NoJoker Posted January 30, 2019 Posted January 30, 2019 On 1/29/2019 at 5:46 AM, Gray User said: Good question - to disable the liquids, delete the meshes for them (either delete the actual files, or go into the CK and delete them as animation objects). If the animobject call in the animation doesn't find anything, it should just continue to play normally. It looks like I forgot the Zaz textures, so if you didn't have those from another mod, they wouldn't show up. I've fixed that a re-uploaded the mod. That should work now (it's weird that the blood didn't...) I have not included any restraints built into the animations. My assumption is that mods that call these animations immerssively will handle restraints. Also, I think doing that inside the animation using animobjects would cause them to clip over anything the actor was already wearing. Let me know if you figure out furniture idles. I was messing around with it, but it looked like the only way to make it work involved getting balls deep into the animation subgraphs, which isn't something I wanted to mess with for functionality that I didn't think was essential. I would definitely suggest adding animobject for restraints.
theozcall Posted January 31, 2019 Posted January 31, 2019 So am I right in thinking these only work in the test cell? No way of spawning the functioning furniture elsewhere yet?
SAC Posted January 31, 2019 Posted January 31, 2019 3 hours ago, theozcall said: So am I right in thinking these only work in the test cell? No way of spawning the functioning furniture elsewhere yet? You can spawn the furniture anywhere by console PT xx00C00y where xx is the mod position in your load order and y = 0 .. 6 as shown in the ss
buzzyxoom Posted January 31, 2019 Posted January 31, 2019 On 1/28/2019 at 9:56 PM, Karna5 said: Can I ask what those spikes in her arms and legs are?
Achronight Posted February 1, 2019 Posted February 1, 2019 4 hours ago, SAC said: You can spawn the furniture anywhere by console PT xx00C00y where xx is the mod position in your load order and y = 0 .. 6 as shown in the ss I did spawn the furnitures with player.placeatme command and the furnitures spawn at a wrong angle ( not vertical ) and they can not be used by the animation like the ones in the cell do.
SAC Posted February 1, 2019 Posted February 1, 2019 3 hours ago, Achronight said: I did spawn the furnitures with player.placeatme command and the furnitures spawn at a wrong angle ( not vertical ) and they can not be used by the animation like the ones in the cell do. Try pt instead of player.placeatme, they are different commands. Pt will spawn them in front of you. If they still spawn slanted, click them in console after spawning and setangle x 0 setangle y 0 That would straight them up
Karna5 Posted February 1, 2019 Posted February 1, 2019 6 hours ago, buzzyxoom said: Can I ask what those spikes in her arms and legs are? That's my Karna's Wearable Wounds mod on Nexus 1
buzzyxoom Posted February 1, 2019 Posted February 1, 2019 You speculated on adding more ends if you thought of them: Rack (many, many variants): probably can't have any actual lengthening, but the tautness and reactions would suffice. Spikes also have a bunch of variants: strapped to a wall while another wall approaches, on the floor as they descend, etc, etc. It gets easier to come up with stuff if tricks can be pulled to hide that Fallout can't cut bodies. Buzzsaw peril...... Quote OMG, this sounds great! I feel truly twisted for publicly stating that, but I am psyched! I quickly scrolled down this page to avoid any spoilers! haha. Been enjoying your works, much appreciated. Kudos to you. 1. That is what alternate usernames are for 2. This is the internet. You will never find a more wretched hive of scum and villainy. Lots of good too, but the scum and villainy is there.
gotomars5@yahoo.com Posted February 4, 2019 Posted February 4, 2019 On 1/27/2019 at 4:24 PM, superasda said: Just getting the error message "You cannot use this at this time" on all furnitures same for me at first. Just hit your AAF key (mine is HOME) and set up the animation. who ever your trying to use need to be close to the object you want to use. Hope this helps.
gotomars5@yahoo.com Posted February 4, 2019 Posted February 4, 2019 On 1/31/2019 at 10:53 PM, SAC said: Try pt instead of player.placeatme, they are different commands. Pt will spawn them in front of you. If they still spawn slanted, click them in console after spawning and setangle x 0 setangle y 0 That would straight them up I dont think im getting the mod order right or something. using older nexus mod manger. load order is 91 while mod index is 146. I tried 9100C005 and 14600C005 and no luck spawning the object. never mind i just re did the mod order and used the correct load order my bad.
SAC Posted February 4, 2019 Posted February 4, 2019 13 minutes ago, gotomars5@yahoo.com said: I dont think im getting the mod order right or something. using older nexus mod manger. load order is 91 while mod index is 146. I tried 9100C005 and 14600C005 and no luck spawning the object. Load order is the relevant one, and "pt 9100C005" should work. Is that the command you have used? What error do you get?
