that. The boss tells me Lucky wants to meet me, I meet him, have sex, and then... nothing else. I can still get the duct tape and the gifts quest from the boss, but Lucky never talks to me about going to the other raider camp.

Posted (edited)

No matter what, F4 always crashes at main menu. Disabled every mod leaving just AAF and Raider pet. Always CTD at Main menu. However not "localized" version such as v.1.1 doesn`t have such problem. Same with Rogue Bot.

Edited by Stonewall79
Posted
18 hours ago, Stonewall79 said:

No matter what, F4 always crashes at main menu. Disabled every mod leaving just AAF and Raider pet. Always CTD at Main menu. However not "localized" version such as v.1.1 doesn`t have such problem. Same with Rogue Bot.

Problem with crashes was due my mistakes. F4 launched from Mod Organazer 2 and all ini`s were profile-specific. fallout4custom.ini  contained:

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

and not all mods were loaded correctly.

 Switching off profile-specific ini`s and adding strings written above to files located in "My documents",  solved problem.

 

  • 2 weeks later...
Posted

My "Boss" given by a raider is a dead ghoul in some far away place.. not even a previously alive dead ghoul, a legit dead just placed there dead ghoul you can't interact with at all.. is there some way to reset that quest? Even after reloading they give me the same boss lol

Posted
14 hours ago, Dudemeisterino said:

My "Boss" given by a raider is a dead ghoul in some far away place.. not even a previously alive dead ghoul, a legit dead just placed there dead ghoul you can't interact with at all.. is there some way to reset that quest? Even after reloading they give me the same boss lol

 

That can happen in some locations if the quest bugs out trying to fill the boss alias. The workaround is to get captured in a different location, or to at least journey to a different location before the quest advances far enough to assign a boss (I've gotten collared in one camp, immediately run to another, and the latter camp is where it ends up assigning the boss and similar aliases).

Posted

So... I've been looking around for a while and can't seem to find what the issue is...

After I surrender to a raider my inventory get's taken. So far so good! Then I get raped. Still on track. Then a VERY short time after the animation is done, the raider turns hostile, I can't even talk to him or anything.

This leaves me in an endless loop of getting raped and getting shot.

I want to know if this has been an issue for others and if they fixed it.

Posted
3 hours ago, MayaNavi said:

So... I've been looking around for a while and can't seem to find what the issue is...

After I surrender to a raider my inventory get's taken. So far so good! Then I get raped. Still on track. Then a VERY short time after the animation is done, the raider turns hostile, I can't even talk to him or anything.

This leaves me in an endless loop of getting raped and getting shot.

I want to know if this has been an issue for others and if they fixed it.

 

It sounds like something is interfering with RP's ability to see you as unarmed. Most often this is a martial arts or similar mod adding invisible melee weapons when you're not wielding a visible weapon. Try the player.showinventory console command to see if that might be the cause.

Posted

okay so  I have two issues that I have no Idea how to resolve with this mod. 

 

The first one is that once the collar is on me , it still explodes after 20 minutes while always staying in the same building close to other raiders.

 

And second. None of the animations plays. I checked everything but still can't find a way to make any animation work. They talk to my character ( no voice tho) I answer back and after that the raider just simply walks away and goes on with its day.

 

Does anyone know what is wrong?

Posted
4 minutes ago, ToadMokka said:

okay so  I have two issues that I have no Idea how to resolve with this mod. 

 

The first one is that once the collar is on me , it still explodes after 20 minutes while always staying in the same building close to other raiders.

 

And second. None of the animations plays. I checked everything but still can't find a way to make any animation work. They talk to my character ( no voice tho) I answer back and after that the raider just simply walks away and goes on with its day.

 

Does anyone know what is wrong?

 

The two issues are likely related. The collar needs you to have a prompted scene with raiders at least every 20 minutes (wall clock time), or else it kills you.

 

For the scenes not working, are you using any other mods which initiate sex scenes too, and if so are they working (and which mods are they)? You'll need a working AAF installation for any of this, so making sure AAF is actually working would be the place to start your troubleshooting.

Posted
9 minutes ago, vaultbait said:

 

The two issues are likely related. The collar needs you to have a prompted scene with raiders at least every 20 minutes (wall clock time), or else it kills you.

 

For the scenes not working, are you using any other mods which initiate sex scenes too, and if so are they working (and which mods are they)? You'll need a working AAF installation for any of this, so making sure AAF is actually working would be the place to start your troubleshooting.

That might be the problem.

 

I've "a sex mod" downloaded with working animations. I'll try to remove it tomorrow and check it again. If that wasn't the issue then I have no idea what is.

 

Also I have another question. Should there be any voiced Dialogue. I have subtitles on so I see what they're saying but I thought there should be any voiced Dialogue as well.

Posted
1 hour ago, ToadMokka said:

That might be the problem.

 

I've "a sex mod" downloaded with working animations. I'll try to remove it tomorrow and check it again. If that wasn't the issue then I have no idea what is.

 

Oh, I wasn't suggesting to remove anything, just trying to confirm you have working sex animations and making sure they're being triggered by a mod that's calling AAF, for a basic sanity check that your AAF install is at least somewhat operable.

 

1 hour ago, ToadMokka said:

Also I have another question. Should there be any voiced Dialogue. I have subtitles on so I see what they're saying but I thought there should be any voiced Dialogue as well.

 

No, this mod has no voiced dialogue. It's subtitles or nothing.

Posted (edited)
19 hours ago, vaultbait said:

 

Oh, I wasn't suggesting to remove anything, just trying to confirm you have working sex animations and making sure they're being triggered by a mod that's calling AAF, for a basic sanity check that your AAF install is at least somewhat operable.

 

 

 

Turns out that the mod was the problem for the animation part. I removed it, updated everything and started a new savefile that did the trick. For the exploding collar part I also think that's solved don't know for sure. The timer is already of my characters collar. So far so good.

 

Edited by ToadMokka

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...