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Posted
On 9/2/2019 at 8:08 AM, alejandrozq said:

who here is not a degenerate? we are basically a bunch of friendly bad people ?

Personally I go with "mild mannered pervert" - as a nod to Marty Feldman in "Silent Movie" 

Posted

My super mutant dick not erect, I wonder if the nud model of the super mutant is in this mod, or from other mod,

1 if in this mod, should I install some patch to control the erect mode

2 or from other mod, should I download that.

Can anybody help me, the gouls model run good for me.

Posted
21 hours ago, zzlaq1 said:

My super mutant dick not erect, I wonder if the nud model of the super mutant is in this mod, or from other mod,

1 if in this mod, should I install some patch to control the erect mode

2 or from other mod, should I download that.

Can anybody help me, the gouls model run good for me.

Eh...yea, the morphs in AAF never work for me, so I just have a supermutant nif file with an always boner. If someone is willing to make an xml with working morphs, I'll be glad to include it.

Posted

Thank you so much for the new animations, i'm mostly happy with the behemoth addition. Would you be interested making animations for him if i give him the supermutant penis? i'd just need someone to make a nude skin to remove the underwear texture, since the supermutant penis texture pretty much matches the behemoth skin.

 

Posted
1 hour ago, Ulfbearth said:

Thank you so much for the new animations, i'm mostly happy with the behemoth addition. Would you be interested making animations for him if i give him the supermutant penis? i'd just need someone to make a nude skin to remove the underwear texture, since the supermutant penis texture pretty much matches the behemoth skin.

 

Along this same topic. There is a model for the Mirlurk King penis, I believe that a link to the model is in the OP for Mutated Lust. If it is gone from there is missing I do still have a copy of it on my computer and could upload it here (if it is cool for me to post someone else's work, I have no desire to take credit for something I didn't create).

 

Anyway the point I'm getting at is, the model exists and can be used if you'd like to create any additional animations.

 

Edit: Found the link from the model creator. 

 

Posted
10 hours ago, Ulfbearth said:

Thank you so much for the new animations, i'm mostly happy with the behemoth addition. Would you be interested making animations for him if i give him the supermutant penis? i'd just need someone to make a nude skin to remove the underwear texture, since the supermutant penis texture pretty much matches the behemoth skin.

 

Yes. Yes I would. My next project is the critters in far harbor and maybe nuka world, but there are some bits I'm still finishing up on this and I could maybe add another behemoth animation set.

Posted
8 hours ago, Number24 said:

Along this same topic. There is a model for the Mirlurk King penis, I believe that a link to the model is in the OP for Mutated Lust. If it is gone from there is missing I do still have a copy of it on my computer and could upload it here (if it is cool for me to post someone else's work, I have no desire to take credit for something I didn't create).

 

Anyway the point I'm getting at is, the model exists and can be used if you'd like to create any additional animations.

 

Edit: Found the link from the model creator. 

 

Cool! I'd forgotten about that. I can maybe do something to make that work.

Posted
18 hours ago, Gray User said:

Eh...yea, the morphs in AAF never work for me, so I just have a supermutant nif file with an always boner. If someone is willing to make an xml with working morphs, I'll be glad to include it.

I download the nude rig recommended in the mod "mutant lust", FO4_CreatureGameAssets_v1, this time, the mutants dick erected, but like the ghouls, the nude mode punch the clother and armor.

And one more thing, that the dick keep in a fixed angle, as you mentioned in the first page, if it was schlongfied like humen dick in old skyrim, will offer most help for your creating animations alignent.

Posted
6 hours ago, Gray User said:

Yes. Yes I would. My next project is the critters in far harbor and maybe nuka world, but there are some bits I'm still finishing up on this and I could maybe add another behemoth animation set.

i think is better to focus on far harbor first because yeah you kill everything in nukaworld and say bye bye to those creatures (something thats bs in my opinion)

Posted
10 hours ago, alejandrozq said:

i think is better to focus on far harbor first because yeah you kill everything in nukaworld and say bye bye to those creatures (something thats bs in my opinion)

If you mean, they're not present in the Commonwealth, or aren't really present after wiping em out in FH/Nuka, I believe there's nexus mods that add em to the commonwealth, so you're not specifically needing to go to FH/Nuka to find them.

Posted
12 hours ago, Nebuchadnezzer2 said:

If you mean, they're not present in the Commonwealth, or aren't really present after wiping em out in FH/Nuka, I believe there's nexus mods that add em to the commonwealth, so you're not specifically needing to go to FH/Nuka to find them.

no, what i mean is when you kill all monsters in nuka world they never respawn again with two exceptions (cant remember which ones), but what you say is very interesting, i would like to add spawns of nukaworld creatures to the commonwealth i guess ill search for it on nexus

Posted
5 hours ago, alejandrozq said:

no, what i mean is when you kill all monsters in nuka world they never respawn again with two exceptions (cant remember which ones), but what you say is very interesting, i would like to add spawns of nukaworld creatures to the commonwealth i guess ill search for it on nexus

here is leveled list mod that integrates the DLC monsters into the commonwealth

https://www.nexusmods.com/fallout4/mods/21821

 

however from what I can remember the levels is a bit high so this is really hard

Posted
12 hours ago, General_GR said:

is there a way to revert back to stage by stage instead of a full set of staged animations?

Yup - go into to CreaturePack01_positiondata.xml file (in /AAF) and either switch the 'ishidden=true' flags to 'false' or take them off.

Posted
9 hours ago, Gray User said:

Yup - go into to CreaturePack01_positiondata.xml file (in /AAF) and either switch the 'ishidden=true' flags to 'false' or take them off.

i did but it didnt work for some reason i still get the staged animations :/

Posted
14 hours ago, chesscory said:

This animation doesn't work during creatures, "molerats" doesn't work at all. What version of AAF do I need? do I need 93 beta?

you need to update sex mods for this, i use violate for example and it has a new update, you need also update fpe more creatures if you use it

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