Karna5 Posted February 6, 2019 Posted February 6, 2019 Edited post. I had an instability on this mod, but it turns out it was because I tried to remove the peeing animations from it. Re-installing the mod and keeping that stabilized the mod. by Guglielmo Earthbound, on Flickr
Yazour Posted February 7, 2019 Posted February 7, 2019 Anyone know a quick and easy way to find out what your load order is? The number listed in Vortex doesn't seem to match up with the pt command.
Olmech Posted February 7, 2019 Posted February 7, 2019 4 minutes ago, Yazour said: Anyone know a quick and easy way to find out what your load order is? The number listed in Vortex doesn't seem to match up with the pt command. Just use console "help (what youre looking for here) 4" Word between help and 4 can just be one word. EG: help tsunami 4 help grenade 4 help chair 4 help gallows 4 After finding what youre looking for, pt that number in console or use player.placeatme. 1
WandererZero Posted February 7, 2019 Posted February 7, 2019 3 hours ago, Olmech said: After finding what youre looking for, pt that number in console or use player.placeatme. For anything that can be placed in inventory though, I recommend a far easier solution: In Game ESP Explorer. This essentially let's you find items a whole lot easier by selecting the ESP you want to pull something from. It even works for ESL's: while ESL's do not show up in the list, if you know the item name, or the mod name....just search for it in the bar. Seriously, this mod is a godsend.
Achronight Posted February 11, 2019 Posted February 11, 2019 On 1/26/2019 at 11:45 PM, Aenlin said: Good work, all of the anims look really realistic. Especially that impaling pole, hard... tested in the testcell as was suggested, they are working. Thanks for sharing. They are high quality animations, but calling the impaling realistic is just wrong. You dont survive having a spike thrust up your ass with the tip being at the base of your throat Skyrim has one realistic impaling animation Once the spike goes through the body. your besicaly dead, or dieing. If i had any skills in animation i would use a furniture like the Machine themed Chair included in the mod. But instead of electrocution i would have a spike push through slowly and finaly emerge from the mouth. At with point only twitches or a completely still body. ( and no soulds or screams. You cant talk with a steel bar in your throat. ) Its a great mod and a lot of love and thought went into the animations. The impalment still needs some work to look more realistic. 1
Achronight Posted February 11, 2019 Posted February 11, 2019 On 2/1/2019 at 5:53 AM, SAC said: Try pt instead of player.placeatme, they are different commands. Pt will spawn them in front of you. If they still spawn slanted, click them in console after spawning and setangle x 0 setangle y 0 That would straight them up Thanks a lot. It worked great. For some reason all furnitures spawn verticaly alligned. no need to correct the angle. 1
Atreides__ Posted February 12, 2019 Posted February 12, 2019 Hello!. I suppose the furnitures and animations cannot be tested with your own character like the ZaZ animations from Skyrim?. I get a message saying "You cannot use this at this time" when testing the gallows, so i guess they are for NPCs, right?. Thanks!.
KitKatKseniya Posted February 12, 2019 Posted February 12, 2019 2 hours ago, mudora said: Hello!. I suppose the furnitures and animations cannot be tested with your own character like the ZaZ animations from Skyrim?. I get a message saying "You cannot use this at this time" when testing the gallows, so i guess they are for NPCs, right?. Thanks!. Use the AAF menu to test them on your own character 2
Atreides__ Posted February 12, 2019 Posted February 12, 2019 All right, i will give it a try. Thanks!.
Noskars Posted February 14, 2019 Posted February 14, 2019 @Gray User Thanks for your work on this mod. Definetely not for everyone but then again so is a lot of the mods around here. If you were looking for ideas, here's one. In the the Workshop Decoration Mod on the nexus, there is a metal bed frame complete with handcuff and battery. Could lead to something interesting. Read up on the Parilla torture method. 1
ijakor Posted February 16, 2019 Posted February 16, 2019 Some animations for those little toy would be interesting https://www.nexusmods.com/fallout4/images/65724
Tentacus Posted February 19, 2019 Posted February 19, 2019 Finally got around to trying this. Fantastic work.
Fridolin0815 Posted March 11, 2019 Posted March 11, 2019 Hello Gray User , realy a great Mod, i will give it a try with Marcy One question, if the only way to get the items is with the console it is not possible for me to move the item than right ? I ask because it never spawn exactly where i want it, and than it is not possible to remove or move. Not a big problem but perhaps someone have a tip for me ? Regards
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